Jump to content
ORMtnMan

ORMtnMan's Real Guns Mod 1.242 [32.30]

Recommended Posts

Vx4KmfZ.png

 

Hello All,

Here is the link to the most recent version of my mod, which is currently considered to be stable!

http://www.mediafire.com/download/fdp5txod5h1pdtd/ORGM+1.242+-+ModelLoader.zip

 

Installation instructions are included in the folder

 

Going Forward this mod will require Jabs ModelLoader which is included in the download file for your convenience (much thanks to Jab!)

Forum Topic here.

Also, please be aware that this will require you to be on build 32.30

 

Patches/Expansion mods

 

Spoiler

Hydrocraft compatibility path courtesy of Sykriss, go get it!

https://www.dropbox....tch v3.rar?dl=0

 

If you use Necroforge, here is a link to a plugin for compatibility of ORGM items made by Svarog:

http://www.mediafire...oForgePlugIn.7z

 

Here is a addon that will dd silencers to ORGM weapons for those who have been asking.

http://steamcommunity.com/sharedfiles/filedetails/?id=640674707

 

Here is an expansion mod made by PizzaPepperoni that gives you money for zombie kills, then allows you to purchase weapons from mystery boxes. Check it out!

ttp://theindiestone.com/forums/index.php/topic/15774-pizzazombies-kill-rewards/

 

Here is another Hydrocraft compatibility patch that makes the ammo breakdown/crafting possible with ORGM ammo.

This is a Steam link so you will need steam for this one unless the author releases a non-steam version

http://steamcommunity.com/sharedfiles/filedetails/?id=559049684

 

 

I know there are those that say "Don't change guns it will destroy the feeling of PZ".

Trust me, I know. Two things.

First, I will try my hardest to implement them in game without really upsetting the balance of the game.

Second, if you don't like it don't download it. No need to bash the mod unless you want it and it doesn't work right...

 

What the mod currently includes as of version 1.24:

- 102 guns (not including sawn-off versions, fire mode changes and muticaliber gun conversions like .357 to .38) - see list below

- 16 gun modifications - see list below

- 3 gun repair items

- Custom inventory icons for all items

- Custom models for guns

- Custom firing sounds for most guns

- Custom gun Reloading/Racking/Manual Action sounds for every caliber

- Fire mode conversions (for guns with multiple fire modes)

- Guns can use substantially similar caliber rounds (however, be aware some rounds will change how fast or slow a gun degrades)

- Slug rounds for shotguns have a chance of spawning (shotguns require a conversion to use however)

- Weapon conversion recipes that transfer (or remove) ammo

- Ability to unload ammo from guns/mags

- Custom reloading scripts for various gun setups including magazines and speed loaders

- Full distribution of guns, magazines, mods and repair items in containers and possibly on dead bodies

- Guns will spawn with possible damage, a possibility of having loaded ammo and a possibility of having mods attached

 

I am also accepting suggestions for gun additions.

Here are the parameters for suggestions:

Spoiler

Please check the currently included gun list, then check the list of guns I will add, then check the list of guns I might add but am undecided on, finally check the list of guns I will not add. If the gun is not on any of those lists then continue.

 

It can't be for an obscure caliber. I don't want to add any .17 Fireball or .577 Tyrannosaur caliber weapons.

 

If it is for a common caliber but there aren't any others of the same caliber currently on the list, please include a second gun of the same caliber. I don't like to have 1 gun to 1 caliber.

 

If the gun is civilian grade, it needs to be fairly easy to obtain, and it can not be a derivation of a currently listed gun. For example, I have a M1911 (.45 ACP), I am not going to add a Kimber Aegis II because it is, for all intents and purposes, the same thing. However, to keep to the same example I will accept a 9mm derivation because it is a different caliber.

 

I will except fairly obscure civilian guns, now. They will just be put into a "Super-Rare" category.

 

If the gun is police grade, it needs to be readily available and common to American police. I am trying to keep this as realistic as possible, the game takes place in Kentucky, please do your research on this.

 

If the gun is military grade, it needs to be available and common to American armed forces. As with police weapons I am trying to keep it as realistic as possible, though I am trying not to go overboard so no RPG-7s or USAS-12s.

 

I am now accepting rarer police and military guns as well, though try to not give me suggestions for rare or obscure calibers (as I do not want to overload on ammo types)

 

Give me a reason on why you think the gun should be included (following the parameters above)

 

Provide as much info as possible (weight, clip size, caliber etc.), the more info you provide the more likely/faster it will be included.

