Geras Posted September 15, 2016 Share Posted September 15, 2016 3 hours ago, RobertJohnson said: Generators will now drain more or less fuel depending on how much electrical objects they're plugged on Is there a way to disconnect stuff from generator? Like: I want to power GIGA Mart in WP, but I want to save my petrol so I would like to run only 1 or 2 fridges, not all of them in the shop. CaptKaspar, dnk3912, Kuren and 1 other 4 Link to comment Share on other sites More sharing options...
Chris0135 Posted September 15, 2016 Share Posted September 15, 2016 4 minutes ago, Geras said: Is there a way to disconnect stuff from generator? Like: I want to power GIGA Mart in WP, but I want to save my petrol so I would like to run only 1 or 2 fridges, not all of them in the shop. You no longer need the electric occupation, you can simply go to a fridge and disassemble the ones you do not want. Link to comment Share on other sites More sharing options...
Geras Posted September 15, 2016 Share Posted September 15, 2016 Just now, Chris0135 said: You no longer need the electric occupation, you can simply go to a fridge and disassemble the ones you do not want. Yeah, but that's a rather extreme solution. What if I, for example, started farming and want to connect more fridges for my crops? sodogewow, Kuren, CaptKaspar and 1 other 4 Link to comment Share on other sites More sharing options...
Kuren Posted September 15, 2016 Share Posted September 15, 2016 (edited) I'm not gonna lie, while I like the idea of having the generator use more or less fuel depending on the amount of items being used for conserving gas, it also doesn't make a lot of sense when I really think about it. Wouldn't a generator always use the same amount of fuel all the time and be outputting the same amount of electricity all the time whether you're using all of it or not? Maybe it would be better to have it so a generator can only power so many objects on its own before you need a secondary one to up the amount and reach the farther items. Just my two cents on it but I may be mistaken about how generators work in real life Edited September 15, 2016 by Kuren Snakeman, Blasted_Taco and Blake81 3 Link to comment Share on other sites More sharing options...
Snakeman Posted September 15, 2016 Share Posted September 15, 2016 2 minutes ago, Kuren said: I'm not gonna lie, while I like the idea of having the generator use more or less fuel depending on the amount of items being used for conserving gas, it also doesn't make a lot of sense when I really think about it. Wouldn't a generator always use the same amount of fuel all the time and be outputting the same amount of electricity all the time whether you're using all of it or not? Maybe it would be better to have it so a generator can only power so many objects on its own before you need a secondary one to up the amount and reach the father items. Just my two cents on it but I may be mistaken about how generators work in real life And adding a way to upgrade a generator if you have an electrician proffession (increasing durability or extending more days of working when is on) Unghin, NagashUD, Kuren and 1 other 4 Link to comment Share on other sites More sharing options...
Geras Posted September 15, 2016 Share Posted September 15, 2016 (edited) 12 minutes ago, Kuren said: I'm not gonna lie, while I like the idea of having the generator use more or less fuel depending on the amount of items being used for conserving gas, it also doesn't make a lot of sense when I really think about it. Wouldn't a generator always use the same amount of fuel all the time and be outputting the same amount of electricity all the time whether you're using all of it or not? Maybe it would be better to have it so a generator can only power so many objects on its own before you need a secondary one to up the amount and reach the farther items. Just my two cents on it but I may be mistaken about how generators work in real life Every engine will need more fuel if the load increases. Same with generators. It reflects reality quite well. EDIT: There is a limit, naturally. You wouldn't be able to power hundreds of fridges with 1 small generator. Edited September 15, 2016 by Geras NagashUD, Kuren and CaptKaspar 3 Link to comment Share on other sites More sharing options...
Zorak Posted September 15, 2016 Share Posted September 15, 2016 1 minute ago, Snakeman said: And adding a way to upgrade a generator if you have an electrician proffession (increasing durability or extending more days of working when is on) Pimp my generator PZ edition. I think that most of the professions we have right now needs some special actions only available to them Kuren and Snakeman 2 Link to comment Share on other sites More sharing options...
Unghin Posted September 15, 2016 Share Posted September 15, 2016 5 minutes ago, Snakeman said: And adding a way to upgrade a generator if you have an electrician proffession (increasing durability or extending more days of working when is on) Make chance to break it while upgrading, with opportunity to repair it. Nice generator adventure! Snakeman and Kuren 2 Link to comment Share on other sites More sharing options...
Kuren Posted September 15, 2016 Share Posted September 15, 2016 Just now, Geras said: Every engine will need more fuel if the load increases. Same with generators. It reflects reality quite well. Thank you for clarifying I always assumed generator engines ran at full all the time and you simply had a maximum amount of power you could pull from them. Makes more sense when I think of it like a car engine now Link to comment Share on other sites More sharing options...
Unghin Posted September 15, 2016 Share Posted September 15, 2016 So now we able to load saves from build 34 to 35? Link to comment Share on other sites More sharing options...
RobertJohnson Posted September 15, 2016 Author Share Posted September 15, 2016 9 minutes ago, Unghin said: So now we able to load saves from build 34 to 35? Should be yes, I'd like to be sure about that tho, I always try to make sure save is compatible, if it's not I'll need to fix it... Unghin 1 Link to comment Share on other sites More sharing options...
arkahys Posted September 15, 2016 Share Posted September 15, 2016 (edited) 4 hours ago, RobertJohnson said: Small mail box is now a container and can spawn newspaper and magazing (including profession magazine!) cool, page 23 i talk about simple bugs who prevent parts to work, finally no changes, is it intentional ? (SadisticAIDirector, trappingCommands.lua, Camping.lua, RWMPanel.lua) client side under linux and steam, script file "projectzomboid.sh" create log in ${HOME}/.project_zomboid_2.9.9.17 (that the way i found to know where is it). shouldn't be in ${HOME}/Zomboid ? Edited September 15, 2016 by arkahys Link to comment Share on other sites More sharing options...
