Snakeman Posted July 28, 2016 Share Posted July 28, 2016 35.1 media\lua\client\Blacksmith\ISUI\ISBlacksmithMenu.lua Line 577 and 580 "Metal Welding Skill" needs to be changed for translations. Link to comment Share on other sites More sharing options...
RobertJohnson Posted July 28, 2016 Author Share Posted July 28, 2016 Build IWBUMS 35.2: West point big trees! Fixed multi stage building didn't show for other players in MP Fixed multi stage building not being saved on server side Fixed doubled entry for multi stage building in MP Fixed metal crate option (not you can build it :p) Added generic items drop for scavenging if your scavenging failed Added more items to disassemble Removed the % shown in disassemble menu, the calcul is more complex and is per material, not global (fridge have metal AND electriconics...) Balanced scavenging definitions Now if you can disassemble an item but his container is not empty, we show a disabled option for it Added more string to translation Changed Metalwelding to Metalworking Metal welding (metal furnitures) now also require welding rods (drainable item, found in the same places as a blowtorch) Fixed bunch of crashes due to alarm clock (when thrown on the ground or in bag...) Lowered the "power" of the alarm clock sound (should attract zombies in a less big area) Fixed a bug in eating food ("can't eat more" sometimes wouldn't appears, thanks vanorfeadiel!) You can now sleep if you're in pain but really tired, you won't have a good night though... Fixed exploit with disassembling (thanks ditoseadio!) Fixed building metal items sometimes added carpentry xp Now reduce nutrition value to pasta and rice when put in a saucepan or pot Keshash, NagashUD, Jason132 and 3 others 6 Link to comment Share on other sites More sharing options...
DramaSetter Posted July 28, 2016 Share Posted July 28, 2016 Lol,so nice when developers are not selfish asshole, and listen to the views of the players. Spasibo ! Kuren and axeladalidez78 2 Link to comment Share on other sites More sharing options...
RobertJohnson Posted July 28, 2016 Author Share Posted July 28, 2016 Wouldn't be early access if we didn't listen to you Other stuff in this patch note are also from your thoughts, it's why IWBUMS is so wonderfull! NebNebber and Kuren 2 Link to comment Share on other sites More sharing options...
Bull Dog Posted July 28, 2016 Share Posted July 28, 2016 1 minute ago, RobertJohnson said: Wouldn't be early access if we didn't listen to you Other stuff in this patch note are also from your thoughts, it's why IWBUMS is so wonderfull! That's really awesome of you guys! Btw, some feedback about IWBUMS and Zomboid in general: I feel like there are slowly too many niches. I wish you could learn to do a variety of different things without too much specialization. Feels like the career choice locks me down too much. Maybe like books for individual things to build? Link to comment Share on other sites More sharing options...
NagashUD Posted July 28, 2016 Share Posted July 28, 2016 1 hour ago, RobertJohnson said: Build IWBUMS 35.2: You can now sleep if you're in pain but really tired, you won't have a good night though... Wake up with a back pain, need more painkiller ! Link to comment Share on other sites More sharing options...
GodAmongMen Posted July 28, 2016 Share Posted July 28, 2016 (edited) hosted a dedicated IWBUMS 35.2 server, removed sweater but playermodel is still wearing it, other player in the server have the same problem. Worked in 35.1 so seems to be new. Should I make an "official" bugreport in the tracker or will this suffice? Edited July 28, 2016 by GodAmongMen Link to comment Share on other sites More sharing options...
NagashUD Posted July 28, 2016 Share Posted July 28, 2016 (edited) Metal tube vs metal pipe ? Can't place the metal shelves still :/ or sometimes on wrong places (behind an existing shelve or furniture) a sound of metal welding would be welcome btw Collisions of meral poles/metal fences are still wrong :/ Dismantel option shows only on unempty containers make impossible the dismantel action (not visible on empty containers) Edited July 28, 2016 by NagashUD Link to comment Share on other sites More sharing options...
RicoUK Posted July 28, 2016 Share Posted July 28, 2016 Add an option so that zombies grip on more. Too easy to run through zeds Perhaps a speed modifier setting too, as higher sprinting levels are ridiculous. Link to comment Share on other sites More sharing options...
NagashUD Posted July 28, 2016 Share Posted July 28, 2016 1 minute ago, RicoUK said: Add an option so that zombies grip on more. Too easy to run through zeds maybe with the new anims later ! Link to comment Share on other sites More sharing options...
Snakeman Posted July 28, 2016 Share Posted July 28, 2016 (edited) metalworker proffesion: Starts with learned recipes Make Metal Walls/fences/containers/sheet but welding magazines said i'm not learned that on tooltips. Also metalwork magazines on newitems.txt: Name of item: MetalworkMag1 Code ReplaceOnUse = MetalworkerMag1 ReplaceOnUse need to be changed to MetalworkMag1 Edited July 28, 2016 by Snakeman Link to comment Share on other sites More sharing options...
ditoseadio Posted July 28, 2016 Share Posted July 28, 2016 It would be great to use the unusable wood as fuel in campfires NagashUD 1 Link to comment Share on other sites More sharing options...
Sempius7 Posted July 28, 2016 Share Posted July 28, 2016 On 25/7/2016 at 1:33 PM, RobertJohnson said: Native model loading support for weapon mods Is this not working correctly as of yet or does it require mod-makers to update their mods? Link to comment Share on other sites More sharing options...
