Dr_Cox1911

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About Dr_Cox1911

  • Rank
    Forum-Certified Juggernaut
  • Birthday 11/19/1990

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  • Website URL
    http://project-zomboid.de

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  • Gender
    Man

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  1. Use a map mod to add custom safehouses to MP server

    You can't extract the map shipped with the game (it's already in a kinda "compiled" way).
  2. Why on earth is zomboid in the 90s

    Really?! I mean just look at all the classic rock stuff like Burning Heart and than you have stuff like this:
  3. Why on earth is zomboid in the 90s

    Except for the 80s the best decade! (80s had awesome music, but the 90s were my childhood and has "strange" music, perfect for a 90s party)
  4. Zedlights

    So curious about the new climate system and now with the fancy detection of playerbuilt stuff/sealed areas this is really nice and should open up some new possibilities (claiming of playerbuilt structures).
  5. RCON Android app?

    Greetings, been looking for an android RCON app to administrate my servers but the results in the play store look kinda shady. Anyone has some suggestions?
  6. Linux Server Instructions are garbage

    I personally use LinuxGameservermanger (short LGSM). LGSM is a shell script that has many comfort functions for running a gameserver in linux. I find the setup and configuration pretty straightforward, might want to give it a shot.
  7. New Denver, BC (V2.1)

    Any plans on moving the map? With the newly added towns and little things in the wilderness New Denver overrides a lot of it.
  8. RELEASED: IWBUMS Build 39.67.3

    Works now! Thanks Is this something that went wrong on my end?
  9. RELEASED: IWBUMS Build 39.67.3

    Linux 64bit dedicated server won't work for me. The error I get upon trying to start the server: OpenJDK 64-Bit Server VM warning: You have loaded library /home/.../serverfiles/natives/libPZBullet64.so which might have disabled stack guard. The VM wil$ It's highly recommended that you fix the library with 'execstack -c <libfile>', or link it with '-z noexecstack'. Exception in thread "main" java.lang.UnsatisfiedLinkError: /home/.../serverfiles/natives/libPZBullet64.so: /home/.../serverfiles/natives/libPZBullet64.$ at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1965) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1890) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1880) at java.lang.Runtime.loadLibrary0(Runtime.java:849) at java.lang.System.loadLibrary(System.java:1088) at zombie.core.physics.Bullet.init(Bullet.java:38) at zombie.network.GameServer.main(GameServer.java:309) Tried to validate and a complete reinstall. The normal vehicle build in the stable branch works fine for me, but IWBUMS not.
  10. Server Access Level

    Either change this or that the admin account doesn't count towards the maximum account limit. Having this set to 2 to just be able to have an admin char and a normal char opens the server up for everybody creating a second char for looting and one main char for everything else like leveling.
  11. Since the major performance improvements that where done with the vehicles the game runs damn smooth for me. No stuttering and FPS-wise it runs well over 60 (except West Point center and the Mall of course).
  12. RELEASED: Build 39 - The Vehicles Build

    Hm, the update did overwrite the ProjectZomboid64.json on my linux server. Is this supposed to happen?
  13. RELEASED: IWBUMS Build 39.67.3

    Can't play right now, but what exactly is this new UI?
  14. RELEASED: IWBUMS Build 39.67.3

    The most noise comes from the tires rolling on the asphalt AFAIK, wind comes into play if you drive pretty fast.
  15. Linking item to lua code

    Sorry, didn't come up with a better name for the topic. I'm currently struggling with the linkage of items and lua code altering them. I try to give an example to better illustrate my problem: I was looking at the shotgun and how it's moddata is used to store info with the item object itself, but I just can't get it. Somehow the item "Shotgun" defined in items.txt is generating an instance in lua, which then get's altered and this alterations are stored in the moddata of that specific instance of the shotgun item. How does this all work and when exactly does the shotgun instance reload the stored info from moddata? Why am I asking this: For the past couple of weeks I'm struggling with my cooling box mod. The cooling itself works fine, but it's the reload and persistents that's giving me headaches.