Unghin Posted September 15, 2016 Share Posted September 15, 2016 1 hour ago, RobertJohnson said: Should be yes, I'd like to be sure about that tho, I always try to make sure save is compatible, if it's not I'll need to fix it... New features will appears in old world? Link to comment Share on other sites More sharing options...
arkahys Posted September 15, 2016 Share Posted September 15, 2016 (edited) When Crafting/build nail box isn't nail, have to open a box to continue. auto open screw/nail/round box ? in info part of public server windows (right) : [TAB] key don't switch "user" to "password" (and next) Edited September 15, 2016 by arkahys Link to comment Share on other sites More sharing options...
Strats Posted September 15, 2016 Share Posted September 15, 2016 Just a post about composting really quick: Compost isn't simply throw food in a basket and voila, fertilizer. It requires a certain amount of "Browns" (I.e; sawdust, wood chips, etc) and "greens" (nitrogen filled things like veggies). The general ratio is 3:1 for Browns:Greens. If you don't do this, then your pile of food will just be moldy and unusable. As a thought, the Farming skill could be related to in-game monitoring/knowledge of this. NebNebber, arkahys, Keshash and 5 others 8 Link to comment Share on other sites More sharing options...
NagashUD Posted September 15, 2016 Share Posted September 15, 2016 Just wanted to report some few bugs from this build and olders : - add watermelon to fruit salad (even in slices it does not work) - cook should know all receipes of cooking (bread and cake dough) Link to comment Share on other sites More sharing options...
Decay Posted September 15, 2016 Share Posted September 15, 2016 Sometimes the orange tint on a corpse doesn't disappear even If your searching another corpse. Link to comment Share on other sites More sharing options...
Joosy69 Posted September 15, 2016 Share Posted September 15, 2016 (edited) Re: Composter I put a whole bunch of rotten food in my new Composter. I then grabbed a sack, clicked on the Composter....it said that it was 17% full of compost....and I was able to fill my sack right away. Shouldn't rotten food take time before it turns into compost? Furthermore, I can only get information about the amount of compost in the Composter if I have a sack in my inventory. Edited September 15, 2016 by Joosy69 EnigmaGrey and dnk3912 2 Link to comment Share on other sites More sharing options...
NagashUD Posted September 15, 2016 Share Posted September 15, 2016 (edited) 20 minutes ago, Decay said: Sometimes the orange tint on a corpse doesn't disappear even If your searching another corpse. yeah already reported on the page before Edited September 15, 2016 by NagashUD Link to comment Share on other sites More sharing options...
NagashUD Posted September 15, 2016 Share Posted September 15, 2016 RJ, you should as well improve the health system: here some ideas : Let's stay on the way of the creativity !! Link to comment Share on other sites More sharing options...
thiosk Posted September 16, 2016 Share Posted September 16, 2016 10 hours ago, Zorak said: OMFG !! Compost !!!! truer words have not been spoken Link to comment Share on other sites More sharing options...
morninam Posted September 16, 2016 Share Posted September 16, 2016 19 hours ago, RobertJohnson said: I want you to die, but not with this stupid reason i don't think there are very many games in which a developer can say this and no one gets mad. had a good chuckle. thanks dev! Link to comment Share on other sites More sharing options...
NebNebber Posted September 16, 2016 Share Posted September 16, 2016 12 hours ago, Strats said: Just a post about composting really quick: Compost isn't simply throw food in a basket and voila, fertilizer. It requires a certain amount of "Browns" (I.e; sawdust, wood chips, etc) and "greens" (nitrogen filled things like veggies). The general ratio is 3:1 for Browns:Greens. If you don't do this, then your pile of food will just be moldy and unusable. As a thought, the Farming skill could be related to in-game monitoring/knowledge of this. Its worth pointing out thay badly mixed compost will attract Rats, which would be useful for a trapper. Anyway i don't think we need to get so technical with the compost, i haven't had a chance to play recently but it sounds ok as it is. We dont really need to gather sawdust from sawing logs or 'gathering' wood chips via foraging, at least thats my opinion but maybe it should take some time to compost, i believe irl using the most ideal conditions and ratios the quickest you can make compost it about 2 weeks. To be honest you could probably invent an entire indy game based on the science of composting. Link to comment Share on other sites More sharing options...
Teesee Posted September 16, 2016 Share Posted September 16, 2016 9 minutes ago, NebNebber said: Its worth pointing out thay badly mixed compost will attract Rats, which would be useful for a trapper. Anyway i don't think we need to get so technical with the compost, i haven't had a chance to play recently but it sounds ok as it is. We dont really need to gather sawdust from sawing logs or 'gathering' wood chips via foraging, at least thats my opinion but maybe it should take some time to compost, i believe irl using the most ideal conditions and ratios the quickest you can make compost it about 2 weeks. To be honest you could probably invent an entire indy game based on the science of composting. Also, composting meat isn't quite the right thing to do, especially if you want to use it on crops you'll eat later. And I agree with the 3:1 ratio mentioned above. Link to comment Share on other sites More sharing options...
NebNebber Posted September 16, 2016 Share Posted September 16, 2016 And then theres Humaure! http://humanurehandbook.com/contents.html Sorry if thats abit off topic. Link to comment Share on other sites More sharing options...
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