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Dr_Cox1911

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About Dr_Cox1911

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    Forum-Certified Juggernaut
  • Birthday 11/19/1990

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  1. This thread is rather old, but I still hope that the devs are looking in here from time to time. I'm currently coding a mod where the helicopter drops a crate with loot in it. The basic functionality is already done, but I'm now struggling with the helicopter. The Helicopter.class is not exposed to Lua, so I can't instantiate a new one. The one instantiated in IsoWorld is not really accessible. So I hope that you (@TIS) can expose the Helicopter.class so that I can set a target with Lua using the "setTarget()" method.
  2. That is kinda my current way but don't know the performance hits doing this in Lua on a larger scale.
  3. I'm currently looking for a clever way of getting a free IsoGridSquare out in the open of a IsoCell. I found the method IsoCell:getFreeTile(RoomDef paramRoomDef), but as this states it needs a RoomDef. I don't really know where I could get a RoomDef that represents the "outside-world". So do you guys know any clever way of doing this? I could randomly choose tiles within the IsoCell and check them, but is this really the way to go?
  4. Dr_Cox1911

    2020 vision

    Glad to read more news and behind the scene info regarding Multiplayer and I'm excited for the next Thursdoid with hopefully even more regarding MP.
  5. Dr_Cox1911

    Celebrate Zed Times

    Don't you dare get that pillow, baldspot!
  6. Hope that this will see the day of integration! The current system really is (compared to the others) kinda bland. In the new Thursdoid the showed the insulation system and this again shows the lack of depth to the diseases.
  7. Hey all, I'm currently trying to communicate with the dedicated server via RCON. I've written an RCON protocol in Java and tried the python-valve lib, but I get nothing back from commands like "showoptions" or "players". The connection and the protocol is working fine though, because commands like "additem" or "quit" are working fine. Can somebody help me here?
  8. Hey all, I never really used the discord integration and I'm wondering what it's capable of. Is there any documentation for it? Or could someone give me a run-down/guide?
  9. @Fenris_Wolf Should I push this new version to Steam? Or should I wait till you lift it out of the beta status?
  10. Dr_Cox1911

    StreamZed II

    Damn these overlays look sexy! I hope that these will be able to make the world more wasted and remove the sometime steril look.
  11. Didn't look to closely into this, but getWorld() gives you an Instance of IsoWorld, so you can't directly deprive the name of it. There is the method getWorld() inside IsoWorld, so maybe it does work if you rewrite your example code to something like this: function WhichWorld() local where = getWorld(); local player = getSpecificPlayer(0); if where.getWorld() == "Madhbih Oasis" then --Name of the map's Lots player:Say("I am in the desert."); else player:Say("I have no idea where I am."); end end Events.EveryHours.Add(WhichWorld); Notice the getWorld() that I added to your where in the if statement.
  12. Love the new details the insulationsystem is getting, so I'm hopping proper clothing during winter will be more a necessity. Does this system factor in the previously shown ripped clothes lower the insulation effect? And maybe in the future this system is the groundwork for armor?
  13. Dr_Cox1911

    Twisted

    Wow! That car interior pic came out of the blue! Didn't thought that you guys would have a prototyp so soon. And I'm always amazed how much math is going into gamedev, even if it's "just" for rotation (don't take the just wrong).
  14. Really digging this thursdoid It's great to get more insight in the technical stuff that's needed in order to get the shiny things done. It's also good to highlight how much complex calculation is needed for Game logic.
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