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Dr_Cox1911

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About Dr_Cox1911

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    Forum-Certified Juggernaut
  • Birthday 11/19/1990

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  1. Dr_Cox1911

    [WIP] more mod tags

    Only thing that I see missing in your list is maybe something like "Framework". I think about something like @Fenris_WolfProfession Framework. I know that there aren't that many mods that would fit in this category, but maybe it's something to consider? Otherwise your list seems pretty complete and I can't think of anything else.
  2. Dr_Cox1911

    Zed OwnerZhip

    Those new lived in details looks so good, can't wait to find all these little things. The MP progress seems like we get a sleek system lying underneath, take your time TIS.
  3. Dr_Cox1911

    Zed Paddling

    MP-progress is looking good! I've got a few questions regarding the zombie update settings interface though. What exactly do these values mean? Especially T1, I have no clue what that means.
  4. Wie wird denn jetzt eigentlich die √úbersetzung gepflegt? Das Github Repository aus dem ersten Beitrag gibt es ja nicht mehr.
  5. @WATTOThose are the perks for the current stable build 40.43:
  6. @mendoncaI have the same problem as @Peter Lion, the program doesn't do anything upon executing in Windows 10.
  7. The following is not really a solution to your problem, but might point you in the right direction. The event "OnHitZombie" is called like this in IsoZombie.class: LuaEventManager.triggerEvent("OnHitZombie", this, paramIsoGameCharacter, bodyPartType, paramHandWeapon); So I guess your parameters in your function "CombatOnHitZombie" are wrong. I quickly printed the Event hook to this event, the output is this: LOG : General, 1586779565623> -- SHARED: OnHitZombie(zombie.characters.IsoZombie@2e627dd, zombie.characters.IsoPlayer@427590b4, Head, zombie.inventory.types.HandWeapon@1a4a79f9) LOG : General, 1586779565623> -- LOG : General, 1586779565623> -- LOG : General, 1586779565623> -------------------------------------- LOG : General, 1586779565623> -- CLIENT: OnHitZombie(zombie.characters.IsoZombie@2e627dd, zombie.characters.IsoPlayer@427590b4, Head, zombie.inventory.types.HandWeapon@1a4a79f9) LOG : General, 1586779565623> -- LOG : General, 1586779565623> -- LOG : General, 1586779565623> -------------------------------------- LOG : General, 1586779565623> -- SERVER: OnHitZombie(zombie.characters.IsoZombie@2e627dd, zombie.characters.IsoPlayer@427590b4, Head, zombie.inventory.types.HandWeapon@1a4a79f9) LOG : General, 1586779565623> -- LOG : General, 1586779565623> -- If I did everything right (sorry, kinda rusted regarding PZ modding) you can see that the event is fired from every "game-type" and has the arguments passed to the registered function "IsoZombie zombieThatWasHit, IsoPlayer playerThatHitTheZombie, BodyPartType bodyPartThatWasHit, HandWeapon weaponThatHitTheZombie" Hope this helps you.
  8. @leon2356Will try it out! I have one small suggestion though, you should add the profession framework as a dependency for your workshop mod, so that if people subscribe to your mod they automatically get PFM. @Fenris_WolfShould I bump the version on the workshop?
  9. Dr_Cox1911

    Zed Packets

    So much glory MP news! Can't wait to dive in deep again.
  10. This thread is rather old, but I still hope that the devs are looking in here from time to time. I'm currently coding a mod where the helicopter drops a crate with loot in it. The basic functionality is already done, but I'm now struggling with the helicopter. The Helicopter.class is not exposed to Lua, so I can't instantiate a new one. The one instantiated in IsoWorld is not really accessible. So I hope that you (@TIS) can expose the Helicopter.class so that I can set a target with Lua using the "setTarget()" method.
  11. That is kinda my current way but don't know the performance hits doing this in Lua on a larger scale.
  12. I'm currently looking for a clever way of getting a free IsoGridSquare out in the open of a IsoCell. I found the method IsoCell:getFreeTile(RoomDef paramRoomDef), but as this states it needs a RoomDef. I don't really know where I could get a RoomDef that represents the "outside-world". So do you guys know any clever way of doing this? I could randomly choose tiles within the IsoCell and check them, but is this really the way to go?
  13. Dr_Cox1911

    2020 vision

    Glad to read more news and behind the scene info regarding Multiplayer and I'm excited for the next Thursdoid with hopefully even more regarding MP.
  14. Dr_Cox1911

    Celebrate Zed Times

    Don't you dare get that pillow, baldspot!
  15. Hope that this will see the day of integration! The current system really is (compared to the others) kinda bland. In the new Thursdoid the showed the insulation system and this again shows the lack of depth to the diseases.
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