Jump to content

ilikecaterpillars

Member
  • Posts

    72
  • Joined

  • Last visited

Everything posted by ilikecaterpillars

  1. If people are that desperate for multiplayer, they can revert back to the non-test branch. Multiplayer's not been taken away from the game, it's just not in IWBUMS while other things are being tested. xXx
  2. When playing in split-screen, if you save and quit, the next time you load the game, the second character becomes the main character. This means that when the second player clicks to join in, they have to create a new character and all of the progress and items of the previous character is lost. xXx
  3. If you're still playing on the zoom build and haven't figured it out already, it's now shift + scrollwheel. I you go to accessibility settings, you can change it from shift to ctrl again. xXx
  4. Always good to report things! As you say, you never know how it's actually intended to be. xXx
  5. It maybe just a UK way of saying it, but it definitely comes up with a mixture of boonie and bonnie hats on Google when I've searched. xXx
  6. If you move the table in front of the sofa, you should get close enough to look inside. It looks like you're possibly 1 tile away from being able to access it. xXx
  7. Technically, if you take very underweight(10) and fit(-6), you gain 4 free points, as your fitness will go back to the default level of 5 and you can get rid of very underweight by eating. Admittedly, this doesn't work with obese/overweight, but you're still getting something for nothing with underweight. I think that the trait changes are definitely fair compared to how they were. If you really feel they're unfair, go into sandbox and give yourself those missing points that you think you deserve. xXx
  8. Same. I tried after breaking a spear and couldn't recover the knife. xXx
  9. You can still put them in the garden, if you build a wall around the sink and put a roof on. Once you've plumbed in the sink, you should be able to remove the walls again. xXx
  10. You say it's making your garden look bad, so does that mean you're trying to do it outside? The sink has to be in an enclosed room to work, so if you're not doing that, I'd try and see if that works. xXx
  11. Yeah, still disabled. There's no ETA on when that's done. I believe the bloody and dirty clothes are more likely to cause infections when you get an open wound. xXx
  12. Not really a gameplay suggestion, but I think that the devs should leak out a rumour of there being a chance of surviving a bite, without actually implementing it in game. There's a lot of people who don't like that you're always going to die from a bite (I'm not one of them). This would give all the people who want hope of surviving a bite something to live for, without actually giving them a chance of surviving it. xXx
  13. The best thing to use is the CTRL button, as it seems like a few people are having the same experience as you. xXx
  14. It seems like, if you add poisonous berries to your fruit salad via the 'add random fruit' command, it doesn't show the green skull icon next to the food. I started with an empty bowl and added 2 poisonous berries via that context menu, ate the food and seem to be okay. I don't know how long being poisoned by berries takes normally, but I've been waiting for a couple of days and am still okay. xXx
  15. Are they on the floor, hidden by the zombies? I know that before, for me, their headgear has fallen off when they died. xXx
  16. I think it'll definitely decrease your performance. They've tweaked it quite a lot to help out lower end computers, but because they're using 3D models now, it's going to use up a lot more resources. xXx
  17. I think the reasoning for the 100% infection rate with bites, is that when the zombies bite you, the virus gets straight into your bloodstream, as I'm guessing their saliva is more infectious, whereas scratches and lacerations are from them clawing at you, so you have less chance of the virus getting to you? I personally think that bites should be 100%, but it would be good if there was an option in sandbox that gave people a small chance if they wanted it. xXx
  18. It does say at the start, "There was no hope of survival", so giving the player more hope wouldn't fit with the game. xXx
  19. Ah, got you! Yeah that makes perfect sense. So essentially swapping hotbar items with your currently equipped item. I agree with that. xXx
  20. Would you not just press the hotbar keybind that it was assigned to? So if your gun was on 4 and melee was on 2 and you pressed 4 to bring up your gun, would you then not press 2 to bring up the melee weapon again, rather than 4, which is assigned to the gun? Sorry if I sound dense, but I'm a little confused as to what you mean. People agree with you, so it's obvious other people have an issue with it too, but I don't really understand myself. xXx
  21. Have you gone into your zomboid folder and deleted the mod folder? Although there might not be mods activated, apparently there were some issues where some mods were still messing up the game, even when deactivated. xXx
  22. If I could equip a guitar to my back and plungers at my sides, I'd be able to roleplay as my real life self! Also, for things like plungers, it would make more sense to have them the other way up, as the plunger part wouldn't fall through the belt. Maybe you should be able to attach items to your back if you put some string/rope on it first, like in Neo Scavenger? xXx
  23. It's probably already been suggested, but is it possible to have equipped clothes showing up in an expanded menu? Either that or as it's own 'bag slot'? I personally find that it's quite hard to navigate my inventory when I'm wearing every single bit of clothing I can find. I understand not everyone is as clumsy with inventory management as me, but I feel it would help massively. xXx
  24. There are a few different shovels in the game, so maybe it's not working with the one you're using? Have you tried a hand fork, as you can dig graves with them? It definitely sounds like a bug though. xXx
×
×
  • Create New...