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  1. Lexx2k


    Yeh, I'm playing the IWBUMS since a while already. Wasn't thinking of it as "the sp aspect of build 41 is pretty much done", probably because Zomboid development always feels a tad random to me (focus seems to shift every few months to something else), but I guess it makes sense in that way.
  2. Lexx2k


    Sadly I'm not someone who is interested in multiplayer. Is there any ETA on other stuff that is not related to multiplayer? What happened to the updated cars or whatever else was there? :>
  3. For me, one of the biggest issues with the endgame is how predictable the zombie population is. I know that the game starts with few zombies, then it increases every day until time x and then they will respawn every y hours if you clear them out. There is never a moment where you are surprised, because you know for a fact that every town area will be sprawling with zombies. Have to go back to town? You know what's going to wait for you. IMO we need a better mechanic to move the population around. Let town areas be empty for a while, or have them be completely flooded with bodies. S
  4. It worked for me after I restarted the game.
  5. Zombie population is an issue for me already for years. It's either not enough and the game gets boring quick, or it's too much and you don't stand a chance at all. What is needed - imo - is more variation here. Give the player a phase of OMG and a phase of peace. Zombie migration could play a role in that - just let a huge horde traverse the map from left to right and if the player gets stuck in them, so be it, he has to deal with it (or wait it out, in his fort, if the food supplies allow for it), yadda-yadda. /Edit: To add to that... For me it's just too predictable right now. T
  6. As this is a mod idea... why does it matter that the game is set in the 90s? Aren't there also gun mods that add non-90s stuff? Why is it nobody complains about them? (That's a rhetorical question, I know why.) Theme consistency shouldn't be enforced hard when it comes to mods... after all, nobody is forced to download and use them.
  7. Same issue with the saving. It seems character progress isn't saved, while everything else is. I have no mods running.
  8. My first impression is that it's really damn hard now. Not sure how to get around all the zombies, because usually they are everywhere and any sound draws them all to the player, who now has a much harder time with fighting them. Honestly not sure what to do once 10 zombies are behind me, because I can't even run away -- that just draws more zombies. I'm guessing the game will be much easier in multiplayer mode, where players can lure groups away and stuff. Also got scratched and bitten a couple times because I've apparently swung my weapon in the wrong direction -- aiming got hard
  9. Lexx2k

    When Dabs Go Wrong

    Looks like it will be easy to implement segways.
  10. Lexx2k


    Wait, so will this inventory change make everything better or just introduce even more annoying clickery?
  11. Lexx2k

    Drink to the Memory

    That was my thought as well. The pickup is a tad too tiny now.
  12. Lexx2k

    Zed Inn

    Am I the only one who thought he'd actually pull out a baseball bat and hammer the postbox? To me that feels like a very 90s America thing. Especially if you can do it while driving past it in a car. :>
  13. Lexx2k


    A simple workaround could be to make these Z-spawns "weaker" over time: The longer you play, the less likely it is to find location specific Zs. The argument would be that - even if you aren't around - after a while, the natural critter movement would spread them out over the map.
  14. Lexx2k


    I'm curious if the special zombie spawns are one-time only or if they are repeating. Would feel a bit weird if I've cleared out that one fast food house 10 times already and each time Zs with specific fast food clothing (re)spawned there.
  15. Lexx2k


    I really hope so. Probably would be a lot easier to just have a doll icon where you drag&drop clothes and items on. Always hated this right click -> wear -> etc. stuff.
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