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Ohbal

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  1. Grats mate! Keep up the awesome work
  2. AFAIK bich sap is really low in calories... maybe its just the one you can buy and when you harvest it is different. Marple sirup is not a bad choice, 250 cal/100g. Now we only need to find out if there are maples in the game area
  3. A few weeks back I was looking into high caloric foods that could be foraged, and Honey was my best bet. Its already in game, so one less problems. What I like the most of this is that it has many possibilities: 1. You should collect the honey from the hives. 2. The hives could be made physical (not something you get automatically while /foraging), and make them to appear random on the map for each game. 3. Collecting honey should have its risks: you could get in troubles with the bees if not done properly (new equipment? using cigarretes?) Actually managing stuff is one of my favourite things that fits in the game, along with managing psychical comfort, health, and inventory 100% agree. Any survival game has to rely heavily on management, from all angles: health management, inventory, time, stamina, mood, etc. Its the beauty behind the scenario. Oh, and great update, by the way, thanks RJ!
  4. Yo! Another aproach to this could be that the player gets a happiness boost when actually manages to fish something. Like in real life! You may spend hours looking at the pole in the sea (or the river), you'll get bored, but then, suddenly, the thing actually start to move and you manage to catch the poor fish and... happiness boost
  5. Awesome update! Will see if I can squeeze some time tomorrow to check it out
  6. Yup, I lost 20kg doing the vegan diet as well As it is now, the only way to not starve to death being a farmer is to eat around 20 potatoes a day Hunting is going to be really necessary to be self-sustainable. However, with a minimun looting the diet gets balanced out, let it be chips, peanut butter, canned food like oats, honey, alcohol.... there are many items that serve as a caloric boost. Once they run out... if you are still alive (many, many years in game, you are back to the sustainability point... but let's cross that bridge when we get there...)
  7. here is mine. I think around 5 weeks of in game time.
  8. Yup, below 30 in males and 25 females should be the doorstep to dying... and those guys could barely move so they would be death way earlier in PZ My guess is that a survival character will really depend on farming potatos, which will be the main calorie source. And a survivalist with hearty apetite sounds like nightmare mode to me The other source for calories would be fruits, but we don't have them yet. On this topic, does someone knows the nutrition value of the potatos, carrots, tomatoes, cabbages.... etc, the value of the vegetables we can grow in game? I will get into testing later, but is going to take some time to see the first crops. At some point I guess there will be bigger animals than rats and birds to catch with the hunting skill. Those should serve as a protein source... and I keep telling you guys, a diet rich in insects is the future
  9. Well, I agree from a nutritional perspective but I already feel the system in game may feel too complex, so I'd tend to look for ways to simplify it rather than making it even deeper.
  10. It may be a bold suggestion and at this point I'm sure you guys have a lot on your heads but... don't you think that with this nutrition and phisical activity tracking system we could maybe reduce the amount of traits one can chose from when creating a character, and build some of the character traits based on the in game activity? I'm thinking in maybe 50/50 in terms of "natural born" skills and "adapted skills". The character creation still overwhelms me, and I always flavoured a real "evolution" of our avatars in the games. I like for example the GTA way of doing this, with hidden stats, so the first hours of driving it really feels you are newbie, and after a dozen you feel like a pro. Just a wild though... going back to testing now.
  11. A salad like the one you mention IRL would be around 280-300 calories Assuming 100g lettuce, 50g salmon. 50g chicken, 30g cheese. Thing is, I'm super lost when it comes to the weight system in PZ, so I can't tell if these percentages would be accurate. The maths by vanorfeadiel with the in game weights show a monstruous salad with 210 grams of cheddar. I don't think the game recipee is trying to emulate that! I think the exercise of setting the correct ration weights is must have here if the objective is to aim for some short of realism. The watermelon example is a great one. I'd like to see someone eating a full watermelon in 20 minutes
  12. This one is good: http://www.nutritionvalue.org/ There is nothing the internet can't give you https://neurostew.wordpress.com/2013/05/04/nutritional-content-of-rat/ And here you have a simple table of the insect's nutritional value http://forestandrange.org/modules/behavior/images/insectnutrition.gif Oh, and I'll switch my game to English, as I just realized that what gets lost in translation could lead to missinformation. Ignore the dried meat info and use the first link to double check stuff
  13. heh, laugh it up, but we may end up basing most of our protein ingestion in insects! Check this out: http://forestandrange.org/modules/behavior/images/insectnutrition.gif Anyway and back to Zomboid... I don't think the problem is the worms themselves, but the lack of real de-buffs to your morale if you are basing your whole diet in them. I have the feeling that may change with this update, so probably gonna get solved.
  14. Dead rats don't have any stats Don't forget one of the main protein sources we'll be basing our diet on when not close to a river Edit: RJ, would you like us to list here the foods with stats that could be off? Driet meat, for example, has Carbs 6 Prots 1 Lip 1 IRL, its (100g) Carbs 0 Prots 39 Lips 9
  15. I like the approach, nice and easy This would be another of those traits I'd like to see from a dinamical approach. In the same way as someone "strong" could get downgraded to weak, or an obese into a skinny dude... In PZ world, the metabilism could be affected by the cuantity and intensity of the physical activity, the amount of times (and amount of food per meal) we eat every day, etc. This could also get an effect on the winter. As you mention before, we are practically one step out of the caves in terms of evolution (by the way I'm a fan of this theory and I use that argument a lot ) and our body has mechanism to adapt to lack of food. An extended sedentary period, combined with a reduction in food consumption will make your metabolism slower. This would has the trade off of losing strenght and resistance, of course
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