Shinjitsu noDeshi

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About Shinjitsu noDeshi

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    Advanced Member
  1. RELEASED: IWBUMS Build 39.49

    I've lost count of the number of vehicles I've flipped on their sides; but it's always been due to running zombies over... Shin
  2. RELEASED: IWBUMS Build 39.49

    There's a mod which does what you are thinking of - I *just* noticed it in the steam workshop. Shin
  3. RELEASED: IWBUMS Build 39.49

    They'll go rotten in a freezer too. The fridge slows down the decay rate, and the freezer almost stops it, but neither will completely stop nature. How long it takes depends on the food, and even if it's been cut up or not (e.g. watermelon slices.) Shin
  4. RELEASED: IWBUMS Build 39.49

    In the U.S., commercial vans and delivery trucks have a "back up alarm" to alert people behind the vehicle that it's moving backwards. Shin
  5. RELEASED: IWBUMS Build 39.49

    Shortly after I started playing (a couple of years ago), I got it in my head to make Kentucky a zombie-free state. Adding vehicles has been a welcome addition to this end - I no longer have to spend days running across the map to find my prey! Shin
  6. RELEASED: Vehicle Test 41

    I appreciate you checking these out! 4) I'll double check my sandbox settings; most likely they got messed up at some point. 6) I agree with this sentiment; I just think it's tuned a bit too low. I don't know the numbers, but my gut would say a car traveling at 10mph would knock down a normal person, so it should definitely bowl over a corpse that really can't control itself. Currently, even at higher speeds, they almost always just pinwheel backwards (like a failed push) 8) Just to clarify - the vehicles don't rock and then roll over. They BOUNCE, like wheels coming off the ground to stomach height bounce. Literally, like a low rider does; and it only happens when the wheels go over the zombies. Again, I think this just needs a bit of tuning; a bunch of meatsacks shouldn't make a 3000lb vehicle jump up and down, especially if the vehicle is moving slowly. Shin
  7. RELEASED: Vehicle Test 41

    The only suggestion I have for you is to try different sandbox settings in order to see if you can narrow down what is causing the problem. My first inclination would be there are too many zombies trying to spawn in at the same time... Shin
  8. RELEASED: Vehicle Test 41

    Here's what I was doing on this last build and the new one: Custom sandbox, zombie count insane, distribution urban focused. 1) Grab a Franklin Valuline or Chevalier Step Van 2) Drive up alongside a building, so the driver side door is flush against the wall. 3) Honk your horn to draw all the zombies in the neighborhood to your vehicle (should be about 1500+/) 4) Realize that horn ranges are broken, so restart on a new map setup with vehicle sounds cranked up to 10 or 20. Repeat 2 & 3. 5) When a large horde of zombies is behind or in front of the vehicle, slowly drive towards them, trying to knock them down under the vehicle. 6) Realize that this is very difficult because vehicles really only push zombies and don't knock them down. Wait for more zombies to come and sandwich those closest to the vehicle, so you can knock them down. 7) If lucky, you should be able to run over the zombies with the wheels, since the car base doesn't injure them. 8) Make sure you have your seatbelt on, and have grabbed hold of your "OhJESUS handles", because once you start getting the zombies under your wheels, the vehicle will bounce and buck like a mexican lowrider in a dance-off competition. Chances are high that you will be thrown from the vehicle, or you will tip the vehicle on it's side. Hope this helps! - (and maybe if you get a chance, you can look into 4, 6, and 8 while you are at it? ) Shin
  9. RELEASED: Vehicle Test 41

    Apparently crawlers can attack through (closed) vehicle doors. Shin
  10. RELEASED: Vehicle Test 41

    Not to add any more suggestions to the already long list of ... suggestions, *but* It'd be nice to have a reefer truck - perhaps take the step van chassy and make the cargo area smaller size and consume more gas to compensate for the freezer capability. I think it might add a neat gameplay dynamic by enabling some deep woods living for an extended period of time. Shin
  11. RELEASED: Vehicle Test 41

    The cooking show is the only one I've "watched" so far, so I'm not sure how the others work. But, it basically walked you through the steps for making chicken soup, and each time it told you what to do ("cook the chicken") it gave you a small exp boost. On the screen it briefly flashed a "+5 Cooking" above my toons head. IMO it's pretty easy to miss when it's happening, but you could definitely see the xp in the cooking skill after the show was done. For a couple of games I was like "where did I get that cooking skill from?!" Now when I start a new game, the first thing I do is turn the tv to the skills channel and listen while I loot the house Shin
  12. RELEASED: Vehicle Test 41

    I got cooking experience from watching a cooking show in single player. I haven't checked boredom. Shin
  13. RELEASED: Vehicle Test 41

    I normally play on survival level (well the equivalent of that with a custom setup.) All my previous reports on the issue were based on that, and my thinking was there were too many zombies being overloaded with method calls. So I thought I'd give it a whirl with significantly fewer zombies around. Same results. But to be thorough, I'll give your suggestion a try. Shin
  14. RELEASED: Vehicle Test 41

    I am still getting random game pauses - but otherwise great job on the performance. Initial play testing shows the UI and game are running very smooth! The horn range on cars is continues to also be an issue. I still can't get zombies more than 7-8 squares away to respond to honking. I tried this on a SP, "The First Week, Normal" game with the same results - so it doesn't *seem* to be related to the number of zombies around. I just realized, the current horn range is about the same as the shout range. Is is possible the horn is actually using the shout logic? Shin
  15. RELEASED: Vehicle Test 41

    Out of curiousity - is there a benefit to burying bodies? I just stack them 20+ high and burn them... Shin