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trombonaught

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Everything posted by trombonaught

  1. trombonaught

    In'Sync

    Every time someone asks, the undead karma fairy adds another week's worth of problems to the project πŸ™ˆ
  2. We can already learn skills passively from TV; maybe the same mechanic can be applied here. Would be super neat as another vector for interaction in mp.
  3. trombonaught

    In'Sync

    It's freaking gorgeous. And a great showcase of things like the windblown trees, evolved cutaway system, zombie anim and sound enhancements, weather development in general, etc. Sad that the new players who jump on when MP hits will have missed the really cool ride of seeing it all come into place.
  4. trombonaught

    IWBUMS 41.44

    I had no idea there was something I wanted more than MP until I read this.
  5. This would be awesome, great idea. Would also be helpful as an indicator of how much rest you've actually had. Right now, with only a negative indicator, we have no way of knowing how close we are to being tired again. Having this "positive" indicator in addition to our present "neutral" non-indicator would be grand.
  6. trombonaught

    Totes Emotes

    Love this vid. Really puts a concrete perspective to where MP development is at- hopefully people quiet down about MP after understanding that what you got right now, we don't want haha. That said, it's also great to see the level of consistency that's been sought after here!
  7. trombonaught

    Shoving off

    Step 1: create a hyper-detailed reality simulator that requires players to think like people. Step 2: create self-directing quasi-ai to operate in the simulator where they think like people. Step 3: put in the ai in robots. Step 4:??? Step 5: profit.
  8. I don't have anything to say that addresses your report, but dang, the animations, blood accumulation, and external equip slots have really upped the BA-erry of the game. Your slo-mo gif has given me a new appreciation of it all haha
  9. trombonaught

    PriZon Break

    No more worries about zombies hiding under the cover of menu cascades! Woo!
  10. trombonaught

    Man BangleZ

    πŸ™€ I feel things πŸ™€
  11. trombonaught

    ZedMarkers

    Love the pointers but/and having the ability to quickly toggle them on/off would be handy. Clutterwear looks great!
  12. trombonaught

    Zed OwnerZhip

    Love the "lived in" look and the smoother target updates- the latter of which is definitely worth the wait if it means no more/much fewer invisibites.
  13. trombonaught

    Zed Paddling

    MP zeds are looking tight. But I need someone to settle something for me... the two posted pics are the same right? I was playing "spot the differences" for longer than I care to admit πŸ˜…
  14. Boosting this. I think I saw it written elsewhere once but bears repeating. Been a while but I still can't seem to get used to it.
  15. trombonaught

    Slightly ajar

    Yay tweaky tiles! Trying to remember what this game looked like a yearish ago without anims/wind swaying/fog etc... and I can't! Small tweak with the tiles but continue along an awesome and significant trend of creating a "lived/living" world.
  16. "Falling" in this instance is used as an intransitive verb, and makes sense if they intend it to imply falling in the most general sense. Your comment makes sense if you intend it to imply yo mama ain't teach you no manners.
  17. trombonaught

    ParaZedics

    Just had to share from the new post (not yet listed here): Added a β€œDelete All” button next to β€œLoot all” button for trash can/bins, clicking this will permanently delete items from the container. (Please note: this is quite β€˜gamey’ currently, and is a first iteration. We will improve on it as we go along.) Made many previously unmovable objects movable: benches, bunk beds, carpets, canopies, bar stools, counters etc. Helmet attacks change: before zombie attacks could potentially make helmets fall and also you get a hit. Now if the helmet falls, the current attack won’t connect but the next one will. Once a timed action is done (reading book, cooking, crafting..) it’ll auto-cancel fast-forward. Cancelling a timed action via ESC will also cancel fast forward. These are HUGE. I'm much more a sucker for little quality of life tweaks than I am for big features. These four back to back- amazing!!! Thank you πŸ™πŸ™πŸ™
  18. 1098. Make reading great Reading in MP is not the most engrossing experience. More often than not, it involves asking other players to protect you while you go afk to make dinner in real life. What if we had a little mini-game for nominal reading speed boosts, to keep players "in" the game? Could be as simple (visually) as one of those timed button presses- a little reticle could bounce left to right in the reading progress bar, with little targets appearing occasionally- hit lmb at the right moment, and maybe you can skip a page. Not a fan of mini games in this game generally, but then again I'm not a fan of an absence of gameplay either πŸ€”
  19. trombonaught

    Bag n’ Tag

    Going to go out on a limb here and say, I think they know πŸ˜‚
  20. I think this system would be likely to receive an overhaul on the next big development phase, which I believe is hunting and trapping. Definitely hearing you in general, and I think devs are aware!
  21. trombonaught

    Blooo no more

    https://www.youtube.com/watch?v=bWcASV2sey0
  22. Different Mac issue than above! I have no monochrome zombies (yay!). However, fog is my deadliest opponent. When the fog rolls in, I have minutes before my comp overheats and shuts down. Any advice on what settings I can lower/disable to combat The Fog? This may not be new to this update, been a while since I was on.
  23. Hey boiders, I've had old friends come back to the old MP game to play around before the big MP update (so they can appreciate the changes). And we're looking for your ideas. We play with 3-6 people at a time and are looking for a way to make the group cohere and work together better. Right now, there's little risk to the MP group/party-style gameplay, as, if someone dies, they just load up a new char and jog back into the group. This has people taking risks/playing individually, without much pull to work as a team to problem solve. We're trying to think of a collaborative goal to encourage protecting the newer players, taking smarter risks, adding more pressure to gameplay etc. We've tried some different things in the past but nothing's gone well enough to stick. Our favourite so far is "if anyone dies, restart the game- or burn a spiffo," but the temptation to cheat (i.e. just keep playing) is too great πŸ˜… Any suggestions or brainstorm fuel is appreciated!
  24. trombonaught

    Tatdoid

    πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘πŸ‘ Time to reskin all the bases on my old saves. Those sheet ropes were looking janky in my otherwise stylin safehouses. Awesome!
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