Legoland99

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About Legoland99

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    Advanced Member
  • Birthday 02/15/99

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    Man
  • Interests
    Video games, writing, eating, being lazy, kinky stuff that you'd run away from me if I'd were to tell them. Being gay af <^^>

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  1. Latest TileZed, WorldEd, and Tilesets

    Is the tile filed updated ?
  2. Looking at the 1992 Los Angeles Riots

    I'd for one love to see barricades in the game, made by survivors or by the police as to block certain roads to help with either the congestion or the infection. People got sick when in near premises to the infected, in about two days or so, meaning that an individual could survive for up to 3 days before dying and turning, meaning about 4 days at max before he's zombified, depending on the wound, immune system and so on. I'd also like to be able to find more things that will show that people once they saw an infected or such tried to get away and either looted, crashed or escaped their places, meaning that some houses should be almost barren of food and other important items. Looters could have also achieved that. The mortality of the PZ virus is unknown to me, but I think that it's about 90 percent or so, since a lot of the people that did escape from the Exclusion Zone didn't catch the virus or were not in the vicinity of it to be infected, also some of the ones that were held in cells by the military noticed a body on the floor, yet they did not show any symptoms of being infected, meaning that: a) the body couldn't reanimate do to head trauma or extensive damage b)the survivors were all immune c)some of them will begin to show symptoms later on It is to be noted that the virus acts on a large radius and a few months later the remaining US military are asking for any survivors to come to arms and fight off the menace of the infected via radio. With those noted I would say that a lot of vehicles should be abandoned at the borders of the exclusion zone, either because they got trapped, shot at, a lot of crashes happened as the infected people went into seizures and died at the wheel and so on. The should be a lot of factors, not to mention the blood that should be more present in houses since they most likely coughed or barfed blood. So, with those considered, indeed there should be more destruction happening around and on a larger radius. Infected could have barged in buildings leaving no windows intact, houses with ovens left on should be burned to a crisp and the fire indeed should try to extend to other buildings, since it was summer and the plants should be more dry. We should see more car wrecks on the streets as people from towns near Muldraugh and WestPoint had more time to find out, panic and try to escape. Car wrecks on the streets, less food in houses(occupants taking the food into their cars and driving away, only to die from the infection that was already inside of them. Cars should be more valuable and a wrench should help break in the cars and loot from. It's not easy to bust a trunk but it's not that difficult, even a 9 year old could do it given enough patience and time. You could find a lot more than what you find now. Food should be a bit harder to find as well, since it seems to be everywhere and you can live off of a small town for years to come, which is a bit weird as food you know, expires. Riot gear and military presence should be high in the exclusion zone at least, since it was where the outbreak seemed to have happened first, with crews dispatched to report and clean the areas. Military vehicles should be rare but found on the streets or at makeshift encampments by the military. Tents wouldn't be bad also. Anyway, there wouldn't be too much in Muldraugh and KY since the scientists and military would be at a fair distance in their facilities, running experiments and such. There should however be some instances in which you can find infected versions of them and vehicles as some might have been overrun while trying to inspect or take samples/observe. That's all, amazing observations and would love to see more into PZ like what you just said above!
  3. Valley Station Military Outpost

    I say add them to a more forested area with a clearing around them. And you could use a two story building a bit off towards the outskirts of the base and in a separate fencing area from the base, where the families live ? You could also add some small single homes that are glued next to each other.
  4. RELEASED: Vehicle Test 26

    No key :c
  5. RELEASED: Vehicle Test 26

    Good to know, I HAD to test each car apart and see which had keys and which had not. P.S. , found this beauty while driving, not sure if this is a new place or not, but I've never driven there. Three years and I still find new stuff in PZ...
  6. Valley Station Military Outpost

    And maybe work a bit more on the bunker ? You could use the bunk beds and re-texture them to be army green, that would be useful and would look military-like a lot more.
  7. Valley Station Military Outpost

