Seustace89

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Everything posted by Seustace89

  1. Waffles vs Pancakes

    Waffles! Go to Holland and have them!! Their amazingly amazing!!
  2. Door Mechanics/Animations

    It's been 3 years... I don't think the devs are going to see this... I should have done something with my life since then really... instead of sitting here and repeatedly pressing refresh... ... ... ... ... ... dammit.
  3. Door Mechanics/Animations

    I was just thinking it would be pretty cool to see the doors of PZ take advantage of the new 3D engine coming in. My suggestions: - DOORS SWINGING if it's a windy day, would look cool and could possibly creek if it's an old door or on a shed and possibly opening the front and back door chance of wind rushing through house/building causing one of the doors to slam loudly. - PEEK Mechanic where you can open door slightly to see if there's any Zombies behind door, but could cause zombies to rush the door and push you back. Possibly even drill and carve a hole into door to prevent rushing... - PICKING locks (I know it's already been mentioned, but...) could be done by using a 'bump key'. Very easy and effective method of breaking into houses with old locks and keys can be easily crafted with a filer and any key that can slot into lock but can't turn. the skill can determine speed, sound and quality of the bump key. - DIVERSION mechanics where you could open door on building and attach fish wire or whatever to which you can slam door from distance providing an opportunity to sneak past to objective. Or an object like a bucket or glass on top of half opened door that would crash into ground causing either a diversion or a poor mans intruder alarm to your safe house. - (Edit) BARGING through the door animation could cause injury but may need to do it desperate situations. - (Credit to Etsamaru) KNOCK ON DOOR where you can attract zombies to that specific location. Useful to attract zombies in a building to draw them out... Or lead zombies to certain area of building and you sneak around to a window or other door to escape. Just some ideas I'd thought be cool... Let me know what you think. TIS keep up the good work, games amazing.
  4. Door knocking

    doors play a huge role in this game! Especially knocking/sound!
  5. Bonjour all, I have put this thread up in the past but seeing all the new animation stuff going on I thought it was worth putting up again! Hope you'll agree this feature would add immense feel to the game!
  6. Door mechanics/animations revisit!

    If any of the Devs could give their feedback what they think of this that would be grand. Although I know you guys are very busy so no worries if you can't.
  7. New Denver, BC (V2.1)

    This is genuinely awesome! Well done mate good on you! Sorry for you loss as well! All the best!
  8. Door Mechanics/Animations

    I've posted this topic to the recently added APZDTIA So hopefully we can get their opinion on this!
  9. Alright guys, quite a while ago I posted a topic (found here http://theindiestone.com/forums/index.php/topic/6902-door-mechanicsanimations/) on the suggestions page regarding 'door mechanics' which received a fair bit of attention. It's something that I personally, amongst others, think would add an extra level of depth to the gameplay. Is it something you would consider adding into the game? TL;DR would you be interested adding in these 'door mechanic' features into the game?.. http://theindiestone.com/forums/index.php/topic/6902-door-mechanicsanimations/ Many thanks, keep up the awesome work TIS!
  10. Door Mechanics/Animations

    Excellent ideas. I think this would add a perfect dose of immersion and make clearing buildings all the more fun and interesting. Good thoughts, now to see if the devs will do anything with it.Thanks, I feel that kind of immersion too! Hopefully if the Devs catch this when their flicking through then perhaps so! Suppose we just have to keep highlighting thus on the front page of the suggestions.
  11. Door Mechanics/Animations

    As far as I understand they have a huge option door opened (no pun intended lol) to them. I'm not too sure how far it will go I.e. Landscape height, ditches, etc. but for the zombies, NPCs, animals and the actual player they can now make a huge array of animations and mechanics with them I.e. If your player breaks a leg... You will see a broken leg and your going to struggle to get around. However even saying that they will remain with the ISO look as they want to keep it like that. Having inspiration from the original xcom that type of look and feeling in a game is what the Devs want for their own... And too right as xcom enemy unknown/defence is 2nd only ever to PZ. For the doors I can only imagine making a rectangle block that uses the same animation software (As well some tlc in details) as the characters wouldn't take an awful amount of time and it would suit the game perfectly... Something that's worth doing they'll work out a way doing it because their awesome like that! Awesome idea didn't even think of that... I even saw it on walking dead the other day as well lol. Also added with the credits to yourself, Thank you.
  12. RIP Table...

