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Everything posted by Kuren

  1. Kuren

    Hotwire Broken

    After about a month hiatus and then catching up on Thursdoids, I started with Mods that were supposedly up to date and then uninstalled them all after a few sandbox games. For all games, all sandbox settings chosen through menus the first few times but pre-set builds and looks I had saved; than the other few chosen all through menus (TLDR: All times I had at least level 3 Electrical or Mechanic and I was not able to hotwire a car/truck, despite the tooltip saying I needed less)
  2. Playing on Version 41.33 - IWBUMS (Steam). Not sure if intentional but I'm guessing not. Was fishing with a new rod & lure at the lake next to the mid golf course restaurant and noticed that after I caught a pair of shoes the fish abundance dropped just like it does when you catch a fish.
  3. Good to know! lol, I got lucky and found a firefighter at the start of my last playthrough and thought my head was super safe!
  4. My bad! I had taken a break from PZ for a while and didn't realize I had an extra trait options mod enabled lol, Couldn't start a sandbox game at all with it enabled in the v41.19 update but once it was disabled everything worked fine on exit and loading
  5. Having a very similar issue since I got caught up with v41 recently. I'll press Esc, hit Quit and then the menu disappears and nothing happens. The darkened overlay with the PZ logo is still up and I can press Esc to get back to the game again but even after pressing Esc again after that, the options, quit and resume buttons still aren't there and I'm forced to press the "x/close" button on the window (as I play in windowed mode) to exit. Then every time I start back up, the save is there but it says the character is dead and the body as well as some things dropped aren't there anymore. I started 4 toons in the same world and when I had one get infected I dropped my stuff in a car at my camp and let him die. Still had the same issue when trying to quit and when I came back the items in the car were there but the knife my toon dropped as well as his zombie were nowhere to be found. I dropped items the next time on the ground at my camp before exiting and those disappeared when staring a new toon as well. Edit: Loving the new build btw You all rock
  6. Kuren

    New Briefs

    Just a heads up but this isn't posted on the Mondoid/Thrusdoid (News & Dev) announcements page ( https://projectzomboid.com/blog/category/news-development/ ). Edit: I see it there now. Feel free to delete this post and sorry if this was the incorrect way to attempt to inform you all.
  7. I feel like TVs are balanced since you have to consider that the broadcasts only last a few days before everything shuts down. If you're comfortable enough to watch that much TV in those few days I feel like you deserve the boost
  8. Kuren

    Blends n’ Shades

    I'm too lazy to find a link right now but it's been confirmed that there will be Martin even posted in a few threads saying that he's modeled interiors for the cars and they're planned to be integrated as well
  9. I feel like your character should still see them assuming they're off if they hear no sound or the car is standing still and then see it move (to a degree) based off sound when it starts taking off
  10. Kuren

    Vehicle IWBUMS

    As I've said in previous topics, The vehicle build really adds a lot to the game My only suggestion now would be make it so the generator can at least hook up items right next to it (in the open, without a building or wall), allowing me to have a fridge on the go with my Franklin lol (That and let us put a generator in a seat of a car or the trunk ), Also that and more wilderness trails So much fun lol, All I can really say is I love it all and I can't wait for what's next You guys and gals are the best
  11. Based off of seeing posts like these in the past I was under the impression this wasn't really a bug in the normal sense and more of a side product of how the game renders the map's lighting: https://steamcommunity.com/app/108600/discussions/0/142260718943906831/ "Trouble is, to improve performance, lighting is baked into the map itself when it's exported. I'm not totally sure how this can be addressed, as the lighting will need to be re-calculated after the building is removed. I'm sure one of the devs will come up with a clever solution at some point, though. :D"
  12. That would be really cool to see I recently had a similar idea to have a fridge on the go and packed up a mini fridge and tv in the back two seats of my Franklin Valuline. I've been carrying around the generator in my lap since I can't place it in the car thinking I could use it anywhere lol. It works great for on the go when you're at a building of some kind but I just tested it out in the open like I planned to use it down the road and it didn't work for me I had it set up just like the above screenshot shows. There was the option to connect generator and turn it on but even after doing that I couldn't turn on the tv. It would be really nice if you could set it up outside but require the items receiving power to be right next to it or within a certain distance I really like the idea of camping out next to my Franklin with a fridge and tv hooked up to a generator, just enjoying the news while I survive in nature, hording my gas for as long as I can as I watch the world burn from afar lol I can also confirm what falcon33jp reported above about the tutorial pop up throwing out errors until closed. Mine is always set to pop up went I start the game and it blasted out over 200 error flags within a few seconds or so with the console error reported above.
  13. Oh that's really cool I don't think I got a pop up over my character but I definitely could have missed it lol, I'll have to give it another shot
  14. Oh interesting! I watched a show talking about making stairs and another carpentry type one as well as I believe a show that talked about making a certain trap (but that one may have only been there to teach a recipe for a trap and I took trapping traits so I would already have them all). I didn't notice anything but I thought it was an exp boost like books gave, does it actually just give you a small amount of exp? Cause that might be why I didn't notice anything then lol That being said, the boredom system for it certainly doesn't work for me as my character starts to bore after only a couple shows/news updates lol
  15. I can confirm that TVs are not working as intended in single player as well. Watched a few programs that should have given some kind of exp boost and got nothing, as well as my character starts to get bored when I'm watching them or glued to the news.
  16. Kuren

    Hellgate: Muldraugh

    Thanks for linking my post about the new area Been having a blast driving around and exploring Also, so excited for the mention of what I felt was a long forgotten area that you all are hopefully referring to here: Really hoping this is talking about the Louisville outskirts (Orell) Teased in a Mondoid a while back with this picture: http://projectzomboid.com/blog/wp-content/uploads/2015/01/Louisville-outskirts.jpg Anyway, great update as always I'm excited for all the upcoming things in Zomboid's future Thanks for all your hard work!
  17. Kuren

