Xeonyx Posted December 30, 2014 Posted December 30, 2014 (edited) New Denver British Columbia Canada (Now with Non-Steam download link...Again!) http://www.mediafire.com/download/772cv61jad9ftnx/ND2.1.rar Yea, I updated the map to 2.0 now; increasing the size from a 5x5 map to a whopping 22x16 map. With this latest update (2.0), you can now explore North of New Denver to the Slocan Lake Golf Course, South to the Farmlands, and the world East of New Denver, with houses, farms, and more. More bug fixes have been addressed, so the game should play more smoothly now. Update 2.0 does NOT have foragable land outside of the original map size (I'm only one person!!! but I will update this ASAP) Note the 2.0 Update will require you to start a new game as the exact location of New Denver has increased the distance to Muldraugh Behold! For 11 months I secretly worked on map accurately depicting my hometown. In this 22x16 cell map, each building is unique and comparable to the real-life New Denver, down to (almost) every house, shed, etc. I`d add the amount of buildings I created but I lost count long ago. During the creation of the map, a horrible canoe accident claimed 4 of my friends; Skye Donnet, Jule Wiltshire-Padfield, Hayden Kyle, and Lily Harmer-Taylor, so this map is dedicated to their memory. (2.0) - Added "The Back Forty" update, have fun... (1.75) - Added Friday Market! This consists of a bunch stands set up by locals found:http://pzmap.crash-override.net/?desc=New_Denver_v1_31L0#0.47111386928726384,0.21069731021245483,41.11783324647789 some more bugfixes, etc. (1.7) - Over 75 bugfixes from unaccessable stairs, and blocked rooms, to others, and some additional objects added. (1.6) - Updated map compatability to build 32, bugfixes, etc. (1.5) - Roads have been detailed with potholes, cracks and grime, added street signs and street lights, and some more changes (1.4) - Added object.lua for trapping and foraging; it's mostly finished and will get updated soon, and some more bug fixes (v1.31) - Multiple bug fixes, thanks to SiderisAnon for the good word. (v1.3) - Removed the unsightly grass patches and updated the forest grass, multiple bug fixes, connected the road to Muldraugh (V1.2) - Fixed up mentioned bugs and a few I found. A handful of graphical updates, road lines, missing blends, etc. (V1.11) - Fixed the invisible wall problem at the museum that Marinus had pointed out, thanks bro! (V1.1) - Added spawn points to New Denver, now it'll be like you actually lived there (v1.06) - Fixed the house Spartanz920 mentioned, no one likes a house with bugs in it (v1.05) - Now with a working Zombie Spawn Map; Now you can enjoy New Denver in fear! (v1.0) - At the moment, the map is ready and playable. There are no spawn points yet, and certain details (mostly road accents) have not been added yet. There has been some bug testing, but bugs still exist. Screenshots: Edit: Quickly added in a brief location map; kinda helps Download Links: Steam Workshop http://www.mediafire.com/download/772cv61jad9ftnx/ND2.1.rar Enjoy my neck of the woods why dontcha? Edited May 8, 2016 by Xeonyx migulao, Sexual_Zombie, KarenB88 and 49 others 52
migulao Posted December 30, 2014 Posted December 30, 2014 Simply glorious.Although I still cant get over the fact that you grabbed a chunck of canada and implanted it in kentucky uberevan, Narnobie111, Kind-Sir and 1 other 4
syfy Posted December 30, 2014 Posted December 30, 2014 sorry for the loss of your friends, that really sucks. but this map is awesome. thank's for making it, and for placing it in a good spot.with the addition of water as well, which is a bonus for the Muldraugh area can you tell us a bit about what we will find, like a jail, stores, hospital, hardware store, gun shop...... Narnobie111 1
Spartanz920 Posted December 30, 2014 Posted December 30, 2014 Is it normal for there to only be a few zombies here and there? Like just one in a house or even a whole street block?
Seustace89 Posted December 30, 2014 Posted December 30, 2014 This is genuinely awesome! Well done mate good on you! Sorry for you loss as well! All the best!
Xeonyx Posted December 30, 2014 Author Posted December 30, 2014 Is it normal for there to only be a few zombies here and there? Like just one in a house or even a whole street block?Yea not really; I've been adjusting the zombie spawn map, but It hasn't been changing much, plus the long haul to New Denver from Muldraugh can be a pain in the arse doing it over and over. Frankly I may be doing it wrong, but I don't know...
Suomiboi Posted December 30, 2014 Posted December 30, 2014 Is it normal for there to only be a few zombies here and there? Like just one in a house or even a whole street block?Yea not really; I've been adjusting the zombie spawn map, but It hasn't been changing much, plus the long haul to New Denver from Muldraugh can be a pain in the arse doing it over and over. Frankly I may be doing it wrong, but I don't know...-snipthepic-The spawn map seems to be very light on most of the town's areas compared to vanilla limits. I'd bump the grey areas to around 40-60 on the brightness scale (it's now about 25) and really make the center area white. And maybe try make some variety in the town so it won't be a steady mass of zombies everywhere.
