Shinjitsu noDeshi

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Everything posted by Shinjitsu noDeshi

  1. Shinjitsu noDeshi

    Car Parts Breaking Incorrectly

    Taking tires off of vehicles sometimes gives you the "pa-TING" breaking sound, and the durability of the tire goes down. This happened across multiple vehicle types - police cruiser (Chevalier Nyala), Fossoil truck (Chevalier D6), Chevalier Primani, Masterson Horizon. I am at Mechanic skill 1 (half way to 2), and checking the tire info box before trying to remove it shows that there should be no chance of breakage. When a break does happen, a 1% durability loss to the tire occurs. Battery, radio, and headlights (also reporting perfect chance) have no issues installing or uninstalling. Update - At mechanic skill 2+ seats were doing the same thing. At mechanic skill 3+ windows were doing the same. All previous breakages still occur even at higher levels. e.g. Tires are still randomly breaking at skill 3+. The only installed mod is the position mod. Shin
  2. Shinjitsu noDeshi

    Car Parts Breaking Incorrectly

    The issue isn't whether it's a bug or not, low or high priority. It's that it was reported months ago - during the vehicle build - with reproducible steps, and it wasn't even acknowledged as an issue or not. If the QA team can't be bothered to say "Yep, got it" or, "Working as intended", or even "Nope, can't work on it now." then we're wasting our time reporting bugs. We are helping you guys out by identifying defects. BTW, 100% chance of something occurring, by definition means it's going to occur.
  3. Shinjitsu noDeshi

    Build 40.43 Released!

    Plop plop? https://theindiestone.com/forums/index.php?/topic/24563-car-parts-breaking-incorrectly/
  4. Shinjitsu noDeshi

    Build 40.43 Released!

    Are you guys still addressing vehicle issues? I can reproduce an issue with parts breaking I reported months ago...
  5. Shinjitsu noDeshi

    Teleporting Zombies

    I've set up a safe area where zombies are not able to break into, per the screen shot below. If I leave and stay a couple of days at another place (in my case, McCoy Logging Co. corporate office complex), upon return to this area there are a bunch of zombies inside the fenced compound. There are no other breaks in the fence surrounding the warehouse/construction/self storage area (co-ords in the upper left corner of the screenshot.) This is single player, no mods, and the issue has been present since the early vehicle builds. Reproduction Steps: Use the sandbox options shown below (insane urban hordes, no respawns.) Block off warehouse at coordinates 10704 x 10148 using vehicles to prevent zombies from climbing over the low fence. Leave the area. I am unsure how far, but I go to the McCoy Logging offices. Return after several days have passed. 3. and 4. may be affected by a helicopter event that has triggered and drawn zombies through the general area at the POS in the screenshot. Zombie spawning is turned off, and it may or may not coincide with the helicopter events. I use sandbox games, and here's the settings for respawning. PS - is there a way I can view a saved game's sand box settings? Shin
  6. Shinjitsu noDeshi

    Teleporting Zombies

    Still present in build 40.43. Latest occurrence was waking up to zombies beating on an interior door at the McCoy factory, with sealed exterior entrances. No broken windows or doors, but 3 zombies magically inside.
  7. Shinjitsu noDeshi

    Car Parts Breaking Incorrectly

    Wow, unbelievable.... Almost 6 months later and up to build 40.43 and this is STILL occurring.
  8. Shinjitsu noDeshi

    RELEASED: IWBUMS Build 40.18

    Nice! Clicking on the "Details" button brings up two version options at the top (39.67.5, 39.67.3) and the default text being displayed looks like it's the change list for one of those versions, not the IWBUMS version here. I'm assuming it's just a change log file that didn't get updated with the patch, but it'll probably cause some confusion on the part of users... Shin
  9. Shinjitsu noDeshi

    Teleporting Zombies

    This issue is still present in IWBUMS 40.18. Perhaps it's a spawning problem? At the McCoy warehouse, I had a zombie appear in the manufacturing warehouse which I had cleared out and sealed off weeks prior to the party crasher appearing.
  10. Shinjitsu noDeshi

    RELEASED: IWBUMS Build 40.18

    Sure thing. Reference: Steam 39.67.5 (with Cat's Eye perk. This is what I am used to and is easy for me to play with.) Pitch Black: Steam IWBUMS 40.18 (with Cat's Eye perk) Normal: Steam IWBUMS 40.18 (with Cat's Eye perk - my current game) Bright: Steam IWBUMS 40.18 (with Cat's Eye perk) Pitch Black: Steam IWBUMS 40.18 (NO perk. It seems the perk only adds a few additional lit squares?) Normal: Steam IWBUMS 40.18 (with Cat's Eye perk - my current game - Rainstorm - TAKEN AT NOON GAME TIME!) HTH
  11. Shinjitsu noDeshi

    RELEASED: IWBUMS Build 40.18

    I tried both "Bright" and "Pitch Black" to get a comparison of extremes with my reference screenshot. Both seemed to change the view to some degree, but putting it to bright didn't get me back to where I was hoping. I'm wondering now if it's more to do with how much light is put out from the light sources than the darkness itself... At any rate, thanks for the tips!
  12. Shinjitsu noDeshi

