Nebula

Member
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    140
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About Nebula

  • Rank
    Advanced Member
  • Birthday 06/18/1973

Profile Information

  • Gender
    Man
  • Interests
    fantasy, supernatural, aliens, space, spirituality, hypnosis, astral travel, lucid dreaming

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  1. Nebula

    IWBUMS VERSION - 40.37

    I join the question ... When will you make normal moon phases with a 29,5306 cycle?
  2. Nebula

    Commonly Suggested Suggestions

    Maybe here already talked about this ... 1. Add radios to cars 2. Allow manual gearbox shifting. 3. Give the opportunity to sleep in cars. 4. Make it possible to start the engine by shorting the wires in the ignition lock ... 5. Increase the range of communication from radio stations!
  3. After loading the saved game in a single, the machine disappears with all the loot in it. Bug regular, checked several times. This is annoying! version 40.38
  4. Nebula

    Hydrocraft Mod

    Hi Hydro! Attempting to sleep in a sleeping bag causes an error by seasoning the mouse click on it ...
  5. Nebula

    OZ More Medicine [ver. 2.0] — NEW UPDATE

    https://yadi.sk/d/VYysQjXb3WyRLM
  6. Nebula

    Hydrocraft Mod

    Right clicking on the sleeping bag causes an error ...
  7. Nebula

    Music on tape or CD and video tapes (Beta or VHS)

    As we say - Promised for three years waiting! Come back in a year. Perhaps nothing will change.
  8. Nebula

    RELEASED: WEATHER TEST BUILD

    Will it be possible to determine in LUA what kind of weather is around the player?
  9. Nebula

    Amulets & Dreams

    Amulets & Dreams v1.31 - Added Dreams. - Added Amulet - DreamCatcher. - Added Beads (temporarily without functionality). - Added the chance of a shot while drilling an ammunition (be careful - a lethal outcome is possible). - Added accumulation of experience - when crafting amulets. - Added displaying the effectiveness of the amulets. - Minor changes in recipes. - Fixed the Star of David, which does not affect the player. - Other minor fixes. Thank you DarkKreepe for help!
  10. Nebula

    Help in writing code - Miscellaneous issues

    How to determine the presence of the specified item in the player's inventory? The previous question is no longer relevant, a solution has been found.
  11. Nebula

    Amulets & Dreams

    Amulets & Dreams v1.3 - Added an amulet - Cut off the ears of a zombie. - All the amulets have been added a basic effect that prevents a decrease in mood. - The influence of the effect is dependent on the phase of the moon. - You can see the phase of the moon in the window of Amulet and Talismans. - The window of the amulets is called by the key O (by default). You can change this key in the game settings.
  12. Nebula

    Help in writing code - Miscellaneous issues

    How in LUA to intercept the event - when the character wakes up? It is the moment of waking up (on an alarm clock) and separately when he wakes up, in a panic and himself.
  13. Nebula

    Help in writing code - Miscellaneous issues

    Solved the problem by going from the other side, reading the name of the equipment item and prescribing the conditions specifically for him with the help of - player:getInventory():getItemFromType(player:getModData().NeckAmulets):getDisplayName(); But it's inconvenient ... I had to create a bunch of additional code. Also I understood why the method of reading table elements does not work. elements of the table need to read by looping through them. But my knowledge is still not enough for this implementation. At the moment, there is the following question. How to make the text in the Tooltip.txt be added to the value from the LUA variable?
  14. I can help. Wrote you in private messages.
  15. And further... I have a button on the destination screen UI_optionscreen_binding_ As you warned, although I used the translation files ... Here is the code. local index = nil for i,b in ipairs(keyBinding) do if b.value == "Toggle UI" then index = i break end end if index then table.insert(keyBinding, index+1, {value = getText("IGUI_Show_window_of_equipped_items"), key = 24}) local oldCreate = MainOptions.create function MainOptions:create() oldCreate(self) for _, keyTextElement in pairs(MainOptions.keyText) do repeat if not keyTextElement or not keyTextElement.txt then break end local label = keyTextElement.txt if label.name == getText("IGUI_Show_window_of_equipped_items") then label:setTranslation(getText("IGUI_Show_window_of_equipped_items")) label:setX(label.x) label:setWidth(label.width) end until true end end end