CaptKaspar Posted September 15, 2016 Share Posted September 15, 2016 Just now, Sick Boy said: Let me count the amount of fucks I give. replied, so I guess + 1 Link to comment Share on other sites More sharing options...
Sick Boy Posted September 15, 2016 Share Posted September 15, 2016 1 minute ago, CaptKaspar said: replied, so I guess + 1 Nah. Link to comment Share on other sites More sharing options...
CaptKaspar Posted September 15, 2016 Share Posted September 15, 2016 25 minutes ago, Livio Persemprio said: OK, then we'll have to put multiple sheet ropes close to each other... It's gonna be ugly though, really ugly. I could go with the decision, but I can't understand it yet. What's the point of removing the ability to barricade them? There was an issue/bug with not being able to barricade each side of the fence. That your character would try to path find to the opposite side. This was definitely happening when trying to barricade the 'NW' side of a fence running 'SW-NE'. Your character would always want to barricade the 'SE' side. They probably then realized that barricading fences in that way didn't make any realistic sense. That there wasn't any point fixing a system that didn't make sense anyways. After all what would one plank (no higher than the fence itself) do to actually stop us from jumping over it anyways? If anything it graphically looks easier to jump over. Leoquent, Rathlord and Livio Persemprio 3 Link to comment Share on other sites More sharing options...
Rathlord Posted September 15, 2016 Share Posted September 15, 2016 15 minutes ago, Sick Boy said: Let me count the amount of fucks I give. Oops! Looks like I'm all out. Whelp, being insulting towards us is fine, but when you decide you're going to take it out on our members humbly pointing out you could be a bit more friendly, that's across the line. Farewell. Edit: Sorry about that everyone, back to your regularly scheduled programming. ShuiYin, CaptKaspar, Blasted_Taco and 4 others 7 Link to comment Share on other sites More sharing options...
Livio Persemprio Posted September 15, 2016 Share Posted September 15, 2016 I get it, that's a good point, but I hope they'll revamp the system at some point. Being able to not jump over was quite useful, and the fix is both ugly and unpractical (I have to place at least three ropes to correctly prevent me from involuntarily jumping over, and if I'm in mp I'll have to remove the ropes each time, wich is quite expensive on the nails side). That said, again, now I see the point of the fix, I'll just play more carefully for as long as it takes for a revamp Link to comment Share on other sites More sharing options...
Chris0135 Posted September 15, 2016 Share Posted September 15, 2016 (edited) 10 hours ago, RobertJohnson said: Build IWBUMS 35.14: Fixed a bug making you're health not decreasing if starving You lose health now when starving and thirsty, but when you sleep, you go back to full health so you can still live forever. Edited September 15, 2016 by Chris0135 Geras 1 Link to comment Share on other sites More sharing options...
Magic Mark Posted September 15, 2016 Share Posted September 15, 2016 Never even knew you could barricade fences and I've been playing this game forever. Regardless it seems like it doesn't make sense to have floating planks (I'm assuming that's the effect) so I guess I'm happy it's gone. Blasted_Taco 1 Link to comment Share on other sites More sharing options...
Blasted_Taco Posted September 15, 2016 Share Posted September 15, 2016 34 minutes ago, Kim Jong Un said: Never even knew you could barricade fences and I've been playing this game forever. Regardless it seems like it doesn't make sense to have floating planks (I'm assuming that's the effect) so I guess I'm happy it's gone. Same here, guess that was a bug that players used to work around the fact that as soon you press E infront of 2 fences and one has a rope, your character is going to chose the one without a rope. CaptKaspar 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted September 15, 2016 Author Share Posted September 15, 2016 So, about fences/sheet rope: for next version (35.15) you character won't jump over fences if it's on higher floor (z > 0) by pressing the "e" context key, you can still do it (eh, why not?) by right clicking the fence. Hopefuly this'll end the fighting for barricaded fences You have to understand, specially when IWBUMS, that everything can be change, no need to be insulting or aggressiv, just tell me on this post and I'll see what I can do, trust me, I don't want player jumping over fences when he doesn't want to just to had some "difficulty", no, that's dumb, I'd never want that. I want you to die, but not with this stupid reason Now now, onto coding again, need to sort a new version today Blasted_Taco, ShuiYin, Geras and 12 others 15 Link to comment Share on other sites More sharing options...
NagashUD Posted September 15, 2016 Share Posted September 15, 2016 18 minutes ago, RobertJohnson said: Now now, onto coding again, need to sort a new version today hmmm i wondering what are you about to do Link to comment Share on other sites More sharing options...
GOGOblin Posted September 15, 2016 Share Posted September 15, 2016 22 minutes ago, RobertJohnson said: So, about fences/sheet rope: for next version (35.15) you character won't jump over fences if it's on higher floor (z > 0) by pressing the "e" context key, you can still do it (eh, why not?) by right clicking the fence. Hopefuly this'll end the fighting for barricaded fences Spoiler Mommy told me: never trust TIS promises.. But I believe in you RJ! Link to comment Share on other sites More sharing options...
