nasKo Posted October 27, 2021 Share Posted October 27, 2021 NEW - The containers in the "Move to" controller context sub-menu are disabled if the container can't hold the item to be moved. - During "Walk To" or other timed-action movement, allow the player to continue to move while aiming, instead of stopping. - Added a radial menu for light sources that is accessed by holding the F key for longer. - Added "Pan Camera While Driving" display option. This will move the camera in front of the car to give better vision of things ahead. Please give us some feedback how this feels. Some had issues with this previously, so the option is off by default. - Added recipe.StopOnWalk and recipe.StopOnRun script properties to the codebase to control whether the crafting action is interrupted by walking and running. Currently this is only used to allow inserting/removing batteries in flashlights while walking. ANIMS AND MODELS - Made male underpants smaller and to look like briefs. - Made female bra strapless. - Made the same changes to male and female zombie textures. - Adjusted Bikini and Swimsuit texture to fit new female underpants and bras. NOISEWORKS - New weapon hit sounds: Axe, Wood Axe, Stone Axe Pick Axe Badminton Racket, Tennis Racket Hockey Stick, Lacross Stick Broom, Fishing Rod, Pool Cue Garden Hoe, Rake, Leaf Rake Shovel Snow Shovel Spiked Baseball Bat, Spiked Plank, Spiked Pick Axe Handle Baseball Bat Canoe Paddle Golf Club Plank These also have a new setup where a regular hit sounds different from a hit that causes the attacked zombie to fall and a more impactfull killing blow. - Added farming-related sounds for plowing, seeding, watering, and harvesting - Adjusted the drinking sounds to fit the anims better. - Further tweaks to busy sound areas - and especially with engine noise in and around zombie hordes. Please test! - Addressed issues of lost / strange sounds during busy periods - such as during rain etc. - Tweaked puddle footstep loudness (it was too loud still) - Removed seagull sounds from towns FIXES - Fixed applying mildew cure to plants being broken. - Fixed the player phasing through obstacles after climbing over a tall fence. - Fixed Lua error SMetalDrumGlobalObject:update() when it rains. - Fixed shoving zombies from behind sometimes causing the zombie to move toward the player. - Fixed hitting a zombie that is getting up from lying face down flipping the zombie onto its back. - Fixed killing a zombie that is getting up from lying face down creating a corpse on its back. - Fixed the player's hit-reaction animation sometimes playing long after the attack happened. - Fixed zombies finishing their bumped animation too soon, allowing them to get another attack quickly. - Fixed playing two getting-up animations if the movement key is pressed after the animation has started. - Fixed vehicle engines not taking damage if the hood is uninstalled. - Fixed pan condition not resetting each time at FightStep:KillZombie in tutorial - Fixed new pan not spawning if the player somehow does manage to break the pan at FightStep:KillZombie - Fixed hiding the Set Alarm dialog due to the player position changing slightly after turning. - Fixed highlighting useable parts of vehicles when the player is inside a vehicle. - Fixed exception trying to place an item on the same square as a Car Battery Charger (or any object with no sprite). - Fixed the controller focus remaining on a context menu after selecting an option with the mouse. - Fixed a Lua error after pressing the 'V' key while a game is loading. - Fixed not automatically reloading changed animation files. - Fixed IndexOutOfBoundsException in JAssImpImporter.GetKeyFrameScale() with a test animation. - Fixed "Could not find bone index for node name: "Translation_Data_$AssimpFbx$_Translation"" warning with a test animation. - Fixed ISRadialMenu:setSliceTexture() calling setSliceText(). - Fixed the welding sound not stopping when building metal objects. - Fixed zombies opening locked carpentry doors. Tchernobill, Raist, hooap and 20 others 15 2 6 Link to comment Share on other sites More sharing options...
Mr. Fujiwara Posted October 27, 2021 Share Posted October 27, 2021 Still experiencing this, would love some feedback to whether this is a known issue or not. I was enjoying the game a lot until the sound update, when this issue arose. elislavkat, BeatlJoe, gromit and 4 others 7 Link to comment Share on other sites More sharing options...
