Lexx2k

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About Lexx2k

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  1. Mods for realism "Wild West"

    I kinda expected the woman to grow a beard.
  2. RELEASED: IWBUMS Build 39.67.3

    Out of curiosity, if you drive offroad with a car, does it always take the same damage no matter the speed or can you avoid fatalities with driving very slowly?
  3. RELEASED: IWBUMS Build 39.67.3

    I still hate how cars disappear out of your vision once you look the other way. This happens to no other big objects. Not to houses, not to furniture, not to garbage bins... but cars for some reason disappear. Yes, they can move around, but if I just parked a car outside my house, then I *know* it is there, even if I look the other way for a second. There should be either a delay, or just stop them from going invisible completely, even if they are behind a wall.
  4. I don't need fully working sandbox NPCs (they will likely never feel very good anyway). What I want, though, is a fun singleplayer story mode. Doesn't even have to be one big story. I'd be happy with chapters or something as well. Imagine something like Dead State mixed into PZ. Heck, I'd do it myself if I'd be a more skilled programmer. We've seen already that crazy things can be modded into PZ, so a dialog system and semi-reactive NPCs shouldn't be unrealistic.
  5. RELEASED: Vehicle Test 41

    Honestly, I don't like cars disappearing out of your vision once you look the other way. This doesn't happen with other stuff in the game, like road signs, billboards, fridges, tables, chairs, plants, radios, .... It makes sense for zombies and other characters. Not saying cars should be visible at all times, but if I have seen an idle car in front of me, then do a 180° turn, I *know* it still has to be there. While I'm at it, I feel the same about human-esque characters. I mean, if you are out with a friend, you kinda know where he is or might be around you, even if you don't look at the person all the time. Also you have other hints such as sounds to pin-point the location, which we are lacking in pz. Maybe set a timer before fadeout happens? Jagged Alliance 2 was showing a visible ping on the screen once a character has heard something. Having such a feature in pz would be great too, imo. Yes I can hear something bumping on a door, but not always do I - as the player - know from where exactly this is coming from, while my character should totally know.
  6. New Model

    The lack of 3d character news makes me sad panda, though.
  7. Behold the Thursdoid

    In germany it was never really a mondoid anyway. At least for the last year+ it was pretty much always a Tuesdoid. Now I guess it will be a Fridoid or something.
  8. Released: Vehicle Tech Test build

    Holding down shift for additional speed sounds good to me. Also players usually know this from any other game, even in PZ itself (sprint key).
  9. RELEASED: IWBUMS Build 38.15

    Maybe the option should work completely different: Zombies "fear" the light, so if it's day, they blob into houses, where it is likely darker. When it's night, they spread out and get "active". Wasn't it like that in the I am Legend movie? (Haven't seen it in years, so I don't really remember) Anyway.. this way, zombies at day would still be a threat if you get near them, as they are many... and at night they are fast and everywhere.
  10. Shadows

    Well, you don't have to calculate the shadow every frame. Except for critters and vehicles, nothing in the game moves, so the only time shadows would need to be dealt with is when a new object gets placed or something is removed. Normal shadow "movement" can be checked on every time tick or every half an ingame hour or w/e. The game is quite abstract with such things anyway.
  11. Shadows

    The engine is already 2.5d, so shadows could probably get generated from low-poly bounding box objects assigned to each scenery piece. Even Jagged Alliance 2 17 years ago used 3d models for object hit boxes even though everything was made out of 2d sprites. If PZ can't do this in 2017, then truth be told, the engine is garbage. :>
  12. Released: Vehicle Tech Test build

    It's camping time. :> http://i.cubeupload.com/VzxVS0.png http://i.cubeupload.com/bBYeqS.png I'd rather have made my own 3d model, but couldn't figure out yet how exactly. Also I am lazy, so it's just a simple retexture... Also texture is the same on both sides. Wanted to remove the door on one side, but dunno how the game would react if I'd just remove the code parts. Guess it would be more effective to just make the hitbox extremely small / move it somewhere else where the player can't reach it. Though this could result in weird shit if the player switches seats and then exits the vehicle.
  13. Released: Vehicle Tech Test build

    Another bug that pains me a little bit to report, because I am living off of it right now. Power is off, gas station can't be used anymore to gather fuel.... except for cars. You can still refuel cars, then use an empty gas can to get the fuel out of the car, then refuel the car again via the gas station, etc...
  14. Released: Vehicle Tech Test build

    I did noticed a slight improvement / less stuttering. I haven't checked out max speed and the sudden vehicle popin, etc yet though. Will do more tests later today. By the way, I like this quicker patch pacing. Reminds me of the daily ArmA3 dev branch updates... updates every day, but folks are aware that the game might be broken at any time (which is why it is called the dev branch). At the same time, they can feel the development process and usually it is faster to pinpoint (newly introduced) bugs. No idea if a similar patch cycle could work with pz, but I sure as hell wouldn't mind it.
  15. Released: Vehicle Tech Test build

    With the latest update, is it possible that some of the cars have been moved to the second elevation? My Van is sitting at the exact same spot as before, but I can only see it if I am far away. As soon as I am close enough for roof tiles to be hidden, the car disappears as well.