zombie.ai.astar
Interface Mover

All Known Implementing Classes:
IsoBloodDrop, IsoDeadBody, IsoDummyCameraCharacter, IsoGameCharacter, IsoLivingCharacter, IsoLuaCharacter, IsoMolotovCocktail, IsoMovingObject, IsoPhysicsObject, IsoPlayer, IsoPushableObject, IsoSurvivor, IsoWheelieBin, IsoZombie, IsoZombieGiblets, VirtualZombie

public interface Mover

A tagging interface for an object representing the entity in the game that is going to moving along the path. This allows us to pass around entity/state information to determine whether a particular tile is blocked, or how much cost to apply on a particular tile. For instance, a Mover might represent a tank or plane on a game map. Passing round this entity allows us to determine whether rough ground on a map should effect the unit's cost for moving through the tile.

Author:
Kevin Glass

Method Summary
 int getID()
           
 int getPathFindIndex()
           
 

Method Detail

getID

int getID()

getPathFindIndex

int getPathFindIndex()