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Dreacon78

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Everything posted by Dreacon78

  1. I would love to see the ability to disassemble more items, like make all tables, counters, chairs, and other things like that. I know many of these are already in, but I have found some smaller tables that you can't do anything with other than pickup and move somewhere else. I am sure there are tons of other items people would like to have added. If so, feel free to add your wish items to this post. I will try to keep an up to date list of what others add.
  2. I love this POI, I was wondering if or how you go about getting it added into the Project Zomboid Map Project? I love being able to look around a POI with that to figure out my strategy for tackling different locations. Things like where my temp or main base will be, order of areas I want to clear/explore, and things like that.
  3. This I think would be a far easier option, but if there is actually zombie-armor then it might not be as easy. Would still like to see it so I can stop wasting so much time after killing 30-50 zeds, running around scrolling to the floor to see if they dropped anything so I can put it on a body.
  4. Having all that on and just climbing a fence would be pretty hard for most people not used to it. Kinda why I think it should be tied to your strength level. Give a base requirement and then the higher above that requirement you go, the easier it is.
  5. So I went looking and haven't been able to find anything for crafting wooden roofs, except for using wooden floors. There are metal roofs you can build, but no wooden roofs. Would it be hard to add in Wooden Roofs so that I can continue my dreams of making a wooden home with an actual roof and not just a wooden floor acting as the roof?
  6. Guess I could test it out near zeds...tend to want to avoid large groups of them unless I am ready to fight. lol
  7. Ahh ok. Thanks man.
  8. That I know about. Where do you go to adjust the size? Is it in the menu options or what?
  9. I know you are joking, but I am pretty sure that would be the worst way to try to get this added into the game. lol
  10. Didn't even know you could changed the size of the loot screen. My screen is big enough that it has never been a problem for me. Good to know.
  11. not a bad idea. Maybe tie it into your strength skill. The higher the skill the easier it is or longer you can peek. If it is too low you would either get a short peek or no peek at all.
  12. Problem with adding that flag is that anything you take from them would also have that flag, so if you put that on the ground it would risk disappearing. I think just making it so they stay on would be a good idea, or make them more noticeable when they are on the ground so it is easier to find when you do a cleanup.
  13. how in the world do you level nimble? I have jumped over tons of short obstacles and it barely moves. Is nimble like sprinting in how long it takes to level? Hope this question isn't out of line.
  14. Would another option be to add the ability to change the size of the loot screen in addition to allow you to adjust the opacity?
  15. Added bonus would be allowing you to play someone like Negan in a MP game.
  16. That would give it better balance as well, maybe allow it to be used at level 6 and cost 20 unusable metal to make one scrap, and then decrease the amount as you level up the skill?
  17. I did some forum searching on the suggestions part of the forums, and the list of suggested suggestions, and didn't find anything relating to unusable metal so I figured I would go ahead and ask the question and see what I get. So here is the question: Is it possible to make it so that you can melt down unusable metal into scrap metal? I know it is called unusable, but if you had scraps or small bit of metal, you would be able to melt it down into something usable. Maybe make it cost something like 15-20 unusable metal = 1 scrap metal, or something like that. You can acquire quite a lot of the unusable metal leveling up your metalworking skill, and while out scavenging and exploring. This way it would serve some sort of purpose, other than taking up room. What is everyone's thoughts on something like this?
  18. Ahh ok cool. Thought those would be them, but wasn't sure if I was missing some others. Thanks for the clarification.
  19. Ahh Ok cool. Don't suppose I could talk you into giving me a few examples other than the walls that you can build. I would prefer something that can't be destroyed by the zeds as easy as a wall can be.
  20. So I am curious to know if it is normal for an object that blocks movement before you pick it up to no longer block movement once you place it back down? I picked up a desk to move it to block a window and found out the hard way that it stopped blocking movement as a zombie walked right through it. Are there any objects other than the big dumpsters that block movement, but won't completely block a window like soda machines and large cabinets will?
  21. Ya I am running a game without the log wall mod on. I am hoping the modder can fix the issue before I need to build the walls..lol
  22. I really hope I don't have to that as I really enjoy using the few mods I am using. Edit: So after some testing it looks like my Log Wall Upgrade mod is the reason for this issue. I am in the process of posting to their workshop page to see what they can tell me. Man that is a time consuming process of testing, but worth it when you get things to work right.
  23. console.txt Ok so I tried to reinstall and reload all my mods and then went and found a sledgehammer. Still not working properly. I have pasted the console.txt file so those of you that are smarter with this than I am can hopefully help me out with what is causing this issue.
  24. Ok so I don't know if it is just bad luck or what, but I found a sledgehammer right after the update and now it seems that when I try to destroy anything it glitches out and gives me a ton of errors. Is anyone else seeing this? I am playing the IWBUMS ver. 39.45 in SP. This is what the console.txt is showing at the very bottom of it. 1523710966198 function: render -- file: ISDestroyCursor.lua line # 110 1523710966198 function: DoTileBuilding -- file: ISBuildingObject.lua line # 164 java.lang.RuntimeException: Object tried to call nil in render at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:83) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:975) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1777) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:67) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:130) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:249) at zombie.iso.IsoCell.DoBuilding(IsoCell.java:2359) at zombie.iso.IsoCell.render(IsoCell.java:5055) at zombie.iso.IsoWorld.render(IsoWorld.java:2907) at zombie.gameStates.IngameState.renderframe(IngameState.java:867) at zombie.gameStates.IngameState.render(IngameState.java:1030) at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37) at zombie.GameWindow.render(GameWindow.java:732) at zombie.GameWindow.run(GameWindow.java:1309) at zombie.GameWindow.maina(GameWindow.java:1077) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) 1523710966200 1523710966200 ----------------------------------------- 1523710966200 STACK TRACE 1523710966200 ----------------------------------------- 1523710966200 function: render -- file: ISDestroyCursor.lua line # 110 1523710966200 function: DoTileBuilding -- file: ISBuildingObject.lua line # 164 1523710966494 here i am 1523710966495 true,MAX,false,true 1523710966495 true,false 1523710966495 here i am 1523710966495 true,MAX,false,true 1523710966496 true,false 1523710966496 true,MAX,false,true 1523710966496 true,false 1523710966496 no pipe on right click 1523710966496 no barrel on right click 1523710968635 here i am 1523710968635 true,MAX,false,true 1523710968635 true,false 1523710968635 here i am 1523710968636 true,MAX,false,true 1523710968636 true,false 1523710968636 no pipe on right click 1523710968636 no barrel on right click 1523711038656 znet: ZNetFriends::OnPersonaStateChange 1523711053988 znet: ZNetFriends::OnPersonaStateChange 1523711054038 znet: ZNetFriends::OnPersonaStateChange Edit: Started a new game and spawned myself a sledge and it still doesn't work even with a fresh start. Anyone got any ideas? I have ORGM, Hydro, and a few other mods installed. Talked to the ORGM guys and they said the update shouldn't mess with sledges as their mod messes with guns. Any thoughts on what is going on?
  25. I am playing on the current IWBUMS build. I haven't gotten to the point that I can make a solar generator, I am just trying to get my base laid out in order to utilize them once I can build them. So just for my clarification on two points... 20 units is 20 squares or is that measured in a different way? (new to the game so not up to date on the terms yet) What file would the code for the generators be under and I can use Notepad++ to view them right? I have never tried to look at the code for items in this game before so not familiar with the extension I need to use and what files to look at. Thanks for all the help and information that you all have been providing, I really appreciate it.
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