Dr_Cox1911

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About Dr_Cox1911

  • Rank
    Forum-Certified Juggernaut
  • Birthday 11/19/1990

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  • Website URL
    http://project-zomboid.de

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  • Gender
    Man

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  1. Dr_Cox1911

    [cars] Textures not loaded?

    That's the important step, because Steam f*cks up the validation process almost every time. You can find that folder in your PZ installation folder under steamapps/common. After you deleted the folder do the verify integrity of game files and steam will redownload the media folder with the correct names for the vehicle textures.
  2. Dr_Cox1911

    [cars] Textures not loaded?

    Yep, that's what I meant. Did you delete your media-folder before doing the validation?
  3. Dr_Cox1911

    [cars] Textures not loaded?

    Are you running linux? I had this problem after the last couple of updates, revalidating the files through Steam fixed it, after I deleted the media folder.
  4. Does my mod even work with the newer versions? I remember that RJ is revamping the loot spawn system but I didn't play much PZ in the last couple of weeks (BF 5 has me in it's grasp) and don't know, if it this new system is already in place.
  5. Thanks for praising my mod! It was basically my first "bigger" thing I've done and I personally don't use it very often. It teached my a lot about the way to sync MP stuff in PZ Lua though. When you edit the item-file make sure to use an editor that handles proper line endings (like the suggested Notepad++).
  6. Dr_Cox1911

    Build 40 Nightime Feedback ( Stary Sky and Moon )

    I also growed up in a rural area and for the most nights it really was pitch black. I'm really digging the new dark nights in PZ, they finally give flashlights a purpose and make the nights a real danger (as the would be if the apocalypse is upon us). My only hope is that they bump the headlights of cars a bit and give is different kinds of flashlights.
  7. Dr_Cox1911

    IWBUMS VERSION - 40.37

    The new darkness is damn awesome! Really love the change and finally we need to use the flashlight. Hope that this will limit the situations where holding two bags is viable.
  8. Dr_Cox1911

    Client-Server Synchronization

    There are two ways to do this: Using LuaNet Using the (basic) sendServerCommand and sendClientCommand What you should use depends on the functionality you want. With LuaNet you can do more advanced stuff like sending packages to certain players. The initial setup is more complicated though. As an example you can look at my CoxisServerMessage mod. Pretty much all my mods use LuaNet. With number 2 you have a rather easy setup, but lose some functionality. To use it you have the commands "sendClientCommand" and "sendServerCommand". To catch the packages there are the events "OnServerCommand" and "OnClientCommand". "OnServerCommand" and "sendClientCommand" is used on the client, "OnClientCommand" and "sendServerCommand" on the server. Personally I would suggest the LuaNet approach, because if you need some of the advanced functionality down the line or for another mod you are set.
  9. You have seen the recent videos about the water they are working on? Or the animiationvideos they posted a while ago?
  10. Dr_Cox1911

    Waterway to Go

    The water looks damn nice, although it really does kinda look too good. It's still rather exciting and I'm curious what TIS will do with the land.
  11. Dr_Cox1911

    RELEASED: IWBUMS Build 40.18

    @Necromancer had the same problem, Enigma told me to delete the media folder of the game and validate it again. TIS changed the names of the texture files for cars and Steam is not properly downloading the updates.
  12. Dr_Cox1911

    RELEASED: IWBUMS Build 40.18

    Cars are all black for me @ Ubuntu 18.04
  13. Dr_Cox1911

    Union City

    Why didn't I see this earlier! Unfortunately I can't help (no mapping/housing knowledge) but really hope this will see the light of the day.
  14. Dr_Cox1911

    POI Fort Redstone, KY

    Damn that looks nice! Hope it's out soon and I'm looking forward for more of your POIs
  15. Dr_Cox1911

    Are characters client side only?!

    Characters are stored on the client, so you would have to copy the savegame everytime you switch PC. You could also move your Zomboid-Folder to a cloud-folder that gets synced (look here at the cachedir option).