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Posts
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Joined
Posts posted by Zorak
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The only complain for map that I have is that some parts looks empty.
Those areas between houses could have some trees bbq's etc.
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The new areas are great !
Finally a taller buildings (4 lvls)
Prison is fantastic !
Let us spawn in that south town its big enough to start a game from there.
Is this build bugged as I cant see big trees?
The Zeds dont spawn in new areas (streets)
You cant forage around new areas.
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345. Customizable action bars - something like Blindcoders mod or things like MMOs have.
The hotkeys (1,2,3) we have are too simple.
Let us set primary and secondary hand manualy and then save that under 1,2,3 buttons.
Perhapse I want to set up baseball bat not an axe under 1 and hunting rifle not pistol under 2. Or make settings like pipebomb + lighter on 3 or knife and flashlight on 4.
- CaptKaspar, EUDOXIO and Rida
- 3
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Swing State
in News
I cant wait for some huge fraction wars on redboid
Im 100% sure there was a video back in build 1.5 where devs were testing new aiming system (shrinking circle). Tbh that was good way of improving aiming system and information for players. I cant find that old video, probably it was removed :-/
I also hope that new map areas wont be that far from MU or WP. Distance from MU to WP is ok without a car but those who run from MU to new denver know that pain.
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Swing State
in News
17 minutes ago, Dusty Lens said:There's something to be said for the idea of removing friendly fire within x tiles of a shooter, to simulate a kind of "firing over the shoulder" scenario rather than having your ally put their rifle in the middle of your back and going to town. But the removal of the strategic consideration of long range support through a tangle of allies to nail enemies without penalty? I'm not certain that's a good idea.
I like that part.
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Swing State
in News
20 minutes ago, Blasted_Taco said:Maybe on PVE, but for PVP, it should stay like that where melee has no friendly fire and guns do.
But right now if you are frendly you wont hit anyone with guns. So when you join a fraction according to the info we have, you from now on will start hitting your friends. Aiming in PZ is messy to not use other words, I dont mind frendly fire in FPS but here it will cause a lot of whining. Beside if we turn frendly fire off for team mates it will make team fights more exciting.
I just remember the 1st multiplayer build (24) where there was no safety system, it was a mess thats why im against frendly fire.
The other solution is to add some indicator that a friend is close to your gun fire and there is a risk that you hit him
- Geras, Livio Persemprio and DresdenBBQ
- 3
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Swing State
in News
Great update, im so hyped about fractions. im just worried by this part
Quotewhile firearms will always be deadly no matter what.”
If we are in fraction just make no pvp damage unless duble confirmed.
A fraction leader can declare war to other fraction and then you have pvp on (guns will hit enemy but not friends)
for other guys just keep it as it is now (its your own choise are you hostile or not)
and ofc a new gif as we still wait for animations
- Rocco36, ProjectSky, strategiry and 5 others
- 8
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Tbh If you want to play with NPCs and you cant wait for PZ to have them, play other zombie games with NPCs. Death Road to Canada is one of my favorite.
Good old state of decay. They are not as deep as PZ but NPCs there are a lot better than in PZ mods.
- Kuren and $SCREAMER$
- 2
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1 hour ago, Blasted_Taco said:
So maybe the way to fix this is not tweaking the cal and weight system, but instead, give this information to the player, give him an idea of how the system works, maybe add some tips of how to eat?
I would like the idea of a Health & Care channel in the TV, but i doubt that most new players will change to that channel and think "huh i should follow those tips", but you need to give players an idea of how the system works instead of giving in.
Its a good idea to have those tips in skill books. Like traping book tells you how far away from safehouse you need to place a trap. Or the distance between traps. 1st aid books tell you how long you need to wear a splint, what to do with wounds infection etc.
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Court Short
in News
Good to hear that you are making a progress with animations. Cant wait for a new map area !
Lets just wait a bit longer
Oh and I promised a brand new gif to EnigmaGrey
... so lets wait ...
- Unghin, Geras, Magic Mark and 3 others
- 6
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2 minutes ago, Kim Jong Un said:
Too many issues with that level of smelting existing in the game so I believe it was cut. For now, at least.