Ancell Posted October 27, 2021 Share Posted October 27, 2021 (edited) After the update, the ability to craft steel plates and other metal products was lost. Edited October 27, 2021 by Ancell Link to comment Share on other sites More sharing options...
Rick_Grimes Posted October 27, 2021 Share Posted October 27, 2021 Cool!!! Link to comment Share on other sites More sharing options...
HetCigarr Posted October 27, 2021 Share Posted October 27, 2021 2 hours ago, nasKo said: - Fixed zombies opening locked carpentry doors. Made my day orikamii and Sedgwick 2 Link to comment Share on other sites More sharing options...
Sedgwick Posted October 27, 2021 Share Posted October 27, 2021 (edited) Figured I would share a couple of videos here demonstrating the camera panning in the vehicle if you want to see it before you use it. Driving around town with camera panning I really like the concept and have wanted something like it for ages since it feels like you can't look far enough while driving. However I could really feel how it impacted the FPS which is why a few seconds in I turned on the FPS counter. I tried with it off driving around the same neighborhood and was consistently 50-60 FPS but with it on I was having some big dips as you can see. With cruise control on at 30 MPH it felt like it was stuttering in a way, you can see it here: Stuttering at 30 MPH cruise control Edited October 27, 2021 by Sedgwick Lexx2k, MrCouper, vek and 1 other 4 Link to comment Share on other sites More sharing options...
nzar.bayezid Posted October 27, 2021 Share Posted October 27, 2021 when the map update come? Link to comment Share on other sites More sharing options...
BillyBibbit Posted October 27, 2021 Share Posted October 27, 2021 Good work as always ! Link to comment Share on other sites More sharing options...
Tails Posted October 27, 2021 Share Posted October 27, 2021 very nice update. Link to comment Share on other sites More sharing options...
HetCigarr Posted October 27, 2021 Share Posted October 27, 2021 Secret patch note: - New awesome curtain sounds Link to comment Share on other sites More sharing options...
FreedN Posted October 27, 2021 Share Posted October 27, 2021 Gotdamn, the camera panning was exactly what i wanted, it even works just as i thought it would! Link to comment Share on other sites More sharing options...
BeatlJoe Posted October 27, 2021 Share Posted October 27, 2021 Thank you for fixing "Lua SMetalDrumGlobalObject: update ()," error. It was really pesky. Link to comment Share on other sites More sharing options...
3rdParty Posted October 27, 2021 Share Posted October 27, 2021 On first try out of the pan while driving option. I think already im preferring it. Its certainly much more advantageous to have that distance ahead in view. However the motion does feel a little jerky. Its feels most prominent when theres a slight change in your velocity at higher speeds. Not turning corners sharply, more like when you're shifting lanes. Cool and very useful addition though! Link to comment Share on other sites More sharing options...
turkler Posted October 27, 2021 Share Posted October 27, 2021 Hey, when are we going to get the new apparel like the bunny suit we saw in the recent devblog? Proago and vek 1 1 Link to comment Share on other sites More sharing options...
Headshotkill Posted October 27, 2021 Share Posted October 27, 2021 - Added "Pan Camera While Driving" display option. This will move the camera in front of the car to give better vision of things ahead. nasKo And for this addition alone this is one of the best updates to drop along with sounds and animations, I never gave cars the attention they deserved after this feature was removed because you could never drive safely at high speeds. Thanks for adding it back! turkler and vek 2 Link to comment Share on other sites More sharing options...
nasKo Posted October 27, 2021 Author Share Posted October 27, 2021 20 minutes ago, turkler said: Hey, when are we going to get the new apparel like the bunny suit we saw in the recent devblog? Louisville DeMante, Proago and vek 1 2 Link to comment Share on other sites More sharing options...
