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About Dr_Cox1911

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    Forum-Certified Juggernaut
  • Birthday 11/19/1990

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  1. RELEASED: IWBUMS Build 40.14

    Cars are all black for me @ Ubuntu 18.04
  2. Union City

    Why didn't I see this earlier! Unfortunately I can't help (no mapping/housing knowledge) but really hope this will see the light of the day.
  3. POI Fort Redstone, KY

    Damn that looks nice! Hope it's out soon and I'm looking forward for more of your POIs
  4. Are characters client side only?!

    Characters are stored on the client, so you would have to copy the savegame everytime you switch PC. You could also move your Zomboid-Folder to a cloud-folder that gets synced (look here at the cachedir option).
  5. Co-op Multiplayer Lag

    What are your specs and internet connection? Are you two (you and your friend) the only players or how many players do you have?
  6. Self-sustainability and the culprit

    @jamesorbe0 The problem with such high zombie numbers is the FPS. And then again, I personally think that higher numbers don't make it that much harder, just more timeconsuming. I will definitely suggest the approach with lifelike chars.
  7. Self-sustainability and the culprit

    The problem with this: we are four players, so each of us is already limited to certain features of the game, e.g. we have one builder, one cook, ... We don't really know how else we should limit this, we even did different aspects of these roles, like focus on metalworking and don't use wood, don't use fishing only farming. And yep, pretty much every game has this, but I would really like a longer PZ session then we currently have. For instance I would like to play on bigger servers with some PvP action but none really suit our playstyle. I've already done this. For loot we use my mod to tweak the spawnrates to a minimum and with Zeds it's only a difficulty spike until we meet up. After we've met one player usually kites (by foot or with a car) and the others go looting. Adding more zombies then we usually have makes this more timeconsuming but not really harder (and it tanks the fps). Oh, and I'm not saying that this is a fault of PZ, I think it's mainly due to our playstyle that we experience this.
  8. So after every update my group is playing like this: I boot up the server with pretty much the Survival difficulty (sometimes even up it a bit) Each one (we are 4 players) chooses their class, so that everything is covered We try to find each other as quickly as possible Looking for a safehouse (if we haven't done this already beforehand) Loot everything important Play for aprox. 1-2 ingame months (until we reach the self-sustainability point) stop playing I like PZ, I really do, but after these short playsessions we (my group and me) run out of real goals that we want to achieve. I thought about different playstiles already, but all of them are somewhat featurelimiting instead of boosting them. Like playing the nomad-style with a bunch of cars constantly on the move, but you pretty much annihilate carpentry, farming completely. So, how do you guys cope with this? Or are we the only ones affected?
  9. How long do YOU survive?

    Mostly playing MP with my friends and we usually quit after we get self-sustainable, which differs due to my mood when I set the difficulty. We normally play for two months before we hit this point. As for why we only play such a "short" amount: I think this is another topic and I will start another thread for it.
  10. Use a map mod to add custom safehouses to MP server

    You can't extract the map shipped with the game (it's already in a kinda "compiled" way).
  11. Zedlights

    So curious about the new climate system and now with the fancy detection of playerbuilt stuff/sealed areas this is really nice and should open up some new possibilities (claiming of playerbuilt structures).
  12. RCON Android app?

    Greetings, been looking for an android RCON app to administrate my servers but the results in the play store look kinda shady. Anyone has some suggestions?
  13. Linux Server Instructions are garbage

    I personally use LinuxGameservermanger (short LGSM). LGSM is a shell script that has many comfort functions for running a gameserver in linux. I find the setup and configuration pretty straightforward, might want to give it a shot.
  14. New Denver, BC (V2.1)

    Any plans on moving the map? With the newly added towns and little things in the wilderness New Denver overrides a lot of it.
  15. RELEASED: IWBUMS Build 39.67.3

    Works now! Thanks Is this something that went wrong on my end?