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3rdParty

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Everything posted by 3rdParty

  1. Noticed it on earlier builds but replicated it on .65 SP/MP Host when I tried it. No mods Reproduction Steps: Drive vehicle close to window, enough room to walk between it and wall. Make sure a piece of furniture, that would force you to clamber over, is inside by this window. Attempt to enter through the window into the building and youll get stuck in the crouched animation. Managed to break out of this loop by either reopening save, getting attacked by zed or having player move the vehicle. EG: I first noticed this at a house in Riverside (last house in that vid) from a vehicle that had spawned in that position. Location: 6095*5380*0 This can be replicated in .65 Video and logs of that game: Logs.zip
  2. Alot of the time yes, but Ive just walked past doors and seen them open suddenly
  3. First time it happened as was described and that was an unmodded server. (2 of us melee attacking zed, fell through a doorway to outside of building and disappeared) Second time we had Filibusters, Vanilla Weapons Expansion, Louisville Spawns and Better Hand Wash. (3 of us shooting at zeds leaving a building, already cleared perhaps a tile or two from the doorway before it fell and disappeared, but im unsure which one of us it was going for OR which one of us killed it) Ive been trying out a Spear Trap mod (just that, ID:2640351732, v0.0.3) and very similar thing happens with every death on those traps (zed falling down, still animated and growling on the ground, then disappears) But im assuming thats mod related rather than linked to this issue, which certainly has happened on an unmodded server.
  4. Just to add something Ive noticed. At the moment it seems if I ever use the Spear Traps mod (2640351732), zeds will disappear after killed in this way on MP. Ive raised it with the modder though so dunno if its exclusively mod related or just something weird happening on my end.
  5. Yea Ive seen this but I assumed it had to do with the server trying to predict player's paths and consequently opening/closing doors.
  6. Maybe its the video call? We use our own private discord channel (you can set this up for free), and just jump in a voice channel to talk to one another. I dont know if the voice call works differently but I can imagine a video call could be doing it if youre pressing your bandwidth for video stream?
  7. Are you trying to link up your discord channel through the host settings? Is that why you keep mentioning it? Dunno how discord would be related otherwise. I havnt had any issues or messages like this but I also havnt linked our discord channel to the server or anything like that.
  8. There is a lot of duping going on. Im trying to make sense of it. Far as I can tell theres two types going on, one which happens in containers, so far been bags you equip. And the second has been with placing items down. Seen some strange things happening with this but havnt seen anything repetitive.
  9. Ok confirmed it, they were out of shape and had a lower fitness level than 5.
  10. I can confirm with the player later this evening but pretty sure the player this happened to was at level 4 fitness. Think they took the overweight trait and lost a fitness level which is why they were keen to keep the exercises up.
  11. Yea this has happened to me twice now. First time was myself and a friend meleeing a zed to death at a door way. I thought they fell through and outside but they had disappeared. Second time was when we had shotguns with a zed that had already walked out of a building. Not sure who had its attention or which one of us killed it. (forgot to add, this second time the zed was lying on the floor animated as if it had been knocked down before it disappeared, never showed the corpse sprite)
  12. Yea Ive only seen it the once (quite a few people in my game have been exercising regularly), and the person I saw this happen to was in another room (when performing the exercise that got stuck).
  13. Confirm that we've experienced all these bugs except failure to load chunks. I can think of one occasion of a zed disappearing after myself and a friend were attacking the same zed. It was a near a doorway and the body was falling out the building so im not too sure if thats related to the issue.
  14. Yea TV hasnt cut off yet on our playthrough, and we're about 15+ days in
  15. 3rdParty

    Oven Audio

    Ive noticed this same issue is happening with hotwiring as well.
  16. Had a similar issue, a friend doing squats just looped the animation endlessly, and when he moved around the game would update periodically his position, just looping the squat animation. Im pretty sure he tried to break out of the squat action and then moved elsewhere to repeat the exercise.
  17. Sounds like we get a similar issue. Except without FPS grinding to a halt, we havnt experienced that. (not using a dedicated server) But once someone has used the cooker, the boiling sound will repeat endlessly on that cooker until the server has been closed and reopened. It also seems how loud the repeating sound is depends on how far you were away from it when the cooking started. But havnt confirmed that. The EXACT same thing seems to be happening with hotwiring as well, except the sound seems to be centred on the player who was doing the hotwiring.
  18. On first try out of the pan while driving option. I think already im preferring it. Its certainly much more advantageous to have that distance ahead in view. However the motion does feel a little jerky. Its feels most prominent when theres a slight change in your velocity at higher speeds. Not turning corners sharply, more like when you're shifting lanes. Cool and very useful addition though!
  19. I very much agree with the reverb comment. Does feel a bit too echoey in a building like a house. Im not too concerned with jumpscare chord, only that sometimes it isnt effective simply because I know a zed is already there. My main gripe with the update is the sound difference inside vs outside. Theres certain things where the volume balancing just sounds weird. Like being outside but hearing a zombie quietly grumbling inside a room I happen to be passing the nearest outside wall to. Or leaving a car on and heading inside only to hear the car still ticking over but the sound scape of the wind to be muted much more heavily. Having said that, theres an awful lot I do love about the sound overhaul but defo needs a few tweaks and pokes.
  20. 3rdParty

    PatBrEris

    Where do you want this feedback posted? In this post? I can think of several strange things Ive spotted already.
  21. Im on a new game with no zombies so I can teleport around and look at the new loot system. Decided to shoot a window out with a M36, and a lot of blood splattered out the shot? EDIT: Ok, I kept on shooting, more blood came out, eventually it crashed back onto main menu. The save file is now saved as ...... - crash
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