pzdan
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35.2 still hasn't fixed my problem... All my Pokemans still have three footprints underneath them in my "Nearby". Get it together, TIS.
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I can't help but hear a bitter old man voice when I see this bald guy admiring his blocked off windows: "That'll keep those damned whipper snappers out of my house!"
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Just stopped by to say: "Wow, this went on for this long??"
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So another question: How would metal walls be destroyed? It would have to be way more than a simple sledgehammer... Perhaps it would require a blowtorch and a good chunk of time to take down one section (for players) or a big horde of zombies? Would make the metal walls much more useful in multiplayer if they could effectively keep people out.
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Very exciting! Cannot wait to see the metalworking and animations added too. I recently got four of my friends into the game so we're all very amped for that.
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Yeah! I think this provides the best compliment of realism, challenge, and fun gameplay. Maybe you have to locate the manual (randomly spawned inside the forging area) and get a generator hooked up to be able to run the forge or something? I think there could also be the smaller "forging" and welding possible elsewhere but the big ticket stuff should, I think, require the static forge.
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If it's any consolation to any out there...
pzdan replied to lemmy101's topic in General Discussions
Send them hate mail, demand they release it early, and then when it sucks tell them: "See, this is why we didn't do that for Project Zomboid." -
If it's any consolation to any out there...
pzdan replied to lemmy101's topic in General Discussions
Earl Grey is my cup of tea if anyone is interested. -
If it's any consolation to any out there...
pzdan replied to lemmy101's topic in General Discussions
Now that you know that pain, help make sure no one else experiences it for any longer than they have to: *In the arms of an angel starts playing as video pans over the anguished faces of project zomboid players* You can stop this. -
All the information you need on NPCs: 1. They are being worked on. 2. They will be fantastic when they are finished.
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I think the idea of the vast majority of the forging being done in a separate location is a fantastic idea for both realism and challenge. Provided, that is, that we get something like a wheelbarrow simultaneously to move scrap/finished products from one place to another. It would add a huge element of risk/reward to clear the forging area out and protect it. Maybe some people might choose to make their base there and turn it into a metal fortress. I think it would be an amazing dynamic for multiplayer and give those people who like to play out in the woods where Zombies never show up a reason to leave the safety of their cabins. Edit: Or perhaps those areas will allow for a greater quantity to be forged at once, or something, for bigger groups/jobs.
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The patch 33 anticipation / theoretical gambling thread
pzdan replied to Jack Bower's topic in General Discussions
How long until Build 34? -
The patch 33 anticipation / theoretical gambling thread
pzdan replied to Jack Bower's topic in General Discussions
There's a special place in Hell for you. -
The patch 33 anticipation / theoretical gambling thread
pzdan replied to Jack Bower's topic in General Discussions
I don't know, let's keep talking about it though. -
The patch 33 anticipation / theoretical gambling thread
pzdan replied to Jack Bower's topic in General Discussions
Unfortunately I think a helicopter flew over their offices and well... there's nothing left. A moment of silence, please.