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DresdenBBQ

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  1. Like
    DresdenBBQ reacted to f3rret in IWBUMS 34.15   
    Sweeeeeeeet!
  2. Like
    DresdenBBQ reacted to EasyPickins in IWBUMS 34.15   
    IWBUMS 34.15
     
    Fixed the Mortality Sandbox option not showing the "Never" choice. Fixed /showoptions command displaying junk. Fixed water/electricity shutoff bugs. Fixed an exception with fireplaces when using the 1x tilesets. Fixed lighting bug rendering wall vines. Fixed sometimes teleporting to staircases on the level above when stairs are stacked on top of each other. Fixed remote-player's health not always being synced properly when doing a medical check. Fixed clearing the joypad focus for a coop player when the mouse-user closed the Sleep dialogbox. The "levelup" sound only plays when a point may be spent. It plays in these 2 cases:     1) The player gained a point while already having enough XP for a new perk level.     2) The player gained enough XP for a new perk level, and already had a point to spend. Reduced the rate of damage from poison. Fixed "other" tables in SuburbsDistributions.lua not being used. Changed the generalstore in West Point so the clothing area is separate and spawns appropriate loot. "Dig" context-menu option is only shown when clicking on a diggable tile. Allow WildEggs as cake ingredient. Fireplaces can be lit with the same items as campfires. Fixed equipped clothing items being useable as fireplace fuel. Wood stoves now work like fireplaces.  They emit light, warm/dry the player, can be used for cooking, and don't require electricity. Added IsoHeatSource system to handle warming/drying near barbecues, campfires, fireplaces and woodstoves.  (Campfires already warmed/dried the player). Fixed triggerEvent() not handling Lua exceptions resulting in a memory leak (reported by Jab). Fixed client exception toggling PVP in multiplayer. Prevent exceptions in multiplayer when a client wields an unknown type of item. Fixed being allowed to dump dirt onto non-existing floors at z > 0. Replaced furniture-moving context menu with a panel that shows when the mouse is over it.  One less click required. Added SleepAllowed server option for multiplayer sleeping.  Players may sleep at any time.  When all players are asleep, the server clock speeds up.  Players sleep until they wake themselves by aiming or moving.  Players may wake other players.  Zombie attacks also wake players. Pressing the A or B button on a controller exits to the menu after player death. Changed "Bag of Oats" back to "Can of Oats" Added "Zoom Levels" checkboxes to the options so users can choose zoom levels. Fixed player traits not getting sent to the server.  This caused Graceful and Inconspicous traits to be ignored when testing if zombies noticed the player. Fixed always spawning in the same house in multiplayer.
  3. Like
    DresdenBBQ reacted to EnigmaGrey in IWBUMS 34.15   
    Yep. Optional tiredness and health/stamina regen, along with optional sleep would make server customization very simple.
  4. Like
    DresdenBBQ reacted to EnigmaGrey in Ship Shape   
    Terrifying, isn't it.
  5. Like
    DresdenBBQ reacted to Foulmouth in Animated Antics   
    Love the new boob groping animation

  6. Like
    DresdenBBQ got a reaction from Kajin in Animated Antics   
    First of all, that would be hilarious, and second of all, WHERES MY MONDOID  
  7. Like
    DresdenBBQ got a reaction from syfy in Word Association Extra   
    Dumb H's *mumbles*
    How bout 
    "FUND"
    yeah that works ;_; -tears of joy
  8. Like
    DresdenBBQ reacted to KINGKICKASS1552 in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    I found some guns here to fill in some gaps and give more diversity to guns with more rare ammo types. But before the useful ones, here's some I thought would be cool to have in the game.
     
    Korth Super Sport - This Gerry made .357 Mag is one of the ultimate 'tacticool' revolvers out there, and she's fresh off the line to boot. The main feature of the weapon as handguns magazine put it 'has more  rails than a subway', and true to their word, it has 4 rails, one for each side of the 6 inch barrel. Holds 6 rounds, designed for .357, so you can load it up with .38's too, and it's true that you can load one chambered for .38's with .357's, but those bullets will tear that gun apart. Just saying, because the more things I can put into a gun, the happier I am. Anyway, she weighs 3.64 lbs, DA and SA, comfort grip and lightweight hammer, and to top it all off, it's a competition revolver, hence the 'Sport' designation. This is a really expensive piece going on sale for 4 to 5 grand, so this is not a common gun, but it's a new one so it's not rare as say a Webley. Now taking a look at a 'clean' ORGM revolver script, I noticed that all the revolvers share the same accuracy and fire rate 9 and when I say 'accuracy' that's base hit chance 45 and max range 15 0 So whether or not you really want/need any data on that for revolvers,  honestly, I don't think that I would have the patience to give EVERY gun it's own range/hitchance stat, that's unreasonable. But I'll get digging on request if you need some data.
     
