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Bidule

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Everything posted by Bidule

  1. For my part, i found this problem on my server : a loop error with (it seems) the damage rope system implemented before and with the loop the disappearance of every zombies. Bug Tracker : http://theindiestone.com/forums/index.php?app=tcbugtracker&module=tracker&controller=issues&id=389
  2. Yeay !! Finally i can restart my server ! Thanks a lot RJ !
  3. Yes, it was already said in the tracker and fixed by RJ. Still needs to be pushed with the next update (that i'm really waiting, because my server can't work for know...)
  4. Not working for me for any carpentry craftable. I have to see if it's mod related but don't think so.. Seems that it take first what's in the bags, but you need everything needed for at least one craft in your inventory.
  5. Digital Watch doesn't seems to need batteries. You just have to pu them in you're main inventory (not inside bags) and it show the date and time. It's the same as with the alarm clock.
  6. Not working for me for any carpentry craftable. I have to see if it's mod related but don't think so..
  7. It seems at least, if not in between either disconnection or server restart. But it maybe a bug because TV do the same... I'll check and post in the tracker if i think it's a bug.
  8. Not working for me for any carpentry craftable. I have to see if it's mod related but don't think so..
  9. Does light bulb have a duration? Seems like you have to change them really much...
  10. Seems like some of them still can't be plastered... Probably the old ones. Do i really have to chop down every walls or should i wait for a next update? Edit : i confirm that new walls can be plastered. Just old ones still can't.
  11. That's probably why it's now done. Unless it's still not enough for you? I neved did found one before (or at least didn't see them). I'm going to search one on this build.
  12. @RobertJohnson update not pushed for the dedicated server as of now. (Just in case ^^)
  13. Is it not too difficult to make that when you're in a room with a clock on the wall, you know what time it is? That would be awesome !
  14. @RobertJohnson I forgive you this time... Just to be sure, you can dissasemble lots of different thing but not walls and their evolution. Is it the same for the problem with plastering wall, a bug? or is it normal.
  15. You just have to open both of you directories, Project Zomboid (PZ for shot in the following explanation) and Project Zomboid Dedicated Server (PZDS for short in the following explanation) in your steam folder. Then you open the java directory in PZDS, and find each files in it in your PZ to copy them from PZ to PZDS. Then you go back at the root of you PZDS and copy the jre, jre64, licences and steamapps folder from the root of PZ to PZDS. Following that, you open both media folder in PZ and PZDS and find all directories and fils present in it and copy the same files from PZ to PZDS. after that you go back again at the root of both PZ and PZDS and open the natives folder in PZDS to copy the same files from the root of PZ in it. Aaaaaaad it's done ! Again, don't forget to save your files from your server before lunching it !! They are located in your %UserProfile%\Zomboid !
  16. Did a manual update to test my theory and it's working for the time being. Still i wouldn't recommend doing so without consequence because it's not really "healthy". So i did a backup and if you're fallowing my exemple i strongly advise you to do it too. Just for the sake of it, i'll rappidly explain how to do it (even though it's not that hard). You just have to update the files in you Project Zomboid Dedicated Server in your steamapps with the one from project zomboid. The folder hierarchy isn't really the same so here is where you should find all of 'em. Directories -> locations of the files. java -> folder java contains differents folders and some file at the root of project zomboid. Don't try to find gdx-jnigen or jnigen, didn't found them. Jre, jre64, license, steamapps -> those folders are in the root directory of PZ. media -> although the directory is directly in the root derectory of PZ, take note that it's a collection of just some of them. natives -> contains RakNet and ZNet files that are in the root directory.
  17. Did the test myself on my dedicated server and it didn't work also. Nonetheless it's working normally how i always did it before... Giving the IP adresse of my server to my friends so that they can add it to their servers list and everything's fine. My guess would be that, because you're connecting to you server with your local IP steam recognize it as the server ip although your friends have to use your external ip. Just for the sake of completing my post, in case you don't know, you can easily find your IP by typing "what is my ip" directly on Google or on website like whatismyipaddress.com
  18. Dedicated Server still in 35.2 as of now... Is there a way to manually update it until it's updated with steam?
  19. I don't think it should not be implemented, I think it may benefit to be approch differently so that people don't associate it with minecraft-like mecanics.
  20. In fact, now that i'm really thinking about it, shouldn't Metalworking be more like Tinkering? First it wouldn't have this Minecrafty preconception and second it would more emphasis what's truly in a zombie apocalypse as well as not limiting that much what you could do with it. Sure, you could probably just take a piece of metal and hammer an edge to make a makeshift axe, but it wouldn't be "blacksmithing" really in a minecraft way. It would be a recycling feel and the name of the skill wouldn't lost new player about it. In addition, it could give new construction and item like those i said earlier. For exemple, people asked if weapons could be crafted with blacksmithing, like swords and stuff but i think that wouldn't be zomboid like. Now, splitting a bat to put a broken and somewhat repaired axe blade in it... or even taking a tennis ball and putting nails in it to fire with a slingshot... It would be possible to bring totally new weapons AND keep a zomboid feel about it ! Like i said, finding a gun and bullet would be more powerful, but when you need the silence and when you already used all the ammo in the city... In addition, imagine a zombie apocalypse 6 months later... Would you still use modern item? Would there be any left? I think not so much (unless you travel) and those kind of makeshift would probably be more and more common... So i ask the devs for this one, what do you FEEL about that?
  21. Sure Metalworking seems a bit to much for some because when most of the people who think about it in Zomboid think about what they could do with it as if it were a Minecraft like game. But what zomboid try to achieve here is more like a DIY approche of it and i think personally that it's totally in the Zomboid mood. At least, how it was explained by RJ and the Devs. In fact, i would go even further by thinking that we lack this DIY a lot in Zomboid. For now we have real finished product like table or chair, doors or wall, but i would really love to see more little thing that anybody could just TRY in a zombie apocalypse to ease their life, even (and especially) if it's not perfect product. A hose stuck in a water collecting barrel with some hole in it with a needle and an obstructed end to make a makeshift irrigation system. a bell on a pike tent with twine to make an alarm system around the home base, or even a makeshift slingshot with balloons filled with grease to make Zeds stumble on their belly for all i care. Those are the thing that i feel really miss in zomboid. We're always thinking about "perfect" item like knives or fire axe when i think it should be more plausible to think about makeshift knives and makeshift axe blade stuck in a makeshift wooden shaft. The former is what's too "minecrafty" but the latter is more zombie apocalypse for me. And i think it should be the same for everything crafted with metalworking and by extension the furnace too. Metalworking should definitely be something in zomboid, but real "modern" item found by looting should generally have more performance. And why using blowtorch to barricade home with metal plate when it could be a metal drill (even a makeshift manual one) and rivet? There should be more tools and makeshift tool to replace them and i think the spirit of the zombie apocalypse would be kept safe... So my point is, if you think about crafting makeshift item, you can't be wrong guys. Just keep it real-ish and that's it.
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