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Tchernobill

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  1. Until vanilla correction, I made this mod to fix the shore.
  2. B41.78 / Single Player / No Mod / New Save Map position: any shore tiles with 2 contiguous water tiles. Problem description: This short video shows that shore tiles with 2 contiguous water tiles: are blocking the path while they have similar representation as shore than can be walked (those with 1 contiguous water tile). I consider this to be the root bug but it is subjective: such squares should not be solidTrans, they should be walkable for intuitive user experience. block grave construction when they are the primary square, but allow grave construction when they are the secondary square. This is objectively a bug that can be corrected by inluding the condition that the square does not have the solidTrans property. Solutions: I do not know the right way to remove the solidTrans: I guess it must be handled in a map creation tool by correcting the tiles blends_natural_02_1, blends_natural_02_2, blends_natural_02_3, blends_natural_02_4 to have the same properties as blends_natural_02_8 and not the same as blends_natural_02_6 How to correct the Grave: server\BuildingObjects\ISEmptyGraves.lua ISEmptyGraves.shovelledFloorCanDig line 176: add 'or square:isSolidTrans()' condition.
  3. Tchernobill

    Zaumby Thursday

    So the next question about 3D will be: have you already stated on the option to change the game screen orientation ? (e.g. turning right would put North in the bottom right direction). Anyway, thanx for the depth buffer.
  4. Tchernobill

    Leapdoid

    @The Indie Stone Will the transparency behaviors be altered by B42 lighting and/or other technical updates ? I imagine it is hard to answer if this point was not targeted specifically, so no pressure on answering. I'm more specifically interested in the difference between player made building transparency that I find subjectively worse than vanilla building transparency. It is better described in this video.
  5. Being afraid of changes is normal human behaviour. Let them be, they'll hopefuly adapt. Try changes before building your own point of view, enjoy the positive things and otherwise give positive criticism or let things be.
  6. Tchernobill

    MOD ON GOG

    afaik, no. but you can dl mods from steam workshop with SteamCMD.
  7. First you would have faster (and probably better) answer on the discord: https://discord.com/channels/136501320340209664/232196827577974784 player:playSound("FemaleScream"..tostring(ZombRand(5)))
  8. This guide could include https://github.com/Poikilos/io_import_x as an option for .X import into blender. Tested OK with Blender 3.2
  9. In Item.java the interface DoParam is dedicated to mods and allows compatibility. As such, this problem is minor. Nonetheless When applying DoParam to primaryAnimMask, half of the override is missing, it should also include: this.replacePrimaryHand.maskVariableValue = this.primaryAnimMask When applying DoParam to secondaryAnimMask, half of the override is missing, it should also include: this.replaceSecondHand.maskVariableValue = this.secondaryAnimMask Regards,
  10. please make IsoGameCharacter.getStateUpdateLookup public so modders can create and add custom states. I guess it will also help if State.class becomes exposed.
  11. Video (29s) Context: Solo, no mod. Reproduction: Place stairs to reach the specific house including the square 10850x9842. Walk the North limit of the roof to the west. You will fall in the sleeping room (two sleeping beds). Notes: If you cannot teleport and either have no hammer or less than 2 in carpentry, you're stuck. This concerns the 3 tiles above the North part of the room: 10848x9842x1 10849x9842x1 10850x9842x1 TreatAsSolidFloor=false on the 3 tiles (should probably be true like the rest of the roof) This house of Muldraugh has a rare "low roof".
  12. Happy 30th birthday to all you Zombies out there ! Except maybe MrLamprey who's zombie is probably only 27 years old .
  13. @TIS Is reactivating clothes RunSpeedModifier part of B42 plan ? Please consider this just as a question, not as a request or pressure attempt of any kind. I'm just interested in planning.
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