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TheZombiesPro115

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    Project Zomboid, the fallout & elder scrolls series, almost every netflix original, The enders game books, buying crappy phones & computers for cheap and re-selling them for a profit, Psychoactive drugs like cannabis magic mushrooms & alcohol, Runescape, Dark souls, battlefield 4

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  1. 4 bugs for the price of one! What a deal! 1:Fill saucepan with water, toss it in the oven, use up all the water disinfecting bandages/sheets, saucepan is now full condition. 2:After ripping clothes from a zombies inventory, the game will automatically attempt to put the now destroyed clothes back into the zombie's inventory. 3:Save game by returning to main menu, wait about 10+ hours, load back into the game, save the game again, close the application, run it & load the save file. The TV will now be playing a skill show on the life & living channel, regardless of what time it is. 4:House alarm audio is seriously whack. I play with zombies triggering house alarms and environmental attacks, a zombie triggered an alarm, sounded like it was coming from the north-west, about a couple blocks away by the old standard. Which I assumed meant it the house in question would be visible while zoomed all the way out, since they're so quiet nowadays. The house in question was literally next-door to the house I was in, directly to the north, as well. When not standing right beside the house, house alarm audio ranges from just baaaarely being audible, with headphones in & the volume turned all the way up, to being completely inaudible. Zombies can hear them fine, though. for blocks & blocks, meanwhile I can barely hear them once they're outside the field of a fully zoomed out camera. The only reliable way to know if a house alarm is going off, and where it's coming from, is to observe the zombies.
  2. Can you make a song about it so we can remember how vehicle collisions work? Honestly don't know what we'd do without you, PseudoEd.
  3. Can someone make a mod that shows the health of walls and doors and such? Preferably by hovering over it with a little tile like the one you get when using the walk to option.
  4. best antivirus = windows defender all other antivirus is just a program that changes windows defender settings, adds some bloatware, maybe a true file deleter if you're lucky and slows down your PC.
  5. Skill points are for free in the very underweight claustrophobic smoker weak slow reader slow healer cowardly weak stomach prone to illness unlucky meta. It's hardly a gamble, spending 8 points to increase your chances of survival, when everything wrong with you is either a minor inconvenience at worst, or goes away over time.
  6. Are you starving yourself out to lose weight? perhaps that's the case?
  7. The day 2 episode of life and living, the one that relates to the construction of wood walls, just played a second time. The first time, at the intended 12:00, the second time, at 17:10. I saved the game at like around 17:09 or something presumably, as I recall the clock red 17:00 when I saved. Alt tabbed & left the client running for probably about 12-18 hours, long enough that when I reloaded the lighting was all glitched out the way it gets when the client runs for tens of hours on end, then walked in my FOB and the episode was just playing at 17:10. (The TV is always on & tuned into life & living.)
  8. I was wondering if someone here could make a simple mod that displays character info not shown in the health tab, like whether or not the character has contracted the zombie virus, (Useful on infection mortality 1-2 weeks) whether anti-depressants are dormant in the system or if they're having an effect, when to take the next dose, and whether or not the player is under the effects of beta-blockers. Also, information on how long until the water and electricity shutoff, which I suppose would go in the info tab.
  9. Alright, hopefully my last post in regards to this, I was able to capture some footage of the glitch occurring while sneak-sprinting very underweight, 0 fitness, 0 sprinting, 0 sneaking. https://drive.google.com/file/d/1oSUM3fOSTG3f_jcjTceTgnD1IFt1xoVy/view?usp=sharing
  10. It looks like my earlier comment that it doesn't happen while jogging was incorrect, was unable to capture any video of this one because the bug got me killed before I could actually collect any footage. I was sneak-jogging, this time with 0 sprinting 0 fitness and very underweight. but this time it seemingly was only happening with the excessive exertion moodle, and not any of the lower tiers. Also, this time around I had no tired or encumberance moodles. This was in the middle of muldraugh in the western neighborhood with all the blue houses that have chain-link fences, on the road again. still unsure if it happens on grass or other terrain, but it doesn't seem to be quarantined to any particular stretch of the map.
  11. Man, I knew I should've recorded it just in case, I saw a video of it on here way back when animations was a relatively new build, so I figured it was already a known bug. It appears you have to have an exhaustion moodle and a tired moodle, It happened to me with the ridiculously tired moodle, and any exhaustion moodle, I don't think it happened when there was no exhaustion moodle, but my memory is foggy. This was on the eastern-most road from mccoy towards muldraugh, I don't know if it happens on other terrain or roads, I elected to jog home since it was being difficult. It does exactly what you'd think, your character sprints in place, with the sound of your feet landing on the ground playing 100 times a second. It doesn't throw any errors, and you don't gain sprinting XP. It also seems to increase exhaustion at a record-breaking pace. jogging works just fine, only sprinting is affected to the best of my knowledge. Relevant stats were 3 fitness, very underweight, sprinting level 1. I also may or may not have had the very first encumbrance moddle. I can't remember.
  12. Any plans for hotfixing the running in place bug anytime soon?
  13. I was pretty sure all the roofs are made of black tiles when you actually get on the same level of elevation as them. I know thats the case for the police station in muldraugh, anyway. Had to lay down an extra 300 wooden flooring pieces because the roof had no texture, just solid black tiles.
  14. The only disadvantage would be in real life, you would probably still get sick even if you did this with a hazmat suit and full face resperater. It's really unsanitary. examples of bodies I've buried instead of burnt previous survivors that I made bad choices with and got killed that random zombie that walked up to my base carrying a fully repaired M249 and 3 extra belt mags, one of them half reloaded. I tried to bury one of those guys who left a "bury me if you can" note on an annotated map for something to do, but his house was in the exact middle of the block I was Shepparding the dead ones to.
  15. My performance is GOD AWFUL this patch, game stutters every 1-4 seconds for about, 8 seconds, I tried changing my settings around, here's what I found. FPS framelock: I used to have this set to uncapped, but ever since this recent patch I get significantly better frames with this set to 244 instead. That new UI frame limiter thing: Atleast an extra 8 frames a second when I turn this off. It should be noted that my graphics card is an intel hd 4000 series, it has something like a little over 2 or 300 Megs of memory, which is obviously really terrible so I always have to run the game with compressed textures and 1x texture pack, now, you can blame my graphics card for having the processing power of a starchy vegetable on my lag all you want, it would even be a valid accusation to make, but my framerate literally got sliced in half from always over 30 unless a super big scary horde of dead heads is on my ass to always under 20 when I'm standing alone in an interior and somewhere between 5 and 13 when zombies start following me, and since the patch seems to be optimization based, thought I'd chip in one last time before I go out and buy a new computer made with modern parts.
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