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RingoD123

The Indie Stone
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  1. No worries, glad you got it working! Happy Mapping!
  2. Different types of zones not working but also having a few/some that do is normally a sign that one of your zones is bad, normally down to using an incorrect tool for the job (such as accidentally using the poly tool instead of the rect tool to make a parkingstall etc) which will stop all zones after it from also loading.
  3. No, WorldEd doesnt load in the data autmatically, you must load your already saved ingamemap data before changing/adding to it.
  4. The process is exactly the same either way, only difference being if you are looking to connect it up to the vanilla map then you need to line up your roads etc (which isnt very hard). The difference between a standalone map and a map that adds to vanilla is a single line of code in the map.info file "Lots=Muldraugh, KY" if this line exists it will be a part of the vanilla world and overwrite any cells that already existed there, if it does not exist then the map will be standalone. You can add or remove this line from your mod very easily to change it between standalone and expansion.
  5. You need to set your tiles folder in WorldEd to the same tiles folder you set up in Tilezed. In WorldEd go to Edit and then Preferences, then in the "tiles directory" section make sure the tiles folder you downloaded with the tools is selected and not the "2x" folder inside of it, once done close both worlded and tilezed and then restart them and you should see the issue is fixed.
  6. If you are using the tools from Steam then you need to make sure you have opened TileZed first as it needs to create the files used by WorldEd.
  7. If you are using the tools from Steam then you need to make sure you have opened TileZed first as it needs to create the files used by WorldEd.
  8. You need to set your tiles folder in WorldEd to the same tiles folder you set up in Tilezed. In WorldEd go to Edit and then Preferences, then in the "tiles directory" section make sure the tiles folder you downloaded with the tools is selected and not the "2x" folder inside of it, once done close both worlded and tilezed and then restart them and you should see the issue is fixed.
  9. You need to set your tiles folder in WorldEd to the same tiles folder you set up in Tilezed. In WorldEd go to Edit and then Preferences, then in the "tiles directory" section make sure the tiles folder you downloaded with the tools is selected and not the "2x" folder inside of it, once done close both worlded and tilezed and then restart them and you should see the issue is fixed.
  10. If you are using the latest version of the modding tools then no, you should not need to add any code to your .pzw file. you can find an all in one guide here: Part 6D goes over zombie zones.
  11. You need to set your tiles folder in WorldEd to the same tiles folder you set up in Tilezed. In WorldEd go to Edit and then Preferences, then in the "tiles directory" section make sure the tiles folder you downloaded with the tools is selected and not the "2x" folder inside of it, once done close both worlded and tilezed and then restart them and you should see the issue is fixed.
  12. Seems like there has been a huge surge in people using the tools from Steam instead of the forums. You MUST open Tilezed first otherwise worldEd will throw errors when you try to open it.
  13. Not likely. If it does happen it won't be until the game is 100% complete and out of early access for a while.
  14. Most likely you have added vegetation colors to your main map instead of your veg map.
  15. You need to follow the mapping guide, it has a whole section on how to add your map mod to the in game mini map:
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