RingoD123

PZ Dev
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About RingoD123

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  1. Make sure you are in "Tile" mode, selectable down the left hand side of the Building Editor screen, then select fixtures_railings in the tileset window in the bottom right.
  2. I have only seen this problem once before and it was because the map maker had jumped a few steps and created an objects.lua file before they had created their foraging zones. This caused the exact same error you are getting. If you follow this guide: you should be able to make and test your map, only downside is you will need to start your map mod again (from dragging your BMP/PNG files into WorldEd) as i have not found a way to remove this error from a map mod once it has manifested. The error will also re-occur if you copy any files across from the pre-existing mod to the new one.
  3. Hi, i've just now updated the Nexus Mods version of Bedford Falls to include the latest updates made on Steam, should all work fine on a new save on the latest version of Zomboid.
  4. Fixed with removal of old Tilezeds, a fresh install of latest Tilezed and starting a new project.
  5. You don't want an object.lua until you have created your zones, what happens if you just delete your objects.lua?
  6. I think that's all you should need to do.
  7. Yes you can copy another spawnpoint file and change your spawnpoints manually if you like, but going off how many little problems you are experiencing with starting a new project in the newest tilezed, something is definitely funky and probably worth sorting out before you go any further as who knows what else might pop up.
  8. I still think you're having some kind of settings issue from having multiple versions of TileZed. Your spawnpoint.lua looks completely off, should look something like: function SpawnPoints() return { constructionworker = { { worldX = 46, worldY = 34, posX = 40, posY = 152, posZ = 0 }, { worldX = 45, worldY = 35, posX = 43, posY = 42, posZ = 0 }, etc. I would still suggest that the first thing you should do is remove all version of Tilezed along with the contents of your "c:\users\yourname\.tilezed" folder and then re-install the latest verison without changing any of the settings, it should then work, havn't had any spawn issues with other modders using the guide so far.
  9. Something is definitely up with the settings if this is what's happening with a brand new project using the newest tilezed/worled, best thing i can suggest is removing all copies of tilezed from your system, delete the contents of c:\users\yourname\.tilezed and re-install the lastest version of tilezed fresh, leave all settings as they are and follow the first 2 steps of the guide, everything should show up correctly.
  10. Not a problem, in WorldEd go to Edit and then Preferences and make sure "Display map thumbnail images in the world view" is ticked, it should help.
  11. You want to select the "Tiles" folder that sits above the "2x" folder as your tileset folder, it contains the foliage for the ground tiles. You might need to restart TileZed after doing this before you see changes.
  12. Ah! are you opening the cell in TileZed by right clicking on it in worldEd? Don't , it will open the OLD TileZed you still have installed instead of the newer version you actually launched wordlEd through. Just go to the version of TileZed that's already open and open the cell you want by using the File menu in the top left.
  13. It looks as if your map was either using custom tiles or tiles that were never converted in the change to 2x. You could either load each cell, find the layer the red question marks are on and replace them with an alternative or create a new project in worlded and drag your bmp back over, that will give you a fresh floor layer but obviously it wont contain any detail or buildings you had placed on the older project.
  14. Sweet, good to hear!
  15. Just updated Bedoford Falls on Steam, fixed a ton of issues with buildings/walls/stairs/floors etc.