Nebula

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About Nebula

  • Rank
    Advanced Member
  • Birthday 06/18/73

Profile Information

  • Gender
    Man
  • Interests
    fantasy, supernatural, aliens, space, spirituality, hypnosis, astral travel, lucid dreaming

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  1. There are phases of the moon in the game, if so, how to get the value of the phase or the number of the lunar day?
  2. Ok. but how to get a whole (without a point) number? 3f - Mean how many characters after the dot? How to get the value of the lunar phase, or the numbers of the lunar day? if such exists at all ...
  3. Thank you! Everything worked out! Another question... How to reduce the received value in a variable up to 3 characters after the point?... or up to one character after the point ... or generally get the value of an integer without signs after the dot ... And further... How to get the value of the lunar phase, or the numbers of the lunar day, if such exists at all ... Thanks to everyone who helps! I sincerely thank you!
  4. I want to see by clicking. To see for myself ... to understand ... keys meaning "UnhappynessLevel" if keynum == 88 then Ulvl = player:getBodyDamage():getUnhappynessLevel() and player:Say(Ulvl); end but I get this error: attempted index: getBodyDamage of non-table: null what does this mean and what am I doing wrong? Show it as it should. And another question: local - only acts within the function being performed, or within the condition? And yes ... I could change Nolan's code myself. I begin to understand superficially what and how. But I still need your help ... Excuse me, I am already a grandfather and this is given to me with great difficulty. But I'm trying.
  5. Amulets & Talismans

    Amulets & Talismans v1.1b - Fixed code - Other minor changes Now you can equip: - Vanilla electronic watch clock on the left wrist - Nominal Army tokens on the neck - Wedding ring on hand - Earrings in the ears - Gold chain - Ties - Straw hat and other items ... Soon - More items ... and more amulets ...
  6. Amulets & Talismans

    Amulets & Talismans v1.1 has been released! Which includes: - Amulets can now be equipped with a character - Added equipping items from Hydrocraft - Minor changes in recipes - Fixed book distribution - Disassembly and drilling of ammunition adds gunpowder to inventory - Removed the recipe of a cross from a branch - Fixes in language files Thanks to everyone who did not help ... To be continued...
  7. Thank you, but that's not what I need. Similar to what I need - implemented by Nolan Armor Mod. But in a lot of code I could not figure out how he does it. Can someone on the basis of his code do what I need. I turned to Nolan directly, but he did not answer me.
  8. But still. Is it possible for community members to help with the code? I need to equip the item from the inventory on the head of the character, provided that the item is not clothing. The item must give a constant effect of improved mood, or reduced stress. Sample code written tommysticks does not work. Help me please!
  9. I figured out the objects and recipes, but writing code to implement it was too complicated for me. Help me write code for mod. I need to ensure that the equipped item on the character gives a permanent little effect of reducing stress, or a slight increase in mood. Is there anyone who can help me do this?
  10. Delete

    Delete
  11. Amulets & Talismans

    This mod adds the ability to make various amulets and talismans. After reading the book you will receive recipes for their manufacture. The book can almost always be found in libraries, rarely on shelves in homes and very rarely in dead zombies. In the mod used items and tools from Hydrocraft mod, so without it, the mod will not function! • You can equip manufactured items with a character. • Equipped items on the character can be viewed by pressing the "O" • Supporting the equipping of items from Hydrocraft At present, a very small part of the talismans that can be hand-made is realized. In the future, I plan to add the production of amulets from clay, bread, and also by casting from molten metal. - At present, amulets do not have any effects that affect the character, I plan to fix it soon. Please try it out and let me know if you find any bugs or have any suggestions / ideas. English and Russian language are supported. Amulets & Talismans (Steam Workshop)
  12. Revise the radio range.
    Now the stationary radio station operates within a radius of only 5 km! This is very small. Do at least 20 km for it. In multiplayer it is very difficult (impossible) to communicate with other players located in other cities at a great distance.

     

    At the moment they are practically useless.

  13. 593 Revise the radio range. Now the stationary radio station operates within a radius of only 5 km! This is very small. Do at least 20 km for it. In multiplayer it is very difficult (impossible) to communicate with other players located in other cities at a great distance. At the moment they are practically useless.
  14. Hello! Can I add sounds to a multi-tool?

    jig_saw_08.mp3

    zvuk_-_sverla.mp3

  15. Hydrocraft Mod

    Add the craft of the surgical needle. For example: Bone + Knife + Thread = Homemade Surgical Needle ... + boil in a container of water ... Playing on servers, it is almost impossible to find a needle for sewing deep wounds.