thunderstorrm Posted September 8, 2017 Share Posted September 8, 2017 I suggest we find a way to destroy a floor or roof tile with a hammer or anything you have in your hand the same as you can with walls. I got stuck on a roof cause there was a house in Phoenix that had stairs but no upstairs. it actually takes you to a roof. No hole in roof where the stairs come up so you cant' go back down and of course... can't destroy a floor tile without a sledge hammer. P.S. I'm currently stuck on roof awaiting help from my friends... sigh DramaSetter and Legoland99 2 Link to comment Share on other sites More sharing options...
grammarsalad Posted September 9, 2017 Share Posted September 9, 2017 13 hours ago, Connall said: 525: Random zombie settings option in sandbox (from reddit: Looks like a fun suggestion. What about a randomization where you can't See the options, and a randomized option where you can (and that you can tweak) Legoland99 and jakeythesnake04 2 Link to comment Share on other sites More sharing options...
DramaSetter Posted September 9, 2017 Share Posted September 9, 2017 (edited) 526. Possibility to contain gasoline in bottles, not only in gas cans. Edited September 12, 2017 by DramaSetter grammarsalad, Legoland99 and Geras 3 Link to comment Share on other sites More sharing options...
wsensor Posted September 12, 2017 Share Posted September 12, 2017 527: Can we get screws to be found in more places? Currently they spawn in tool stores and some on dead zombies. Could we get them spawning like nails do a little everywhere? (Includes chances for boxes of screws in the same places you can find boxes of nails.) I mainly ask cause sometimes I can't find any boxes of screws. (Some mods use screws for things.) And finding screws on zombies is rather rare. (Not sure if its in base game or if thats in a mod haha...) grammarsalad and Legoland99 2 Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted September 19, 2017 Share Posted September 19, 2017 Not sure if this should go here since it's not small but 528: Overhauled UI. As it stands the UI is fairly clunky and ugly, No offense to the devs or anything but maybe a proper inventory screen would be good? I think an inventory with tabs that you could switch between for health/crafting etc. with a proper keybind instead of just hovering the cursor to what there is currently would be good. That would also get rid of the needless clutter on screen which can only be a good thing. DramaSetter, Legoland99 and Massi 3 Link to comment Share on other sites More sharing options...
sniperman1109 Posted September 23, 2017 Share Posted September 23, 2017 529: The ability to craft raw stone axe/stone hammer with dirty rags. grammarsalad and Legoland99 2 Link to comment Share on other sites More sharing options...
wsensor Posted September 23, 2017 Share Posted September 23, 2017 530: There is a mod that lets you save mod presets... Could we get that in base game? Red Eye and DramaSetter 2 Link to comment Share on other sites More sharing options...
jakeythesnake04 Posted September 24, 2017 Share Posted September 24, 2017 On 10/08/2017 at 4:14 PM, CaptKaspar said: What is that supposed to mean? Its a birth defect where the zygote gets an extra set of male chromosomes which makes language and speach more difficult DramaSetter 1 Link to comment Share on other sites More sharing options...
DramaSetter Posted September 24, 2017 Share Posted September 24, 2017 531. Real music on radio. I don't say that you need to buy license on 250+ tracks, but at least something, that Zach Beever can write, + option to apply custom soundtrack on radio ( same system from GTA ). sniperman1109, myhappines, grammarsalad and 2 others 5 Link to comment Share on other sites More sharing options...
CaptKaspar Posted September 26, 2017 Share Posted September 26, 2017 On 9/24/2017 at 6:02 AM, jakeythesnake04 said: Its a birth defect where the zygote gets an extra set of male chromosomes which makes language and speach more difficult Oh I'm well aware of what Down Syndrome is and what causes it. My son was born with Trisomy 21. I was more interested in why DramaSetter felt the need to mockingly make fun of the condition when the golden rule of these forums is to 'keep it lovely'. I don't see how mocking people with developmental disabilities is lovely, especially when they are members of this community. DramaSetter care to explain yourself? I'd love to hear your justification. trombonaught, Magic Mark and jakeythesnake04 3 Link to comment Share on other sites More sharing options...
DramaSetter Posted September 27, 2017 Share Posted September 27, 2017 2 hours ago, CaptKaspar said: really Oh, sorry, my bad. I'd just say that i'm a stupid man in a sarcasm forme and doesn't mean something offensive. jakeythesnake04 1 Link to comment Share on other sites More sharing options...
Paul Redeker Posted September 27, 2017 Share Posted September 27, 2017 Admin ability to safehouse any building. Admin ability to set an "area" for a safehouse. For player made buildings. Massi, DramaSetter, EUDOXIO and 1 other 1 1 2 Link to comment Share on other sites More sharing options...
jakeythesnake04 Posted September 27, 2017 Share Posted September 27, 2017 19 hours ago, CaptKaspar said: Oh I'm well aware of what Down Syndrome is and what causes it. My son was born with Trisomy 21. I was more interested in why DramaSetter felt the need to mockingly make fun of the condition when the golden rule of these forums is to 'keep it lovely'. I don't see how mocking people with developmental disabilities is lovely, especially when they are members of this community. DramaSetter care to explain yourself? I'd love to hear your justification. Sorry man, didnt know Link to comment Share on other sites More sharing options...
Tails Posted September 27, 2017 Share Posted September 27, 2017 using twigs and branches to make a fire instead of it being a fuel source DramaSetter 1 Link to comment Share on other sites More sharing options...
Paul Redeker Posted September 29, 2017 Share Posted September 29, 2017 Ability to broadcast messages over the radio. Like with the tape player when radios were a mod before they were absorbed in the base game. DramaSetter 1 Link to comment Share on other sites More sharing options...
