Jump to content

agreubill

Member
  • Posts

    237
  • Joined

  • Last visited

Everything posted by agreubill

  1. Zed Snacking thursdoid seems even implied it will happens in the Animation update.
  2. agreubill

    Zed Snacking

    All that feels good and the sitting zeds are fine addition ; hope to see also more corpses around in cities areas. So far, the Apocalypse seems to happens in a really "clean" way. One thing cacth my attention... FINALLY !
  3. 14) Recipe to craft a hand-made Car's Battery reloader (still not Electrician myself, so it's maybe not really possible to do that). Elec. lvl required ofc. 15) Up the loot ratio of Watches For a game set in 1993, the loot ratio of watches is really toooo low. 16) Ability to attach A remote Trigger (using duct-tape, as usual) to a lamp/lamp post/Lamp on pillar to be able to light it on/off from range (the said lamp must be connected to some source of power [ie : power grid (usual or generator's one) or some connected Battery) with the usual adequate remote controler (V1 to V3). 17a) Ability/Recipe to make a Timer V2 (using watches or cloak) and "program" it to be active from Time A to Time B (in Hour/Min). Elec lvl required ofc. 17b) Ability to attach said Timer V2 (using duct-tape, as usual) to a lamp/lamp post/Lamp on pillar. Said Lamp will be lighted from Time A to Time B (as long as it have access to power). 17c) Same could occur with Fridge. => Good way to manage your power (limited) supply.
  4. In case some others peoples look for that particular "MoreZombieLoot", there's a "Legacy" mod from Jab on the Workshop (=> https://steamcommunity.com/sharedfiles/filedetails/?id=1363529614 ) which is a copy of the original. Thks Svarog for your time and dedication to this game. Hope yu'll find time to come back eventually.
  5. Last time i check, if i recall correctly, around 20 gaz cannisters, but it was with PumpPower mod (which do quite the same thing).
  6. I'm not sure an alarm is really a "security", if you see what they do in game with any kind of decent zed population and/or zed awareness Add to late game security issues ; it's really missing some kind of traps & obstacles to set up around your haven. About cameras, even if it's not so appealing, maybe the Damien Darkside's solution is not a bad one.
  7. Add watches and cigarets and remote tv command to your mix
  8. 594. Doctor Profession changes 1) Doctor Profession = Perks cost reduction (character creation) When you select Doctor, the cost of Herbalist / Nutritionist is reduced by one (maybe two) ; afterall, it's more than possible you get some additionnal formation (or more accurate informations) on these as a doctor. The cost reduction reflect it, but you also can just don't use that benefit. 2) Doctor Profession = Gain the Trait "Trained Healer" This Profession Trait give the following bonuses to the character = 2a) Reduce healing time for all wounds treated by Doctor (Basically, give to the profession a similar effect as "comfrey poultice" [Could be cumulative]). 2b) Faster Medical options (bandage, remove bullet, glass shard, Medical Inspection, etc.) : half time required (-50% ; maybe onlt -25% ?). 2c) New Option when you click Health panel (yours or others, via Medical Inspection) ; "Maintain general wellfare" = Instantly trigger the equivalant of "Slightly fed" bonus (or add similar amount of points to the said Moodle) but for twice the usual duration. 2d) New Option when you click Health panel (yours or others, via Medical Inspection) ; "General Body care" = Instantly remove one level [equivalant points, round up] to all the Negative physical Moodle (Cold, Endurance, Hyperthermia, Hypothermia, Injured, In Pain, Sick, Tired). You can't use this option for a specific target more than one time/day (can't be cumulative if more than one Doctor use it on the same person). 2e) [Maybe] New Option when you click Health panel (yours or others, via Medical Inspection) ; "General Mental care" = Instantly remove one level [equivalant points, round up] to all the Negative mental Moodle (Stress, Bored, Unhappiness, Panic). You can't use this option for a specific target more than one time/day (can't be cumulative if more than one Doctor use it on the same person). 3) Doctor Profession = New Cost To reflect the benefis added, the cost for that profession change from the actul +2 creation's points to -2. 4) Improvised Medical garrote (with some of those "belt") ; stop blood loss.
  9. It's probably a bad answer but i call late 2019-early 2020 (based on what the devs plan to do and the current ratio of release...) That's said if nothing going wrong or well inbtw...
  10. 13) Option to attach a noise-maker (using Duct Tape) to other launched bombs (Pire, Incendiary, etc.) ; i undrstd this feel very L4D, but why not ?
  11. 11) Fix the Screwdriver priority Small QoL modifications ; 1) Still in 39.xx => Game still take a new Screwdriver (if one is available) in your backpack when you disassemble/assemble something tied to Elec 2) Put Screwdriver behind Butter Knive in priority order (game take Screwdriver only if no Butter Knive is available in Main Inventory. 12a) Ability to reload Battery (not car's one) 12b) Ability to craft a hand-made battery reloader (i'm not Electrician myself, so it's maybe not really possible to do that).
  12. Well, it's everything you build when you make a durable base, so not so oddly (from the lower lvl of Carpentry [Floor] to the higher [Stair]).
  13. Something bothering me (or i don"t read correctly your data-mining intel (which could be true).. When a zed hit and dmg you (29% basic chance i guess ?), it's never a 100% bite/scratch. So, i guess when zed hit & dmg you => there's a 24% chance of bite/scratch => and 76% (per default) for others injuries ? But there's no RNG to check if it's a Bite OR a Scratch, so i assume i miss something ?
  14. Going back to the opening question, about zombinfection and scratches ; How "Prone to illness"/"Resilient" impact that ? Could you find anything in code about that ?
  15. After reading this passage (btw, really interesting job on your part with all the RNG stuff deep in code), i can produce a full video of what you describe, happening durint the game. The video is not mine ; it's from the Let's Play of Jackplay (also user of this forum), and it's in French, but i provide the link anyway ; start looking by the 25mins marks (the intrusion is by 30mins, but all the situation is interesting).
  16. Yeah, ok, i do a bit of necro here, but who can blame me bout that in a zombie game ? About that idea (related to Metalworking and all the smithing aspect thing), indeed, ties the smithing recipes to the higher lvl of Metalworking is something "realistic". 1) It's reflect the "natural" experience of a survivor in a new hostile environment and his need to expand (improvise) his knowledge/skillset to do new (usefull) things. 2) The higher lvl required for using smithing recipes reflect also the gained experience on the field (tying thes recipes to high lvl [my call is even 9-10, i'm less generous than Zorak ).
  17. In Sandbox (also MP server), there's an option that disable totally zombinfection. It's the only way in Vanilla (beside a bug) to survive a bite (some mods may allows it).
  18. Know if a scratch if of the deadly type ? Check your health menu after being treated of any DoT wounds types (bleeding mostly) and w/o any health regen buff (food mostly). If it's a fatal scratch, the health bar drop (slowly and regularly) ; it can't be stopped and kill you eventually (except if you can keep some of HP regen buff up constantly). That's said w/o Hypocondriac flaw (2 pts for that crap one is far way to low).
  19. I'm not sure they steal anything, but they can for sure trample your traps. And a prey taken into the said trap up the chance to attrac zeds.
  20. The sleeping overlay is pretty damn scarry and oppressive in that one, for sure... The perception area is soooo reduced, that's a real nightmare to fall in that state...
  21. There's some Silent Hill lovers around here But, indeed, the weather effects are great !
×
×
  • Create New...