RobertJohnson Posted December 2, 2017 Author Share Posted December 2, 2017 3 hours ago, Blake81 said: So I just found a bug that I.... really shouldn't be reporting as it is soooo awesome but.... When you leave a car's trunk empty and go to sleep, the contents of the trunk will re-spawn, and while the contents are random, it ALWAYS happens. For most cars, it ain't really a problem as getting some plastic bags or an umbrella, but for unique ones like Ranger Pickups or Spiffo Vans, free ammo and food, ahoy!... Please don't fix this Well, thanks for reporting! I'm "not" gonna fix it then... 12 hours ago, TheZombiesPro115 said: Does anybody know if there's a mechanic skill book? I know there's magizines but what about mechanics for beginners, is that a thing? I've been looking like crazy, so far no such luck. I need to do them yup, maybe for next version (i'm doing lot of bug fixing atm, not sure it'll have lot of new things yet..) Link to comment Share on other sites More sharing options...
Shinjitsu noDeshi Posted December 2, 2017 Share Posted December 2, 2017 I've lost count of how many vehicles I've flipped on their side/top at this point. Can we please have a way to remove wrecks (either ones we've created, or ones that the game has created.) Perhaps some combination of mechanic and metalworking lets you scrap a vehicle body? Shin DramaSetter 1 Link to comment Share on other sites More sharing options...
chachajenkins Posted December 3, 2017 Share Posted December 3, 2017 8 hours ago, Shinjitsu noDeshi said: I've lost count of how many vehicles I've flipped on their side/top at this point. Can we please have a way to remove wrecks (either ones we've created, or ones that the game has created.) Perhaps some combination of mechanic and metalworking lets you scrap a vehicle body? Shin A bulldozer should work well. Slow, loud, abysmal gas mileage, and of course the ability to push everything. Link to comment Share on other sites More sharing options...
Diabolus Posted December 4, 2017 Share Posted December 4, 2017 Anyone having trouble getting birds with stick traps in the most recent version? I left 2 traps baited for days and neither did I catch birds nor the worms got eaten like usually happened before. Link to comment Share on other sites More sharing options...
Batsphinx Posted December 4, 2017 Share Posted December 4, 2017 8 hours ago, Diabolus said: Anyone having trouble getting birds with stick traps in the most recent version? I left 2 traps baited for days and neither did I catch birds nor the worms got eaten like usually happened before. Could this be to do with the current issue we have with compost too? Where rotten food removed after a period of time, after Tim's fix? (If I'm remembering right) @RobertJohnson Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 4, 2017 Author Share Posted December 4, 2017 Build Vehicle 29: [New] Added ChrisW optimization. Driving in town and being around tall buildings should now produce less dramatic FPS drops. [General streaming performance will still need addressing, and we hope to get a fix in for this later this week] Add darkening to levels below player's z height to help sense of depth between levels. Added a UI option for the air conditioner: heater switch now doubles as air conditioning too. With four different settings, from cold to hot. Having all windows closed will heat up a bit the passengers, having windows opened will cool down passengers & nullify heater. Sleeping in car now act like sleeping on anything else: you can't sleep in pain, in panic or too soon after sleeping already. [Balance] Balanced car key spawn. Changed vehicle part menu read-out from "Try start..." to "Ignition". Balanced vehicle deceleration: not touching any controls will slowly stop the car, and act less like an active 'brake'. Balanced how the heater changes a car's global temperature. [A hot engine will cool/heat up faster.] [Bug Fix] Fixed how switching seats in a vehicle could shut off the engine if it wasn't running, attracting zombies. Fixed keys spawning on the ground, in the ignition and on doors not having the car's name. Fixed windshields not having an area set in script with no way to install/uninstall them. Fixed Van having two driver seats. Fixed some bugs in Mechanics tooltips. Fixed putting something on a seat and then removing it making it impossible to uninstall the seat. Fixed entering vehicle via radial menu not working. Fixed some pathfinding error on certain vehicles. Fixed vehicle containers trying to spawn items too often (when sleeping, when loading etc). Optimized item sync optimized. Fixed Mac/Linux Black Screens on collision. Heater is now turned off if car is shut down. Active heater will make the car consume more gas. Fixed Step Van/Step Van Mail having wrong driver seat offset (meaning sometimes can't be entered). Fixed opening car windows not updating car model. halkaze, RealHumanBeing, trombonaught and 10 others 11 2 Link to comment Share on other sites More sharing options...
