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Moose65

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About Moose65

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    Snared, Obsessed with Fire Departments

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  1. Moose65

    RVs

    I see that vehicles are getting close to being released. The variety of vehicles is pretty impressive, but I'm really hoping for the possibility of an RV being included. Their a staple in almost any zombie genre, being a mobile home so to speak. What I'm hoping to see if/when they are implemented is something similar to how buildings work atm. An outside door (or maybe even the windows) allowing you access into the car, along with the standard vehicle entry there is currently. I would expect only a few tiles worth of space, but having access to a bed, power supply, light, and a tin
  2. Curious, are water tiles going to be addressed soon. Haven't played the latest vehicle builds yet, but its going to be kinda silly if you simply "wreck" by colliding with them. Also, hoping that some ATV will be added to make it worthwhile to seek out vehicles for players who don't like living in the city (specifically things like four wheelers).
  3. Just curious, but does this apply to all items that you are able to remove? Currently you can go over max capacity when removing sheets, sheet ropes, batteries, etc.
  4. Please tell me this is going into the main game. If it does, you made winter survival that much more challenging since chefs can't stockpile tons and tons of rotten food to eat over the winter. Curious about the compost bins. Can they be exploited now to "preserve" rotten food if they leave the bin full of compost and store their rotten food in it? Or will the compost bin eventually delete the rotten food even if its full of compost?
  5. Zombie Virus on Skin =/= Zombie Virus in open, bleeding, wound. That has been the whole point of why I think bloody zombie clothes that are used as bandages by the player who is careless should have consequences.
  6. Which is fine for dealing with most bacteria and viruses. However, were not talking about the run of the mill virus here. Wearing bloody zombie clothes or using them as bandages should have consequences, unless your willing to use consumables such as bleach. It is used to remove blood from the floors and walls in-game, clothes should be no different. In-game, sterilizing bandages is mostly to keep you from getting a regular infection (which boiling water and alcohol is probably fine in most cases). The zombie virus shouldn't be so easy to deal with, otherwise there wouldn't be a to
  7. Are you sure that isn't F? I'll admit I'm not super familiar with pressure cookers, but a quick google search shows them topping out at 250ºF, which is quite a bit different than 280ºC. Autoclaves don't even normally heat that high.
  8. The loots has always been that way though, as odd as it does seem. Just like how fridges aren't overflowing with food like they should be. Gameplay balance I suppose. Also, we don't know how resilient the zombie virus is, which is why boiling it may or may not be effective. There are viruses that can survive being boiled in water, which is why autoclaves are typically used to sterilize medical instruments. As a side note, Pressure cookers don't even reach 200ºC, so you defiantly won't be achieving that with a cooking pot and a fire. Probably safe to say that players can
  9. Personally, I believe "bloody" zombie clothes should be unsalvageable (at least for bandaging purposes without risking infecting yourself). Plus, it would make some locations slightly more desirable to loot, like the clothing store in Muldraugh.
  10. The discussion was about using bleach ONLY to clean bloody (zombie blood specifically) rags. For some reason you keep making it sound like bleach was suggested to clean ALL types of dirty rags. I'm just saying it would be more realistic for the player to potentially die if their careless enough to put zombie blood onto gushing wounds, much in the same way if they were to drink bleach or eat random forest berries. I find it silly that there is currently no consequences to put zombie blood covered rags on your wounds. Been awhile since I had medical microbiology, but I'm pr
  11. No offense, but did you even read my post? You literally just disagreed and agreed with me in the same post. Its not too many items. We already have multiple items that come from the same item already (raw food > cooked food > burnt food > rotten food etc). Common sense should tell you that if the zombies clothes are covered in blood, maybe, JUST MAYBE, you shouldn't use it for a bandage. Same thing with finding random berries in the forest. Probably not the best idea to eat them if you don't know what your doing, just like putting zombie blood all ov
  12. If leaving dead zombies around can make you sick, then intentionally taking bloody zombie clothes, ripping them into bandages, and placing them on an open wound should definitely kill you. Zombies often drop dirty or even clean clothes, so the limited resource point is moot. Don't wrap your scratch up with a bloody zombie shirt or suffer the consequences. I only mentioned that cleaning bloody rags should require bleach btw, not dirty rags.
  13. I noticed that ripping up bloody zombie clothes will turn them into (Dirty) rags and 1 ripped sheet. I really think that the dirty rags shouldn't be so easy to clean with just water. They should really become a separate item, perhaps bloody rags that require bleach to clean instead. It doesn't make a lot of sense to be able to clean them currently with water, and then be able to use them as bandages without risking getting yourself infected. Also, vehicles are coming out soon, is there any plans to address water tiles in the near future? I haven't played the vehicle branch in a bit
  14. Noticed an odd bug. Switching seats is briefly playing the start engine noise. Also, I just realized that currently the cars don't have Air Conditioners. This should be added. Also, inventory seems buggy on the front seat? Says I'm at 25/40, but I'm unable to place additional furniture in it. I can place food and other such items, but not additional furniture. Edit: something I've just realized........there's no air conditioners or fans at all in project zomboid, is there?
  15. To be fair, I find the engineer profession to be even more niche than a mechanic would be. I think it would add more to the game, because there's so many simple issues they could add to the car that could require low to high level skill to fill in 10 levels. They could even add in automotive magazines to teach some repairs. Here's a short list of things that could be interesting to fix and/or simply loot from other cars to replace: Corroded battery - Repair with either cleaner or a can of soda. Easy recipe to implement. Flat tires - Use an air pump at a gas station
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