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Moose65

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Everything posted by Moose65

  1. It makes sense that food isn't warm 20 mintues later, but if your taking out several items all at once, especially without dexterous, the window to eat them before they lose their hot bonus is very very small. I've actually seen them lose their bonus midway through eating them. I guess in the case of the bait fish, if you don't want a penalty, you almost literally have to eat them directly from the heat source before doing anything else.
  2. So I just tested it with no mods on, all sandbox settings default. The fish looses its "better hot" bonus after 20 in game minutes. You have a little bit of time between taking it out of the oven and eating it, but that window is extremely short it seems. Edit: Putting it back in the oven to reheat it seems impossible. After I took it out of the oven it almost immediately lost its hot bonus.
  3. should be default, I didn't modify them at all in the sandbox. I should have mentioned earlier that I noticed this happening in multiplayer.
  4. The food cools off WAY too fast when taking it out of the oven. I watched it go from +2 happiness to -3 happiness within seconds of taking it out of the oven. It may be this particular food item, but it seems to be losing its Hot bonus way too fast.
  5. Moose65

    RVs

    I see that vehicles are getting close to being released. The variety of vehicles is pretty impressive, but I'm really hoping for the possibility of an RV being included. Their a staple in almost any zombie genre, being a mobile home so to speak. What I'm hoping to see if/when they are implemented is something similar to how buildings work atm. An outside door (or maybe even the windows) allowing you access into the car, along with the standard vehicle entry there is currently. I would expect only a few tiles worth of space, but having access to a bed, power supply, light, and a tiny amount of storage space and counters to place small objects such as radios, mini-fridges, or very small tvs. They could even have sinks, but I imagine the water would get used up in them fairly quickly. Great job on the current vehicles, hopefully this is something that can be implemented soon. Customization is always good
  6. Curious, are water tiles going to be addressed soon. Haven't played the latest vehicle builds yet, but its going to be kinda silly if you simply "wreck" by colliding with them. Also, hoping that some ATV will be added to make it worthwhile to seek out vehicles for players who don't like living in the city (specifically things like four wheelers).
  7. Just curious, but does this apply to all items that you are able to remove? Currently you can go over max capacity when removing sheets, sheet ropes, batteries, etc.
  8. Please tell me this is going into the main game. If it does, you made winter survival that much more challenging since chefs can't stockpile tons and tons of rotten food to eat over the winter. Curious about the compost bins. Can they be exploited now to "preserve" rotten food if they leave the bin full of compost and store their rotten food in it? Or will the compost bin eventually delete the rotten food even if its full of compost?
  9. Zombie Virus on Skin =/= Zombie Virus in open, bleeding, wound. That has been the whole point of why I think bloody zombie clothes that are used as bandages by the player who is careless should have consequences.
  10. Which is fine for dealing with most bacteria and viruses. However, were not talking about the run of the mill virus here. Wearing bloody zombie clothes or using them as bandages should have consequences, unless your willing to use consumables such as bleach. It is used to remove blood from the floors and walls in-game, clothes should be no different. In-game, sterilizing bandages is mostly to keep you from getting a regular infection (which boiling water and alcohol is probably fine in most cases). The zombie virus shouldn't be so easy to deal with, otherwise there wouldn't be a ton of people going around biting each others faces off.
  11. Are you sure that isn't F? I'll admit I'm not super familiar with pressure cookers, but a quick google search shows them topping out at 250ºF, which is quite a bit different than 280ºC. Autoclaves don't even normally heat that high.
  12. The loots has always been that way though, as odd as it does seem. Just like how fridges aren't overflowing with food like they should be. Gameplay balance I suppose. Also, we don't know how resilient the zombie virus is, which is why boiling it may or may not be effective. There are viruses that can survive being boiled in water, which is why autoclaves are typically used to sterilize medical instruments. As a side note, Pressure cookers don't even reach 200ºC, so you defiantly won't be achieving that with a cooking pot and a fire. Probably safe to say that players can't properly sterilize bloody zombie clothes short of using bleach maybe.
