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About thiosk

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    Freakish Hybrid of Drum and Eyes

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  1. I liked it. A lot, actually. The cloverfield series is not about film to film continuity. Its a sci fi anthology with only loose connections between films, although a fairly significant point of continuity was made as the movie continued. If you follow the history of The God Particle, your note about mediocre sci-fi thriller with fanservice thrown in may be fairly on point. It wasn't clear that The God Particle was in fact a cloverfield movie until quite far along. The long delays hint at problems with the film during production, and some of this shows. The russian character was off and despite his weirdness ultimately turned out to be more or less inconsequential except for creating the macguffin that the one person who shouldn't have known about it found it. Certain connections between characters were strange. I think 5 or 6 minutes at the start discussing the paradox and why no one thought to use solar panels could have been useful. I also watched Life, so I'm going to draw my comparisons between those two movies. I thought Life was terrible. I watched the whole thing, unable to tear my eyes away, of course. Being on an international flight helped. Nevertheless, I found the weirdness in paradox MORE believable than the astoundingly cliche Life. I see a lot of discussion about the cliche aspects of paradox, but I found Life to be considerably worse.
  2. RELEASED: Vehicle Test 36

    I didn't note in my original quickie post that this was on a CONVERTED game. As near as I can tell, anything with a closable trunk has become inaccessible after updating the world to 34.1. Normally I'd just grin and bear it and play with pickup trucks, but I had 25 gas cans in step vans when I converted. My only option now is to wreck the trunk and then drive around to drop the items on the ground. too tedious
  3. RELEASED: Vehicle Test 36

    34.1 bleeding quick healing: if you acquire a bleeding scratch, you can bandage it, and then when the bleeding stops, the wound will be fully healed when you remove the bandage.
  4. about the cars

    I suspect "manual mod" will hit steam once the development process goes further along. I feel the same way about many of the gun ideas, and bathroom ideas, and other "gritty realism" that might be fun for some but not for all. Modding in the long term is one of the things that will make this game really shine.
  5. RELEASED: Vehicle Test 36

  6. RELEASED: Vehicle Test 36

    34.1: Van trunks appear to be not accessible with or without the key, or with or without popping the trunk.
  7. Another year later.

    the devs have the patience of saints
  8. Steps: Wait 2 weeks for power to go out. Connect generator. Turn on generator. Observe cold refridgerator. Leave cell. Return to rotten food and warm fridge, does not re-cool. Disconnect generator, move it, connect it, turn on. Observe cold refridgerator. leave cell Return to warm fridge and rest of frozen food rotten. Turn generator off. Turn generator on. Watch fridge get cold again. I have no idea.
  9. RELEASED: Vehicle Test 36

    that looks like a bingo solution.
  10. RELEASED: Vehicle Test 36

    There are a few odd places where the graphics drawing order still seems a little "squidgy." heres one at mccoy where the girders are not drawn correctly. Also, i've noticed that some windows don't give the "add sheet" functionality from inside- you have to navigate to outside the building and add the curtains there. not sure what causes that.
  11. RELEASED: Vehicle Test 36

    I've noticed far fewer locked cars in build 30. This seems strange. Also, for a first-day event, WAY too many cars are out of gas. Pristine cars under awnings or in the bank parkinglot? siphoned dry. This makes sense for six months later, but on day one most of the cars might be expected to have some gas, as the gas stations still work... I don't mind that half the cars have crappy tires and are on a quarter tank because its kentucky, and believe me my car was crappy, but it did always have at least a quarter tank.
  12. Groggy Moodle(sleep quality)

    I think deeper moodles are totally something that can be done. Tying it to shortsighted/hearing is an interesting way to make things manifest. I look forward to the stress moodle being tied more in game too- especially to the sounds of zed, so if you're really stressed out, you start hearing shit...
  13. RELEASED: Vehicle Test 36

    seriously yep this is so much wilder. I love the ideas of car/house alarms being insane in the early days. I've abandoned three homes on the first night. I AM having a couple weird problems though. Gas canisters started filling funny. Something goes "off" and then you mostly get 0% gas cans. Sometimes picking a different pump can help. I closed to main menu and reloaded, same behavior. I closed the game and it crashed. I restarted and reloaded the game and it ran really choppy.
  14. The Modders Wishlist

    @Connall oh wow what a great idea. I have been doing item mods using itemzed. I would love it if the following could be implemented for the replaceonuse function: ReplaceOnUse = self The specific case is mostly for the less moddery like me to do more elaborate mods. While it is feasible to call a ReplaceOnUse and put in the item name, this can become tedious if you want to make hundreds of items have this behavior and dont do a lot of lua scripting. If you just have replace on use self you can set it trivially to lots of items in itemzed. For a matter of scale, I am implementing 1000 items in itemzed and its just not manageable.
  15. What NPC groups do you want to see in the future?

    the idea of additional NPCs spawning in is an interesting one. I like very much the idea of dangerous things coming through the map as time goes on. One big one is the great zed migration- the zed themselves need to flow from the cities out through muldraugh and along the highways and rivers as the game goes later and later. the devs are insistent that they want the inevitibility of death to be a real thing in this game. Its interesting to think of humans spawning in in the same way. I think thats an interesting concept for creating humans of those kinds. I am really hoping that the crazily gunhappy ones dont just kill you right off the bat, so the idea of a gang with clubs coming through is an interesting one. We'll have to wait and see what happens with the NPCs!