Shinjitsu noDeshi

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About Shinjitsu noDeshi

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    Advanced Member
  1. RELEASED: IWBUMS Build 39.67.3

    The version number is 41 something which is around when it was merged with the IWBUMS branch.
  2. RELEASED: IWBUMS Build 39.67.3

    There's a steam beta branch - "vehicle - work in progress on vehicles". Is this branch more up to date (regarding vehicle development) than IWBUMS? Shin
  3. Resting in cars

    Is there any chance that the ability to rest in cars will become a thing? Shin
  4. RELEASED: IWBUMS Build 39.67.3

    Ow, I feel stupid - yep, ESC definitely stops your reading activity... Thanks EG, appreciate you pointing this out! Shin
  5. RELEASED: IWBUMS Build 39.67.3

    This is also true with reading books. I'm stuck reading a book in the passenger seat of a car, with no way to cancel it. Devs - please make it so the 'space' key also stops any activity when you are inside a car. Shin
  6. RELEASED: IWBUMS Build 39.67.3

    Running into graphics layering issues. Shin
  7. RELEASED: IWBUMS Build 39.67.3

    @RJ and Vaileasys - Thanks for the replies! Shin
  8. RELEASED: IWBUMS Build 39.67.3

    The wiki on the PZ discord is wrong, or that field is no longer used in the game mechanics? Shin
  9. RELEASED: IWBUMS Build 39.67.3

    I've suspected that the durability on axes, hunting knives, screwdrivers, table knives and kitchen knives have been off for a number of builds, but I haven't been able to really track it until now. With a fresh sandbox SP game, I picked up a 100% durability hunting knife. At the time I had 2 kills with my bare hands. I now have 39 kills, 37 of which are perfect with jaw stabs (no misses, no partial hits resulting in a non-kill) and haven't used the knife to chop down trees, doors, or small animals. The durability on the hunting knife has gone down to 50%. With a 1 in 20 chance of a durability lowering (according to the wiki) it shouldn't be anywhere near half broken already. I could chalk it up to bad luck, but as I opened with, I've anecdotally noticed this over a number of builds. 1. What sandbox settings, general game settings, and/or character creation settings would modify the "ConditionLowerChanceOneIn" of these items? 2. How does weapon maintenance come into play? I start off at 0 - does that increase the chance to break? 2. Is there a way I can log/monitor this to confirm or deny that there is an issue? Shin
  10. RELEASED: IWBUMS Build 39.67.3

    Locked cars are still spawning in sandbox games, when vehicle locked frequency is set to "Never." Shin
  11. RELEASED: IWBUMS Build 39.67.3

    What can, and I feel *should* be done, is have the default cache set to a subdirectory under the game install directory. I'm sure there was a good design decision behind choosing the "/users/" folder on windows; I'm curious as to why that was picked and not the game directory? Shin
  12. RELEASED: IWBUMS Build 39.67.3

    I agree with using the blowtorch and metal working skill; and while I'm not against having a tow truck, I suspect that would be quite a bit of effort to implement... My biggest frustration at this point is that we are now back again to where zombies can't be killed by vehicles. When you do try to run over a large crowd of them, at best the car just slowly pushes them around - at worst, it starts having crazy spasms and you end up crashing and dieing. Last session, my Chevalier step van was trying to drive through a crowd at ~5 mph, when the system snapped the van back at something like 90 mph. I was insta-killed. Please add a code check for sudden jerk. The only time time it should happen with a large scalar is when you go from moving quickly to a complete stop. Shin
  13. RELEASED: IWBUMS Build 39.67.3

    I kind of like it - but I mentioned the change because I wasn't sure if it was intentional or not. It was much larger than in previous builds. I'm usually out running around trying to save perishable food and herding zombies during the first few days, so I don't know if I can sit and watch TV while it's still available. Interesting dilemma. Shin
  14. RELEASED: IWBUMS Build 39.67.3

    build 39.56 I gained a level+ from watching the cooking show that's on at the start of the game. Total of 93.75 experience, and the only learning modifier I have for skills is "Slow Reader". I do a sandbox game, but since I didn't start with any gear in my inventory, I believe it's set to "Survival" for difficulty. Shin
  15. RELEASED: IWBUMS Build 39.67.3

    You sound bitter. Would you like a hug? Shin