    Climate Change

    The pictures wouldn't load like you said but I read the article I actually lived in Maryland at the time and also got hit by the Storm of the Century like Kentucky did. Same speeds of winds and same snowfall as described in the article. The blizzard itself was certainly crazy and the feet of snow with giant snowbanks/drifts were crippling to deal with afterwards. It was definitely good to have food stored up after hearing the weather reports. That being said, those winds weren't breaking windows let alone destroying doors. Your windows and doors would most likely be completely blocked by snow on a few or even all sides of your house though (depending on wind direction and how many doors/windows you had, etcetera). The article you linked says 40mph+ winds so at most you'd be seeing some branches come down (possibly on your house if they're close enough) with the added weight of the snow. Bigger branches hanging above or next to your house could do damage but the wind would have to be going 50mph+ to do real damage to buildings on it's own. Source: https://www.hwn.org/resources/bws.html It would actually be really cool to see the Storm of the Century in the game as part of the late game/hardcore mode imo Not sure how you could make the crippling feet of snow and snowbanks/drifts work gameplay wise (and it would still be nice for there to be a radio warning of some kind that you can find even if it's on a secret channel) but it would be cool to have a super blizzard show up months into the game in mid March as a event kind of like the helicopter is now. You could easily freeze to death or run out of food (especially if trapped by the snow) and with the upcoming weather stuff it would be pretty cool looking on it's extreme snow settings Not sure if that would mess with the lore though as I remember it used to be in sandbox and considered semi-lore that the game took place in 1993 (the year of the storm) but the game by default starts you in July, after the storm had hit that year in March. Still would be cool to see such a historic blizzard and realistic extreme weather event that I lived through in the game though
  18. Kuren

    Climate Change

    While I'm usually all for more things that can kill you in PZ.. Something random like a super apocalyptic storm that wouldn't likely happen in Kentucky in the 90s isn't something I feel like most players would enjoy (even the ones that love the "this is how you die" outlook of PZ like me). Although it would be a cool extreme sandbox setting I'm always for more harder and easier settings in sandbox and I'm always for more ways to die in PZ (and still want the breaking of windows to attract way more zombies as a simple nerf/buff so badly more than anything besides hunting lol) but I feel like the ways to die should be more realistic in the vanilla version of a zombie simulator game like PZ. Personally when I look at the Romero style zombie apocalypse, it's about real survival, especially in the winter (aka hard mode lol) and surviving the unexplained immortal walking undead along with that of course lol That being said, I would be fine with a really rare chance of a super storm that would blast out your windows if they weren't boarded up (but it might be nice if there was some kind of radio warning, even if it's on a hidden military frequency). Also, I feel like we all always forget that "Dragons" will change a lot of things and add a lot of chaos and ways to die that I can't wait for but that's the kind of unexpected/interactive fun you can defend against with skills and weapons
  19. Kuren

    Climate Change

    My guess would be we get interiors as well as visuals for opening doors and trunks when animations are added.
  20. 675 - Simple addition that I noticed wasn't in-game. Allow the player to dump out and empty a gas can some way. I was trying to work on my car just now and realized I couldn't swap the gas tank because I couldn't empty the gas cans to siphon more out. I have nearly 25 or so gas cans but they're all full from my last run. Would be nice if I could dump a few of them somehow instead of having to use them up slowly by running down car or generator stats while I wait for it to drain away.
  21. Great Thursdoid The overlays look awesome It would be cool if there was some kind of pain overlay (like red encroaching on the side of the screen or something) as well as even one for super sleepy (black in this case). The pain one would be a good indicator to the player of an injury as well as a cool way to make it affect their awareness more. The extremely sleepy one would be just to help bring down awareness currently but if passing out was ever added back into the games plans it would be a good indicator of when threat would start to become a risk
  22. Thanks for considering our feedback And I get that approach for balance even though I feel like you could potentially force the hood open or even remove it And yeah, that's basically what I was trying to get across The big thing here is the "key" for cars should only be required for a few things, like locking/unlocking the trunk and locking/unlocking doors from the outside of the car (inside you should have door unlock/lock access without keys, same as if you broke the window) as well as of course starting the car should require them without the proper skills. Once that access to the inside is there everything should be game to install/uninstall though. Basically once the car has been unlocked in some way it should be open to everyone regardless of having the key or not (even if it's just from breaking a window and you never find a key).
  23. Personally, I think once you remove the window or door, things shouldn't need keys. Nothing's stopping me from working on a cars interior when it comes to keys in real life. Currently you can uninstall things without a key but can't install them. if you ask me, after breaking the door in any way you should be able to uninstall/install anything without the key. Edit: Also, things under the hood usually don't need keys to access regardless.
  24. Oh crazy! I just meant that it moved both the two original cars that were stuck together to the spot with the shadow there and my character would switch between those two stuck together cars each load. Wish I could have gotten out like you lol, was luckily teleported to a less busy area
  25. I had the same thing happen to me a couple times when approaching different places. One time traveling out of Riverside headed west ( about the same place the game used to crash when approaching the car junk yard - here: https://map.projectzomboid.com/#0.5309529885875125,0.08151948093429734,187.00646439876877 ) and another time headed into West Point going east down the main road through town ( around here: https://map.projectzomboid.com/#0.7221164908117963,0.25398512502888904,75.15370386395993 ). There was a shadow of where the car I joined with was in a parking spot so I tried reloading the game the last time it happened. My car as well as the one I spawned on top of had moved to that shadow spot but were still stuck together. Then oddly after reloading it a few times to see what would happen my character would switch from one car to the other each time I would load it up again.
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