 

Here is an awesome link that has a full listing of items included in the mod:

http://newdawn.aggressivegaming.org/wiki/itemlist.php?kind=ORGM

 

Here is the list of included guns (101 in total not including sawn off or multi-caliber differences) and Gun Mods

Spoiler

Pistols - 26 added by this mod

Spoiler

AMT Automag V (.50 AE)

Beretta 92 (9x19mm)

Beretta Px4 Storm (9x19mm)

Bren Ten (10mm Auto)

Browning Hi-Power (9x19mm)

Colt Commander Super 38 (.38 Super)

Colt Delta Elite (10mm Auto)

CZ-75 (.40 S&W)

Daisy Powerline BB Gun (BBs)

FN Five-seven (5.7x28mm)

Glock 17 (9x19mm)

Glock 20 (10mm Auto)

Glock 21 (.45 ACP)

Glock 22 (.40 S&W)

H&K MK23 (.45 ACP)

IMI Desert Eagle (.44 Magnum)

IMI Desert Eagle XIX (.50 AE)

Kahr CT40 (.40 S&W)

Kahr P380 (.380 ACP)

Kel-Tec P-32 (.32 ACP)

M1911 (.45 ACP)

Ruger MKII (.22 LR)

Ruger SR9 (9x19mm)

SIG P226 (.40 S&W)

Springfield 1911 9mm (9x19mm)

Springfield XD (.40 S&W)

Taurus Millennium P132 (.32 ACP)

Taurus PT38S (.38 Super)

Walther P22 (.22 LR)

Walther PPK (.380 ACP)

Revolvers - 15 added by this mod

Spoiler

Colt Anaconda (.44 Magnum)

Colt Python (.357 Magnum / .38 Special)

Colt Single Action Army (.45 Colt)

Ruger Alaskan (.454 Casull / .45 Colt)

Ruger Blackhawk (.357 Magnum/ .38 Special)

Ruger GP100 (.357 Magnum / .38 Special)

Ruger Redhawk (.44 Magnum)

Ruger Security Six (.38 Special)

S&W Model 10 (.38 Special)

S&W Model 19 (.357 Magnum / .38 Special)

S&W Model 25-2 (.45 ACP)

S&W Model 29 (.44 Magnum)

S&W Model 36 Chief's Special (.38 Special)

S&W Model 610 (10mm)

Taurus Raging Bull 454 (.454 Casull / .45 Colt)

Shotguns - 12 added by this mod (and 6 sawn-off versions)

Spoiler

Armsel Striker (12 gauge)

Benelli M1014 (Semi-Auto) (12 gauge)

Benelli M3 Super 90 (Pump and Semi-Auto) (12 gauge)

Beretta Model 471 Silverhawk (12 gauge)

Hawk 982 (12 gauge)

Ithica Model 37 (12 gauge)

Mossberg 590 (12 gauge)

Remington 870 (12 gauge)

Spas-12 (Franchi) (Pump and Semi-Auto) (12 gauge)

SRM Arms M1216 (12 gauge)

Stevens 320 Pump (12 gauge)

Vepr-12 (12 gauge)

Winchester Model 1887 (12 gauge)

Assault Rifles/LMGs - 15 added by this mod

Spoiler

AKM (Full-Auto and Semi-Auto) (7.62x39mm)

Norinco AKM (Semi-Auto only) (7.62x39mm)

Remington R25 (.308 Winchester/7.62x51mm)

AR-10 (Full-Auto and Semi-Auto) (7.62x51mm/.308 Winchster)

AR-15 (.223 Remington/5.56x45mm)

FSL LSR (.308 Winchester/7.62x51mm)

FN-FAL (Full-Auto and Semi-Auto) (7.62x51mm/.308 Winchester)

HK 91 (.308 Winchester/7.62x51mm)

HK G3 (Full-Auto and Semi-Auto) (7.62x51mm/.308 Winchester)

L85A2 (Full-Auto and Semi-Auto) (5.56x45mm/.223 Remington)

M16 (Full-Auto and Semi-Auto) (5.56x45mm/.223 Remington)

M249 (FN Minimi) (5.56x45mm/.223 Remington)

M4 (Full-Auto and Semi-Auto) Carbine (5.56x45mm/.223 Remington)

