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Nebula

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About Nebula

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  • Gender
    Man
  • Interests
    fantasy, supernatural, aliens, space, spirituality, hypnosis, astral travel, lucid dreaming

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  1. There is still a mod. It also adds the ability to sleep anywhere and you can also dream. https://steamcommunity.com/sharedfiles/filedetails/?id=1945359259 As for adding to the game the ability to sleep anywhere ... It would just be nice to add animations of the player’s horizontal position for sleeping ... and the ability to lie down on beds and sofas. About sitting on chairs, I think the developers were asked repeatedly.
  2. Nebula

    getMusicPosition()

    Mono sound tried already. Does not help. It would be great if we added to getSoundManager () the ability for us to change the sound volume - in an already running (playing) track - through PlaySound (..., ...), as well as get the current playback position and the ability to start the sound from the desired seconds .... But anyway, thanks for the answer.
  3. Nebula

    getMusicPosition()

    When using the emitter, the sound jumps (twitches) when the character moves How to win this?
  4. Nebula

    getMusicPosition()

    How then to get getPosition () for PlaySound ()? I need to get ... Return the current playing position in the sound I tried to use PlayAsMusic () for this but nothing came of it.
  5. Nebula

    getMusicPosition()

    Good. Why I tried to use PlaySound () ... The fact is that when I use playMusic (), then the music plays in the world in the coordinates of the map where it was launched. When using PlaySound () - this does not happen, and the music follows the character ... How can playMusic () be attached to the player?
  6. Nebula

    getMusicPosition()

    It is unlikely that they will add this feature ... I get the impression that they do not give a damn about us, they are only interested in selling the game.
  7. Nebula

    getMusicPosition()

    getSoundManager():getPosition() Gives an error
  8. Nebula

    getMusicPosition()

    float getPosition() Return the current playing position in the sound Returns: The current position in seconds. Hm. I just don’t understand how to adapt this to my sound?
  9. Nebula

    getMusicPosition()

    I also tried everything .... I did not achieve a result. by getSoundManager (): StopMusic () - the current vanilla track stops, and the next one starts playing immediately. In any case, thanks for the help! You have clarified.
  10. Nebula

    getMusicPosition()

    OK. But this only works with music from the Zomboid itself, but how can I do this for the sound that I launch? local obj = getSoundManager():PlaySound("1",false,1); getSoundManager():PlayAsMusic("1",obj,false,1); And by the way, it doesn’t overlap the music built into the zomboid for me ... How can I turn it off while my track is playing?
  11. Nebula

    getMusicPosition()

    To go nuts! Thank you very much for your help!
  12. \Users\...\Zomboid\Workshop Place the folder with your mod in the specified path ... There is already a folder \ ModTemplate - this is an example of how everything should be. Next, launch the Zomboid and go to the menu on the Workshop tab
  13. Nebula

    getMusicPosition()

    I start playing sound ... local obj = getSoundManager():PlaySound("1",false,1); getSoundManager():PlayAsMusic("1",obj,false,1); How do I get his position in seconds? sound_position = getSoundManager():getMusicPosition():PrepareMusic("1"); I will try this way, but I get an error. Tell me the right way.
  14. In the coming - next - seven years.
  15. They have already been asked about VCRs and cassettes ... and asked so many times ... do not expect anything ... it is useless. Sometimes it seems to me - that they don’t read this forum ...
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