  13. Personally, I believe "bloody" zombie clothes should be unsalvageable (at least for bandaging purposes without risking infecting yourself). Plus, it would make some locations slightly more desirable to loot, like the clothing store in Muldraugh.
  14. The discussion was about using bleach ONLY to clean bloody (zombie blood specifically) rags. For some reason you keep making it sound like bleach was suggested to clean ALL types of dirty rags. I'm just saying it would be more realistic for the player to potentially die if their careless enough to put zombie blood onto gushing wounds, much in the same way if they were to drink bleach or eat random forest berries. I find it silly that there is currently no consequences to put zombie blood covered rags on your wounds. Been awhile since I had medical microbiology, but I'm pretty sure there are some virus that can survive boiling water. Heck, bleach may not even be enough to kill a "zombie" virus. It should be a bad idea in general anyways to use a bloody zombie rag, and there should probably be consequences for it. It really isn't that hard to pick dirty/clean clothes off of them, and it would add more immersion to it as far as avoiding bites/scratches/zombie fluids.
  15. No offense, but did you even read my post? You literally just disagreed and agreed with me in the same post. Its not too many items. We already have multiple items that come from the same item already (raw food > cooked food > burnt food > rotten food etc). Common sense should tell you that if the zombies clothes are covered in blood, maybe, JUST MAYBE, you shouldn't use it for a bandage. Same thing with finding random berries in the forest. Probably not the best idea to eat them if you don't know what your doing, just like putting zombie blood all over your gushing scratch probably won't end in the best results. Its a bit immersion breaking to make a bandage out of a bloody zombie shirt and suffer no consequences. Its not hard to have 3 category of rags, bloody, dirty, and clean. Simply DON'T loot the bloody zombie clothes and your fine. I already avoid looting dirty/bloody clothing anyways, and I think it would add a nice layer to looting. Nobody is forcing you anyways to clean bloody rags, just continue looting your same old dirty and clean clothes. Also, I don't know why you think there would be an extra step if you were to, for whatever reason, decide to salvage bloody rags. Cleaning them with bleach + water would obviously result in clean rags, not dirty rags.
  16. If leaving dead zombies around can make you sick, then intentionally taking bloody zombie clothes, ripping them into bandages, and placing them on an open wound should definitely kill you. Zombies often drop dirty or even clean clothes, so the limited resource point is moot. Don't wrap your scratch up with a bloody zombie shirt or suffer the consequences. I only mentioned that cleaning bloody rags should require bleach btw, not dirty rags.
  17. I noticed that ripping up bloody zombie clothes will turn them into (Dirty) rags and 1 ripped sheet. I really think that the dirty rags shouldn't be so easy to clean with just water. They should really become a separate item, perhaps bloody rags that require bleach to clean instead. It doesn't make a lot of sense to be able to clean them currently with water, and then be able to use them as bandages without risking getting yourself infected. Also, vehicles are coming out soon, is there any plans to address water tiles in the near future? I haven't played the vehicle branch in a bit, but I imagine vehicles probably treat them as a solid object like players do. Vehicles should become stuck, or even sink (and possibly drown you) if drove into deep enough water. I always found it odd that players and zombies still can't navigate through water, as it makes a somewhat unrealistic barrier in the current game.
  18. Noticed an odd bug. Switching seats is briefly playing the start engine noise. Also, I just realized that currently the cars don't have Air Conditioners. This should be added. Also, inventory seems buggy on the front seat? Says I'm at 25/40, but I'm unable to place additional furniture in it. I can place food and other such items, but not additional furniture. Edit: something I've just realized........there's no air conditioners or fans at all in project zomboid, is there?