SIG SG550 (Full-Auto and Semi-Auto) (5.56x45mm/.223 Remington)

SIG SG551 (Full-Auto and Semi-Auto) (5.56x45mm/.223 Remington)

Rifles - 15 added by this mod

Spoiler

Beretta Cx4 Storm (9x19mm)

Browning BLR (.308 Winchester/7.62x51mm)

Chiappa M1-9 (9x19mm)

Henry Big Boy (.45 Colt)

HK SL8 (.223 Remington/5.56x45mm)

Lee-Enfield No. 4 (7.62x51mm/.308 Winchester)

M1 Garand (.30-06 Springfield)

Marlin Model 60 (.22 LR)

Mosin Nagant (7.62x54mmR)

Red Ryder BB Gun (BBs)

Remington Model 700 (.30-06 Springfield)

Remington Model 788 (.30-30 Winchester)

Ruger 10-22 (.22 LR)

Ruger Mini-14 (.223 Remington/5.56x45mm)

SKS (7.62x39mm)

Winchester Model 70 (.30-06 Springfield)

Winchester Model 1894 (.30-30 Winchester)

Sniper Rifles - 6 added by this mod

Spoiler

AI-AW 308 (Arctic Warfare) (.308 Winchester/7.62x51mm)

Dragunov SVD (7.62x54mmR)

L96 (7.62x51mm/.308 Winchester)

M1903 Springfield (.30-06 Springfield)

M21 (7.62x51mm/.308 Winchester)

SR-25 (7.62x51mm/.308 Winchester)

SMGs - 14 added by this mod

Spoiler

American-180 (.22 LR)

Beretta 93R (9x19mm)

Beretta MX4 (9x19mm)

FN P90 (Full-Auto and Semi-Auto) (5.7x28mm)

Glock 18C (9x19mm)

HK MP5 (Full-Auto and Semi-Auto) (9x19mm)

HK UMP45 (Full-Auto and Semi-Auto) (.45 ACP)

Kel-Tec PLR-16 (.223 Remington/5.56x45mm)

Kriss Vector CRB (.45 ACP)

Kriss Vector (Full-Auto and Semi-Auto) (.45 ACP)

M1A1 Thompson (.45 ACP)

Mac-10 (.45 ACP)

Mac-11 (.380 ACP)

Skorpion VZ. 61 (.32 ACP)

Uzi (9x19mm)

Gun Mods

Spoiler

2x Scope - low magnification target scope

4x Scope - Battlerifle scope

8x Scope - Hunting/Sniper Scope

Collapsing Stock - A stock that collapses to make the gun easier to cary

Fiberoptic Sights - Glow in the dark colored iron sights for ease of targeting

Foregrip - a front grip that attaches to a pictanny rail for greater control

Full Choke - a shotgun barrel insert to tighten the spread pattern of a shotgun

Half Choke - similar to the full choke but it has less of a tightening effect

Pistol Laser Sight - A laser pointer targeter designed for a pistol

Pistol Tactical Light - A small flashlight designed to attach to a pistol

Red Dot Sight - A small scope with an easy to see holographic targeter

Recoil Pad - An improved gun stock cap that lowers the effect of recoil on the shoulder

Reflex Sight - A small holographic or laser projected target designator to provide for quick target acquisition

Rifle Laser Sight - A laser pointer deigned for attachment to a rifle sized weapon (usually on a pictanny rail)

Rifle Tactical Light - A small flashlight deigned for attachment to a rifle sized weapon (usually on a pictanny rail)

Rifle sling - A sling designed to ease the burden of lugging rifle sized weapons around

Skeletal Stocks - Lightened stock lowers weight

 

Here is a list of guns I have had suggestions for (or I thought of) and will add:

Spoiler

For version 1.25

Mini-Uzi (9x19mm)

Micro-Uzi (9x19mm)

Glock 19 (9x19mm)

Glock 26 (9x19mm)

Glock 43 (9x19mm)

Glock 34 (9x19mm)

Kel-Tec P-11 (9x19mm)

S&W 5906 (9x19mm)
MPA930DMG (9x19mm)

HK P7M13 (9x19mm)

M1911 9mm Officer (9x19mm)

S&W M&P 9 (9x19mm)

S&W M&P 9 Compact (9x19mm)

S&W M&P 9 Shield (Compact) (9x19mm)

HK MP5SD (9x19mm)