RobertJohnson Posted September 15, 2016 Author Share Posted September 15, 2016 Revamped the whole Build 35 OP thread so now everything new appears, and added separated list for balancing and bug fixes Build IWBUMS 35.15: Your character no longer climb over a fence when using context key ("e" by default) if it's on upper floor, you can still use right click -> climb over to do so You can now make molotov with empty glass bottle (wine, whiskey) and petrol Fixed bugs with the new info UI Increased time needed to consolidate 2 drainables from 10 to 90 Added verification to consolidate 2 drainables to avoid cheating Renamed "Empty Sang Bag" into "Sack" Increrased the time for a rotten food to totally disapear (x10) Food poisonning (from eating rotten food) is now tied to it's hunger reduction (meaning bigger items poison you more), it's generally less than before Generators will now drain more or less fuel depending on how much electrical objects they're plugged on Small mail box is now a container and can spawn newspaper and magazing (including profession magazine!) Added damaged sheet rope sprites, you'll now be able to see when you sheet rope is about to be destroyed Added description for park ranger and lumberjack about their ability to walk faster in the forest than others Lowered the chance the zombies have to damage a sheet rope Added compost: Build them from the carpentry menu, under furniture Put food in it, when the food is rotten it'll start to transform slowly into compost, more or less depending on it's hunger value When the compost is at least 10% full, you can grab some compost with an empty sandbag Then use the compost just like the fertilizer, it'll make your farming plants grow faster! JonJon, Livio Persemprio, Rathlord and 18 others 21 Link to comment Share on other sites More sharing options...
NagashUD Posted September 15, 2016 Share Posted September 15, 2016 (edited) woohoo !! nice RJ !! congratz !! just an idea, could we put branches or twigs to make compost too? Edited September 15, 2016 by NagashUD EnigmaGrey and Bourbon 2 Link to comment Share on other sites More sharing options...
NagashUD Posted September 15, 2016 Share Posted September 15, 2016 27 minutes ago, RobertJohnson said: Small mail box is now a container and can spawn newspaper and magazing (including profession magazine!) nothing appear here :/ no container shows up Link to comment Share on other sites More sharing options...
NagashUD Posted September 15, 2016 Share Posted September 15, 2016 (edited) Well old saved worlds are corrupted; new game works perfectly ! Edited September 15, 2016 by NagashUD Bourbon 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted September 15, 2016 Author Share Posted September 15, 2016 What corrupted? You mean you can't load a build 34.14 version? Link to comment Share on other sites More sharing options...
NagashUD Posted September 15, 2016 Share Posted September 15, 2016 3 minutes ago, RobertJohnson said: What corrupted? You mean you can't load a build 34.14 version? I can load but don't have the small mail box containers dnk3912 1 Link to comment Share on other sites More sharing options...
NagashUD Posted September 15, 2016 Share Posted September 15, 2016 also reporting an other bug from the zombie corpse hightlight, sometimes they stay hightlighted :/ Geras 1 Link to comment Share on other sites More sharing options...
Zorak Posted September 15, 2016 Share Posted September 15, 2016 OMFG !! Compost !!!! Great stuff @RobertJohnson Is it connected somehow with farming skill or its carpentry recipe ? For game and profession ballance it would be better to make it farming related skill. thiosk, Trojan_Turps, Geras and 3 others 6 Link to comment Share on other sites More sharing options...
Unghin Posted September 15, 2016 Share Posted September 15, 2016 (edited) Yay, so many features added in IWBUMS 35 - it is fantastic! But this issue looks dangerous if you have only sheetropes way to your safehouse: 1 hour ago, RobertJohnson said: Lowered the chance the zombies have to damage a sheet rope I understnd that this feature stimulating to keep your safehuse territory or building fences around your sheetropes way. But I think - zeds will be interesting in destroying of sheetropes only if chasing character. Edited September 15, 2016 by Unghin Link to comment Share on other sites More sharing options...
EnigmaGrey Posted September 15, 2016 Share Posted September 15, 2016 Zombie runs into sheet rope, sheet rope gets snagged, sheetrope has bad day. Give your sheetrope a good day: pull it up. Jason132, Unghin, Blasted_Taco and 3 others 6 Link to comment Share on other sites More sharing options...
ProjectSky Posted September 15, 2016 Share Posted September 15, 2016 what is Added verification to consolidate 2 drainables to avoid cheating? Link to comment Share on other sites More sharing options...
Unghin Posted September 15, 2016 Share Posted September 15, 2016 (edited) 33 minutes ago, EnigmaGrey said: Zombie runs into sheet rope, sheet rope gets snagged, sheetrope has bad day. You are watching like sheet rope dying, you are unable to do something, because you in 20 meters from sheet rope, because you in 20 meters from your last way to savehouse. Your face turning to looks like raisin. Cruel, but fair. Spoiler Moving to live in mailbox. Edited September 15, 2016 by Unghin EnigmaGrey 1 Link to comment Share on other sites More sharing options...
Rass Posted September 15, 2016 Share Posted September 15, 2016 On 14. 9. 2016 at 7:59 PM, GOGOblin said: WHY? We ill now fall from our balconies because idiot-character climbs whereever he wants, not where the sheet rope is. Try building a full sized wall on each side of the fence with sheet rope, it makes climbing down a lot safer. NagashUD 1 Link to comment Share on other sites More sharing options...
NagashUD Posted September 15, 2016 Share Posted September 15, 2016 22 minutes ago, Rass said: Try building a full sized wall on each side of the fence with sheet rope, it makes climbing down a lot safer. agree, it is what i do Link to comment Share on other sites More sharing options...
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