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About Marinus

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    Avid Cyclist and Dutchman
  • Birthday 06/27/1977

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  1. In-Game Mappage

    Really? I never noticed it, but I've to admit i didn't play the game a whole lot in recent time.
  2. In-Game Mappage

    Of course it can be, but would it be worth it? Pencils and modern pens are rather efficient and last a long time. Unless you role play writing a novel or a diary or something, actually running out of ink won't be a issue for most play throughs. And even with heavy pen use it would be rare. You can have them running out of ink/graphite unrealistically quickly so it would somewhat noticeable finite ink is a thing, but that would kind of defeat the purpose of the idea of realistic pens. And it would probably more annoying than anything else, unless you make pens extremely rare, which would also be unrealistic. Anyway, I've no problem with pens running out of ink, I just don't think it's worth the development time.
  3. Looking for info on NPC status..

    Well, it's indeed a good thing I tend to play games that have relatively low requirements, but the computer performs reasonable especially considering the fact it's almost a decade old. But yeah, it's time we got a new one.
  4. Looking for info on NPC status..

    To be honest, I didn't try a whole lot lately. But last time I tried it wasn't all that. I might fire it up and fiddle around with it later this week, but I wouldn't worry to much about it. My computer is, like, 8 or 9 years old or so, so it's to be expected that the performance isn't all that. It's 2,4 gHz Intel Quadcore with an NVIDEA Geforce GT 440 and 4 Gb RAM in case you wonder. IIRC well under the recommended requirements.
  5. Looking for info on NPC status..

    I just pretend I live in an alternative reality where the DEVs never mentioned the NPC's and enjoy the game for what it is now. Well, I would anyway, but my potato has a hard time with the game lately, and PZ deserves more than 12 FPS or so.
  6. Autoplace skill points

    Realism is one of the main principles of this game, and it so happens that the real world operates under a use based system... Why do you hate reality, EnigmaGrey?
  7. Autoplace skill points

    That would be rather unrealistic. You don't sit down at night to ponder whether should be able to run further or whether you should be better at farming the next day. You gain experience in farming when you farm, and your stamina increases when you run enough. When you do both you get both. This should be reflected by the game, which would mean that you gain levels where it's due when it's due, and that the manual allocating of points becomes obsolete.
  8. PZ World in need of US Navy

    Great work again, I saw I forgot to post in your other thread, but that was great too. Would be a shame if it never saw the light of day play.
  9. He knows nothing, they're called fietstassen. Btw, around here people hitching a ride on a bicycle rack are a common sight. So that pretty much means that transporting 75 kilos on a bicycle is not a problem for most adults. As long as you can keep the bicycle upright and as long as the bicycle doesn't fall apart you really can transport a lot on a bicycle.
  10. Bicycles? Why, of course! Cycling should basically be the same as walking/running, but faster and more efficient. People have been known to transport ridiculous amounts of stuff on a bicycle, but to prevent cycling from becoming too overpowered in this aspect, I think it's best the PC is only capable of basic level cycling. So they would be able to store stuff in their main inventory and backpack, but not much more. I would personally leave really overpowered stuff like cargo bikes and biketrailers out of the game, and I doubt you would find many of those in Kentucky anyway. I think that during cycling you shouldn't be able to have weapons (or anything else really) equipped in your hands. I also think bicycles should be very susceptible to zombie attacks. As in: when a zombie grasps you, you will most probably end up on the floor. This would make cycling very good for transport through sparsely populated areas but a rather poor choice for denser populated areas.
  11. Mash's secret project.

    There's a new clansystem that includes seven clans, there's a morality system, and there are 5 new endings, depending on what choices you make. The zombies will be changed to vampires. The PC and the NPC's too. Oh, and the name of the game will be changed to "Vamboid The Mash-querade."
  12. What @Crashdummy11880 says. But with the addition that, while I agree with his assessment that it's stupid, it would make more sense to make a garden on top of asphalt/concrete, than try to smash your way through it with the use of hand tools. I think potted plants would be a realistic solution to your problem and a good addition to the game.
  13. Be Able To Rest Without Needing Furniture

    Their needs to be a comfortable rating for sleeping anyway, it's rather ridiculous you can get a good night of sleep on a kitchen chair, and that there's no reason to prefer a bed over all the other options. Well, I roleplay my reasons in, No gamy shenanigans for me, no sir, I take my PZ gaming seriously. So I'm all for sleeping on the ground (and everywhere else too basically), but as a last resort thing only, that restores only a bit of fatigue and/or takes a long time to do so.
  14. Info about water quantity in rain barrels

    I think an indicator bar would be slightly more realistic, but that's me being borderline pedantic. I like this idea a lot.
  15. Worn clothes shouldn't show up in your inventory

    @Easypicking. Yes, that would be great.