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Everything posted by trombonaught

  1. Boosting this. I think I saw it written elsewhere once but bears repeating. Been a while but I still can't seem to get used to it.
  2. trombonaught

    Slightly ajar

    Yay tweaky tiles! Trying to remember what this game looked like a yearish ago without anims/wind swaying/fog etc... and I can't! Small tweak with the tiles but continue along an awesome and significant trend of creating a "lived/living" world.
  3. "Falling" in this instance is used as an intransitive verb, and makes sense if they intend it to imply falling in the most general sense. Your comment makes sense if you intend it to imply yo mama ain't teach you no manners.
  4. trombonaught


    Just had to share from the new post (not yet listed here): Added a “Delete All” button next to “Loot all” button for trash can/bins, clicking this will permanently delete items from the container. (Please note: this is quite ‘gamey’ currently, and is a first iteration. We will improve on it as we go along.) Made many previously unmovable objects movable: benches, bunk beds, carpets, canopies, bar stools, counters etc. Helmet attacks change: before zombie attacks could potentially make helmets fall and also you get a hit. Now if the helmet falls, the current attack won’t connect but the next one will. Once a timed action is done (reading book, cooking, crafting..) it’ll auto-cancel fast-forward. Cancelling a timed action via ESC will also cancel fast forward. These are HUGE. I'm much more a sucker for little quality of life tweaks than I am for big features. These four back to back- amazing!!! Thank you
  5. 1098. Make reading great Reading in MP is not the most engrossing experience. More often than not, it involves asking other players to protect you while you go afk to make dinner in real life. What if we had a little mini-game for nominal reading speed boosts, to keep players "in" the game? Could be as simple (visually) as one of those timed button presses- a little reticle could bounce left to right in the reading progress bar, with little targets appearing occasionally- hit lmb at the right moment, and maybe you can skip a page. Not a fan of mini games in this game generally, but then again I'm not a fan of an absence of gameplay either
  6. I do the same. Should point out thiugh that the sad moodlet tells you another negative effect of stress- it can lead to sadness and depression, which I find quite debilitating if left unchecked.
  7. I'd agree wholeheartedly in the past- more recently though, I've had a few frustrating melee encounters. Not sure if it's a range thing or an accuracy thing, but twice I've been bitten while in an ineffective swing animation. Twice may not seem significant, but that's twice more than happened before I started playing more frequently with the new animations. There was a thread about this elsewhere, going to add my two cents after a little more experience with the new animations. Generally speaking I agree with the stay out of zombie threat zones advice- however, after being bit in an armed one on one scenario, something seems off.
  8. trombonaught

    Bag n’ Tag

    Going to go out on a limb here and say, I think they know
  9. I think this system would be likely to receive an overhaul on the next big development phase, which I believe is hunting and trapping. Definitely hearing you in general, and I think devs are aware!
  10. trombonaught

    Blooo no more

  11. Hey all, wonder if you've seen these errors when connecting to a private game. I tried hosting an MP game but the other player received warnings when trying to connect. 1st was something like "This program is attempting to launch with optional parameters, cancel if you did not request this" quoting a parameter of "+connect ###...(string of numbers)" 2nd was (after accepting the first) the game sought permission to make changes to the hard drive, which I'd never seen anyone encounter before. So we cancelled the whole thing. Anyone know what's going on with this?
  12. Different Mac issue than above! I have no monochrome zombies (yay!). However, fog is my deadliest opponent. When the fog rolls in, I have minutes before my comp overheats and shuts down. Any advice on what settings I can lower/disable to combat The Fog? This may not be new to this update, been a while since I was on.
  13. Hey boiders, I've had old friends come back to the old MP game to play around before the big MP update (so they can appreciate the changes). And we're looking for your ideas. We play with 3-6 people at a time and are looking for a way to make the group cohere and work together better. Right now, there's little risk to the MP group/party-style gameplay, as, if someone dies, they just load up a new char and jog back into the group. This has people taking risks/playing individually, without much pull to work as a team to problem solve. We're trying to think of a collaborative goal to encourage protecting the newer players, taking smarter risks, adding more pressure to gameplay etc. We've tried some different things in the past but nothing's gone well enough to stick. Our favourite so far is "if anyone dies, restart the game- or burn a spiffo," but the temptation to cheat (i.e. just keep playing) is too great Any suggestions or brainstorm fuel is appreciated!
  14. trombonaught


    Time to reskin all the bases on my old saves. Those sheet ropes were looking janky in my otherwise stylin safehouses. Awesome!
  15. I think all of this is in the game already
  16. I didn't think to share this before, but one time I also heard a scratch and saw no wound. Then, I got super sick as if I were becoming zombified. I figured it was probably a "would have been scratched" scenario that manifested as perceived zomification because of my hypochondriac trait. But, turns out I died and rose up. This was earlier in the animations release and I figured I must have missed something because I was wrapped up in exploring new features, but seeing your comment now, maybe it's a bug.
  17. ROAD ATLASES! Genius. This would be an awesome addition and totally preserve the feel started by the town maps.
  18. trombonaught

    2020 vision

    I dunno, sounds legit. Prepping an obstacle gauntlet and then running zeds through it to trip them up and smack 'en while they're down seems like a great idea.
  19. trombonaught

    2020 vision

    Low fire (the one I'll using) looks spot on. A+, 1000%.
  20. trombonaught


    Fire lookin goooood. Hoping for similar release times on zoom and fire so that I can watch myself burn to death in high-res.
  21. Or a relevant experience boost! This facilitated and incentivized daydreaming would be really cool. Depending on the variety and what comes up, it might even give a sense of the character's personality! (Eg. Wants to read something, cook something, drive x km, build things, sort things, walk x km, walk x through different zones, etc)
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