I would say it was more a "realism defenders" job. After achieving that victory they were once again sawing log into planks with handsaw.
- tommysticks, Geras and bpdlr
- 3
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Trucking On
in News
28 minutes ago, Unghin said:Yeah, Zomboid covered by new wave of frustrating negative reviewes in Steam. I am patience, but many fans can't keep patient anymore.
2 minutes ago, EnigmaGrey said:However long it takes, like everything else over the past five years.
For me the biggest HYPE maker was mondoid from 25 july
QuoteUntil the animation stuff drops in, we’re also going to refrain from producing and showing videos of the animation build, because there comes a point in the final stages of development where working toward getting a cool video out there for Mondoid detracts from work required to get the system finished off and releasable, and we’ve reached that point now where we need to just knuckle down and get the remaining stuff fixed and out there, a lot of it not very exciting but very necessary. Hopefully there won’t be many Mondoids between now and then anyway, likely one, but it’s too early to know for sure either way.
I didnt expect 1 or 2 weeks but its october now I remember when I told my friends back then - lets wait with new co-op play for new animations, 2-3 weeks
I can wait but im quite sure that this part hyped a lot of the community.
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Trucking On
in News
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Trucking On
in News
Is it an ANIMATION UPDATE !?!
nah but its still cool.
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Death road to canada use that system a lot and its great. I would love to see it in PZ
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240 make most recipes and magazines work a bit different.
Each crafting item have 2 valuesof required skill - with magazine and without.
Example
Bird trap
You need to have traping lvl 2 and find magazine or you will learn it instantly when you reach lvl 5.
This will make things a bit less random.
Mags are still useful as you will save some time. On the other hand a bad luck wont stop you from learning.
It only applies to non occupation relates skills (farmer will know all farming recipes from start).
- Trojan_Turps and Rida
- 2
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235. Large gates (3tiles wide). The huge bases looks silly with just a door. Beside once we get cars the doors are just too narrow.
- Keshash, Necromatic_Corgi, Geras and 1 other
- 4
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201. Change crafting UI a bit so you see all recipes
-red - you dont know how to craft it
- grey - you know how but dont have mats
- white - you can and have mats to craft it
202. Add trading option for multiplayer. Just simple mmo style with drag window and accept button
203 add simple group system, on player list you can mark people as frendly neutral and hostile.
If you set them as frendly you wont harme them even with pvp on
Neutral - depends on you pvp status
Hostile - you can always attack them
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25 minutes ago, RobertJohnson said:
I did yellow and it was "meh" sometimes, compared to orange...
Black nope, dark grey could work, but i wonder if some items will just become a "bunch of grey thing" as it's too dark? gonna test to see...
Make it pink!
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170. increase damage and aoe of areosol bomb by 25% and pipe bombs by 50%.
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1 minute ago, Snakeman said:
And adding a way to upgrade a generator if you have an electrician proffession (increasing durability or extending more days of working when is on)Pimp my generator PZ edition.
I think that most of the professions we have right now needs some special actions only available to them
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13 minutes ago, Trojan_Turps said:
I don't like the increased desease bit but it would be cool to prune and weed your plants for a better
harvest.
Its to make farmer occupation better. Right now only farmer (excluding mags) can make cure for plants, but dieseases are so rare that we dont care anyway.
Picking farmer dont give you any real buff in farming.
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167. Increase chance for plants disease.
168. Add "take care"(or ask Will how to name it) action for farmer. you can use it on any plant. its takes some time and depending on your farming skill it can:
-decrease chance for plant diesease.
-you harvest more vegs from plant
-the vegs are bigger (more hunger reduction)
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OMFG !! Compost !!!! Great stuff
Is it connected somehow with farming skill or its carpentry recipe ? For game and profession ballance it would be better to make it farming related skill.
- Jason132, Blasted_Taco, EnigmaGrey and 3 others
- 6
RELEASED: Build 35.26
in PZ Updates
Posted
If you was in that area before the map update then 100% no, if you havent then it probably will be there.
The best way is to go there and see.