  19. To be fair, I find the engineer profession to be even more niche than a mechanic would be. I think it would add more to the game, because there's so many simple issues they could add to the car that could require low to high level skill to fill in 10 levels. They could even add in automotive magazines to teach some repairs. Here's a short list of things that could be interesting to fix and/or simply loot from other cars to replace: Corroded battery - Repair with either cleaner or a can of soda. Easy recipe to implement. Flat tires - Use an air pump at a gas station (while the power still exists), or loot an air compressor from a garage/auto shop (would require power or generator). Replacing a tire - Requires a tire wrench, probably found in the trunk of most cars. Replacing a window - Could be a high skill version (actual window replacement), or a low skill version (trash bag, would obviously only keep you dry in the rain). Changing Oil - Could be simply adding more oil, or even replacing all of it. Radiator - Either fixing one (high skill level) or trying to patch it by pouring water constantly in it (low skill level). I'm sure someone more knowledgeable could add in some more stuff. I think its fine adding in, as it gives players more options. They may have a vehicle they really like, and they would have to weigh fixing it VS stealing another. On multiplayer servers, this profession could become even more valuable as players are either trashing or stealing all the other vehicles. As a side note, I think this would be a perfect time to make the burglar profession pretty useful. If their able to hot wire cars, its gonna be pretty desirable as I imagine keys will be hard to find. Edit Edit: As a side note, as far as synergy with other professions, I could see welders making modifications to vehicles to reinforce them (such as replacing the windows with metal bars) and what not.
  20. So I just tried the new sound patch for vehicles... Starting the car is great. Swerving at high speeds is great. Popping the hood (I think this should be the only way to access battery and other internal info) is pretty cool. Driving though.......I dunno whats gone wrong. It doesn't really sound like a car driving, and please no offense, but it sounds kinda awful. It seems like its looping some sound byte over and over, and its giving me FPS drops I didn't have before. I notice the engine startup/idling noise continues to play non stop too while driving. It needs to sound different when your actually driving. Just noticed the trunk space today. I assume in the future this will be lockable, as of right now it looks like anybody can simply access it and run off with your loot. Notice another bug. Exiting the game while in a vehicle, and then trying to reload it, will crash it, effectively destroying that save file. To further clarify, it will crash when you exit, and if you attempt to reload it, it will continue to crash. Computer Specs: Crash log for exiting the game:
  21. Thanks. Somehow I missed that hotkey when reading through the notes.
  22. Are there currently no brakes for vehicles? I noticed that they will continue to roll forward or backward, and that the only way to stop this is by shutting off the engine. I understand its a WIP, but brakes + park option will be needed eventually so you don't have to shut off the engine. Also, exiting a vehicle will shut off the engine. I think you should have to manually shut off the engine. They look great so far though, and the handling on them is pretty smooth. Edit: Was happy to see you can drive the car through the fossil car wash, unfortunately doesn't seem like you can pump gas directly into the cars yet. Do gas cans allow you to add fuel currently?
  23. Hey RJ, love what you've recently done with foraging, however, I do have one small suggestion. I know it might be tedious, but "materials" should probably be split up a bit. Specifically, I mean rocks. They have very little use late game (other than your first chipped stone for making fishing spears). While logs (and twigs to an extent) have use as building/fire material, tree branches tend to be what I forage the most for to make fishing spears. If rocks could be moved to their own category, that would be great. They tend to do nothing but clutter up the ground (like berries and mushrooms do late game pre-scavenge focus) and are a pain to deal with. At least with logs and twigs, if I have no current need for them, I can always burn them. Not much I can do with a rock (that is, until you let us throw them or beat in zed heads with them :D). Also, I know I asked this in the past, but is there any plans to tie in basic trapping with foraging, like what was done with fishing? That would complete the whole outdoor deal if we could build some simple traps.
  24. Nice fix on the poisonous berry issue. Does this mean that we can't figure out which berry AND mushroom is poisonous each game by simply putting multiples of the same one into a recipe? Also, as long as I have been playing, I didn't even know mailboxes were containers, or had loot in them lol.
  25. Yeah, I figured second floor would be ok, but I was also guessing spear fishing would be coded the same way, and that you could probably also fish from 4+ floors too.
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