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Everything posted by ShuiYin

  1. You can show support by buying a new copy i am planning to buy another (GoG) version to support the dev. So i got the steam one for messing around iwbums and the GoG version for actually owning a non drm version of this game :). Some others have done similar things to support TIS
  2. ShuiYin

    Profession Mod

    Sorry for the delay i added a zip file in the bottom on the 1st page. I hope i did this right since i never add a direct downloadable file in the forum before
  3. ShuiYin

    Profession Mod

    I will try and add a link outside of steam today or tommorow. So sorry i read the forums in a weekly basis and didnt know the request until just now.
  4. ShuiYin

    Stash in the Attic

    Yea hoping for bears(big slow predator), wolves(fast medium predator), snake (small sneaky predator), horses(rideable fauna), rabbits(Small easy hunting) and deers (large hunt) at least to give a picture of nature dangers and bounty
  5. ShuiYin

    Profession Mod

    Updated to v1.1 Adds new unique traits to Elite Survivor: 1. Cook 2. Nutritionist Adds new Metal Worker recipes to Elite Survivor recipes
  6. ShuiYin

    EasyAccess v1.4

    Updated to comply with latest build 36.4, enjoy
  7. Happy Lunar new year to any that celebrates. I wish for prosperity and good fortune for the devs of Indiestone. Gongxi Facai
  8. Nice addition to the mapmaking community thanks for the updated tools
  9. This might be hard to implement but allowing the addition of a column in 4 corner of a game square might solve this problem (yes this means that all walls have columns in the end of them) , so like walls are easily destroyed but columns needs a lot of damage to take down so then in order to bring down a building they need to sledge not only the walls (whch came down with a few hits) but also the column which needs about 2-5 mins of constant hitting of the column with a sledge. This will make the column become a critical thing in game to protect or to reinforce.
  10. Wow holiday just got a bit merrier with the new recipe override thx RJ and happy holidays
  11. Hi i think that this thread is already over its usefulness time period its better to post on suggestion forum for any thing you want added to the game. For future small additions to the game it might be better to create a new thread when the need arises have a happy holiday
  12. Also been waiting for this i really hope i can modify base game recipes with lua so if i can add alternative components instead of cluttering the drop down context menu.
  13. search for "oncreate" on recipes to return more than 1 item result from a recipe (i dunno if this is what you are looking for) i been away from modding for a while Lol, hope this helps
  14. I really would like the game maker names to be immortalized in game in the form of spawned characters like maybe Romain The Farmer (He made the farming thing a part of PZ) Batsphinx The Radio Broadcaster (He made the radio thing to PZ) Mash the Construction Worker (She is building the towns after all) Lemmy the Programmer (Well he is the main programmer to my understanding) Nasko The Postman (He likes to publish mondoids in this forum :p) Enigma The Police Officer (Maintains order of the forum) Sorry if i missed a few of the peoples in TIS
  15. ShuiYin


    Yea double tile moveables is an unexpected bonus and the multi part execution is very realistic for big items like that i just nominated this game with a new category on steam btw "The Most Hardcore Survival Game" :))) wahahahah
  16. You are one die hard gamer i like it .
  17. ShuiYin

    Rosewood Residents

    I believe that even with no animation update this update is big. The gargantuan list of stuff, the painting of crates and all the important stuff they are adding for multiplayer, new map, metalworking, sleep system, nutrition, and many more that i forgot to mention. So i agree with Kim that the animation update hype is overshadowing the whole thing. Dont get me wrong i am also very excited about the animation update and wish it can come out sooner. Get well soon to those still bedridden and God bless you all
  18. Good luck bro Nolan
  19. Seems that you do not find a solution for the keyboard setting yet. I dunno if this is possible but what about setting a variable everytime a new survivor spawns and assigning the variable to that spawned player moddata. Then putting a condition such as if getplayer getmoddata is true than not execute any move or atk etc. Btw your mods are awesome
  20. Hello i do not need an apperentice but i like to help people who likes modding the more modder there is the more creative things can be made and so all modders will get better at modding. First try to open an easy lookin mod and try to make a similar one yourself (eg download a mod that adds new item or that modify a certain item property) once you are comfortable with that you can try downloading my mod (ShuiYin PZ Vanilla Patch and try to see what is happening there) i tend to make my mod neat and easy to learn . Happy modding
  21. This is a good read i always love to see the transformation of zomboid and also since you make it so graphical its an enjoyable read hopefully you can add older entries since before steam era.
  22. ShuiYin

    Last Resort

    Really cool update especially on the animation and female facelift
  23. I am not really into multi player yet but i hope someone can help give feedback on the MP features
  24. Well looks like this thread has gone really big and im glad some of the ideas here are implemented into the base game I have 1 more idea that i forgot to ask but feel that it might be a really needed one. (I am reluctant to add more to the long list but here goes) 219. For every weapon add context menu to inspect rounds (to check how many bullets in the gun) and also to take ammo (remove all ammo from the gun including the one in the chamber so when you find useless guns you can atleast empty and get some bullets). edit: seems like this is similar in function to item no 218 but using a different approach. Thanks
  25. Hi nickodemos. Im happy for the feedback. Some of the mod features has been added in the iwbums and they even have it much better than the solution on the mods. This mod will be overhauled and many features will be removed to suit the new Zomboid stable version. For the fill container thing i know that they can be tedious but i actually liked that aspect of filling the containers 1 by 1 since now we have a weight relation to fullness of containers and also features to collect rain water by placing bowls and stuff on the ground fill all option might not be what i have in mind. I was more interested in filling bathtubs and sinks with water by using the rubber plug tp prevent water draining off.
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