Kuikka Posted March 21, 2015 Share Posted March 21, 2015 Does tainted water work in multiplayer? We see just regular water. Link to comment Share on other sites More sharing options...
Morgan2020 Posted March 21, 2015 Share Posted March 21, 2015 Thanks Dudeman, that tallies with what I could see regarding updates, but I've only been playing Survival mode so it's definitely not sandbox settings, guess it's just been a string of unlucky games, despite all having the 'Lucky' trait Link to comment Share on other sites More sharing options...
Rathlord Posted March 21, 2015 Share Posted March 21, 2015 Thanks Dudeman, that tallies with what I could see regarding updates, but I've only been playing Survival mode so it's definitely not sandbox settings, guess it's just been a string of unlucky games, despite all having the 'Lucky' trait You didn't happen to play a game of Last Stand or one of the other minigames, did you? There used to be a bug where after playing one all of the zombies of the map would hunt you down permanently in your Survival game in some cases. It's not impossible that that could have been reintroduced. Link to comment Share on other sites More sharing options...
Morgan2020 Posted March 21, 2015 Share Posted March 21, 2015 Sadly not Rathlord, I wish I could explain it away as this bug. I played almost continuously since downloading the game as my wife is hooked on PZ: The spectator experience, but then took 2 days off to avoid burnout. I've only played on Survival mode since I graduated from Beginner, and then today things have not gone well for me in the 5 or 6 playthroughs I've burned through this evening. Rathlord 1 Link to comment Share on other sites More sharing options...
Rathlord Posted March 21, 2015 Share Posted March 21, 2015 You may have just gotten lucky previously! Make sure not to run (it makes lots of noise) even when you're in a house. Sneaky is good! And also make sure to turn the lights off, especially if some of the windows aren't covered. Good luck! Link to comment Share on other sites More sharing options...
EasyPickins Posted March 21, 2015 Share Posted March 21, 2015 Upcoming Build 31.7 (no it isn't out yet :razz: ).Create a KeyRing when importing pre-build-31 players.Try to convert old 5-level XP to new 10-level XP when importing pre-build-31 players.Fixed stacked-crate sprites getting messed up when destroying objects. (Issue #001444)Skill-book multiplier affects 2 skill levels. This is controlled by the "NumLevelsTrained" property in items.txt for books. (Issue #001439, #001441)Fixed issues highlighting objects when the mouse pointer is over a Key.Fixed non-Key items being added to a KeyRing.Fixed container sounds in the inventory window (zipper opening, etc) being lost after reloading.Fixed adding sheets to carpentry window frames in multiplayer. (Issue #001450)Couldn't add/remove CombinationPadlock.Mousing over a CombinationPadlock would highlight all doors/windows/thumpables.When removing a Padlock, the key would not be removed from the player's KeyRing, leading to duplicate keys.Locked containers could still be viewed in the loot window.Added a background under moodle tooltips to make the text readable on snow days. (Issue #001451)Fixed the Pause key (F2 by default) unpausing the game in the main menu. (Issue #001447)Fixed an exception in IsoMetaGrid.load() when using custom maps.Prevent zombie attacks when an open door is between the zombie and player. (Issue #001419)Wrap long server descriptions in the server browser.Fixed long text being drawn outside text entry controls.Fixed player-death related NullPointerException when joining a server. (Issue #001463)Fixed a multiplayer multithreading bug. (Issue #001465)Fixed some wounds bleeding when the health panel reported they weren't.Added MinutesPerPage server option. This is the number of gameworld minutes it takes to read one page. The default is 1.0.Fixed FastReader/SlowReader traits. (Issue #001472)Fixed losing XP when the trait multiplier was < 1.0 for a partially-read book.Fixed thump sounds playing when zombies were on fire in multiplayer. (Issue #001467)Fixed other players displaying the wrong equipped weapon in multiplayer sometimes. (Issue #001471)The user can choose starting clothing and colors when creating a new character.Fixed all items in a stack being unequipped when only the first was equipped. (Issue #001474)Fixed table lamps turning back on after loading. (Issue #001473)Fixed "You survived for" time being 0 minutes 0 seconds when player survived less than 1 hour.Sleep dialog appears after walking to a bed/seat, goes away if player moves. (Issue #001420)Drink Milk, don't Eat it. (Issue #001476)Fixed being given Aiming XP for all potential targets instead of only the few that a weapon could hit.Fixed zombie gibs causing tree-rustling sounds.Added Melee command (Spacebar or left trigger) to shove/stomp.Fixed charging attacks having no effect on damage. This might need balancing.Server "-adminpassword XYZ" command-line option bypasses the enter-a-password prompt when creating a server. (Issue #001481)Fixed typo with has-a-cold moodle. (Issue #001482)CDDAy challenge savefiles can be saved and continued. (Issue #001484)Added translation support for challenges. Made it easier to add challenges via mods. (Issue #001483) Footmuffin, syfy, Johnny and 8 others 11 Link to comment Share on other sites More sharing options...
