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  1. Hydrocraft Mod

    Ahh ok cool. Thought those would be them, but wasn't sure if I was missing some others. Thanks for the clarification.
  2. Hydrocraft Mod

    Ahh Ok cool. Don't suppose I could talk you into giving me a few examples other than the walls that you can build. I would prefer something that can't be destroyed by the zeds as easy as a wall can be.
  3. Hydrocraft Mod

    So I am curious to know if it is normal for an object that blocks movement before you pick it up to no longer block movement once you place it back down? I picked up a desk to move it to block a window and found out the hard way that it stopped blocking movement as a zombie walked right through it. Are there any objects other than the big dumpsters that block movement, but won't completely block a window like soda machines and large cabinets will?
  4. RELEASED: IWBUMS Build 39.67.3

    Ya I am running a game without the log wall mod on. I am hoping the modder can fix the issue before I need to build the walls..lol
  5. RELEASED: IWBUMS Build 39.67.3

    I really hope I don't have to that as I really enjoy using the few mods I am using. Edit: So after some testing it looks like my Log Wall Upgrade mod is the reason for this issue. I am in the process of posting to their workshop page to see what they can tell me. Man that is a time consuming process of testing, but worth it when you get things to work right.
  6. RELEASED: IWBUMS Build 39.67.3

    console.txt Ok so I tried to reinstall and reload all my mods and then went and found a sledgehammer. Still not working properly. I have pasted the console.txt file so those of you that are smarter with this than I am can hopefully help me out with what is causing this issue.
  7. RELEASED: IWBUMS Build 39.67.3

    Ok so I don't know if it is just bad luck or what, but I found a sledgehammer right after the update and now it seems that when I try to destroy anything it glitches out and gives me a ton of errors. Is anyone else seeing this? I am playing the IWBUMS ver. 39.45 in SP. This is what the console.txt is showing at the very bottom of it. 1523710966198 function: render -- file: ISDestroyCursor.lua line # 110 1523710966198 function: DoTileBuilding -- file: ISBuildingObject.lua line # 164 java.lang.RuntimeException: Object tried to call nil in render at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:83) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:975) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:167) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1922) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1777) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:67) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:130) at zombie.Lua.Event.trigger(Event.java:37) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:249) at zombie.iso.IsoCell.DoBuilding(IsoCell.java:2359) at zombie.iso.IsoCell.render(IsoCell.java:5055) at zombie.iso.IsoWorld.render(IsoWorld.java:2907) at zombie.gameStates.IngameState.renderframe(IngameState.java:867) at zombie.gameStates.IngameState.render(IngameState.java:1030) at zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37) at zombie.GameWindow.render(GameWindow.java:732) at zombie.GameWindow.run(GameWindow.java:1309) at zombie.GameWindow.maina(GameWindow.java:1077) at zombie.gameStates.MainScreenState.main(MainScreenState.java:183) 1523710966200 1523710966200 ----------------------------------------- 1523710966200 STACK TRACE 1523710966200 ----------------------------------------- 1523710966200 function: render -- file: ISDestroyCursor.lua line # 110 1523710966200 function: DoTileBuilding -- file: ISBuildingObject.lua line # 164 1523710966494 here i am 1523710966495 true,MAX,false,true 1523710966495 true,false 1523710966495 here i am 1523710966495 true,MAX,false,true 1523710966496 true,false 1523710966496 true,MAX,false,true 1523710966496 true,false 1523710966496 no pipe on right click 1523710966496 no barrel on right click 1523710968635 here i am 1523710968635 true,MAX,false,true 1523710968635 true,false 1523710968635 here i am 1523710968636 true,MAX,false,true 1523710968636 true,false 1523710968636 no pipe on right click 1523710968636 no barrel on right click 1523711038656 znet: ZNetFriends::OnPersonaStateChange 1523711053988 znet: ZNetFriends::OnPersonaStateChange 1523711054038 znet: ZNetFriends::OnPersonaStateChange Edit: Started a new game and spawned myself a sledge and it still doesn't work even with a fresh start. Anyone got any ideas? I have ORGM, Hydro, and a few other mods installed. Talked to the ORGM guys and they said the update shouldn't mess with sledges as their mod messes with guns. Any thoughts on what is going on?
  8. Hydrocraft Mod

    I am playing on the current IWBUMS build. I haven't gotten to the point that I can make a solar generator, I am just trying to get my base laid out in order to utilize them once I can build them. So just for my clarification on two points... 20 units is 20 squares or is that measured in a different way? (new to the game so not up to date on the terms yet) What file would the code for the generators be under and I can use Notepad++ to view them right? I have never tried to look at the code for items in this game before so not familiar with the extension I need to use and what files to look at. Thanks for all the help and information that you all have been providing, I really appreciate it.
  9. Hydrocraft Mod

    Thanks for the response. Have you noticed if there is a vertical limit or is it just a horizontal radius? Basically, If I put the solar generator on the roof of a multi story building, will it reach the first floor?
  10. A Different Way to Store Logs

    You can create a log stack now, can hold up to 20 logs, but it is a pain in the rear to position and set up and you end up with a ton of these stacks all over the place. I was kinda thinking of something that would allow you to keep things a bit neater than that.
  11. Hydrocraft Mod

    So I have been doing a little searching (Google is not being very helpful) and I am having an issue finding an actual definitive listing for the radius that the various generators provide power for. I am trying to figure out where I will need to place them, and how many I will need to power my base that I am building at the Elementary School in Muldraugh. If anyone has a link or something that will help me with this I would be extremely grateful. If there isn't an actual list, if someone could provide me with some info on it ( even guestimations would be cool) I would appreciate that also.
  12. A Different Way to Store Logs

    So I was wondering if there is a way to add in some sort of high capacity log storage "bin" or something? Basically it would be something you would have to build that would be used to hold large amount of logs that would fill up as you added more. Like the things people use that have a fireplace and they fill up with logs for winter. I figure it would require you to place it next to a building or a solid wall of some sort and would be able to hold up to 100 (more or less) logs. I think this would be something that would definitely be used in a situation like the one the game is set in as you would definitely need to stock up on logs for both building materials and also as a fuel source for fires and what not. Now if this is already in the game then I really need to find it soon. What do you all think?
  13. Hydrocraft Mod

    I was standing by several piles that I had moved and picked up 5 to make the pile and thought it would do the same thing. Just stayed in my inventory and wouldn't let me drop them until I unstacked them. Then I could drop them in a group of five. Am I doing something wrong or should I try to make the stack with the logs on the ground? So after restarting my steam and the game it seems to be working. I go to make the stack and it auto places it to the ground. Not sure what was going on, but my game had been acting weird and laggy before so maybe it just got hung up on itself. Works now though so....
  14. Hydrocraft Mod

    So I was wondering if you are supposed to be able to drop the Pile of Logs that you can make? I just finished making a pile from logs I had on the ground and now I can't drop it to get rid of the 1k weight of the pile. Thought to use that to better organize the logs I had, but it isn't letting me drop it to the ground.
  15. Hydrocraft Mod

    So I have noticed that when you build your own floors that extend beyond the walls of an existing building, if you walk under the floor you built it doesn't go transparent like the original building does. Now I haven't placed a roof/upper level above what I have built, but I had to go deal with a zed that had gotten down below and was almost mauled because the floor never went transparent like it does in a natural building. This just me or has anyone else noticed this?