    Origin - Where EA disgraced the name, the boys at Fostech Arms restored honor to it.  This Machina-reminiscent 12 gauge boasts a multitude of magazine options from 5, 8, 10, 20 and 30 round capacities and a weight of 9.1 lbs. The defining characteristic of the gun is that it is designed to be operated without having to remove the operator's hand from the pistol grip, always being at the ready.  She's a semi auto, gas operated shotty, mainstream marketing has begun recently and it has been met with much acclaim for its ease of use and its uncanny accuracy when loaded with slug rounds. Now again, I took a look at the scripts and it seems that all the shotguns are locked at a swingtime of 2, so I'm conflicted as to whether or not providing fire rate is necessary, but it is a semi auto, so it would vary wildly anyway, there is no consistent numerical value I can offer. The reason I'm suggesting this is really because it has the same appearance of TF2's Machina, but in shotgun form.
     
    T2 MK5 Carbine - A contender for Australia's rifle trials, this full auto 5.56 9 and by extension .223 0 carbine takes STANAG's and fires at a rate of 700 rounds per minute with a weight of 7.5 lbs. As for history, this was used in Aussie rifle trials but was beat out by the AUG,  now rarity is a clear concern, with only about 2,000 making their way into these United States, so add it or don't at your discretion.
     
    Here's another family of pistols, and very unique and convenient ones at that.
     
    MPA57DMG - Take any given machine pistol and combine it with a Five-Seven; that's this gun. Full/Semi auto with complete compatibility with Five-Seven magazines, of course being chambered in 5.7 x 28mm, which is fantastic being that it's hard to come by other weapons with that round. Weighs 2.6 lbs with a fire rate of 600 rpm, and nearly as accurate as the P90, but as it is not necessarily designed to be fired with both hands, so trade off some accuracy and magazine capacity for considerably lighter weight.
     
    MPA930DMG - Similar to the 57DMG, this gun shares the same basic design but is only semi auto, and instead of the incredible 5.7x28mm compatibility, it has the same with glocks. It will take any 9mm glock style magazine, and because they are so mechanically similar, shot side by side with the MPA57DMG, they have identical range and accuracy, but this gun is slightly heavier, at 2.85 lbs.
     
    MPA30DMG - A larger framed version of the 930DMG, this gun is chambered for .40 SW, and will take any glock magazines that load that ammunition, again being just about the same mechanically as the 930, it has the same range and accuracy as that machine, but of course it is heftier, at 3.6 lbs. I really like any design that breaks the tired, bland 'metagame' that all the standard gun designs are heading towards which is why I'm suggesting these guns and other visually distinct weapons, and on top of that some of these actually work out pretty nice towards what the mod could use,  in this case, more 5.7x28mm's and .40SW's.
     
    Hellcat - A pocket pistol perfectly designed with a name that screams 'LOOK AT HOW EDGY I AM'  this piece only weighs .6 lbs and takes a 6 round .380 ACP magazine. It has been hailed for its incredible durability and great concealed carry capabilities.  Semi auto, doesn't necessarily have superb accuracy, as expected. Figure another .380 would be useful to have, not a terrible gun either. A predecessor of the same name was discontinued, and this is the newest model being reintroduced to the market, to remove any confusion about the availability of the weapon.
     
    Winchester Model 100 - Not to be confused with the Winchester Model 101, this semi auto hunting rifle was very popular when it was produced and is quite common today with over 260,000 manufactured before it was discontinued due to malfunctions. Not to worry though, Winchester issued a recall and offered to repair anyone's free of charge. It has a 5 round magazine and a very simple, durable design, but the kicker is that it is chambered for .243 Winchester, which I noticed was on the list, but there was only one gun to go with it which would be a shame. In addition to being produced in .243 Winchester, it was also produced in the more common .308 with a weight of 7.5 lbs.  I think it would be a good addition as a civilian common rifle, and it also makes adding .243 Winchester less redundant.
     
    Winchester Model 70 - This gun is thankfully already in the mod so all the stats will be the same as the one already present. However I would like to point out that this gun was originally made for .243 Winchester, so now there will be three guns of that caliber if the Winchester Model 100 is accepted as well.
     
    I think that's about it for now, I may have another larger suggestion soon, this was just a quick one.
     