Dudeman325 Posted March 21, 2015 Share Posted March 21, 2015 Added Melee command (Spacebar or left trigger) to shove/stomp.I'm curious how this works while holding a gun with hardcore firearms turned on. Will you have to be aiming/not aiming to rack/melee, or does it just not work with guns? Link to comment Share on other sites More sharing options...
ughughugh Posted March 21, 2015 Share Posted March 21, 2015 Great to see that the CDAA can be continued. I will surely test that once the update is out. Moss7 and vanorfeadiel 2 Link to comment Share on other sites More sharing options...
RobertJohnson Posted March 21, 2015 Author Share Posted March 21, 2015 Released Build 31.7! All hail EasyPickin for all the bugs fix! [bug Fix/Tim stuff]Create a KeyRing when importing pre-build-31 players.Try to convert old 5-level XP to new 10-level XP when importing pre-build-31 players.Fixed stacked-crate sprites getting messed up when destroying objects. (Issue #001444)Skill-book multiplier affects 2 skill levels. This is controlled by the "NumLevelsTrained" property in items.txt for books. (Issue #001439, #001441)Fixed issues highlighting objects when the mouse pointer is over a Key.Fixed non-Key items being added to a KeyRing.Fixed container sounds in the inventory window (zipper opening, etc) being lost after reloading.Fixed adding sheets to carpentry window frames in multiplayer. (Issue #001450)Couldn't add/remove CombinationPadlock.Mousing over a CombinationPadlock would highlight all doors/windows/thumpables.When removing a Padlock, the key would not be removed from the player's KeyRing, leading to duplicate keys.Locked containers could still be viewed in the loot window.Added a background under moodle tooltips to make the text readable on snow days. (Issue #001451)Fixed the Pause key (F2 by default) unpausing the game in the main menu. (Issue #001447)Fixed an exception in IsoMetaGrid.load() when using custom maps.Prevent zombie attacks when an open door is between the zombie and player. (Issue #001419)Wrap long server descriptions in the server browser.Fixed long text being drawn outside text entry controls.Fixed player-death related NullPointerException when joining a server. (Issue #001463)Fixed a multiplayer multithreading bug. (Issue #001465)Fixed some wounds bleeding when the health panel reported they weren't.Added MinutesPerPage server option. This is the number of gameworld minutes it takes to read one page. The default is 1.0.Fixed FastReader/SlowReader traits. (Issue #001472)Fixed losing XP when the trait multiplier was < 1.0 for a partially-read book.Fixed thump sounds playing when zombies were on fire in multiplayer. (Issue #001467)Fixed other players displaying the wrong equipped weapon in multiplayer sometimes. (Issue #001471)The user can choose starting clothing and colors when creating a new character.Fixed all items in a stack being unequipped when only the first was equipped. (Issue #001474)Fixed table lamps turning back on after loading. (Issue #001473)Fixed "You survived for" time being 0 minutes 0 seconds when player survived less than 1 hour.Sleep dialog appears after walking to a bed/seat, goes away if player moves. (Issue #001420)Drink Milk, don't Eat it. (Issue #001476)Fixed being given Aiming XP for all potential targets instead of only the few that a weapon could hit.Fixed zombie gibs causing tree-rustling sounds.Added Melee command (Spacebar or left trigger) to shove/stomp.Fixed charging attacks having no effect on damage. This might need balancing.Server "-adminpassword XYZ" command-line option bypasses the enter-a-password prompt when creating a server. (Issue #001481)Fixed typo with has-a-cold moodle. (Issue #001482)CDDAy challenge savefiles can be saved and continued. (Issue #001484)Added translation support for challenges. Made it easier to add challenges via mods. (Issue #001483)[New Stuff]You now have an option to craft all the stacks of something (having 7 logs? Righht click, "Saw Logs" -> "All" )Added a key binding (default F8) to hide/show the ping (top left corner)Hunger/Thirst reduction from base item now applied to evolved recipe (so if you used 25 hunger reduction to make your pie/cake, you'll have have this as a base when making your cake.. Make sense? I'm not even sure what I'm saying, duh.)[Translation]Updated the translations! (FR, DE, NL, RU, ES.... Everyone who posted in the official translation thread, thanks again guys, you're all a piece of heaven in awesome land) Crocodile Jonesy, Footmuffin, CorpseBeater and 6 others 9 Link to comment Share on other sites More sharing options...
Scorpinox85 Posted March 21, 2015 Share Posted March 21, 2015 "Added Melee command (Spacebar or left trigger) to shove/stomp" That actually made me jump up and do a little dance of glee CorpseBeater 1 Link to comment Share on other sites More sharing options...
WolfeClaw Posted March 21, 2015 Share Posted March 21, 2015 Awww yeah, some really nice stuff added and fixed in this one. Good work! Moss7 1 Link to comment Share on other sites More sharing options...
Geras Posted March 21, 2015 Share Posted March 21, 2015 Added Melee command (Spacebar or left trigger) to shove/stomp. Seems like this broke stomping a little bit. In build 31.6 it took roughly 2-12 stomps to finish off a zombie after shoving it down on the ground. Now it takes often as mush as 30 and more stomps (with or without a weapon) and also you can stomp 2 zombies at a time (which was not possible prior to 31.7) while holding a baseball bat. I did not test other weapons. Link to comment Share on other sites More sharing options...