ilikecaterpillars Posted December 4, 2017 Share Posted December 4, 2017 4 hours ago, Batsphinx said: Could this be to do with the current issue we have with compost too? Where rotten food removed after a period of time, after Tim's fix? (If I'm remembering right) @RobertJohnson I've been getting the trapping problem, but not the composting one. I've been able to compost as normal, but catching birds with stick traps hasn't been working. I just figured they hadn't put all of the trapping locations in Riverside. xXx Legoland99 and Batsphinx 2 Link to comment Share on other sites More sharing options...
Batsphinx Posted December 4, 2017 Share Posted December 4, 2017 This build might fix the Mac/Linux black screens on collisions by the way. So if people could keep an eye out for that we'd be very grateful Link to comment Share on other sites More sharing options...
Nebula Posted December 4, 2017 Share Posted December 4, 2017 Please add the ability to manually change the gearbox Legoland99 and TheZombiesPro115 2 Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 4, 2017 Author Share Posted December 4, 2017 I'd like some feedback on the deceleration if possible guys Link to comment Share on other sites More sharing options...
Batsphinx Posted December 4, 2017 Share Posted December 4, 2017 21 minutes ago, RobertJohnson said: I'd like some feedback on the deceleration if possible guys And FPS in towns, and close to tall buildings - would be great to hear how it is with large constructions on user maps. Link to comment Share on other sites More sharing options...
teyxeira1 Posted December 4, 2017 Share Posted December 4, 2017 Hey, I was testing with a friend and he could not see the things I was throwing on the floor, is this a bug happening? Link to comment Share on other sites More sharing options...
Anishka Posted December 4, 2017 Share Posted December 4, 2017 6 hours ago, ilikecaterpillars said: I've been getting the trapping problem, but not the composting one. I've been able to compost as normal, but catching birds with stick traps hasn't been working. I just figured they hadn't put all of the trapping locations in Riverside. xXx The same problem, there are no catched birds or other animals during the whole week! And all the baits aren't eaten Link to comment Share on other sites More sharing options...
Anishka Posted December 4, 2017 Share Posted December 4, 2017 (edited) 14 hours ago, Batsphinx said: And FPS in towns, and close to tall buildings - would be great to hear how it is with large constructions on user maps. On high resolution (1600:900) it's still freezing in a town, espesially when there are a lot of zeds nearby. FPS was at 5-6, the game almost stoped. However, on lover resolution the game ran faster (in Muldraugh in my case), FPS rase to 25-30 Edited December 5, 2017 by Anishka some details Legoland99 1 Link to comment Share on other sites More sharing options...
Shinjitsu noDeshi Posted December 4, 2017 Share Posted December 4, 2017 Converting my save from 28 to 29, the vehicle I was in, and all the zombies in the area, disappeared. Shin Link to comment Share on other sites More sharing options...
halkaze Posted December 5, 2017 Share Posted December 5, 2017 (edited) "H" key is used Horn and Health panel. Had better darken the vehicle a little more. Spoiler Spoiler Layer have a problem Spoiler Edited December 5, 2017 by halkaze Link to comment Share on other sites More sharing options...
trombonaught Posted December 5, 2017 Share Posted December 5, 2017 10 hours ago, Batsphinx said: This build might fix the Mac/Linux black screens on collisions by the way. So if people could keep an eye out for that we'd be very grateful 7 hours ago, RobertJohnson said: I'd like some feedback on the deceleration if possible guys HALLELUJA macs are back! Praise be to... Yuri I imagine? Played 30 minutes, zero mac problems. Not sure how things were before having been away from the vehicle build, but downtown and hordes show just the odd stutter here and there. Very very playable. Regarding the deceleration, I feel you could extend the range of the vehicle by 4x what it is now when you pull off the gas. I think they should really cruise along for quite a fair bit if you're on open road. I forgot about the noise of the cars... the change in audio is apparent with gear shifts, but the car audio in general is too high pitched for my liking. Can the same audio files just be dropped down like 66%? Just a thought. In any case, love how it's all coming along! Link to comment Share on other sites More sharing options...
