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RELEASED: Build 35.26


RobertJohnson

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metal pole fence collision still glitched;

welder does not change automaticly (have to take an other one manually in primary slot to build other metal things);
Disassemble door does not work on level 4 (got the menu but no action is done);
building metal crates return an error :/ : function : onMetalCrate file ISBlacksmithMenu.Lua line 719
Function onMouseUp -- file : ISContextMenu.Lua line 98

Edited by NagashUD
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58 minutes ago, RobertJohnson said:
  • Increrased digital watch spawn rate

That's probably why it's now done. Unless it's still not enough for you? I neved did found one before (or at least didn't see them). I'm going to search one on this build.

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Just now, Bidule said:

That's probably why it's now done. Unless it's still not enough for you? I neved did found one before (or at least didn't see them). I'm going to search one on this build.

Making a new game right now, i ll let you know here if it's still too rare or not , didn't find one yet since an hour but i play with Extremely Rare loot

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3 hours ago, RobertJohnson said:
  • You can now plaster a level 3 wall and window frame made from a wall frame

Seems like some of them still can't be plastered... Probably the old ones. Do i really have to chop down every walls or should i wait for a next update?

 

Edit : i confirm that new walls can be plastered. Just old ones still can't.

Edited by Bidule
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Personally I'd prefer a clock face that simply showed the sun height / moon height without the  background; perhaps eclipse it by weather in some cases. Maybe tie its resolution into the survival skill or outdoors man profession (higher skill or specific profession means more accurate time keeping without a time piece).

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32 minutes ago, EnigmaGrey said:

Personally I'd prefer a clock face that simply showed the sun height / moon height without the  background; perhaps eclipse it by weather in some cases. Maybe tie its resolution into the survival skill or outdoors man profession (higher skill or specific profession means more accurate time keeping without a time piece).

 

Yup, I made a suggestion in this vein a few years ago actually :P

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2 hours ago, Batsphinx said:

Yeah, I was thinking even something as simple as what we had in the original tech demo would bring back a more organic feeling of progression through the day actually.

 

What was that exactly?

I cant remember anything different from the tech demo to now

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Hmmm making frames gives carpentry xp but not upgrading :/
Glitch :  can upgrade wall twice by clicking on upgrade menu, upgrade then open the menu again while character making it;
Zombies try to hit wodden frames but animations loop make them glitched (happened once only)

Edited by NagashUD
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Build IWBUMS 35.5:

 

  • For now Nutrition is enabled on every difficulty to get some feedback, plan is to be enabled only on hard and hardcore difficulty once i balanced it completely
  • Added welding roof (could be used as floor too though)
  • Fixed (again?) metalwork magazine
  • Now when building something, the materials used can be also in your backpacks
  • Fixed small pole fence colision
  • Fixed metal crate not working
  • Added a confirm modal dialog before going to sleep
  • Added welding sounds (for metal crafting and metal barricading)
  • Added sounds when doing a multi stage build (hammer or metal)
  • Fixed some missing Multi stage crafting
  • Added XP for crafting multi stage builds
  • Equip the needed items before doing a multi stage crafting
  • Increase base time needed to do multi stage building
  • Balanced time requirements for multi-stage building, taking into account player's skill level and required skill
  • Renamed Blow Torch in Propane Torch to avoid confusion
  • Chef and Burger flipper can't take the "Cook" trait
  • Fixed typo in first aid skill books
  • You can now find watches sometimes directly on dead zombies
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4 minutes ago, RobertJohnson said:

Build IWBUMS 35.5:

 

  • For now Nutrition is enabled on every difficulty to get some feedback, plan is to be enabled only on hard and hardcore difficulty once i balanced it completely
  • Added welding roof (could be used as floor too though)
  • Fixed (again?) metalwork magazine
  • Now when building something, the materials used can be also in your backpacks
  • Fixed small pole fence colision
  • Fixed metal crate not working
  • Added a confirm modal dialog before going to sleep
  • Added welding sounds (for metal crafting and metal barricading)
  • Added sounds when doing a multi stage build (hammer or metal)
  • Fixed some missing Multi stage crafting
  • Added XP for crafting multi stage builds
  • Equip the needed items before doing a multi stage crafting
  • Increase base time needed to do multi stage building
  • Balanced time requirements for multi-stage building, taking into account player's skill level and required skill
  • Renamed Blow Torch in Propane Torch to avoid confusion
  • Chef and Burger flipper can't take the "Cook" trait
  • Fixed typo in first aid skill books
  • You can now find watches sometimes directly on dead zombies

Huge update !!! keep up the awesome work RJ !!!

Edited by NagashUD
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Metal wall frame can be barricaded :/

20160803165545_1.jpg

 


still have the bad collision on fence on the side, unjumpable on bad collision, but good jump over the fence itself.
too panicked to sleep, my character was just a bid agitated :/

Edited by NagashUD
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