  9. Like
    DresdenBBQ reacted to syfy in Word Association Extra   
    you cannot use any letters that were in the previous word.
     
    in this case...H
     
    try again
  10. Like
    DresdenBBQ reacted to Man_In_The_Purple_Hat in Looking for Artists for Hydrocraft Mod!   
    Finished the new rotten art from the list Danni Sent me. also added some missing burned versions of the nuts as well. hope you like em!
     
    Arrowwood berry rotten: 
     
    Beechnut Rotten: 
     
    Black Currant Rotten: 
     
    BlackThorn Rotten: 
     
    Candle Berry Rotten: 
     
    Chestnut Rotten: 
    Chestnut Burned: 
     
    Clover Rotten: 
    Clover (Outline thinned out):
     
    Crampbark Berry Rotten: 
     
    Cranberry Rotten: 
     
    Crowberry Rotten:
     
    Elderberyy Rotten: 
     
    Gooseberry Rotten: 
     
    Hawthorn Fruit Rotten: 
     
    Hickory Nuts Rotten: 
     
    Huckle Berry Rotten: 
     
    Juniper Berry Rotten: 
     
    Pine Nuts Rotten: 
    Pine Nuts Burned:
     
    Raspberry Rotten: 
     
    Red Currant Rotten: 
     
    Seaberry Rotten: 
     
    Sumac Berry Rotten: 
     
  11. Like
    DresdenBBQ reacted to dangalong in Sweater Strings Mod   
    I made this mod because I wanted there to be a more sustainable way to get string material (twine and thread) for use in trapping, fishing, and clothing mods. And it made sense to me that in real life, if you had to, you could pull apart the sweaters you find/loot from closets and corpses to get loose yarn strings that could be made into twine and thread usable for crafting items needing cloth string material, or even suturing wounds needing stitches in a pinch.
     
    This is my first PZ mod and I kept it very simple. I made it for myself, but I also wanted to share it if I got it working right. It tests fine in build 33.2. Of course, it is not very complicated. It doesn't overwrite anything vanilla, including the option to rip sheets of sweaters. It just adds the 1 new item (Loose Yarn) in the game and 3 new recipes (Pull Apart Sweater, Make Twine from Yarn, and Make Thread from Yarn). Sorry for the crappy-looking icon for the Loose Yarn, but I wanted it to have it's own icon and I'm not that good at art.
     
    The recipes to make twine and thread from yarn don't give back whole rolls, only partial rolls, and you can only get the yarn from sweaters, not any other cloth items. It also takes a little extra time to craft the twine and thread from the yarn compared to most other simple recipes in the base game, because I think it would be kind of tedious in real life to get good results out of it.
     
    Update: I decided to add the ability to also convert thread into twine, and vice versa, with only a small yield of return, since it seemed to make sense if they can both come from the same base item. Download links below have been updated with the new version file.
     
    Download Link
    SweaterStrings.zip
     
  12. Like
    DresdenBBQ reacted to Hydromancerx in Hydrocraft Mod   
    Hydrocraft v6.1 has been released!

    Which includes ...
     
    - Fixed Ice Cream Art
    - Fixed Research Opium
    - Jeep Props Added back in.
    - Pain Cans Give Back Empty Paint Cans
    - New Flame Thrower Art
    - New Rotten Foragables Art
    - Added in 5 New Flags
    - Added Metal and Wood Paddles
    - Added 9 New Painting Items
    - Added in Prickly Pear, Green Chili and Tomatillo Seeds, Crops and Potted Plants.
    - Added Self Infliction Mod by nolanritchie!
    - Thanks to everyone who helped this week!
     
    Enjoy!
  13. Like
    DresdenBBQ reacted to Cyrrent Eiledoll in Looking for Artists for Hydrocraft Mod!   
    Psssst dont ask dont tell
     

  14. Like
    DresdenBBQ got a reaction from Hydromancerx in Hydrocraft Mod   
    Thanks for the info man. Cheers.
    P.S Hydro did you use my Beagle as a model for the Beagle in Hydrocraft?
  15. Like
    DresdenBBQ got a reaction from slyde in Animated Antics   
    Seriously though this game is lacking some pretty major features! Like the ability for me not being able to take taxidurmied heads off the walls! This is obviously one of the biggest and most challenging things they need to add to the game!
  16. Like
    DresdenBBQ got a reaction from slyde in Animated Antics   
    I thought they either temporarily stopped devolepment and don't talk about it? I know NPCs are a pretty stingy subject they dont like.
  17. Like
    DresdenBBQ got a reaction from slyde in Animated Antics   
    This is project zomboid all about immersion so, probably you'll find dismembered player corpses. (not yet though but in the future)
  18. Like
    DresdenBBQ reacted to Cdr.Keen in 7 Days to Die going console.   
    Then it's time for the 30th to finally get a change of voice - they always sound like 12 year old.
  19. Like
    DresdenBBQ reacted to CaptKaspar in 7 Days to Die going console.   
    On average console gamers are not 'kiddies'. 
     