    I think that you should be doing some military residential buildings, a small town for example or hastily built plaster houses after the infection hit and spread to acomodate the families of the soldiers maybe. Plaster houses are basically isolation and wood, easy to punch through and build, so they should be simple and most likely glued next to each other like the ones in March Ridge. A few more storehouses, one for weapons, one for tools, one for food, clothing etc. The canteen should have more tables and the buffet should be a bit bigger. I'd suggest making the rocket pod an enclosed fenced area which is elevated 1 floor, made of grass, and has a round hole in the middle with lines that make it look like a double door trap that opens to reveal a rocket. The best part is that you might only need some signs like "rocket fuel in use" or something like that and it would be pretty understandable that that's a rocket silo. You should make the silo a bit more off in a forestry area, possibly expand it a bit. Small silo's are usually in the field and away from the base in case it explodes underground, be it nuclear or not, so that it won't cause sufficient damage to the facility itself.
  8. Did they add map yet ?

    Or that.
  9. More Buildings and Mountains Release

    Dude, did you make those ? Cuz they are pretty good ! I'll be sure to use them Thanks for sharing it with us!
  10. Movable Fencing/Gates

    Yes please, would love to see those and be able to interact with them, occasionally having some stuck or locked and would require strength, a torch, a screwdriver or an axe to open/smash or a key, found on zombies, outside or inside. (opened this topic's comment section as of now with my comment).
  11. RELEASED: Vehicle Test 26

    Also, notice on the last picture a shadow where one of the parking lots is ? Bottom South-E, that part is solid and that's where the car ur sitting on was. Zombies have collision with that.
  12. RELEASED: Vehicle Test 26

    You and I sir have the exact same problem. It spawned me in a car park on top of a car also (see my last posts, I posted pictures of that). I'd suggest not touching the settings while on a new save.
  13. Official PZ Test Map ?!

    Hello, I am speaking for both the community and the Dev's, could you please add an Official Test Map for your latest updates ? For example a large parking lot with all vehicles having a place to spawn and such, different types of roads, terrain, etc. Zombies to roam a side of it, and a bunch more. Would love to see that kind of a test map. You could get a lot of information out of it and we could test all kinds of bugs and, fps decrease and other issues that pz needs fixed and as such I think it would be a good idea to be able to test the new features on a such said map. We could have trees to crash in or to chop, a mechanic shop filled with the parts you need to test out anything else and so on. That way it would be easier to test and see where problems arise. Below is a really poor example (really poor) but I think that everyone gets the idea. We can test houses, how the rendering will affect buildings and such and vehicles. We can have a dense area with a bunch of houses, a bunch of two story buildings and then just normal country road. Tight curves, intersections, etc. We could basically do a lot of stuff on it and it would be a fun way for everyone to test out new features before playing or if they are willing to make the game better and report anything unusual. This is just a suggestion but I hope it will come true. A cell or four at max would probably be enough for the car to accelerate, do leaps and anything like that. Please think it through and share your opinions with me and anyone else.
  14. RELEASED: Vehicle Test 26

    True, I hope the Devs can figure something out or are working on something. Will love to see what changes the new Vehicle Build will add with the tiles not loading anymore so that it doesn't lag as much. I noticed that large hordes are not as bad as rendering is. Especially in the town or where many objects are placed, it seems that vehicles are a buzz on that point.
  15. RELEASED: Vehicle Test 26

    Had issues with these. Police car texture glows in the dark. Keys on the bridge between WP and The Mall are sitting in the water, also got stuck in that car because I jumped over a ledge since I couldn't get in from the other side. I unlocked it, jumped back, jumped again, got in (I think) and so on. If I press v I can access the car but can't turn radio or anything <.__.> Also, March Ridge cars (first picture) are all facing the wrong way. Most of them are parked in front of doors etc and I found it quite funny as one glitched out of a fence and I smashed into it. XD It works a bit, a tiny bit better. It's true that the city zone slows me down because of rendering, my zoom is 100-150 max when driving. I still get lag that affects gameplay because of it. Will be waiting for the things said to be done about lower specs pc's to help people out. Cheers.