Paul Redeker 244 Posted December 19, 2016 Posted December 19, 2016 1 hour ago, Butter Bot said: No. Redboid and the IWBUMS test server did not have issues with PVP zones. Considering how heavily modified the Java-side of your server is, I'd look there first. I took all of that out for the update. Currently running bare, without the terminus mod or sledgehammer. Quote Share this post Link to post Share on other sites
Paul Redeker 244 Posted December 19, 2016 Posted December 19, 2016 (edited) I'm also guessing with the safe house claim requiring a bedroom, that modded maps don't have said indicators. And loot not respawning in MP.....not even on Vanilla maps? Edited December 19, 2016 by Paul Redeker Quote Share this post Link to post Share on other sites
justcrow 12 Posted December 19, 2016 Posted December 19, 2016 (edited) How can I do "invisible" as admin? I can't do it like an previous version "java.lang.pointerexception" shows up in the server.exe whenever I try "invisible","teleport". Edited December 19, 2016 by justcrow Quote Share this post Link to post Share on other sites
Dr_Cox1911 286 Posted December 19, 2016 Posted December 19, 2016 14 hours ago, Paul Redeker said: Anyone else getting duplicate PvE zones added to the logs overtime the admin who created it logs on? And removal of PvE zones causes the server to flip out and crash. Had this problem in the IWBUMS 35.25a, will check again when the new build is running on Linux again. Paul Redeker 1 Quote Share this post Link to post Share on other sites
RobertJohnson 4408 Posted December 19, 2016 Posted December 19, 2016 Update (no version number changed) with recompiled Linux binaries for Ubuntu 14.04 EUDOXIO, Kuren and Nick 3 Quote Share this post Link to post Share on other sites
Magic Mark 1165 Posted December 20, 2016 Posted December 20, 2016 @RobertJohnson I apologize as I have not been able to come home to use the computer and compile that list. Here is what I have on-hand on interior walls that cannot be painted: 1. The flower pattern wallpaper wall: http://map.projectzomboid.com/?#0.4750449802371033,0.1457378343264332,683.6437837433363 2. Beige-painted wood panel wall (in same link as above) http://map.projectzomboid.com/?#0.4750449802371033,0.1457378343264332,683.6437837433363 3. Similar to above: http://map.projectzomboid.com/?#0.529321561763454,0.15933091320775755,569.7031531194469 4. Checker tile pattern wall http://map.projectzomboid.com/?#0.37594178562612857,0.18308506617600953,683.6437837433363 5. Concrete block wall (should still be able to paint over it) http://map.projectzomboid.com/?#0.42841460568374684,0.13847673789072493,820.3725404920035 I understand that some of these might be controversial (the concrete and wood may be intended to not be painted over) but the two pattern walls are definitely oversights as similar patterned walls are paintable. DresdenBBQ 1 Quote Share this post Link to post Share on other sites
Ecn 7 Posted December 20, 2016 Posted December 20, 2016 (edited) Great patch! Though I think the only "complaint" is that I can't bind PTT to my mouse. But it really isn't that big of a deal. Edited December 20, 2016 by Ecn Quote Share this post Link to post Share on other sites
Teesee 338 Posted December 21, 2016 Posted December 21, 2016 It seems that the IWBUMS branch hasn't been pushed to 35.26, it's still displaying 35.25a in the main menu. Quote Share this post Link to post Share on other sites
EnigmaGrey 6330 Posted December 21, 2016 Posted December 21, 2016 31 minutes ago, Teesee said: It seems that the IWBUMS branch hasn't been pushed to 35.26, it's still displaying 35.25a in the main menu. It's pretty rare they're in sync. I'd recommend just swapping over to public until the next IWBUMS build goes out. Quote Share this post Link to post Share on other sites
Teesee 338 Posted December 21, 2016 Posted December 21, 2016 Just now, Butter Bot said: It's pretty rare they're in sync. I'd recommend just swapping over to public until the next IWBUMS build goes out. That's what came to my mind as well, thanks! Now everyone can enjoy 35.26 in (almost) proper French. The world is safe... for another day. Quote Share this post Link to post Share on other sites
TheBuzzSaw 7 Posted December 21, 2016 Posted December 21, 2016 Is this going to show up on GOG anytime soon? grammarsalad 1 Quote Share this post Link to post Share on other sites
EnigmaGrey 6330 Posted December 21, 2016 Posted December 21, 2016 22 minutes ago, TheBuzzSaw said: Is this going to show up on GOG anytime soon? Once most patches are in, it'll be put up on GoG. Quote Share this post Link to post Share on other sites
sugarskull 6 Posted December 28, 2016 Posted December 28, 2016 On 7/25/2016 at 11:33 AM, RobertJohnson said: You can now paint your wooden furnitures (crates, chairs, table...) Are we only supposed to be able to paint crafted furniture? I brought home some Birchwood Counters and Birchwood Floating Cabinets but was unable to paint them. It would be awesome if we could get a craftable floating cabinet, by the way. Great way to pack extra storage in my kitchen! trombonaught 1 Quote Share this post Link to post Share on other sites
callmebee 0 Posted December 29, 2016 Posted December 29, 2016 4 hours ago, sugarskull said: Are we only supposed to be able to paint crafted furniture? I brought home some Birchwood Counters and Birchwood Floating Cabinets but was unable to paint them. It would be awesome if we could get a craftable floating cabinet, by the way. Great way to pack extra storage in my kitchen! I *think* it's supposed to be for the wooden furniture that you build yourself like the wooden crate. The colours don't really show up well - pink is very mildly pink, yellow is very mildly yellow. I tried red, and that's full on fire hydrant red. Quote Share this post Link to post Share on other sites
grammarsalad 115 Posted December 29, 2016 Posted December 29, 2016 On 12/21/2016 at 3:05 PM, Butter Bot said: Once most patches are in, it'll be put up on GoG. So, not to be impatient, but when will this happen? The latest Mondoid seems to suggest that it's been released on gog: "We wanted to call time on Build 35 as we felt an upload to GOG was necessary pre-Xmas..." But looking right now, after Christmas, all I see is build 34.28... PocketBrotector 1 Quote Share this post Link to post Share on other sites
Arsenal26 116 Posted June 12, 2018 Posted June 12, 2018 On 10/19/2016 at 11:28 AM, Miguel Arce said: The UI for inventory (items) is strange, the column with the most content gets smaller that the column with "category". have you consider asigning some minimium size or porcentage of size to each? i mean, the category column only holds values like "container, item, food, ammo, weapon", only one short word value, but the other column holds a lot of long text values and the number of those items in parenthesis. OMG... so agree... I mean I hate having to resize the inventory window every single time just to see how many of something I have.... it doesn't remember setting, at least not for long... something resets the column width to backwards mode (as quoted above) Quote Share this post Link to post Share on other sites