Dr_Cox1911

Member
  • Content count

    632
  • Joined

  • Last visited

About Dr_Cox1911

  • Rank
    Forum-Certified Juggernaut
  • Birthday 11/19/90

Contact Methods

  • Website URL
    http://project-zomboid.de

Profile Information

  • Gender
    Man

Recent Profile Visitors

814 profile views
  1. There are two server options for sleep: SleepAllowed SleepNeeded If you turn them both on you can and infact have to sleep just like in SP. Only downside to that: all players must go to bed in order to speed up the time.
  2. You download the whole map-folder, do the stuff that you want with the tool and reupload the map-folder.
  3. By default there are many spawnpoints, if you set the one in the servertest.ini you will limit it to only this one. If you want more, just don't change the spawnpoint in the servertest.ini, the game will use the serverspawnregions.lua for the spawnpoints.
  4. tools

    What are you missing from the ingame admin tools @dydimos ?
  5. Looks like alarmclocks are still bugged in build 36.4. We constantly have invisble alarm clocks going off in the base, only fix is restarting the server. The alarm is only present on some tiles, but keeps pulling zeds in. Without a daily restart of the server it would be completely unplayable.
  6. Sorry for the strange title, don't know how to word it better. "SafehouseAllowRespawn" is false, yet players can respawn at their safehouse after dying when clicking the "new character"-button right away without going back to the main menu. Looks like this setting isn't checked when the "new character"-option is selected.
  7. This map looks sick! I hope you do constant backups, we have already lost to many great maps because of this.
  8. Greetings! I think it's time to reveal the current mod I'm working on: SpiffoHunt SpiffoHunt is a Capture-the-Flag-like gamemode where two teams fight each other to (obviously) capture the Spiffo and have it as long as possible in their own safezone. I've worked on this for ages, but lost all the work a couple of months. So this is pretty much the second time I started coding this. Some basic things are currently working, but the mod is far from useable right now. Because of the bigger scope I would really appreciate it if some of you fellow coders are interested in helping with the mod. As my previos mods the sourcecode is hosted on github, that's also where you can find more information about it. I know that this post is currently pretty barren, but as stated above: All of this is far from finished/even working! Sneakpeeks: Link to github
  9. @squishward_tennisballs You are in the wrong folder, you need to put your mod in "C:\Users\YOURUSERNAME\Zombiod\mods".
  10. Thansk EP! Give it a quick test in Mint 18.1 Cinnamon but Qt5 lib errors showing up. Haven´t investigated the error further, but with what Qt5 version did you built it? I have 5.5.1 installed.
  11. Will all the tools also come with linux support?
  12. Upon looting a battery from a crate I got this: 1483819117122 ------------------------------------------------------------- 1483819117122 attempted index: isInCharacterInventory of non-table: null 1483819117122 1483819117123 ----------------------------------------- 1483819117123 STACK TRACE 1483819117123 ----------------------------------------- 1483819117123 function: new -- file: ISInventoryTransferAction.lua line # 209 1483819117123 function: selectContainer -- file: ISInventoryPage.lua line # 629 1483819117123 function: onMouseUp -- file: ISButton.lua line # 55 java.lang.RuntimeException: attempted index: isInCharacterInventory of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:623) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1642) at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:63) at zombie.ui.UIElement.onMouseUp(UIElement.java:924) at zombie.ui.UIElement.onMouseUp(UIElement.java:886) at zombie.ui.UIManager.update(UIManager.java:1085) at zombie.GameWindow.logic(GameWindow.java:587) at zombie.GameWindow.run(GameWindow.java:1246) at zombie.GameWindow.maina(GameWindow.java:1022) at zombie.gameStates.MainScreenState.main(MainScreenState.java:180) 1483819117126 1483819117126 ----------------------------------------- 1483819117126 STACK TRACE 1483819117126 ----------------------------------------- 1483819117126 function: new -- file: ISInventoryTransferAction.lua line # 209 1483819117126 function: selectContainer -- file: ISInventoryPage.lua line # 629 1483819117126 function: onMouseUp -- file: ISButton.lua line # 55 Other players on my server received the same on a bunch of other items too.
  13. New Version on github including the following changes: Also LuaNet isn´t shipped anymore with the mod, instead it uses the one shipped with the basegame (since 35). EDIT: Pushed another version to github and Workshop: ### Version 1.4.1 - removed debug prints from ISCoxisShopPanelSkills - skillcosts are now rounded to whole numbers EDIT 2: Pushed another small version with a bugfix: ### Version 1.4.2 - skills above 10 aren´t listed anymore
  14. I think what you are looking for is in "ISWorldObjectContextMenu.lua", specifically this parts: ... if sheetRopeSquare and getSpecificPlayer(player):canClimbSheetRope(sheetRopeSquare) and getSpecificPlayer(player):getPerkLevel(Perks.Strength) >= 0 then if test == true then return true; end context:addOption(getText("ContextMenu_Climb_Sheet_Rope"), worldobjects, ISWorldObjectContextMenu.onClimbSheetRope, sheetRopeSquare, false, player) end ... ISWorldObjectContextMenu.onClimbSheetRope = function(worldobjects, square, down, player) if square then local playerObj = getSpecificPlayer(player) ISTimedActionQueue.add(ISWalkToTimedAction:new(playerObj, square)) ISTimedActionQueue.add(ISClimbSheetRopeAction:new(playerObj, down)) end end
  15. "MovOvenOld" isn´t even in script files shipped with the game. Do you have Necroforge on your Server? If not than you have no luck on spawning this.