Dr_Cox1911

Member
  • Content Count

    773
  • Joined

  • Last visited

1 Follower

About Dr_Cox1911

  • Rank
    Forum-Certified Juggernaut
  • Birthday 11/19/1990

Contact Methods

  • Website URL
    http://project-zomboid.de

Profile Information

  • Gender
    Man

Recent Profile Visitors

2093 profile views
  1. Dr_Cox1911

    question about server admin stuff

    This one has come up a lot of times (I raised this suggestion myself a couple of times), but it's the devs vision that you don't Play with your admin char. In client hosting they only changed it since you are not able to use more chars. I don't guess that they will Change it, so you have to use one char for admin stuff and one to play.
  2. Dr_Cox1911

    Advanced Zedonometry

    Really digging this thursdoid It's great to get more insight in the technical stuff that's needed in order to get the shiny things done. It's also good to highlight how much complex calculation is needed for Game logic.
  3. Dr_Cox1911

    AI driven map making

    Ah, thanks! Didn't look into the building link because I thought it only includes buildings, not tools. Will try it the next couple of days.
  4. Dr_Cox1911

    AI driven map making

    Can you post the link? Been looking through this thread but didn't find it (I might be blind though).
  5. Dr_Cox1911

    AI driven map making

    Sorry for taking so long, but here is the thread: Unfortunately the download link is dead and I can't find the file on my PC (think I have lost it one time I formatted my PC).
  6. Dr_Cox1911

    AI driven map making

    Back in the old days there already was a User who created a Google Maps converter. I'm on my Smartphone right now, but I can look for it when I'm home.
  7. Dr_Cox1911

    Error Log file location

    Do you know the Zomboid folder? The location of this folder ist different for each OS, for Windows it is in your User folder. In there you find a console.txt, in there are the errors.
  8. Dr_Cox1911

    Building Overhaul mod - Long-Term Crafting Projects (CrafTecs)

    Just stumbled upon this mod again, is this still something you are working on @blindcoder? I really like the mod idea and hope that TIS will revisit the whole crafting concept.
  9. Dr_Cox1911

    Transfer a variable from server to client

    I would suggest you use the luaNet functions (shipped with the game). The setup is quite complicated, but once you got the grips of it you quickly value the possibilities. As an example you can look at my mods (like CoxisReloadSync).
  10. Dr_Cox1911

    Autosave routine needs to be reworked

    They stated in a recent Thursdoid that one of the coders is currently investigating the car save bug and is making some progress (if I understood that correctly).
  11. Dr_Cox1911

    Graceful vs. Inconspicuous

    I'm going with Inconspicuous, because as Fenris_Wolf said if you want to be stop making noise abruptly you just stop moving.
  12. Never really used ModData myself. As for your file problem: You can write files on the server, you just have to execute your write command in a function that is executed by the server. I only read on my mods on the server side, but you would just have to switch the read to a write. You can either look at my mod CoxisShop or CoxisReloadSync for this. CoxisShop uses my other mod CoxisUtil now to read the file.
  13. Dr_Cox1911

    Cap Levi, Normandy, France

    This map looks damn nice and will definitely play this one!
  14. Dr_Cox1911

    Graceful vs. Inconspicuous

    I only take one of those if I play singleplayer. In mutiplayer both are kinda obstructive, because usually the one with a heavier backpack does the kiting of the horde while the other one loots. If the kiting one has those traits the zeds loose interest way too often.
  15. You could either use ModData (depending an the things you want to persist) or IMHO easier write a file, for example in Zomboid/Lua or your mod-folder.