ProjectSky

Member
  • Content count

    292
  • Joined

  • Last visited

About ProjectSky

Contact Methods

  • Website URL
    https://zomboid.cn/maco

Profile Information

  • Gender
    Man

Recent Profile Visitors

1408 profile views
  1. Official Translation Files V2

    Awesome.
  2. RELEASED: Vehicle Test 41

    Some rendering issue.
  3. What is the codename of BBQ??

    IsoBarbecue or Barbecue, if you mean sprite then it is appliances_cooking_01_35 http://projectzomboid.com/modding/zombie/iso/objects/IsoBarbecue.html
  4. RELEASED: Vehicle Test 41

    Damn, performance has been a lot change!! Good job.
  5. RELEASED: Vehicle Test 41

    I same the same problem, the game crashed when I get out the car. hs_err_pid11608.log
  6. RELEASED: Vehicle Test 41

    I think that ordinary character should not to remove & install most of the parts of the car (maybe requiring professional skills or mechanic profession?)
  7. Voice distance modifier

    Open your servertest.ini file, edit this line VoiceMinDistance=1.0 VoiceMaxDistance=50.0
  8. Coxis Shop

    Simpler code, just edit the ini file and the translation file to add new categories. * ISCoxisShop.lua if self.settings then for k,v in pairs(self.settings) do self.screen = ISCoxisShopPanel:new(0, 8, self.width, self.height-8, self.playerId, self.settings[k]) self.screen:initialise() self.panel:addView(getText('UI_CoxisShop_' .. k), self.screen) end end
  9. ItemZed (updated 1.1b)

    Can you add getDisplayName function? this function to load the correct translation file, and show item the name of the translation.
  10. Name Changes and Account Issues

    Can you change my nickname from Sky_Orc_Mm to ProjectSky?
  11. Released: Vehicle Tech Test build

    Texture rendering issue still exists. in addition still some annoying performance issues, Compared to build37, the performance difference is high
  12. RELEASED: IWBUMS Build 38.15

    I agree, Night should be more dark.
  13. Released: Vehicle Tech Test build

    I had the same problem, my characters stuck in the Z axis.