NagashUD Posted July 28, 2016 Share Posted July 28, 2016 (edited) Doors can be dismantled being metal barricaded Removed clothes also do not remove clothes on character ! O_ohttp://steamcommunity.com/sharedfiles/filedetails/?id=733223828 Also invisible corpses came back on PZ ! http://steamcommunity.com/sharedfiles/filedetails/?id=733223828 What do i need more to make metal crates ? O_ohttp://steamcommunity.com/sharedfiles/filedetails/?id=733233218 Probably still stuck on level 4 metalworking, dunno, waiting the others feedback. Edited July 28, 2016 by NagashUD LeetgamerBoi 1 Link to comment Share on other sites More sharing options...
Mezanor Posted July 28, 2016 Share Posted July 28, 2016 Please give us Smithing NagashUD 1 Link to comment Share on other sites More sharing options...
NagashUD Posted July 28, 2016 Share Posted July 28, 2016 14 minutes ago, Mezanor said: Please give us Smithing When the Metalworking will work correctly Mezanor 1 Link to comment Share on other sites More sharing options...
Mezanor Posted July 28, 2016 Share Posted July 28, 2016 21 minutes ago, NagashUD said: When the Metalworking will work correctly Hurray NagashUD 1 Link to comment Share on other sites More sharing options...
LeetgamerBoi Posted July 28, 2016 Share Posted July 28, 2016 (edited) Spiked planks are not doing knockback, by not, i mean not at all. Edited July 28, 2016 by LeetgamerBoi Link to comment Share on other sites More sharing options...
Kuren Posted July 28, 2016 Share Posted July 28, 2016 (edited) 5 hours ago, RobertJohnson said: Build IWBUMS 35.2: West point big trees! Thank you so much I know it seems like a small thing to some people but I've been so excited for these And now, after trying them out from the comfort of my beloved West Point, I have to say they're amazing I really love how you can navigate through the deep woods without just scraping along through the packed trees we had before. It's still pretty tight, it's still kind of dark and it's still risky when zombies are nearby but it's way more enjoyable than the previous method of just pushing through darkness and hoping you're not too exhausted to run when you hear a zombie lol. The low visibility combined with the small but existing space to move and look around made for some exciting zombie encounters for me already All in all I already love it and it's a big step towards rounding out the wilderness aspects of the game Anyway, thanks again It's now time for me to find a place in the woods and see if I can keep my weight healthy with the new nutrition system adjustments P.S. I know the system is just using calories right now but are there still any plans to use the other data, like carbs, proteins and fats, to help determine energy, strength/muscle weight and fat weight? I understand if you all aren't sure yet and/or don't want to say but I figured it wouldn't hurt to ask Just love the idea/challenge of keeping up with a healthy protein intake during the apocalypse Edited July 28, 2016 by Kuren Snakeman and Trojan_Turps 2 Link to comment Share on other sites More sharing options...
RobertJohnson Posted July 28, 2016 Author Share Posted July 28, 2016 System use all this already Lipids/Carb/Prot/Calories, all have an effect pzdan, Kuren and Keshash 3 Link to comment Share on other sites More sharing options...
Kuren Posted July 28, 2016 Share Posted July 28, 2016 4 minutes ago, RobertJohnson said: System use all this already Lipids/Carb/Prot/Calories, all have an effect Awesome I didn't see it in the notes so I assumed it was still just calories that were important and that it only tied into weight. Sorry I missed it Now I'm even more excited to try it out again Thanks for the quick and friendly reply Link to comment Share on other sites More sharing options...
tomasz12345678 Posted July 28, 2016 Share Posted July 28, 2016 with the new animation update *this probs is the wrong build but someone said that this was the build for the animation update* will you give skins to all the weapons that use other skins? crowbar, hunting rifle etc Link to comment Share on other sites More sharing options...
Trojan_Turps Posted July 29, 2016 Share Posted July 29, 2016 The Big trees are awesome the zombie infested forest is so much more fun now. Kuren 1 Link to comment Share on other sites More sharing options...
Kuren Posted July 29, 2016 Share Posted July 29, 2016 (edited) 19 hours ago, Trojan_Turps said: The Big trees are awesome the zombie infested forest is so much more fun now. Right?! So much fun fighting off a group of zombies as you wander through the woods now It's amazing how a slight change to the world can make it that much better Edited July 30, 2016 by Kuren Link to comment Share on other sites More sharing options...
Zorak Posted July 29, 2016 Share Posted July 29, 2016 hey RJ a bit of feedback. Can you make large trees not to block vision ? And about dismantle thing, I did a bit of testing with metalworker and when you dismantle metal furnitures for mats you get so little (compared to what you need to build them) that it's better to just pick them up and move to your safe house. I know that you get exp and you can use those mats to build walls etc. The dismantle process takes quite a long time. Way longer than building things. IMO it's good that things takes longer (imo building in PZ is way to fast) but compared to other actions we can make it feels weird. Is place where we sleep affect how long we sleep etc ? Or only moodles are affecting it (like pain or panic). If not , did you consider adding sleep quality based on where we sleep (bed <-> chair). Link to comment Share on other sites More sharing options...
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