LeetgamerBoi Posted March 21, 2015 Share Posted March 21, 2015 how do i get 31.7? Steam says update queued, but that's it.How do i manually do the update? Link to comment Share on other sites More sharing options...
Zeek Posted March 21, 2015 Share Posted March 21, 2015 how do i get 31.7? Steam says update queued, but that's it.How do i manually do the update?There should be an up arrow, that says something like move to top of queue or similar. That will force start the download. Link to comment Share on other sites More sharing options...
LeetgamerBoi Posted March 21, 2015 Share Posted March 21, 2015 how do i get 31.7? Steam says update queued, but that's it.How do i manually do the update?There should be an up arrow, that says something like move to top of queue or similar. That will force start the download. Fantastic! ----- Anyway, a sweet new feature would be total zombie customization.Also with having presets on zombie speed, intelligence and stuff, give us sliders!so we may have 100% customization!Because i want zombies that can jog, but not full on sprint. Jack Bower 1 Link to comment Share on other sites More sharing options...
VerlorenerWanderer Posted March 21, 2015 Share Posted March 21, 2015 I don't know if i can ask here, but how to create a padlock on a crate? What do i need to do it? Link to comment Share on other sites More sharing options...
Moose65 Posted March 21, 2015 Share Posted March 21, 2015 Hunger/Thirst reduction from base item now applied to evolved recipe (so if you used 25 hunger reduction to make your pie/cake, you'll have have this as a base when making your cake.. Make sense? I'm not even sure what I'm saying, duh.) Glad to see cooking is being revisited. Gonna assume spices are still not functioning? Also, there is a HUGE selection of colors for clothes (honestly don't think there is that many in game?). Hair colors could use some re-visiting when possible. Link to comment Share on other sites More sharing options...
Evilwuun Posted March 21, 2015 Share Posted March 21, 2015 Added Melee command (Spacebar or left trigger) to shove/stomp. Seems like this broke stomping a little bit. In build 31.6 it took roughly 2-12 stomps to finish off a zombie after shoving it down on the ground. Now it takes often as mush as 30 and more stomps (with or without a weapon) and also you can stomp 2 zombies at a time (which was not possible prior to 31.7) while holding a baseball bat. I did not test other weapons. Just started up a new game to test the shove/stomp feature...no problems on my end. Grabbed a hammer with an unemployed bum, and went to town on a group of them. Both seem to work fine, the stomp seemed to kill them within 2-5 stomps. I am wondering if shoving them away when they get too close should still be a context action (triggered by left click when zeds are close) or if you should HAVE to push spacebar to trigger the shove (hoping that makes sense). Opinions? Link to comment Share on other sites More sharing options...
WolfeClaw Posted March 21, 2015 Share Posted March 21, 2015 I quite like the use of spacebar, no problems so far. This is quite a nice update overall.Edit:I did notice that sometimes when a bunch of logs on the ground, the Saw > All won't work at times, only sawing one of the logs. Link to comment Share on other sites More sharing options...
fluffe9911 Posted March 21, 2015 Share Posted March 21, 2015 Im having that problem to I littery ground stomped a zombie 50 times and he still didn't die!! Link to comment Share on other sites More sharing options...
fluffe9911 Posted March 21, 2015 Share Posted March 21, 2015 Also how do I swing meh bat now it only pushes! Edit Nvm figured it out derp just had 2 right click Link to comment Share on other sites More sharing options...
Pann Posted March 21, 2015 Share Posted March 21, 2015 Since the newest update - it seems I can't eat crafted foods - or add more than one ingredient to them. GameBoy357 1 Link to comment Share on other sites More sharing options...
fluffe9911 Posted March 21, 2015 Share Posted March 21, 2015 Is there a way to reset your controls cause I messed up big time and I cant change it back cause of that message saying this is already used Link to comment Share on other sites More sharing options...
Golde Posted March 21, 2015 Share Posted March 21, 2015 how do i get 31.7? Steam says update queued, but that's it.How do i manually do the update?There should be an up arrow, that says something like move to top of queue or similar. That will force start the download. Fantastic! ----- Anyway, a sweet new feature would be total zombie customization.Also with having presets on zombie speed, intelligence and stuff, give us sliders!so we may have 100% customization!Because i want zombies that can jog, but not full on sprint. we already haz that. Take a look in the sandbox settings. Link to comment Share on other sites More sharing options...
LeetgamerBoi Posted March 21, 2015 Share Posted March 21, 2015 how do i get 31.7? Steam says update queued, but that's it.How do i manually do the update?There should be an up arrow, that says something like move to top of queue or similar. That will force start the download. Fantastic! ----- Anyway, a sweet new feature would be total zombie customization.Also with having presets on zombie speed, intelligence and stuff, give us sliders!so we may have 100% customization!Because i want zombies that can jog, but not full on sprint. we already haz that. Take a look in the sandbox settings. We do?A slider that you may drag to any speed you wish, from shambler to sprinter, and and inbetween of each setting? Link to comment Share on other sites More sharing options...
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