DramaSetter Posted September 30, 2017 Share Posted September 30, 2017 (edited) 535. Walking/running while "heavy load" will cause extra noise ( depends on your heavy load moodlet level ). Carrying in your inventory special items will cause extra noise too ( gasoline can for example ) Edited September 30, 2017 by DramaSetter Link to comment Share on other sites More sharing options...
DramaSetter Posted September 30, 2017 Share Posted September 30, 2017 536. Level of "-unhappiness" from warm food are too small. Need to be -10/-15 at least.. Link to comment Share on other sites More sharing options...
DramaSetter Posted October 7, 2017 Share Posted October 7, 2017 (edited) 537. 4 nails for one barricade, instead of 2 ( texture of the plank shows 4, not 2.. ) 538. Less chance of spawn for the nails in the trailers ( literally 5 nails in each trailer ) 539. Description of the moodlet "Hypothermia" doesn't say something about affecting character speed, but this effect exist! 540. Sprite for broken buildings ( broken wall - sprite of the cracked wooden wall laying on the floor. Broken door - the same, instead of planks .) 541. Same for the windows. Someone broke the window - sprite of glass shards will appears on his side. Walking on glass shards will cause injuries for the legs, generate noise. Shoes is reducing injuries, but makes more noise ( shards can be deleted just like the usual broken window ) 542. New sprite for burned corpses and all buildings, that uses wrong sprite ( fences for example ). Not wooden furniture will have special sprite too ( Example: bath mirror - mirror with cracks and smoke on it, etc ). If you want to burn corpse by using gasoline - you need to wait MUCH and MUCH longer, use MUCH and MUCH more gasoline, and still got a chance that fire will spread to the near tiles. 543. Ability to put stir-fry inside bowls. 544. If you eat something like stir-fry, soup and etc, having fork and spoon in your inventory will give much more "-unhappines". Eating this kind of food from pots, not bowls - will give less "unhappines". 545. New "spice" for cooking - oil. Can be added to the stir-fry, that gives more "-unhappines" and also requiers more time to be burned, salads to increase "-unhappines". ( About stir-fry - without oil time that needed to burn it less more, 5 ingame mins insdtead 30 for example. ) Edited October 7, 2017 by DramaSetter Massi 1 Link to comment Share on other sites More sharing options...
Tails Posted October 9, 2017 Share Posted October 9, 2017 Melting snow to get fresh water myhappines, DramaSetter, Massi and 3 others 6 Link to comment Share on other sites More sharing options...
agreubill Posted October 9, 2017 Share Posted October 9, 2017 (edited) 546. Add slow movement to graves tiles. 547. Rename context command ContextMenu_DigGraves for ContextMenu_DigHoles 548. Add recipe to make "wooden spike" (one sturdy stick, with knive in inventory/equiped main hand) 549. Allows ContextMenu command (tied to graves/holes) to create pitfall (required 3 wooden spike/tile of the graves/holes - wooden spikes are consumed) 550. Add "bleed" effect when walking over "pitfall" tiles (including damage over time related to the bleed effect). Bleed effect (and related damage) cease as long as you don't walk above pitfall tile. Damage and potential wound must be allocated to feet/legs. Edited October 9, 2017 by agreubill Massi, EnigmaGrey and DramaSetter 1 2 Link to comment Share on other sites More sharing options...
agreubill Posted October 9, 2017 Share Posted October 9, 2017 (edited) Now we have some exp modifiers tied to something else than book, so... 551. Add Barbell and weights to the game. Equip them to get experience to Strenght each time you "pump" (using the combat hotkey, as it actually work for Fitness). 552. Give an experience modifier (x3 ?) when you do so on the tile of "fitness contraption" furniture 553. Give an experience modifier (x3 ?) when you run on the "treadmill" (as long as it's powered). Edited October 9, 2017 by agreubill DramaSetter 1 Link to comment Share on other sites More sharing options...
DramaSetter Posted October 9, 2017 Share Posted October 9, 2017 554. Unhappiness will slow down the XP gain. 555. Positive version of Unhappiness moodlet - Happines. Will reduce XP gain and item transfering a liiiittle bit. Geras 1 Link to comment Share on other sites More sharing options...
Legoland99 Posted October 10, 2017 Share Posted October 10, 2017 (edited) 556. Streetlights and other road decorations become solid objects in the real world, thus car damage will be dealt if you hit them. 557. Higher cooking skills improves mood when eating said cooked meal. Edited October 10, 2017 by Legoland99 DramaSetter and Geras 2 Link to comment Share on other sites More sharing options...
sniperman1109 Posted October 12, 2017 Share Posted October 12, 2017 (edited) 558. The ability to lock windows. As it stands now at that I know of you cannot lock windows only barricade them to keep out others and lots of house I've seen has windows that can be locked, this would be a great addition for the game because it would not only keep players in MP from being able to easlily get it just by opening the window and jumping in but also keep out NPc's whenever they are implemented. But also to make it fair for the players/NPcs trying to get in 559. Prying windows open with crowbar/hammer would be also a get addition. Edited October 12, 2017 by Dragoncody98 Faalagorn, Legoland99, myhappines and 1 other 4 Link to comment Share on other sites More sharing options...
EUDOXIO Posted October 15, 2017 Share Posted October 15, 2017 (edited) 560. With the cars, we need Garage doors, maybe with keys and remotes to open close when you are near. Its hard to add a safe garage to a base without them and speaking about doors... 561. Double doors for the construction menu to craft. Edited October 15, 2017 by EUDOXIO Legoland99, Massi, Zorak and 4 others 4 2 1 Link to comment Share on other sites More sharing options...
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