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  1. I found a boonie hat at one of the tent camps that is a world map event, except it is misspelled. The correct spelling would be the boonie hat, but it was spelled "bonnie hat"
  2. That's correct, it doesn't ever go away completely. It dries up and leaves a stain until you remove it with bleach and a towel. So having it wash away after awhile would be nice, especially months later.
  3. If Mows1313 was a little late, I'm much more late, but the topic of bicycles came up again on reddit and I looked for the suggestion here. While most points have been made about bikes or are pretty obvious, I thought it was worth mentioning if you use the sandbox setting where you can't power a gas pump with a generator, then you are restricted to using the gas you can find or siphon. Well, bicycles are perfect for this post-gasoline world. Without gas or without a car, inter-city travel on the map gets very restricted, taking days of on foot travel. And even still, you're limited
  4. The menu that shows the required items for a log wall is missing the slash in the amount of ripped sheets or ropes. "30 4" instead of "30/4" It only displays like this when you have enough sheets or ropes, otherwise it displays the missing items correctly.
  5. That sounds amazing! While this post was mostly about additional crops, earlier I was wondering if something like this could/would include improved crops with higher levels? A cabbage harvested at level 0 is the same as one harvested at level 10, and fertilizer/compost only speeds up growth. Having more nutritious/hunger filling crops at higher farming levels would be a nice addition. I'm a big fan of my cabbage, potato, and rabbit roasts, so having them be more nutritious now that I've mastered farming would be great!
  6. While there have been a couple different posts about a feature like this, they were pre-animation update (or right when it was getting into IWBUMS). I was inspired to post this here after seeing MrCabbuge's post on reddit and thought it was worth discussing again. A right click option on the clothing item could let you adjust the clothes in a certain way. Jackets could be unzipped/unbuttoned which would reduce their insulation for the torso if you're getting a little too warm, at the risk of losing a little bit of protection for the torso. Or if you'd rather lose the insulation/pro
  7. The left shin leather patch, when applied to these long socks, is now sewn into my knee instead of on the socks. Just a visual bug to go with the other long socks display bug.
  8. A favorite 'bath towel' will maintain its favorite status when it becomes a 'wet bath towel': But after it finishes drying, it loses its favorite status:
  9. This seemed the most appropriate forum because the behavior feels unintended. So the furniture "glass display counter" has a couple of varieties: the jewelry counters and the gun counters. The issue I seem to have is that once the "glass display counter" of the gun store variety is moved, it either 1) defaults over to the jewelry counter type or 2) having a mix of these counters in your inventory or in item form makes them forget their type. In my current game, I had taken the "glass display counters" from the farming and rural supply store here. It's hard to tell behin
  10. Being able to find crates of MREs in the military base would be a great addition.
  11. Good day survivors! I was curious what others thought about having an option to uninstall vehicle parts directly to the ground. Vehicle parts, like furniture, are often heavy and even a single tire can have your character struggling with the weight. Furniture that is too heavy can be picked up and then it immediately falls to the ground (as the item) if it is too heavy for your inventory. And even just a minute of stripping a car for parts can have your inventory looking like this: I will concede I don't know the best way to deal with car parts you do want to go s
  12. Not OP but I know the spot: https://map.projectzomboid.com/#0.3416201325598364,0.2844914076631939,447.8682305040833
  13. I've thought the same thing about a drop all button. It would be nice on zombies too. I'll often remove their items for tailoring later, but a single drop all button would be great to make that a single click.
  14. When inspecting long socks, the picture of the socks is way below the inspect popup. I've only noticed this for long socks in my game, and multiple pairs too.
  15. The Tabletop Soda Machine in the diner at around map coordinates 5422x5922 (West of the Riverside factory) is doing one of those neat gravity balancing tricks on the counter instead of being aligned.
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