    I can't imagine why a developer would want to get into the biggest gaming market and have to develop their game on a stable OS with universal hardware.
     
    U.S. for 2014:
    58% of Americans play video games Average age of players: 30 68% are above 18 and older 45% are female (up from 42% in 2012) and are usually over 18 Average of 2 gamers per household 51% of households own at least one console Average age of purchaser: 35 77% of gamers play at least one hour a week 36% play games on their smart phone Parents are involved in their kids’ game purchases 89% of the time 79 percent of parents place time limits on video game playing, compared with 78 percent who limit Internet usage and 72 percent who limit TV viewing
  20. Like
    DresdenBBQ reacted to MadDan in 7 Days to Die going console.   
    Thais whole text just irritates me. I love Telltale's TWD, but I hate how stupid they think people are in that text. If only that were made on April 1st. 
     
    “Telltale Publishing seeks to bring the best and most innovative games in their genres to new audiences. 7 Days to Die has already thrilled over 1.5 million PC users worldwide, and we’re delighted to bring this game from the PC to consoles everywhere,” said Steve Allison, SVP Publishing at Telltale, Inc. “The Fun Pimps have redefined what the survival genre can be with unrivalled world-building, crafting, and character growth. With overwhelmingly positive user feedback for the PC version, we can’t wait to expose a brand new audience to this exceptional and terrifying sandbox experience.”
     
    Fans of Telltale’s The Walking Dead series will be excited to learn that pre-ordering7 Days to Die will give them exclusive access to 5 character skins from Telltale’s hit series, including Michonne and Lee Everett.
     
    “7 Days to Die is a labor of love for our small group of games industry veterans. After a highly successful Kickstarter campaign, we’re grateful to have had a wonderful response from our active community of Steam Early Access users; now, our partners at Telltale Publishing are enabling us to get the game in front of new survivors across the globe” said Richard Huenink, Co-Founder of The Fun Pimps.“We’re very excited that Telltale brought us together with the folks at Iron Galaxy, to build the game collaboratively and specifically for consoles. They have a stellar track record, and have been incredible partners in ensuring a perfect translation that includes new features and content not seen in the PC version.”
     
    Reading that, after trying 7 Days to Die, and knowing TIS's effort and dedication, plus the most important: actual care for their fans, infuriates me beyond comprehension. Not going to reply to this topic anymore because I've said as much as I can say without being banned.
     
  21. Like
    DresdenBBQ reacted to Hydromancerx in Hydrocraft Mod   
  22. Like
    DresdenBBQ reacted to Madruga in Claiming Safehouses   
    (I've searched for this on the forums but could not find, I'm sorry if this is a duplicated question/problem).
     
    I'm hosting a server and everything is running smoothly, except for the fact that one of the groups want to claim this house, but cannot do so. The server is set so they had to stay alive for 5 days before claiming any property. They stayed there for the correct amount of time, started some crop plantation, built some boxes and shelves and after 5 days they can't claim the house.
     
    No zombies inside the perimeter, just one player inside the house and still, no CLAIM SAFEHOUSE on right click command. Has anyone here experienced this same problem? What can prevent players from claiming structures on a multiplayer game?
     
    PS: they can claim other houses, we've checked that already
  23. Like
    DresdenBBQ reacted to RobertJohnson in Claiming Safehouses   
    Hellow!
     
    This house is unfortunatly a "spawn house" (a house player can spawn in) and you can't claim that kind of house.  (imagine if everyone claim every spawn house, where will you spawn?)
    If you really want to claim this, you need to remove this house from the spawnpoints.lua file and reboot the server.
     
    Admin can remove the players from a safehouse by right clicking on the house.
    I should allow players to simply leave a safehouse too...
  24. Like
    DresdenBBQ reacted to jamesorbe0 in Animated Antics   
    Nc im so hype
  25. Like
    DresdenBBQ reacted to Magic Mark in Gun Ownership in America   
    I'm more than satisfied with what Lemmy had to say about the vision for guns, to be honest. All I can ask for at this point is more admin control over the spawns (possibly custom loot lists without having to mod) somewhere down the line, as an advanced option. 
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