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Everything posted by syfy

  1. Crawdad/Crayfish would be in the rivers and lakes
  2. syfy

    Recipes for Disaster

    kinda hope the new Crowbar stays blue. lol, it's Tradition
  3. check out the Basement mod on Steam for now https://steamcommunity.com/sharedfiles/filedetails/?id=2849247394&searchtext=basement
  4. syfy

    Flame On

    wow, i thought FOR SURE Kirrus was part of TIS for the past 8 or 9 years. Congrats, Kirrus
  5. NPC are most definitely "Coming Soon". of all types, so we've been teased. but as they are expected to be part of Build 42, their is absolutely no time frame as to when that will be.
  6. one thing you could do, bring in some of the bigger blue or red garbage dumpsters. once an item is placed in one, an option to Delete All is available. not so good for a car, but the extra parts could disappear
  7. syfy

    Howard Ze(n)d

    love that fishing video, hope it gets adjusted according to type and size of fish. a small Bluegill would not offer much of a fight, while a large Catfish, Carp, or Pike would typically offer a pretty strong fight, IRL
  8. (copied from the blog post so it is in here) Yes, you read that right! As many will know we’ve been aiming for a December release for the multiplayer. As Xmas approaches, we have been fighting each day to get a build we feel the community will enjoy and feels stable enough for players to enjoy the multiplayer. This build contains: 16 player multiplayer, dedicated server and co-op MASSIVE map expansion, including Louisville to the north of Westpoint and Valley Station. Like silly huge. Check it out! In-game mapping system. Search mode and foraging system. However, we never quite reached the polish we’d have liked to have put it out on IWBUMS proper. There are many smaller to medium priority issues we are aware of but don’t feel justify holding the multiplayer back, but still mean we’re not comfortable officially calling this a full IWBUMS release. It’s become clearer that having wider testing on the build would be invaluable, and in addition everyone including ourselves wants that satisfaction of something being out before the Xmas holidays after such a huge unending slog. As such this is the decision we’ve made as a compromise to try and make everyone, including ourselves, happy, while still ring-fencing this build away from the more stable IWBUMs build. This will also give mod authors a chance to adjust to the new build, too. As such, we’ve released a public test build on a new opt in branch. Go to steam properties for the game, select the betas tab, and select b41multiplayer. Along with that the dedicated server update is on the dedicated server branch b41multiplayer. Since IWBUMs beta has long been considered the defacto version due to the huge improvements, we felt the need to distinguish this further into its own steam build, to make clear it’s not to be considered to be a full first release. Please be aware that while we’ve made great efforts to get this build as stable as possible, and are confident the majority of players will be able to have fun playing, there’s only so much we can do with an internal test team, many of which are volunteers. There will undoubtedly be issues, possibly ones that could lead to player’s unfair deaths or loss of characters or their belongings. If you are not comfortable with this, feel you’d get angry about this, and would write us stern letters about this beyond a friendly bug report, we strongly recommend you wait until January when most of these issues should have been resolved and the official IWBUMS beta will begin. However, we know everyone has been patient in awaiting the release of MP after the six month delay, and we’re satisfied that the quality of the build is sufficient that those who have been waiting will be capable of having fun gameplay with each other, and at the same time we’ll be able to glean important bug reports about what is still requiring fixing that are very difficult to obtain from within a small internal test team. As long as understanding this is an opt in public test. IMPORTANT Public servers are NOT recommended. Whitelisted and co-op servers are strongly recommended for the best experience. There will likely be exploits and hack vulnerabilities that will probably make public servers a nightmarishly annoying place to be. We’ll look to address these in future builds. The build will be hard locked to a maximum of 16 players. While short of the 32 we were aiming for, we feel from our internal tests that the server will be able to deal with this without too much strain while we improve stability for higher player counts. Our ambitions are much higher than 32, too. It’s possible too that players may need to reduce zombie counts on MP servers, their numbers at specific sandbox settings often exceeding that on single player settings for reasons we’re not yet clear on. As a rule of thumb you should go a step below your usual prefered settings. If you’ve run B40 co-op games on your machine, it may require deleting your old server saves to be able to host in B41. Delete everything in %UserProfile%\zomboid\saves\multiplayer\. Also if people have difficulty connecting to servers, please try validating your local files in steam properties for the game. Because steam sometimes sucks and leaves old versions of files and this will cause mismatches with the server. We request that anyone who shares news of this release to anyone please forward them to this blog post, so that we can properly contextualise the release and any potential issues that may crop up. Anyone streaming or making videos of the build, please state clearly that this is a public opt-in test rather than a full IWBUMS beta release. We hope you all have fun! Have some Happy Holidays and a Happy New Year! https://projectzomboid.com/blog/news/2021/12/b41-mp-test-41-60-branch-released/
  9. please dont bump. only been 7 days. plenty of work/tweaks to come, watch the patch notes and semi weekly Thursdoids for news
  10. syfy

    PZ Multi?

    using Build 40, yes. using any of the current IWBUMS versions, nope. not yet. in time, but there wont be a firm ETA given on the return of MP.
  11. syfy

    Jumps n' scares

    they don't generally give out any kind of ETA on updates
  12. syfy

    Jumps n' scares

    curved turns... i had hope SOMEDAY that may be possibel
  13. syfy

    Mod Spotlight: Boats

    this is awesome! thanks for being so dedicated/crazy. maybe i missed it, can we fish off the side of the boats?
  14. syfy

    New High Score

    looks like a Slender Man.
  15. you're right, that should definitely be used for removing barricades off windows and doors. i know i'd reach for one IRL before i reached for a hammer with much less prying force
  16. syfy


    agreed, but with a high risk of it pulling free just like IRL. adds a level of risk, makes you think
  17. the variety of new watches and jewelry is pretty good. though i don't know what some of the jewelry is, like the Bangle or Dangle thing apparently it goes on the wrist though
  18. syfy


    you won't get a specific time frame for MP. obviously a lot to still do on it and these guys learned LONG ago NOT to give out a rough Guesstimate on such things. people always read too much into whatever they say, and assume it will be coming in the next update. when the Internal Testers have had time to search for the BIG bugs, then MAYBE we get it on a IWBUMS branch just keep an eye on the forum, Discord, & Steam for news on MP.
  19. it may help to know the specs on the server itself home based? rented?
  20. syfy

    PriZon Break

    will be nice to not worry about falling thru the roofs anymore. had a LOT of broken legs & ankles due to that 🚑 or maybe it was sloppy gameplay? 🤔
  21. syfy

    Man BangleZ

    funny. all the good stuff in here, and the YES!!!!!! FINALLY!!!! moment comes from something been waiting for years for. the ability to refill the water dispensers. drove me nuts every time i used one up and could not dunk it in a barrel or use a funnel to refill the water container. thanks much
  22. and Lemmy has quite ambitious plan/goals for NPC. until we get told otherwise, all the above may be possible in future builds.
  23. dont know if this has been addressed, but will we have the option to set our controllers buttons to our own custom settings?
  24. still having issues opening wood & metal double doors. on controller.
  25. also applies to the metal double gate
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