local function SpawnInventoryItem(sq)
local x, y, z = sq:getX(), sq:getY(), sq:getZ()
if x == 6142 and y == 5399 and z == 0 then
sq:AddWorldInventoryItem("Base.Axe", 0, 0, 0)
Events.LoadGridsquare.Remove(SpawnInventoryItem) --once
end
end
Events.LoadGridsquare.Add(SpawnInventoryItem)