Sartoth Posted November 14, 2015 Share Posted November 14, 2015 So does this New Denver is in Canada? Does zombies gonna tell me "sorry" after biting? Link to comment Share on other sites More sharing options...
wsensor Posted December 10, 2015 Share Posted December 10, 2015 I was trying to forage in New Denver but could not get foraging to work in the forests there.Does it work at all or is it just me? Link to comment Share on other sites More sharing options...
Xeonyx Posted December 30, 2015 Author Share Posted December 30, 2015 After a few months of grinding, New Denver 2.0 is NOW RELEASED! Have Fun!!! TheCautiousOne, syfy, nasKo and 4 others 7 Link to comment Share on other sites More sharing options...
RicoUK Posted January 2, 2016 Share Posted January 2, 2016 Any idea on when the pzmap will be updated? Noticed you increased the map size an awful lot! Any new buildings of notice? Eg barracks, bunker etc? Link to comment Share on other sites More sharing options...
Xeonyx Posted January 3, 2016 Author Share Posted January 3, 2016 http://pzmap.crash-override.net/?desc=New_Denver_v2_00L0 PZMap has now been updated. http://pzmap.crash-override.net/?desc=New_Denver_v2_00L0#0.42380050572982014,0.1838048606026812,98.9038492630802 - Yellowhead Road and Bridge (Road maintenance building) http://pzmap.crash-override.net/?desc=New_Denver_v2_00L0#0.4226702912781949,0.05126849366507674,9.243937398890747 - Slocan Lake Golf Course and surrounding homes http://pzmap.crash-override.net/?desc=New_Denver_v2_00L0#0.45908905503472086,0.19738616462953534,15.973523825283209 - East New Denver Farmlands http://pzmap.crash-override.net/?desc=New_Denver_v2_00L0#0.2276695103426654,0.2710372596036382,6.419400971451909 - Harris Farmlands http://pzmap.crash-override.net/?desc=New_Denver_v2_00L0#0.3854934575950579,0.10026109709415199,82.41987438590017 - Molly Hughes Cabin and trail To note a few... nasKo and RicoUK 2 Link to comment Share on other sites More sharing options...
ditoseadio Posted January 3, 2016 Share Posted January 3, 2016 I found a mistake... http://pzmap.crash-override.net/?desc=New_Denver_v2_00L0#0.3019594559855199,0.1581628861465326,178.0530351966873 It has 2 plastic chairs on the front of the building (level1) Link to comment Share on other sites More sharing options...
Xeonyx Posted January 3, 2016 Author Share Posted January 3, 2016 I found a mistake... http://pzmap.crash-override.net/?desc=New_Denver_v2_00L0#0.3019594559855199,0.1581628861465326,178.0530351966873 It has 2 plastic chairs on the front of the building (level1)Lol, actually it's no mistake, the people that actually live there DO have a couple plastic chairs there; my guess is they go through the window and use the overhang as a "deck" of sorts. Thanks for pointing it out though! GoodOldLeon, nasKo, ditoseadio and 1 other 4 Link to comment Share on other sites More sharing options...
RicoUK Posted January 4, 2016 Share Posted January 4, 2016 Are there any plans to fill the void that is now that road to ND? Its a very very long walk right now. I know this is based on your town which is cool, but I feel it will be dropped from most servers in its current state as makes movement between towns absurdly far. Link to comment Share on other sites More sharing options...
Xeonyx Posted January 4, 2016 Author Share Posted January 4, 2016 Are there any plans to fill the void that is now that road to ND? Its a very very long walk right now. I know this is based on your town which is cool, but I feel it will be dropped from most servers in its current state as makes movement between towns absurdly far.That's actually a very good point, the walk between Three Forks and where New Denver starts is fairly dry. I could probably add a military checkpoint on the highway pull-off (Here: http://pzmap.crash-override.net/#-0.03513142609017335,0.12947175094354194,79.4968472033908) and a smaller one on the Galena trail (Here: http://pzmap.crash-override.net/#0.021671237684527514,0.1428820975617748,197.81359483314137)I'm thinking when vehicles are added, I could put a traffic accident along the highway, and other abandoned cars, but until then, military checkpoints would probably be the way to go. nasKo 1 Link to comment Share on other sites More sharing options...
RicoUK Posted January 5, 2016 Share Posted January 5, 2016 Well that's the beauty of it now I guess.. you have the town as it is but can add some post apocalyptic touches. What would happen if the town fell to the zombies?Perhaps the military would establish a large fenced off area somewhere along that main road to set up a makeshift refugee camp for survivors to convene? Add some basic defences like watch towers in the corners etc so it looks like a quickly thrown together position and not a full blown base.Miltary checkpoints in/out of the city? Perhaps simulate some sort of operation like this that has since been overrun.. e.g holes in the fences and it overrun with zombies but has some good loot like a gun cabinet (make it risk vs reward to go there) Link to comment Share on other sites More sharing options...
das_ben Posted January 8, 2016 Share Posted January 8, 2016 Is it possible that by subscribing to the map on Steam parts of it got updated and corrupted a running savegame? When I load it rains into houses, light switches can't be turned off (there is no entry in the right-click context menu) and sheets not attached to windows. The existing sheet covers work fine, but can't be torn off either; windows can still be opened and broken; existing sheet ropes work as well. Will these issues persist for me in this save or is there a way to fix them, i.e. running far enough to load a new zone? Link to comment Share on other sites More sharing options...
francogp Posted January 30, 2016 Share Posted January 30, 2016 Is there a non steam version? I have GOG, and you can't download this from steam if you don't have the game there. sikiter 1 Link to comment Share on other sites More sharing options...