Marinus Posted December 30, 2014 Posted December 30, 2014 I'm sorry for your loss. The map is nothing short of impressive assuming you did it all by yourself. And even if if you didn't it is still impressive. In fact it's good enough to download it for the version 30 test drive.
Xeonyx Posted December 30, 2014 Author Posted December 30, 2014 I'm sorry for your loss. The map is nothing short of impressive assuming you did it all by yourself. And even if if you didn't it is still impressive. In fact it's good enough to download it for the version 30 test drive.Thanks, and thanks everyone for your condolences, but yea, I did do it all by myself; and I left 1000 hours in the rear view mirror long ago Marinus and Narnobie111 2
Johnny Posted December 30, 2014 Posted December 30, 2014 Thats brilliant! I alway wanted to do my hometown.... My hometown is waaaaay across the wuuuurld! And mate, I'm sorry for your loss. I've lost some people, but not four. I bet they would'a thanked you for making a map dedicated to them... Legoland99 1
Marinus Posted December 30, 2014 Posted December 30, 2014 Hrm, New Denver wasn't there, seems I did something wrong. I left my guy running on auto-pilot, so nothing is really lost, but he's now running against a lack border
Marinus Posted December 30, 2014 Posted December 30, 2014 So I walked around for a bit, and it's really impressive. Really good stuff. The only thing is that the placement of trees and plants etc, deserves a bit more attention IMO, but it's a rather minor point; otherwise 9/10 will most certainly play this map.
Blasted_Taco Posted December 30, 2014 Posted December 30, 2014 Holy crap dude that is an amazing pice of work you done.Also the fact that the sea somehow starts in the middle of Kentucky just adds more charm to it, hope you can add the spawn points and stuff like that later on.
Spartanz920 Posted December 30, 2014 Posted December 30, 2014 Is it normal for there to only be a few zombies here and there? Like just one in a house or even a whole street block?Yea not really; I've been adjusting the zombie spawn map, but It hasn't been changing much, plus the long haul to New Denver from Muldraugh can be a pain in the arse doing it over and over. Frankly I may be doing it wrong, but I don't know... Well I can't wait until you get it sorted out, your buildings look amazing! Here take a clyde for your fantastic work
Atoxwarrior Posted December 31, 2014 Posted December 31, 2014 Xeonyx, you have earned my admiration, the map looks great without a doubt, this work is admirable, a great tribute in honor of friends. I can not stand me wanting to play XD
syfy Posted December 31, 2014 Posted December 31, 2014 found one thing i pray is fixable...none of the silver propane grills will turn on
Xeonyx Posted December 31, 2014 Author Posted December 31, 2014 found one thing i pray is fixable...none of the silver propane grills will turn onasti spumante! I thought I did it right! It should be under the "furniture (1-4)" right? Also, I've been working the zombie spawn map all day, I made the name right and brightened the gray scale several times, each time I went to the parts that are full white, and it's no different from the gray to black scale parts in the zombie map,each time didn't work. Any ideas? Also, Should I remove the generous amounts of grass around the map in yards?
syfy Posted December 31, 2014 Posted December 31, 2014 found one thing i pray is fixable...none of the silver propane grills will turn onasti spumante! I thought I did it right! It should be under the "furniture (1-4)" right? Also, I've been working the zombie spawn map all day, I made the name right and brightened the gray scale several times, each time I went to the parts that are full white, and it's no different from the gray to black scale parts in the zombie map,each time didn't work. Any ideas? Also, Should I remove the generous amounts of grass around the map in yards? um, i have no idea on any of those questions, i was just mentioning something i noticed
Spartanz920 Posted January 1, 2015 Posted January 1, 2015 If i just copy the new version in over the old one will my current save get all these new zombies?
blindcoder Posted January 1, 2015 Posted January 1, 2015 Hi. With permission from Xeonyx I have added this map to the PZ Map website:http://pzmap.crash-override.net/?desc=New_Denver_v1L0 Enjoy! Dr_Cox1911, Rathlord, Ohbal and 4 others 7
Dr_Cox1911 Posted January 1, 2015 Posted January 1, 2015 This map is awesome! Hope you add the objects.lua next, so that we can forage properly and use it as a standalone map better.
Marinus Posted January 1, 2015 Posted January 1, 2015 Also, Should I remove the generous amounts of grass around the map in yards? That was one of the things I hinted at earlier, but like I said it's a fairly minor aesthetic issue. If I were you I would make one or more spawn-points first so it's a bit more accessible. Even with no zombies and real time it's a bit of a hassle to get to New Denver. It's a shame really, because it's a wonderful map.
Spartanz920 Posted January 2, 2015 Posted January 2, 2015 http://pzmap.crash-override.net/?desc=New_Denver_v1L0#0.6569313752529728,0.1898672921649851,137.37055196745928Is this building supposed to have like no doors on the walls? I just hopped in through a window because zombies were chasing me and an alarm went off. Left me with nowhere to go XD (I was doing so good as well)
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