zombie.ai.astar
Interface Mover
- All Known Implementing Classes:
- IsoBloodDrop, IsoDeadBody, IsoDummyCameraCharacter, IsoGameCharacter, IsoLivingCharacter, IsoLuaCharacter, IsoMolotovCocktail, IsoMovingObject, IsoPhysicsObject, IsoPlayer, IsoPushableObject, IsoSurvivor, IsoWheelieBin, IsoZombie, IsoZombieGiblets, VirtualZombie
public interface Mover
A tagging interface for an object representing the entity in the game that
is going to moving along the path. This allows us to pass around entity/state
information to determine whether a particular tile is blocked, or how much
cost to apply on a particular tile.
For instance, a Mover might represent a tank or plane on a game map. Passing round
this entity allows us to determine whether rough ground on a map should effect
the unit's cost for moving through the tile.
- Author:
- Kevin Glass
getID
int getID()
getPathFindIndex
int getPathFindIndex()