New Denver, BC (V2.1)
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145 posts in this topic

sorry for the loss of your friends, that really sucks.

 

but this map is awesome. thank's for making it, and for placing it in a good spot.

with the addition of water as well, which is a bonus for the Muldraugh area

 

can you tell us a bit about what we will find, like a jail, stores, hospital, hardware store, gun shop......

Narnobie111 likes this

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Is it normal for there to only be a few zombies here and there? Like just one in a house or even a whole street block?

Yea not really; I've been adjusting the zombie spawn map, but It hasn't been changing much, plus the long haul to New Denver from Muldraugh can be a pain in the arse doing it over and over.  Frankly I may be doing it wrong, but I don't know...

ndmap_ZombieSpawnMap_zpsd2f40b2e.png

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Is it normal for there to only be a few zombies here and there? Like just one in a house or even a whole street block?

Yea not really; I've been adjusting the zombie spawn map, but It hasn't been changing much, plus the long haul to New Denver from Muldraugh can be a pain in the arse doing it over and over.  Frankly I may be doing it wrong, but I don't know...

-snipthepic-

The spawn map seems to be very light on most of the town's areas compared to vanilla limits. I'd bump the grey areas to around 40-60 on the brightness scale (it's now about 25) and really make the center area white. And maybe try make some variety in the town so it won't be a steady mass of zombies everywhere.

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I'm sorry for your loss.

 

 

The map is nothing short of impressive assuming you did it all by yourself. And even if if you didn't it is still impressive.

 

In fact it's good enough to download it for the version 30 test drive.

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I'm sorry for your loss.

 

 

The map is nothing short of impressive assuming you did it all by yourself. And even if if you didn't it is still impressive.

 

In fact it's good enough to download it for the version 30 test drive.

Thanks, and thanks everyone for your condolences, but yea, I did do it all by myself; and I left 1000 hours in the rear view mirror long ago :)

Narnobie111 and Marinus like this

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Thats brilliant! I alway wanted to do my hometown.... My hometown is waaaaay across the wuuuurld! And mate, I'm sorry for your loss. I've lost some people, but not four. I bet they would'a thanked you for making a map dedicated to them...

Legoland99 likes this

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Hrm, New Denver wasn't there, seems I did something wrong. I left my guy running on auto-pilot, so nothing is really lost, but he's now running against a lack border

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So I walked around for a bit, and it's really impressive. Really good stuff. The only thing is that the placement of trees and plants etc,  deserves a bit more attention IMO, but it's a rather minor point; otherwise 9/10 will most certainly play this map.

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Holy crap dude that is an amazing pice of work you done.

Also the fact that the sea somehow starts in the middle of Kentucky just adds more charm to it, hope you can add the spawn points and stuff like that later on.

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Is it normal for there to only be a few zombies here and there? Like just one in a house or even a whole street block?

Yea not really; I've been adjusting the zombie spawn map, but It hasn't been changing much, plus the long haul to New Denver from Muldraugh can be a pain in the arse doing it over and over.  Frankly I may be doing it wrong, but I don't know...

ndmap_ZombieSpawnMap_zpsd2f40b2e.png

 

Well I can't wait until you get it sorted out, your buildings look amazing! Here take a clyde for your fantastic work  (clyde)

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Xeonyx, you have earned my admiration, the map looks great without a doubt, this work is admirable, a great tribute in honor of friends.

 

I can not stand me wanting to play XD

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found one thing i pray is fixable...none of the silver propane grills will turn on

asti spumante! I thought I did it right!  It should be under the "furniture (1-4)" right?  Also, I've been working the zombie spawn map all day, I made the name right and brightened the gray scale several times, each time I went to the parts that are full white, and it's no different from the gray to black scale parts in the zombie map,each time didn't work.  Any ideas?

     Also, Should I remove the generous amounts of grass around the map in yards?

ZombieSpawnMap_zps168885b5.png

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found one thing i pray is fixable...none of the silver propane grills will turn on

asti spumante! I thought I did it right!  It should be under the "furniture (1-4)" right?  Also, I've been working the zombie spawn map all day, I made the name right and brightened the gray scale several times, each time I went to the parts that are full white, and it's no different from the gray to black scale parts in the zombie map,each time didn't work.  Any ideas?

     Also, Should I remove the generous amounts of grass around the map in yards?

ZombieSpawnMap_zps168885b5.png

 

um, i have no idea on any of those questions, i was just mentioning something i noticed

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This map is awesome! Hope you add the objects.lua next, so that we can forage properly and use it as a standalone map better.

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Also, Should I remove the generous amounts of grass around the map in yards?

 

That was one of the things I hinted at earlier, but like I said it's a fairly minor aesthetic issue.  If I were you I would make one or more spawn-points first so it's a bit more accessible. Even with no zombies and real time it's a bit of a hassle to get to New Denver. It's a shame really, because it's a wonderful map. 

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