    RELEASED: IWBUMS Build 40.18

    So I've got "Darkness During Night: Normal" - I'll try setting it to "Bright." Is there a way to change it for an existing game? Thanks for the heads up on the setting Shin
  13. Shinjitsu noDeshi

    RELEASED: IWBUMS Build 40.18

    There's a huge difference between "This game's too hard, make it easier" and "Oh, just a black screen... huh, is the game running?" Yes you can, it's called a gamma setting, and no you can't, which is why it should be in PZ. I sympathize with you. As I've gotten older it's become more difficult to sit at the monitor and get stuff done. Some days the screen is fine, others it's way too dark. I'd think you, of all people, would want to have something in the game so you wouldn't have to adjust your monitors all the time. For me, I set my desktop brightness based on my work apps (development, browsing, etc.) and then fine tune each game as needed with the gamma setting. I'm not trying to step in the middle of a firefight here and take a bullet for one side or the other. I just want to be able to play my game with the brightness set at how it was before the weather update, without having to monkey with my monitor every time I want to fire up PZ. I will simply stop playing if I can't figure out a work around - it's too dark at night, lights don't provide enough brightness, and the CatEyes perk seems worthless. Shin
  14. Shinjitsu noDeshi

    RELEASED: IWBUMS Build 40.18

    I'm playing with "Shaders: Yes" #TeamTooDark Shin
  15. Shinjitsu noDeshi

    RELEASED: IWBUMS Build 40.18

    Exactly my point. They assume you have your monitor set to the brightness that's correct for you because they don't change the brightness during use. PZ does. The reason you don't have to conduct registry hacks and change IRQ's any more is because it was a crappy user experience. People said "This sucks. Change it." Maybe PZ will get the gamma setting dialed in - here's to hoping - but I doubt many people are going to change their monitor brightness for one game when it's set how they like it for every other app. I know I sure won't. Shin
  16. Shinjitsu noDeshi

    RELEASED: IWBUMS Build 40.18

    I'm glad to hear this as an official response. Does this mean TIS intends to add a gamma setting? I really hope you aren't asking people to adjust their monitor brightness to compensate for one application... Could you imagine a developer having to up their brightness on their monitors every time they fired up Eclipse or Visual Studio, and then turn it back down to test their build? Shin
  17. Shinjitsu noDeshi

    RELEASED: IWBUMS Build 40.18

    Well... that's discouraging to hear.
  18. Shinjitsu noDeshi

    RELEASED: IWBUMS Build 40.18

    It's intended to be significantly darker than prior versions? I didn't see that in the patch notes... Is darkness supposed to cover well lit indoor rooms too? Shin
  19. Shinjitsu noDeshi

    RELEASED: IWBUMS Build 40.18

    Oh I didn't realize that. Even so, it should be bright inside buildings with all the lights on, but they are still pretty dark. Like I said, for me, it's too dark. My old eyes don't deal with dark palettes like they used to... Shin
  20. Shinjitsu noDeshi

    RELEASED: IWBUMS Build 40.18

    The current IWBUMS version is WAY TOO DARK. First screenshot is the recent IWBUMS build (40.18), the second screenshot is the public release version (39.67.5). I have the CatEyes perk in both screenshots, and it's a single player sandbox game. There aren't any weather effects, so the darkness is not due to snow/fog/rain. Since there isn't a gamma control, this actually makes the game unplayable for me. Shin
  21. Shinjitsu noDeshi

    Crash to Menu

    I crashed to menu, and pulled this from the console.txt (note: I was NOT trying to break a window at the time) Full console.tx here Shin
  22. Shinjitsu noDeshi

    RELEASED: IWBUMS Build 40.18

    Or you could just use https://pastebin.com/ and then link the page it creates... Shin
  23. Shinjitsu noDeshi

    Sandwich values are bugged

    As Tails mentions it's not so much the negative moodle effect, but rather that making a sandwich with the exact same ingredients as a burger yields significantly poorer results. If it were me, I'd get rid of the sandwich/burger distinction, and convert a sandwich into a burger when you cook it. It seems that in general, the food decay system and the cooking system needs a revisit. Pull a fresh, frozen, watermelon out of the freezer, slice it up and it turns immediately into rotten unfrozen watermelon slices, if it has sat in the freezer long enough... Shin
  24. Shinjitsu noDeshi

    Vehicles Don't Provide Shelter from Rain

    Reproduction steps 1. Stand outside during a rain storm and get wet until you are "Soaking" 2. Climb into a vehicle (I noticed it with a Chevalier Cerise Wagon) and drive around. 3. Eventually wetness state will get worse to "Drenched" Shin
  25. Shinjitsu noDeshi

    40.7 — Odd things with vehicle sounds

    Additionally, attempting to open a locked car door plays the locked door sound very quietly. I thought for awhile that there was no sound at all, but after a couple of tries I noticed it was still there, just barely audible. Shin