    Was thinking similar to that of xcom enemy unknown when you loose a soldier you can look back at their results I.e. Number of aliens killed, etc. this can be seen on a list. Would be cool to see this in PZ... No. Days, no. Zombies killed, stealth quality and bunch of other stats which make you look back and think 'aww james was an awesome survivor, lasted 5 months and killed 600 zombies' or whatever. Next to stats could be a photo of your final moment or even as far as a video a few minutes before your death of how you died. Just thought it would be a nice little feature...
  13. Map: Where to next?..

    Also... Maaaaaasssshhhh... Biiiiinky... Where we going next... You guys fancying Fort Knox? Would be awesome to sneak around the army to get supplies!
  14. NPCs (shameful post)

    Ah cool... So what's the ETA then?.. Haha only joking wicked explanation we know when your all happy then we will be ecstatic!
  15. Map: Where to next?..

    (correct me if I'm wrong TIS Community) the recent 'Halloween' release on the download section is the latest build on desura, which has West Point in it to the north (long time to get there). Would be amazingly more intense and can you imagine what your last stand would be like on top of a sky scraper with the whole tower swarmed with Zeds... Fight them to the death, jump off... Or potentially reach the other roof risking a broken leg hobbling away to safety.... Getting excited just imagining it! Having vehicles would be awesome, but having so many new doors open with the 3d engine I reckon we'll all have a few surprises for both fans and Devs in what can actually be achieved!
  16. Map: Where to next?..

    Sky scrapers would take soo long to clear.... I remember the old map and some of the buildings being 10-12 levels high with few rooms... And that sometimes took half a day at the very quickest... I don't think digging holes would be too tower defense like... The game is suppose to be for the average person (as told) and something like that would soon be a normal creative idea to protect yourself! It would take a few days to do a fair amount of work but even then it would fill up quickly if a horde was to attack... It would just buy a short amount of time to perhaps escape. The same applies if it were traps... To fully grasp it's full effect would require a serious amount of digging over many days before it could prevent a horde from entering your safe house... You are never safe....
  17. Map: Where to next?..

    Right so now we have a Pygmy hippo sanctuary on the way... :-s haha! And polishing up the game with the new engine potential with maybe new areas that we'll frantically run into... Or in near future fall, climb, swim, etc... Into. Who knows what those Devil Devs are up to in their safe houses... All we know is... Its gunna be good!
  18. Map: Where to next?..

    Okay cool, so currently (I think) we have decided between option A, D and (a new but important one I didn't recall think of tbh) E which is improving the current new map. So it seems the new question amongst the first would be... What would you like to see done and able to do in the current and future maps with the new 3d engine in full swing? No point giving options... Soo much to suggest like regularX's or Walthers ideas or fast wings imagination I personally would like to be able to dig a moat or deep ditch around my safe house, but use the dug up dirt as a wall for extra protection... Or potentially, with much effort, do one of those grand design houses into the side of a hill as some weird Eco anti zed shackle home of beauty... What about you?
  19. Map: Where to next?..

    So with the much anticipated wait of West Point just around the corner, it can only be said we are all squealing with excitement of new places to hide, survive and ultimately stand off from the horde of our once friendly community! But looking at the world around the current map does beg the question... Where to next? Where would you like to see TIS take PZ next? A) North - Louisville - huge city with unimaginable amount of Zeds and loot potential B ) East - Depths of the wild - huge terrain heights possibility with 3D engine C) South - Knox County - military town would be good with quarantine story line and NPC army clearances. D) West - mix of wilderness, sparse building and fairly open layout. Choose your answers and why you would want to go there! Congrats on West Point TIS!
  20. Mondoid: Your Questions Answered (#2)

    1) How much is planned for actual survival techniques in the future? I trained with the Royal Marines for 6 months and we did a survival exercise in dartmoor where we met survival experts (super human tough lads) where we was shown things like solar stills, creating fire with just sticks and strings, making shelter out of whatever was around, killing and preparing a chicken with your bare handstand, purifying dirty water naturally... the list continues! 2) is wind going to be implemented into the weather system? because that plays a challenge against survival and moral! That's speaking on experience with wet clothes on a winters night! And surprisingly on a summers night with wet clothes... 3) does TIS know how truly awesome PZ really is?