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About Flukey

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    Advanced Member
  • Birthday 01/11/1969
  1. [PVE][POS][US/CANADA/EAST] Canadian Zombie Herde

    I am rebuilding my server (will update the OP server name later) and putting only the best mods on with a bit of sugar on top. Server is currently in testing right now and running quite good. So far I am running PVP/PVE with the following mods: POS ORGM ORGM Extreme Hydrocraft Katana RULES: Based on my experience on other servers, - I am going to host a clean/classy server. (I won't tolerate asswipes that other server admins allow and protect. Griefers will be banned. ) - People who just want to annoy others and cause disruptions. - Rude/racist people will be banned. - All combat will be mutual or aka dueling (If this is abused you'll be banned. A guy who comes on and kills you without warning will be banned when reported. While other admins will allow people like this to save their social/status/popularity, I will not. I'm not your buddy, I'm a server admin looking out for everyone. I want people to leave my server with a good experience.) - I am going to allow safehouses (after 1 day). I think this is just right, it takes a lot of time to gather loot/supplies, someone shouldn't be able to just come in and rip you off. - I am going to give basic supplies to people who create their chars.. (A baseball bat, school bag, a bag or 2 of chips and a bottle of water. I think in a real apocalypse you'd have this.) - XP will be gained at 3x rate. (in testing now, seems fair) - Loot respawns technically every day (in testing now) - Reading by default is sped up to approx. double speed. (in testing now) - World Backups will occur every 10mins, this means a more precise rollback to before someone tries to mess things up. - Server resets will happen when everyone is ready not just based on a select few (or admin favs) - World resets will not happen unless a patch requires it. - Right now there is no discord or any plans for one. (I'm not a chat channel, I'm a game server you can play on. An email address will be provided in the server Welcome message when applicable.) Server should be good in the next few days and running 24/7 again.
  2. RELEASED: IWBUMS Build 39.67.3

    Yep seeing that too. There is some weird stuff too, like hitting some invisible on the road thing and it launches your car up in the air, even lands on it's side. Looking later at damage on car, it's not even significant. Zombies also disappear, like all of them on the screen (thought this was fixed) I have also found, when driving with a friend (2 cars going down the road), sometimes the other car disappears or crashes into a tree. You sit waiting for the person to recover and next thing, that car comes back from the direction you were going, as if him hitting tree never happened (when I ask, did you hit tree, they say no) It would be nice too if the car volume setting including a car horn volume. When you are playing at 2am and you use the horn you can wake everyone up. LOL! Sure I can wear headphones but then that eliminates using my 5.1 digital speakers. And headphones it can be deafening as well.
  3. RELEASED: IWBUMS Build 39.67.3

    Sorry, I'll try again tonight.. like you said, I was frantic at the time because I had turned my view away from the screen and next thing I knew a zombie was there scratching me.
  4. RELEASED: IWBUMS Build 39.67.3

    I'm not sure about that, I think that just drops you to the menu system and when you go back you're still reading. Sure I've tried that. E certainly don't work. LOL! Turning on the car I think works/pressing forward. I vote for pressing spacebar which is now brake, is a good idea.
  5. RELEASED: IWBUMS Build 39.67.3

    Again, another beautiful patch list. TY
  6. RELEASED: IWBUMS Build 39.67.3

    Zombie herds are really affecting game performance. I play on a few long time servers and they keep resetting the server because of it. There also seems to be a problem where vehicles which appear on the screen either on their side or up vertical. Take a look at Redboid server for example, it's really suffering. Some parked cars seem to be floating off the ground a few mm's and you can no longer get into them.
  7. RELEASED: IWBUMS Build 39.67.3

    Ya that's sweet! so is this...
  8. RELEASED: IWBUMS Build 39.67.3

    I agree, the car is very loud and when I drive I actually have to turn down the speakers or headphones because the sound literally drives you nuts. It would be nice to have a choice of car sounds. The current sound loops and there's some clunk all the time too which makes little sense when your car is literally damage free/all parts are 90%+. I'm sure it's just how it was recorded but anyway...
  9. [Vehicles Test Server] Spiffospace: Vehicles

    I am pretty sure there is someone hacking on SPIFFO. Or maybe I just don't know but this is what happened... -Someone took my taxi (fine), had no battery. no keys yet drove it to the next house on block. It wasn't hotwired and I had the key on my person. It also had my sweater in trunk, hunting knife on front seat. How? -My safehouse was dismantled from the outside of the house, all kitchen cupboards even fridge and stove. Bathroom cup.boards. I always stupidly lock my doors and all doors and windows were double barricaded. -They removed the stairs in my house, removed all my crates and removed floorboards from 2nd floor. Including curtains. How is this possible? I thought people couldn't destroy your safehouse? This occurred between midnight EST- 3PM EST today.
  10. RELEASED: IWBUMS Build 39.67.3

    That's a good idea. Maybe sound lowers when u are in car and all windows intact the louder as more windows break or when you are outside. I don't know if there's mods or anything but changing the default car sound would be nice. I've been playing 39.64.1 for many hours and cars have been excellent. Patch is great! I've only played on SPIFFO and my own server.
  11. [Vehicles Test Server] Spiffospace: Vehicles

    I will give it a go tonight EDIT: I didn't drive a ton tonight but for what I did, I had no issues it was very solid and never saw a pylon. I'll be playing a bit more tonight before heading back to my own server.
  12. RELEASED: IWBUMS Build 39.67.3

    Lack of skill books too. For example, I have nearly scaled the whole map in search of Electricity for Intermediates and have not found one. In fact all I have found is Electricity for Beginners. Checked book stores (which are mostly just books), gas stations, warehouses, marts, a zillion houses... I give up.
  13. RELEASED: IWBUMS Build 39.67.3

    The only thing I notice, if it helps, is perhaps old cans are reporting wrong weight. I have cans of gas with different levels of gas and some are heavier than others with same gas. Some of these gas cans could be prior to patch? eg. 1 gas can shows half full weight is 3.87. Another gas can half full has 5.0 weight. Otherwise I'd think it's a mod. My gas can doesn't say anything other than weight and a green line.
  14. RELEASED: IWBUMS Build 39.67.3

    That's possible I can't remember if there was a white character or not.. I just clicked in it and pressed enter. Server had been running fine for a couple of hours prior to the pylons showing up. I travelled from WP to Rosewood and looted and it was on my way back it happened.
  15. RELEASED: IWBUMS Build 39.67.3

    I wanted to to report that I ran into the map loading/car glitch on my own server tonight. The server seemed stuck on completing the world save. I didn't see the completion summary output in server console like one before it so I pressed enter once in the console. Pylons disappeared on the game/client window. Perhaps related, at the time I was also scratched, rolling to a stop and trying to bandage when pylons showed up. I was like, 'you can't be serious!'. Somehow I managed to live, drove across the map Rosewood to West Point to my safe-house. No more pylons. My server has been great otherwise. This is actually the second time I've experienced the pylons on my server (prior to update) and I solved it the same way with enter. This is why I'm reporting as such. I saw nothing else in the logs/console other than the save took 3x longer than average saves.. I'll read around to see if I can toggle server logging with more detail.