Neutz Posted December 5, 2017 Share Posted December 5, 2017 Average around 30fps on the vanilla map, with small 1-2 second freezes where my frames drop to 5 or so. On custom map with alot of buildings its still quite bad, frames are around 15-30 and it crashes when i go near lots of apartment blocks clustered together. Man_In_The_Purple_Hat and Legoland99 2 Link to comment Share on other sites More sharing options...
Blake81 Posted December 5, 2017 Share Posted December 5, 2017 Any difference between old saves and new? Link to comment Share on other sites More sharing options...
numbersixthecat Posted December 5, 2017 Share Posted December 5, 2017 15 hours ago, Batsphinx said: This build might fix the Mac/Linux black screens on collisions by the way. So if people could keep an eye out for that we'd be very grateful I performed a few test runs and the problem is solved for me. It never happened again, while before it was very easy to replicate. Good job! 16 hours ago, RobertJohnson said: Build Vehicle 29: Added ChrisW optimization. Driving in town and being around tall buildings should now produce less dramatic FPS drops. [General streaming performance will still need addressing, and we hope to get a fix in for this later this week] Fixed entering vehicle via radial menu not working. Fixed Mac/Linux Black Screens on collision. I didn't check FPS specifically but the overall game feels smoother, and driving is more enjoyable, although I guess more optimizations won't hurt On the other hand, I'm not getting the radial menu. How are you supposed to make it appear? Thanks! halkaze 1 Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 5, 2017 Author Share Posted December 5, 2017 Radial menu: press "v" while near or inside a car. Re sound thoughts: the vehicles sounds are WIP, deffo not complete, Lemmy need to do some fmod job to include proper vehicle sounds Thanks all for the feedback, also, anyone had the chance to test general mechanics? Or how it feel if you have 0 mechanic skill etc... trombonaught 1 Link to comment Share on other sites More sharing options...
numbersixthecat Posted December 5, 2017 Share Posted December 5, 2017 Merci beaucoup Monsieur I'll try and test it these days. I opened a few bug reports for small bugs and issues I couldn't find in the tracker. Now that you mention it, car sounds are still missing/inaudible under linux... but every other sound is working correctly (beating zombies, carpentry, ambient, music, etc...) Link to comment Share on other sites More sharing options...
John_Scott Posted December 5, 2017 Share Posted December 5, 2017 54 minutes ago, RobertJohnson said: Thanks all for the feedback, also, anyone had the chance to test general mechanics? Or how it feel if you have 0 mechanic skill etc... It's pretty hard to test without skill books. At 0 skill you can only remove a few things like headlights and tires and they don't give many skill points. I've had tires disappear when trying to install them which is weird, it went through the motions and then disappeared completely. Other than that it's looking great. Link to comment Share on other sites More sharing options...
Peemore Posted December 5, 2017 Share Posted December 5, 2017 13 hours ago, teyxeira1 said: Hey, I was testing with a friend and he could not see the things I was throwing on the floor, is this a bug happening? Yes, experiencing this as well, my friend also seems to get a lot of freezes still. Strange because his pc build is comparable to mine. Link to comment Share on other sites More sharing options...
ProjectSky Posted December 5, 2017 Share Posted December 5, 2017 20 hours ago, RobertJohnson said: Build Vehicle 29: [New] Added ChrisW optimization. Driving in town and being around tall buildings should now produce less dramatic FPS drops. [General streaming performance will still need addressing, and we hope to get a fix in for this later this week] Damn, performance has been a lot change!! Good job. Link to comment Share on other sites More sharing options...
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