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RingoD123

PZ Dev
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About RingoD123

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  1. In Tilezed you need to click on "Tools" and then "Tilesets", then make sure the folder it is pointing to is the "Tiles" folder and NOT the "2x" folder inside of it, you will need to check this is correct in WorldEd too by clicking on "Edit" and then "Preferences" and making sure the tiles directory is set to the "Tiles" folder and not the "2x" folder inside of it. Once done, completely close both programs and then re-open them.
  2. There will be an update once the latest test build goes public that will allow you to add specific zombie zones (like soldiers, police etc).
  3. In tilezed, with your cell open, on the right hand side of the screen you need to click on the layers tab (you can make sure it's visible by clicking on "view" on the top bar and making sure "layers" is ticked) and click the "new layer" button and then select "add tile layer", you then want to name the new layer "1_Furniture", you can now place the top half of the lamposts on this layer.
  4. You can't. You need to recreate the cell, the mapping guide tells you how to use the world offset and map.info file to make your map overwrite existing cells in the existing map.
  5. You would have to use the mapping tutorial to remake and replace a cell from the original map.
  6. The fix is to have: fixed2x=true as the last line in your map.info file.
  7. Hey,

     

    first a big thanks for this game, its totally underrated !!!

     

    The next thanks is for this guide, i would never started mapping without it. But now im failing with creating vehicle zones....

     

    U may have time to look over my .pzw and .lua if i failed sth ? :) would be very nice !

     

    Greetings

     

    Minimi

    Hafencity.pzw spawnpoints.lua

    1. Show previous comments  3 more
    2. TheMinimi

      TheMinimi

      I made 3 new maps and always the editor put in the Object.lua this:

       

      objects = {
        { name = "trafficjamn", type = "ParkingStall", x = 372, y = 100, z = 0, width = 4, height = 9 },
        { name = "sport", type = "ParkingStall", x = 361, y = 68, z = 0, width = 28, height = 18 },
        { name = "", type = "SpawnPoint", x = 395, y = 92, z = 0, width = 1, height = 1, properties = { Professions = "all" } },
        { name = "", type = "SpawnPoint", x = 367, y = 93, z = 0, width = 1, height = 1, properties = { Professions = "fireofficer" } }
      }

       

       

      i can't change that he put the spawn point in the object.lua he make it automaticaly  when i press "write object to lua..."

       

      Makes me sad

    3. RingoD123

      RingoD123

      If you are following the instructions properly then you will already have a spawnpoints.lua file with your spawnpoints in before you even make your objects.lua file and start adding your car spawns.

    4. TheMinimi

      TheMinimi

      I don't change sth. now it works.....

       

      Thanks for ur help :)

       

       

  8. Use the version on the Forums. The latest forum version is the latest public version. There will be a new version(s) once Build 41 is public that lets you add Water zones and Zombie zones.
  9. Yes, this is the most up to date version of the mapping tools and tiles. There will be a new version once the current IWBUMS build is public. Check here for a guide on mapping: https://theindiestone.com/forums/index.php?/topic/21951-the-one-stop-tilezed-mapping-shop/
  10. Your console.txt file shows this error at the bottom: ERROR: General, 1584219957799> java.lang.RuntimeException: can't create player at x,y,z=211,150,9 because the square is null Either your spawnpoint is incorrectly placed (on level 9 instead of level 0) or you have this bug:
  11. The mod.info file that is in the folder with your lotheader, bin etc should actually be map.info. comprehensive guide can be found here: https://theindiestone.com/forums/index.php?/topic/21951-the-one-stop-tilezed-mapping-shop/
  12. They are just the different layers that different tiles sit on so they draw over/under other tiles correctly, You only need to use these when in Tile mode, Iso mode automatically places items on the relevant layer. You just simply choose a relevant layer to add your item to (eg a door on the doors layer, a poster on wall furniture etc) when using tile mode.
  13. Sorry for the late reply, but you need to add: fixed2x=true as the last line in your map.info file
  14. You do not need to do anything special. You can simply add them using Tile mode.
  15. I dont think so, if it's not in the tutorial then don't worry about it. You could always ask RJ if you want/need to know exactly what it does.
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