Guest Posted June 23, 2015 Posted June 23, 2015 boyssssssssss cmon can't wait to taste the zombies againYou're not waiting. It's out?
zeroarcanus Posted June 23, 2015 Posted June 23, 2015 boyssssssssss cmon can't wait to taste the zombies againYou're not waiting. It's out? you know what i'm talking about. i'm waiting for the full release instead of IWBUMS
Jela331 Posted June 23, 2015 Posted June 23, 2015 boyssssssssss cmon can't wait to taste the zombies againYou're not waiting. It's out? you know what i'm talking about. i'm waiting for the full release instead of IWBUMS Holy shit, I keep finding you everywhere. First on Unreal Software, then Steam gifts, then here.
terrordrone Posted June 23, 2015 Posted June 23, 2015 I would like to suggest editing the OP to include the changelogs of the versions released after the OP was created, so we don't have to look through 25+ pages of comments to find the smaller changelogs. You could do this either by adding the logs to the OP, or linking them in the OP. It wouldn't be that much work and would make life easier for all of us that don't check this thread everyday and still want to know whats new in the game.Will try to from now on.If you see this not being practiced in the future, feel free to nudge OP updated. nudge nudge. Build 32.8 isn't in the OP yet. And thanks for updating the OP, saves a lot of time for people like me, who don't check this thread everyday.
Geras Posted June 23, 2015 Posted June 23, 2015 New version, 32.8! New Indie Stone Logo screen? Thanks, guys!
Ratneck Posted June 23, 2015 Posted June 23, 2015 Tweaked zombie spawn numbers based on feedback. These are mostly identical to LeoIvanov's settings.What was LeoIvanov's idea? I was checking this topic few pages back but I found nothing specific about new settings. I'm curious. Not sure if anyone answered this for you, but I found his suggestions in this thread: http://theindiestone.com/forums/index.php/topic/15006-official-build-32-zombie-population-feedback-thread/?p=187888
Ratneck Posted June 23, 2015 Posted June 23, 2015 So our world was started with 32.2 or .3.....and while looking through the notes I saw that there should be a zombies.ini now where I can change the settings. I'm updated to 32.8, however I can't find a zombies.ini file. I figured the most likely place was in the ./Server directory with the serversettings.ini, but I did look elsewhere. 32.6 says it added zombies.ini to every save, and the subsequent updates discuss removing options from the other .ini and .lua files, however none of that has changed in my world save. Is this only applicable to NEW worlds started after 32.6?
RobertJohnson Posted June 23, 2015 Posted June 23, 2015 New version 32.9! Crafting UI will now works correctly with recipes that requires more than 1 type of item (like put nails in box)Crafting UI improvementDoesn't show one evolved recipe more than one timeDoesn't show one item more than one time (no more multiple tomatoes in the evolved recipe ingredient list..)Also make the icon red if item not available (easier to read)Added ingredients list for evolved recipesAdded "Add Ingredient" at bottom of the ingredients listChanged some recipes/items name according to WillPrevent crafting when you walked away from a container (refresh list of containers)Evolved recipe will take your base food age, so if you make a sandwich from rotten bread, your sandwich will be rotten Kuren, f3rret, Livio Persemprio and 1 other 4
Livio Persemprio Posted June 23, 2015 Posted June 23, 2015 New version 32.9! Crafting UI will now works correctly with recipes that requires more than 1 type of item (like put nails in box)Crafting UI improvementDoesn't show one evolved recipe more than one timeDoesn't show one item more than one time (no more multiple tomatoes in the evolved recipe ingredient list..)Also make the icon red if item not available (easier to read)Added ingredients list for evolved recipesAdded "Add Ingredient" at bottom of the ingredients listChanged some recipes/items name according to WillPrevent crafting when you walked away from a container (refresh list of containers)Evolved recipe will take your base food age, so if you make a sandwich from rotten bread, your sandwich will be rotten AWESOME i think you guys also fixed the chat issue since it's marked as fix committed on the bug tracker, still didn't have time to try it though
RobertJohnson Posted June 23, 2015 Posted June 23, 2015 Yeah maybe, it have some stuff fixed by him Livio Persemprio 1
Livio Persemprio Posted June 23, 2015 Posted June 23, 2015 is it just me or most of the musics are rearranged? i like that njstolte 1
Batsphinx Posted June 23, 2015 Posted June 23, 2015 Ah yes, there might be musical additions too RETURN OF THE ZACH Rathlord, LeoIvanov, syfy and 3 others 6
zndr Posted June 23, 2015 Posted June 23, 2015 Awesome, some of my players already said that the combat feels more like SP in the IWBUMS builds (not as laggy as build 31). Maybe it's just placebo, but here's hopeing that it's the real thing!
njstolte Posted June 23, 2015 Posted June 23, 2015 The music sounds even more beautiful now, it made me shed a tear when I heard it Do you guys plan on selling the PZ soundtrack somewhere down the road? Because I'd buy it in a heartbeat!
Batsphinx Posted June 23, 2015 Posted June 23, 2015 Yeah there are plans - we need to sit down with Zach and work out the best way first though. syfy and Rathlord 2
Zorak Posted June 23, 2015 Posted June 23, 2015 I love the new music and that thing you did to food/hunger
Livio Persemprio Posted June 23, 2015 Posted June 23, 2015 I love the new music and that thing you did to food/hunger help a poor fella that don't have the time to test it atm, what did change about food/hunger?
Zorak Posted June 23, 2015 Posted June 23, 2015 I love the new music and that thing you did to food/hunger help a poor fella that don't have the time to test it atm, what did change about food/hunger?You have to eat a lot more now and eating 1/4 of anything wont work now (you need to eat more to get rid of hunger). Blasted_Taco and Livio Persemprio 2
Kirrus Posted June 23, 2015 Posted June 23, 2015 Ah yes, there might be musical additions too RETURN OF THE ZACH I might have just added a line to the changelog for today on the OP. Might want to check it's ok. Rathlord and Livio Persemprio 2
Zorak Posted June 23, 2015 Posted June 23, 2015 Can some dev or mod confirm that change to food/hunger and what was exactly changed ? Wveth 1
popapo Posted June 23, 2015 Posted June 23, 2015 when we can do Korea language chatting on game? we hope using Han-Guel chatting.
syfy Posted June 24, 2015 Posted June 24, 2015 when we can do Korea language chatting on game? we hope using Han-Guel chatting.i bet if you could help them with the Korean language translation, they would be grateful and of course, then you would have your translationhttp://theindiestone.com/forums/index.php/forum/56-pz-community-translations/
Blasted_Taco Posted June 24, 2015 Posted June 24, 2015 I love the new music and that thing you did to food/hunger help a poor fella that don't have the time to test it atm, what did change about food/hunger?You have to eat a lot more now and eating 1/4 of anything wont work now (you need to eat more to get rid of hunger). THIS CHANGES THE WHOLE GAME FOR ME OH GOD I MUST TEST THIS
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