JohnWalker Posted March 16, 2016 Share Posted March 16, 2016 (edited) I'm currently playing the IWBUMS 34.13. When I load the New Denver map I get a whole bunch of red ????. Very strange as I've only just updated to 34.13 and had never seen it before. I am running a few mods but I cant seem to narrow it down. any help would be appreciated. Edited March 16, 2016 by JohnWalker Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted March 25, 2016 Share Posted March 25, 2016 The red ? are due to the new 2xsprites that the newly IWBUMS introduced. I think to get rid of them we have to wait for an update by Xeonyx. Link to comment Share on other sites More sharing options...
Xeonyx Posted April 14, 2016 Author Share Posted April 14, 2016 2.1 has been released, which includes a new building at the main intersection here: http://pzmap.crash-override.net/?desc=New_Denver_v2_00L0#0.3225909932005236,0.1636219713345675,246.10442619830718, the garage and restaurant are gone; they were bought and replaced with a sporting goods store and 2 apartments. The empty store for sale here: http://pzmap.crash-override.net/?desc=New_Denver_v2_00L0#0.3062680247253503,0.15846961563170586,425.26844847067474 has been leased and is now a pharmacy. added a few mini fridges around town, and other minor details. RicoUK 1 Link to comment Share on other sites More sharing options...
Hicks Posted April 15, 2016 Share Posted April 15, 2016 5 hours ago, Xeonyx said: 2.1 has been released, which includes a new building at the main intersection here: http://pzmap.crash-override.net/?desc=New_Denver_v2_00L0#0.3225909932005236,0.1636219713345675,246.10442619830718, the garage and restaurant are gone; they were bought and replaced with a sporting goods store and 2 apartments. The empty store for sale here: http://pzmap.crash-override.net/?desc=New_Denver_v2_00L0#0.3062680247253503,0.15846961563170586,425.26844847067474 has been leased and is now a pharmacy. added a few mini fridges around town, and other minor details. The new stuff doesn't show on Redboid after restarting. Guess it will only appear after a fresh reset just FYI. We see a black box where the apartment should be that's about it Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted April 16, 2016 Share Posted April 16, 2016 Thanks for the update Xeonyx! One question: I want to start a server with New Denver only, but unfortunately in the lots of Muldraugh and West Point are always loaded with New Denver (lots in maps.info). Only thing to mitigate this problem is a seperate Workshop mod or is there something else I can do? Link to comment Share on other sites More sharing options...
Xeonyx Posted May 8, 2016 Author Share Posted May 8, 2016 Finally put a Non-Steam Download Link back up again for those of you experiencing problems with the Steam Link; http://www.mediafire.com/download/772cv61jad9ftnx/ND2.1.rar Link to comment Share on other sites More sharing options...
xXxFANCYCAPYBARA36xXx Posted May 16, 2016 Share Posted May 16, 2016 (edited) good as hell Edited November 14, 2017 by xXxFANCYCAPYBARA36xXx nocringe now:p Link to comment Share on other sites More sharing options...
MaxWell Posted January 3, 2017 Share Posted January 3, 2017 Cool map! Link to comment Share on other sites More sharing options...
TheRealXeonyx Posted November 14, 2017 Share Posted November 14, 2017 Silverton has just been added; the last of the expansions, it lies south of New Denver. Still have to add the forage map to the map but having to define over 600 map files sounds like a nightmare so I'll get to it when I can. Also haven't added the vehicle spawn system yet as I don't know how to. And yes, I still have to remove the road blocks, just having problems loading the map files with them. Capt_Paradox, Atoxwarrior, Man_In_The_Purple_Hat and 5 others 5 3 Link to comment Share on other sites More sharing options...
Ciber Ninja Posted November 15, 2017 Share Posted November 15, 2017 The forage is a text file with one entry per cell right? Legoland99 1 Link to comment Share on other sites More sharing options...
Batsphinx Posted November 15, 2017 Share Posted November 15, 2017 I don't think there is a way for community-made vehicle spawns yet - iirc it's hard coded at the moment, and RJ needs to bring it over to LUA. It'll be done before release though. In fact, I'll add it as a task now... Good to see another update Xeonyx Atoxwarrior and Legoland99 1 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 16, 2017 Share Posted November 16, 2017 13 hours ago, Batsphinx said: I don't think there is a way for community-made vehicle spawns yet - iirc it's hard coded at the moment, and RJ needs to bring it over to LUA. It'll be done before release though. In fact, I'll add it as a task now... Good to see another update Xeonyx The thing is, you can spawn vehicles on your custom map, you just can't make custom vehicle spawning zone for now (like spawn only taxi somewhere, etc.) But you can do a zone (minimum 4x3) with parkingstall as type and you'll be good. Default will spawn almost every car in average condition, change it's name to "bad", "medium", "good", "spiffo" etc to spawn other cars: this is what I need to bring over LUA Capt_Paradox, Legoland99 and Man_In_The_Purple_Hat 3 Link to comment Share on other sites More sharing options...
Neutz Posted November 17, 2017 Share Posted November 17, 2017 (edited) On 11/16/2017 at 9:15 PM, RobertJohnson said: The thing is, you can spawn vehicles on your custom map, you just can't make custom vehicle spawning zone for now (like spawn only taxi somewhere, etc.) But you can do a zone (minimum 4x3) with parkingstall as type and you'll be good. Default will spawn almost every car in average condition, change it's name to "bad", "medium", "good", "spiffo" etc to spawn other cars: this is what I need to bring over LUA Do you have the complete list of names and what are the names for the traffic jams and accidents please? Thanks Edited November 18, 2017 by Neutz Link to comment Share on other sites More sharing options...
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