EasyPickins Posted April 13, 2018 Share Posted April 13, 2018 32 minutes ago, LieutenantMaster said: Hello again ! I had a strange bug only a few minutes ago, all the entities (zombies, vehicules) was missing after ~10 minutes. The corpses was still there and I was able to see my friend. However I was unable to turn off the engine of my car. All the zombies was stuck in place with their current animation. You can see them only when you are at a couple of meters from them (around 5 meters). I have sent the logs named "console", "server-console", "coop-console". So in short, all the entities was visible only at very short distance AND only for the zombies. The vehicules were totaly gone... I hope I gave all the informations you needed :b console.txt coop-console.txt server-console.txt That's helpful, thanks. The bug happens when a trap explodes. Jason132, LieutenantMaster and Kuren 2 1 Link to comment Share on other sites More sharing options...
LieutenantMaster Posted April 13, 2018 Share Posted April 13, 2018 2 minutes ago, EasyPickins said: That's helpful, thanks. The bug happens when a trap explodes. Heu... We never made any traps in this save. So... x) In this save only have moved props, used cars, tons of dead zeds and some homemade containers.... Link to comment Share on other sites More sharing options...
Cool_Fox Posted April 13, 2018 Share Posted April 13, 2018 (edited) 2 hours ago, Jere said: One strange thing happened to me that never did on the Vehicle test beta, I started up a car and drive maybe a few feet, clipped a mailbox and the car flipped onto its side and hovered in the air . I was barely moving when I hit it too That happened to me last night when I attempted to drive through a narrow gap(was large enough) thought it was a one time thing edit:: I have weird bug happening when I go upstairs in the lower left storage/maintenance area of the mall(with roof access) on pitch black darkness settings none of my light sources ever work unless I reload the game Edited April 13, 2018 by Cool_Fox Pandorea 1 Link to comment Share on other sites More sharing options...
Shinjitsu noDeshi Posted April 14, 2018 Share Posted April 14, 2018 3 hours ago, Cool_Fox said: That happened to me last night when I attempted to drive through a narrow gap(was large enough) thought it was a one time thing edit:: I have weird bug happening when I go upstairs in the lower left storage/maintenance area of the mall(with roof access) on pitch black darkness settings none of my light sources ever work unless I reload the game I've lost count of the number of vehicles I've flipped on their sides; but it's always been due to running zombies over... Shin Link to comment Share on other sites More sharing options...
Dreacon78 Posted April 14, 2018 Share Posted April 14, 2018 (edited) Ok so I don't know if it is just bad luck or what, but I found a sledgehammer right after the update and now it seems that when I try to destroy anything it glitches out and gives me a ton of errors. Is anyone else seeing this? I am playing the IWBUMS ver. 39.45 in SP. This is what the console.txt is showing at the very bottom of it. 1523710966198 function: render -- file: ISDestroyCursor.lua line # 110 1523710966198 function: DoTileBuilding -- file: ISBuildingObject.lua line # 164 java.lang.RuntimeException: Object tried to call nil in render at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:83) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:975) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1777) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:67) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:130) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:249) at zombie.iso.IsoCell.DoBuilding(IsoCell.java:2359) at zombie.iso.IsoCell.render(IsoCell.java:5055) at zombie.iso.IsoWorld.render(IsoWorld.java:2907) at zombie.gameStates.IngameState.renderframe(IngameState.java:867) at zombie.gameStates.IngameState.render(IngameState.java:1030) at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37) at zombie.GameWindow.render(GameWindow.java:732) at zombie.GameWindow.run(GameWindow.java:1309) at zombie.GameWindow.maina(GameWindow.java:1077) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) 1523710966200 1523710966200 ----------------------------------------- 1523710966200 STACK TRACE 1523710966200 ----------------------------------------- 1523710966200 function: render -- file: ISDestroyCursor.lua line # 110 1523710966200 function: DoTileBuilding -- file: ISBuildingObject.lua line # 164 1523710966494 here i am 1523710966495 true,MAX,false,true 1523710966495 true,false 1523710966495 here i am 1523710966495 true,MAX,false,true 1523710966496 true,false 1523710966496 true,MAX,false,true 1523710966496 true,false 1523710966496 no pipe on right click 1523710966496 no barrel on right click 1523710968635 here i am 1523710968635 true,MAX,false,true 1523710968635 true,false 1523710968635 here i am 1523710968636 true,MAX,false,true 1523710968636 true,false 1523710968636 no pipe on right click 1523710968636 no barrel on right click 1523711038656 znet: ZNetFriends::OnPersonaStateChange 1523711053988 znet: ZNetFriends::OnPersonaStateChange 1523711054038 znet: ZNetFriends::OnPersonaStateChange Edit: Started a new game and spawned myself a sledge and it still doesn't work even with a fresh start. Anyone got any ideas? I have ORGM, Hydro, and a few other mods installed. Talked to the ORGM guys and they said the update shouldn't mess with sledges as their mod messes with guns. Any thoughts on what is going on? Edited April 15, 2018 by Dreacon78 Pandorea 1 Link to comment Share on other sites More sharing options...