Optimism Posted October 27, 2021 Share Posted October 27, 2021 I like pretty much all of this update except the replacement of the male underwear with briefs. My boxers, nooo... Link to comment Share on other sites More sharing options...
vek Posted October 28, 2021 Share Posted October 28, 2021 (edited) 8 hours ago, nasKo said: Louisville We are waiting! 16 hours ago, nasKo said: Added "Pan Camera While Driving" display option. This will move the camera in front of the car to give better vision of things ahead. Please give us some feedback how this feels. Some had issues with this previously, so the option is off by default. 16 hours ago, nasKo said: - Fixed zombies opening locked carpentry doors. Standing ovation! Everyone has been waiting for this for a very long time! ---------------------------------------------- Thank you very much from us!!! Edited October 28, 2021 by vek Link to comment Share on other sites More sharing options...
vek Posted October 29, 2021 Share Posted October 29, 2021 It is necessary to change the current version of IWBUMS Beta on the website from 41.55 to 41.56 https://projectzomboid.com/ Link to comment Share on other sites More sharing options...
Pandorea Posted October 29, 2021 Share Posted October 29, 2021 On 10/27/2021 at 1:33 PM, Ancell said: After the update, the ability to craft steel plates and other metal products was lost. Do you still have the Welder Mask in chars inventory? Link to comment Share on other sites More sharing options...
Nebula Posted October 30, 2021 Share Posted October 30, 2021 On 10/27/2021 at 1:38 PM, nasKo said: - Added recipe.StopOnWalk and recipe.StopOnRun script properties to the codebase to control whether the crafting action is interrupted by walking and running. Many thanks! I've been waiting for this for a long time. Link to comment Share on other sites More sharing options...
BeatlJoe Posted October 30, 2021 Share Posted October 30, 2021 (edited) "Pan Camera While Driving" I commend devs for adding this feature. Observations: - when changing speed, changing direction - twitching of the scene. Really uncomfortable, unbearable for a longer ride. - during deceleration and subsequent inspection of the interior of the building, it is not possible to properly inspect the interior, because by shifting the view, the vehicle misses the inspected building. Suggestions: - shift of vision start when reaching 30mph - add a keyboard shortcut to start, end "Pan Camera While Driving" If you manage to eliminate "twitching" (which can cause health problems in an individual), it will be one of the things that you really succeeded in doing. P.S.: Also correct the "high engine speeds needed to shift gears" and I'll be happy and I think not just me. Edited October 30, 2021 by BeatlJoe BillyBibbit, Proago and Sedgwick 3 Link to comment Share on other sites More sharing options...
Pandorea Posted November 1, 2021 Share Posted November 1, 2021 On 10/30/2021 at 5:07 PM, BeatlJoe said: "Pan Camera While Driving" I commend devs for adding this feature. Observations: - when changing speed, changing direction - twitching of the scene. Really uncomfortable, unbearable for a longer ride. - during deceleration and subsequent inspection of the interior of the building, it is not possible to properly inspect the interior, because by shifting the view, the vehicle misses the inspected building. Suggestions: - shift of vision start when reaching 30mph - add a keyboard shortcut to start, end "Pan Camera While Driving" If you manage to eliminate "twitching" (which can cause health problems in an individual), it will be one of the things that you really succeeded in doing. P.S.: Also correct the "high engine speeds needed to shift gears" and I'll be happy and I think not just me. Yeah, a few people feel the same way about the pan while driving functionality. This was added the the (massive) list of things that need fixing Proago and BeatlJoe 2 Link to comment Share on other sites More sharing options...
Alessandro Posted November 9, 2021 Share Posted November 9, 2021 excessive temperatures. when I am inside a garage in November it tells me that the temperature is 22 degrees (impossible). when I get into the car inside the garage the temperature drops to 4 degrees. Link to comment Share on other sites More sharing options...
PoshRocketeer Posted November 27, 2021 Share Posted November 27, 2021 All of the hit sounds sound like a shovel, not sure if this is intentional or not but it just sounds bad. Why does a wooden baseball bat make a metallic clang when I hit with it? Why does a baton make that same clang? Link to comment Share on other sites More sharing options...
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