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About Dr_Cox1911

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  • Birthday 11/19/1990

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  1. This also works for workshop mods:
  2. Dr_Cox1911

    Glitch For Game Start Up

    What resolution are you using? And did you try windowed or fullscreen only?
  3. Dr_Cox1911

    Advanced Zedonometry

    Really digging this thursdoid It's great to get more insight in the technical stuff that's needed in order to get the shiny things done. It's also good to highlight how much complex calculation is needed for Game logic.
  4. Dr_Cox1911

    [ANSWERED] Error Log file location

    Do you know the Zomboid folder? The location of this folder ist different for each OS, for Windows it is in your User folder. In there you find a console.txt, in there are the errors.
  5. Dr_Cox1911

    Building Overhaul mod - Long-Term Crafting Projects (CrafTecs)

    Just stumbled upon this mod again, is this still something you are working on @blindcoder? I really like the mod idea and hope that TIS will revisit the whole crafting concept.
  6. Dr_Cox1911

    Transfer a variable from server to client

    I would suggest you use the luaNet functions (shipped with the game). The setup is quite complicated, but once you got the grips of it you quickly value the possibilities. As an example you can look at my mods (like CoxisReloadSync).
  7. Dr_Cox1911

    Autosave routine needs to be reworked

    They stated in a recent Thursdoid that one of the coders is currently investigating the car save bug and is making some progress (if I understood that correctly).
  8. Never really used ModData myself. As for your file problem: You can write files on the server, you just have to execute your write command in a function that is executed by the server. I only read on my mods on the server side, but you would just have to switch the read to a write. You can either look at my mod CoxisShop or CoxisReloadSync for this. CoxisShop uses my other mod CoxisUtil now to read the file.
  9. Dr_Cox1911

    Cap Levi, Normandy, France

    This map looks damn nice and will definitely play this one!
  10. You could either use ModData (depending an the things you want to persist) or IMHO easier write a file, for example in Zomboid/Lua or your mod-folder.
  11. Dr_Cox1911

    Sunstar Snaps

    The link to the reddit is broken (there is a %20 before the https and the : after https is missing), besides that, awesome Thursdoid, especially the video showing of the ripped clothing.
  12. Dr_Cox1911


    Congrats Will! Hope that Nick is coming to life ingame as an NPC or as a medical zombie. Really looking forward to the anim update, but not only because of the new look/feel the game is getting because of them even more so because of the refining of more system further down the road once this big step is done.
  13. Dr_Cox1911

    IWBUMS VERSION - 40.37

    The new darkness is damn awesome! Really love the change and finally we need to use the flashlight. Hope that this will limit the situations where holding two bags is viable.
  14. Dr_Cox1911

    Client-Server Synchronization

    There are two ways to do this: Using LuaNet Using the (basic) sendServerCommand and sendClientCommand What you should use depends on the functionality you want. With LuaNet you can do more advanced stuff like sending packages to certain players. The initial setup is more complicated though. As an example you can look at my CoxisServerMessage mod. Pretty much all my mods use LuaNet. With number 2 you have a rather easy setup, but lose some functionality. To use it you have the commands "sendClientCommand" and "sendServerCommand". To catch the packages there are the events "OnServerCommand" and "OnClientCommand". "OnServerCommand" and "sendClientCommand" is used on the client, "OnClientCommand" and "sendServerCommand" on the server. Personally I would suggest the LuaNet approach, because if you need some of the advanced functionality down the line or for another mod you are set.
  15. You have seen the recent videos about the water they are working on? Or the animiationvideos they posted a while ago?