MrCouper Posted April 15, 2018 Share Posted April 15, 2018 On 4/14/2018 at 6:47 AM, Cool_Fox said: yea I'm curious as to the cause of it. I'm going to verify my files just in case. It seems to only happen in saves where I've died, remade a character to continue playing, and saved/quit to resume playing later. I've only had this problem once ever I can confirm that it was a save where I died and continued playing that save under anew character. Maybe that is an inclination towards the bugsource. Link to comment Share on other sites More sharing options...
PintLasher Posted April 15, 2018 Share Posted April 15, 2018 (edited) Iaccepttheconsequences. Does this password not work anymore? Edited April 15, 2018 by PintLasher Link to comment Share on other sites More sharing options...
DramaSetter Posted April 15, 2018 Share Posted April 15, 2018 1 hour ago, PintLasher said: Iaccepttheconsequences. Does this password not work anymore? You don't even need any passwords anymore. Just select "iwbums". Link to comment Share on other sites More sharing options...
Marse87 Posted April 15, 2018 Share Posted April 15, 2018 I've noticed a lot of new areas on the map!! Is there going to be a map released or update to PZ Map Project? Kuren 1 Link to comment Share on other sites More sharing options...
PintLasher Posted April 15, 2018 Share Posted April 15, 2018 I don't have any drop down options at all. hmm I'll figure it out, maybe if I reinstall or something. Thanks Link to comment Share on other sites More sharing options...
Dreacon78 Posted April 15, 2018 Share Posted April 15, 2018 console.txt Ok so I tried to reinstall and reload all my mods and then went and found a sledgehammer. Still not working properly. I have pasted the console.txt file so those of you that are smarter with this than I am can hopefully help me out with what is causing this issue. Link to comment Share on other sites More sharing options...
skyluke780 Posted April 15, 2018 Share Posted April 15, 2018 @Dreacon78 Try disabling all mods, maybe they're incompatible with the new version released and are causing the problem. Link to comment Share on other sites More sharing options...
Dreacon78 Posted April 15, 2018 Share Posted April 15, 2018 (edited) 2 hours ago, skyluke780 said: @Dreacon78 Try disabling all mods, maybe they're incompatible with the new version released and are causing the problem. I really hope I don't have to that as I really enjoy using the few mods I am using. Edit: So after some testing it looks like my Log Wall Upgrade mod is the reason for this issue. I am in the process of posting to their workshop page to see what they can tell me. Man that is a time consuming process of testing, but worth it when you get things to work right. Edited April 15, 2018 by Dreacon78 Jason132, trombonaught and Pandorea 3 Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted April 15, 2018 Share Posted April 15, 2018 I admit it, I didn't read the whole thread, please don't punch me Does the game freeze for you guys as well when running windowmode and clicking outside/minimize the game? The music is running fine, but I can't interact with the game anymore, have to kill it to get rid of it. My Systemspecs: Linux Mint 18.3 Cinnamon 64bit (Kernel 4.10.0-38) Core i7 2600k 16GB RAM PZ installed on Crucial SSD MSI GTX970 Attached is my options.ini, nothing in the console.txt though. options.ini Pandorea 1 Link to comment Share on other sites More sharing options...
skyluke780 Posted April 15, 2018 Share Posted April 15, 2018 @Dreacon78 just give some time to the modders to update their files, im pretty sure you can play again with all mods soon or after. trombonaught and Jason132 2 Link to comment Share on other sites More sharing options...
