Lexx2k

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About Lexx2k

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  1. Sway of Things

    The weather and wind effects look great. This really adds a lot to the game.
  2. Beeverdoid

    Just give me something like this and I'll be happy. Land of the Dead was a really crappy movie, but the vehicle scenes are great.
  3. Frustration and animations

    I don't know, maybe I like the idea, but not the tediousness behind it. As a matter of fact, I am a developer myself. And it's 5 years since Zomboid arrived in Early Access. The game made great progress since then, nobody is denying that. Doesn't change the fact that the development time for certain things are crazy long. But whatever, I don't really care at this point, just felt the need to chime in with OP, that's all.
  4. Frustration and animations

    How many products did they release in the last 5 years? As far as I am aware, there is only Zomboid... and it's still in "Early Access" :> Development simply takes too long. To me this seems like an endless project that will run until nobody is buying it anymore. No idea if there will ever be NPCs or if we're seeing animations till the end of this or next year. At the same time, the game gets more and more tedious with added stuff like washing dirty clothes, etc. At some point someone has to think about ways to reduce this tediousness. Meh, all in all I don't really want to think about it anymore. I'm always checking the weekly blog for something interesting, but that's it then for now.
  5. Zombies in Bloom

    I still remember how last year I've said "I'll wait for the new 3d models and animations to be out before I'll start another serious session, it can't take too long anymore"... well, shit. :>
  6. Mods for realism "Wild West"

    I kinda expected the woman to grow a beard.
  7. RELEASED: IWBUMS Build 39.67.3

    Out of curiosity, if you drive offroad with a car, does it always take the same damage no matter the speed or can you avoid fatalities with driving very slowly?
  8. RELEASED: IWBUMS Build 39.67.3

    I still hate how cars disappear out of your vision once you look the other way. This happens to no other big objects. Not to houses, not to furniture, not to garbage bins... but cars for some reason disappear. Yes, they can move around, but if I just parked a car outside my house, then I *know* it is there, even if I look the other way for a second. There should be either a delay, or just stop them from going invisible completely, even if they are behind a wall.
  9. I don't need fully working sandbox NPCs (they will likely never feel very good anyway). What I want, though, is a fun singleplayer story mode. Doesn't even have to be one big story. I'd be happy with chapters or something as well. Imagine something like Dead State mixed into PZ. Heck, I'd do it myself if I'd be a more skilled programmer. We've seen already that crazy things can be modded into PZ, so a dialog system and semi-reactive NPCs shouldn't be unrealistic.
  10. RELEASED: Vehicle Test 41

    Honestly, I don't like cars disappearing out of your vision once you look the other way. This doesn't happen with other stuff in the game, like road signs, billboards, fridges, tables, chairs, plants, radios, .... It makes sense for zombies and other characters. Not saying cars should be visible at all times, but if I have seen an idle car in front of me, then do a 180° turn, I *know* it still has to be there. While I'm at it, I feel the same about human-esque characters. I mean, if you are out with a friend, you kinda know where he is or might be around you, even if you don't look at the person all the time. Also you have other hints such as sounds to pin-point the location, which we are lacking in pz. Maybe set a timer before fadeout happens? Jagged Alliance 2 was showing a visible ping on the screen once a character has heard something. Having such a feature in pz would be great too, imo. Yes I can hear something bumping on a door, but not always do I - as the player - know from where exactly this is coming from, while my character should totally know.
  11. New Model

    The lack of 3d character news makes me sad panda, though.
  12. Behold the Thursdoid

    In germany it was never really a mondoid anyway. At least for the last year+ it was pretty much always a Tuesdoid. Now I guess it will be a Fridoid or something.
  13. Released: Vehicle Tech Test build

    Holding down shift for additional speed sounds good to me. Also players usually know this from any other game, even in PZ itself (sprint key).
  14. RELEASED: IWBUMS Build 38.15

    Maybe the option should work completely different: Zombies "fear" the light, so if it's day, they blob into houses, where it is likely darker. When it's night, they spread out and get "active". Wasn't it like that in the I am Legend movie? (Haven't seen it in years, so I don't really remember) Anyway.. this way, zombies at day would still be a threat if you get near them, as they are many... and at night they are fast and everywhere.
  15. Shadows

    Well, you don't have to calculate the shadow every frame. Except for critters and vehicles, nothing in the game moves, so the only time shadows would need to be dealt with is when a new object gets placed or something is removed. Normal shadow "movement" can be checked on every time tick or every half an ingame hour or w/e. The game is quite abstract with such things anyway.