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  1. Don't know much about irl cars, but don't you remove lightbulb component and not the "cover" that goes over it to protect it from the environment?
  2. Which Build are you trying to play? Share the "console.txt" file found in "C:\Users\YourUserName\Zomboid" to a site like pastebin.com and then post a link to that here so we can take a look.
  3. But buildings do deteriorate and plants do start to grow everywhere. Furniture doesn't fall down or move by itself - true - but why should it (there are no other survivors in vanilla sp right now)?
  4. Are you an admin on that server? That can interfere with the char development.
  5. Could be the antivirus on your PC. Can you add an exception to it for the "C:\Users\YourUserName\Zomboid" folder? The game saves files in that folder and some antiviruses keep checking those files nonstop, creating stutters.
  6. Works on this end... Which build are you on? What happens if you disable the mods and try a vanilla game?
  7. Could you give some more info on this please? (can't reproduce it at all ) What type of wound was this (scratch, laceration, bite)? What type of infection was this (scratch from broken glass or zed)? Haw did you take care of the wound (disinfect or not, what bandage)? Any mods? Any game settings changed?
  8. Alternatively, you can play with vehicle settings in Sandbox - these allow to change how often cars spawn with gas in without changing anything else.
  9. Deleting the Lua folder in "C:\Users\YourUserName\Zomboid" is usually enough Still, thank you Very Much for posting a solution! (this might help other players who may find themselves in the same situation)
  10. The UI has been removed for the time being, iirc because there is no way to interact with it while playing with a controller.
  11. Still can't reproduce this - favourited or not all the recipes show up. Which build are you on?
  12. For the time being you can play split-screen and make use of steam remote play, too
  13. These should be fixed with the next update, I believe.
  14. If your other magazine is full, the char will load the full magazine; if the other magazine is empty - the char will start loading bullets into an empty magazine and then insert it into the gun. If the magazine currently in the gaun is full and you have an empty mag in char's inventory, you need to select it separately and fill it up with bullets (either RMC > load or hold R > select option from the radial menu) Honestly, Build 41 is so different to Build 40 that this (using R to unload / reload / reinsert /what have you) does not make it easier
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