Dreacon78 Posted April 15, 2018 Share Posted April 15, 2018 4 hours ago, skyluke780 said: @Dreacon78 just give some time to the modders to update their files, im pretty sure you can play again with all mods soon or after. Ya I am running a game without the log wall mod on. I am hoping the modder can fix the issue before I need to build the walls..lol Link to comment Share on other sites More sharing options...
MECTb Posted April 16, 2018 Share Posted April 16, 2018 I want you to make a balance of cutting and blasting weapons. Increase the damage to the bits or add new weapons with high damage. Now there is no sense to swing the crushing because it is worse in all indicators than cutting. For example, pumping an ax will help me with the construction. A pumping bit is not) P.S. CArs good but have some lags if i driving fast Link to comment Share on other sites More sharing options...
.Negan01 Posted April 16, 2018 Share Posted April 16, 2018 Hello,The server is not responding again Link to comment Share on other sites More sharing options...
Kirrus Posted April 16, 2018 Share Posted April 16, 2018 4 hours ago, .Negan01 said: Hello,The server is not responding again We heard you the first time. we know. Please post once on the server thread, and then wait, be patient. Bumping the thread won't help. Kuren and Jason132 1 1 Link to comment Share on other sites More sharing options...
Tails Posted April 18, 2018 Share Posted April 18, 2018 ive been taking a look car vehicle spawn locations and so far every farm houses lacks the vehicle spawns. Magic Mark, DedpaUrvor, Kuren and 1 other 3 1 Link to comment Share on other sites More sharing options...
halkaze Posted April 18, 2018 Share Posted April 18, 2018 ・Mercia lang 4000: taillight and headlight become black when turn on its. ・Mccoylogging:Dash-bulldriver: Sheet UI is OLD. ・Radio frequency UI FPS Remains low. ・Dead bodies on campfire doesn't show when game restarted. ・Boiling water will cool too quickly. (sterile bandage can not be made.) ・I can not cut down a tree by fast forward when I am tired. Pandorea 1 Link to comment Share on other sites More sharing options...
Blake81 Posted April 18, 2018 Share Posted April 18, 2018 2 hours ago, halkaze said: Mercia lang 4000: taillight and headlight become black when turn on its. Rancher has the same problem with its headlights. Pandorea 1 Link to comment Share on other sites More sharing options...
The White Wolf Posted April 19, 2018 Share Posted April 19, 2018 Hi guys, I tried a new game today on Rosewood, and I noticed the new 39.45 build (the numbers are on purpose ? lol). I have a weird issue that I never had. The game is slowing down when I transfer items (I have the quick perk for that). This is weird cause the game works pretty well for the other stuffs. And is it me or has the color for caucasian caracters has changed ? It feel a, litle bit yellow, like a Simpson ^^. Maybe it's my screen I don't know. Pandorea 1 Link to comment Share on other sites More sharing options...
Snakeman Posted April 19, 2018 Share Posted April 19, 2018 1 hour ago, The White Wolf said: Hi guys, I tried a new game today on Rosewood, and I noticed the new 39.45 build (the numbers are on purpose ? lol). I have a weird issue that I never had. The game is slowing down when I transfer items (I have the quick perk for that). This is weird cause the game works pretty well for the other stuffs. And is it me or has the color for caucasian caracters has changed ? It feel a, litle bit yellow, like a Simpson ^^. Maybe it's my screen I don't know. Go to options and (framerate rendering ui) change fps from 15 to 30. And another option to rendering outside of ui (change from yes to no). Link to comment Share on other sites More sharing options...
Batsphinx Posted April 19, 2018 Share Posted April 19, 2018 2 hours ago, The White Wolf said: (I have the quick perk for that). Just to double-check - which perk is this? It's a vanilla one, and not a mod? And can you describe the issue a bit more, just to make sure we're on the same page? How many items are you transferring too? Link to comment Share on other sites More sharing options...
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