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About Seustace89

  • Birthday 11/19/1989

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  • Interests
    Death, killing... And puppies.

Seustace89's Achievements

  1. Waffles! Go to Holland and have them!! Their amazingly amazing!!
  2. It's been 3 years... I don't think the devs are going to see this... I should have done something with my life since then really... instead of sitting here and repeatedly pressing refresh... ... ... ... ... ... dammit.
  3. doors play a huge role in this game! Especially knocking/sound!
  4. If any of the Devs could give their feedback what they think of this that would be grand. Although I know you guys are very busy so no worries if you can't.
  5. Bonjour all, I have put this thread up in the past but seeing all the new animation stuff going on I thought it was worth putting up again! Hope you'll agree this feature would add immense feel to the game!
  6. This is genuinely awesome! Well done mate good on you! Sorry for you loss as well! All the best!
  7. I've posted this topic to the recently added APZDTIA So hopefully we can get their opinion on this!
  8. Alright guys, quite a while ago I posted a topic (found here http://theindiestone.com/forums/index.php/topic/6902-door-mechanicsanimations/) on the suggestions page regarding 'door mechanics' which received a fair bit of attention. It's something that I personally, amongst others, think would add an extra level of depth to the gameplay. Is it something you would consider adding into the game? TL;DR would you be interested adding in these 'door mechanic' features into the game?.. http://theindiestone.com/forums/index.php/topic/6902-door-mechanicsanimations/ Many thanks, keep up the awesome work TIS!
  9. Excellent ideas. I think this would add a perfect dose of immersion and make clearing buildings all the more fun and interesting. Good thoughts, now to see if the devs will do anything with it.Thanks, I feel that kind of immersion too! Hopefully if the Devs catch this when their flicking through then perhaps so! Suppose we just have to keep highlighting thus on the front page of the suggestions.
  10. As far as I understand they have a huge option door opened (no pun intended lol) to them. I'm not too sure how far it will go I.e. Landscape height, ditches, etc. but for the zombies, NPCs, animals and the actual player they can now make a huge array of animations and mechanics with them I.e. If your player breaks a leg... You will see a broken leg and your going to struggle to get around. However even saying that they will remain with the ISO look as they want to keep it like that. Having inspiration from the original xcom that type of look and feeling in a game is what the Devs want for their own... And too right as xcom enemy unknown/defence is 2nd only ever to PZ. For the doors I can only imagine making a rectangle block that uses the same animation software (As well some tlc in details) as the characters wouldn't take an awful amount of time and it would suit the game perfectly... Something that's worth doing they'll work out a way doing it because their awesome like that! Awesome idea didn't even think of that... I even saw it on walking dead the other day as well lol. Also added with the credits to yourself, Thank you.
  11. I was just thinking it would be pretty cool to see the doors of PZ take advantage of the new 3D engine coming in. My suggestions: - DOORS SWINGING if it's a windy day, would look cool and could possibly creek if it's an old door or on a shed and possibly opening the front and back door chance of wind rushing through house/building causing one of the doors to slam loudly. - PEEK Mechanic where you can open door slightly to see if there's any Zombies behind door, but could cause zombies to rush the door and push you back. Possibly even drill and carve a hole into door to prevent rushing... - PICKING locks (I know it's already been mentioned, but...) could be done by using a 'bump key'. Very easy and effective method of breaking into houses with old locks and keys can be easily crafted with a filer and any key that can slot into lock but can't turn. the skill can determine speed, sound and quality of the bump key. - DIVERSION mechanics where you could open door on building and attach fish wire or whatever to which you can slam door from distance providing an opportunity to sneak past to objective. Or an object like a bucket or glass on top of half opened door that would crash into ground causing either a diversion or a poor mans intruder alarm to your safe house. - (Edit) BARGING through the door animation could cause injury but may need to do it desperate situations. - (Credit to Etsamaru) KNOCK ON DOOR where you can attract zombies to that specific location. Useful to attract zombies in a building to draw them out... Or lead zombies to certain area of building and you sneak around to a window or other door to escape. Just some ideas I'd thought be cool... Let me know what you think. TIS keep up the good work, games amazing.
  12. Was thinking similar to that of xcom enemy unknown when you loose a soldier you can look back at their results I.e. Number of aliens killed, etc. this can be seen on a list. Would be cool to see this in PZ... No. Days, no. Zombies killed, stealth quality and bunch of other stats which make you look back and think 'aww james was an awesome survivor, lasted 5 months and killed 600 zombies' or whatever. Next to stats could be a photo of your final moment or even as far as a video a few minutes before your death of how you died. Just thought it would be a nice little feature...
  13. Also... Maaaaaasssshhhh... Biiiiinky... Where we going next... You guys fancying Fort Knox? Would be awesome to sneak around the army to get supplies!
  14. Ah cool... So what's the ETA then?.. Haha only joking wicked explanation we know when your all happy then we will be ecstatic!
  15. (correct me if I'm wrong TIS Community) the recent 'Halloween' release on the download section is the latest build on desura, which has West Point in it to the north (long time to get there). Would be amazingly more intense and can you imagine what your last stand would be like on top of a sky scraper with the whole tower swarmed with Zeds... Fight them to the death, jump off... Or potentially reach the other roof risking a broken leg hobbling away to safety.... Getting excited just imagining it! Having vehicles would be awesome, but having so many new doors open with the 3d engine I reckon we'll all have a few surprises for both fans and Devs in what can actually be achieved!
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