HK MP5K (9x19mm)

Intratec Tec-DC9 (9x19mm)

Ruger P89 (9x19mm)

Ruger Police Carbine (9x19mm)

Taurus PT111 G2 (9x19mm)

Calico M-900 Liberty (9x19mm)

Calico M-950 Liberty (9x19mm)

RRA LAR-9 (9x19mm)

S&W Model 39 Hush Puppy (9x19mm)

Remington R51 (9x19mm)

Beretta Model 38 (9x19mm)

MP-40 (9x19mm)

PP-2000 (9x19mm)

Kel-Tec SUB 2000 (9x19mm)

Carl Gustav M/45 (9x19mm)

Sten Gun (9x19mm)
Sterling L2A3 (9x19mm)

Mauser C-96 Red-9 (9x19mm parabellum)

Spectre M4 (9x19mm)

Hi-Point C-9 (9x19mm)

Hi-Point Carbine (9x19mm)

Beretta M1951 (9x19mm)

United Defense M42 (9x19mm)

F1 SMG

Steyr AUG M3 A1 (5.56x45mm)

Mossberg SA-20 (20 gauge)

Mossberg Maverick 88 (20 gauge)

Benelli M2 (20 gauge)

Taurus Raging Judge (.454 Casull / .45 Colt / .410 Bore)

Thompson Contender (.45 Colt / .410 Bore)

Remington Spartan 100 (12g)

Remington Spartan 310 (20g)

Kel-Tec KSG (12g)

CSMC DP-12 (12g)

Steyr SSG 69 (.22-250)

Savage 110 (.22-250)

Sako TRG-S M995 (.300 Winchester Magnum)

M24 (7.62x51mm/.308 Winchester))

XM2010 (.300 Winchester Magnum)

HK 416 (5.56x45mm)

HK 417 (7.62x51mm)

HK G36 (5.56x45mm)

HK 293 (5.56x45mm)

M1 Carbine (.30 Carbine)

AutoMag III (.30 Carbine)

Taurus Raging Thirty (.30 Carbine)

Stoeger Double Defense (12 gauge)

Henry Golden Boy (.22 LR)

S&W 422 (.22 LR)

S&W 686+ (.357 Magnum/.38 Special)

Para Ordnance P14.45 (.45 ACP)

FN FNP-45 (.45 ACP)

S&W 686+ (.357 Magnum/.38 Special)

PKP Pecheneg (7.62x54mmR)

Glock 30 (.45 ACP)

Glock 27 (.40 S&W)

Glock 29 (10mm Auto)

RK-62 (7.62x51)

Change the Lee-Enfield to the .303

Bren LMG (.303 British)

Ross Rifle (.303 British)

Chiappa Rhino 5" (.357 Magnum/.38 Special)

Chiappa SAA .22 (.22 Long Rifle)

Dan Wesson Model 15-2 (.357 Magnum/.38 Special)

Dan Wesson Model 12 (.357 Magnum/.38 Special)

Charter Bulldog 74420 (.44 Special)

Rossi R92 Ranch Hand (.44 Special)

Bond Cowboy Defender (.44 Special)

CZ 527 (7.62x39mm)

AR-57 (5.7x28mm)

Beretta 1935 (.32 ACP)

Colt Woodsman (.22 LR)

S&W Governer (.45 LC/.410 Bore)

MPA57DMG (5.7x28mm)

MPA30DMG (.40 S&W)

Australian Automatic Arms SAC (5.56x45mm/.223 Remington)

Korth Super Sport (.357 Magnum/.38 Special)

 

For version 1.3

SIG P229 (.357 SIG)

Glock 31 (.357 SIG)

Glock 32 (.357 SIG)

Glock 33 (.357 SIG)

M1 Super 90 (12 gauge)

Remington 1100 LT20 (20 gauge)

Remington 11-87P (12 gauge)

H&K USP (.45 ACP)

EAA Witness (10mm)

PPSh-41 (7.62x25mm Tokarev)

TT-33 (7.62x25mm Tokarev)

Remington 742 (.30-06 Winchester)

Browning M1918 (.30-06 Winchester)

Remington 7400 (.243 Winchester)

Remington 7600 (.270 Winchester)

Savage 10 FCP-SR (.308 Winchester/7.62x51mm)

Browning A-5 (12 gauge)

Rossi Single Shot (20 gauge)

Snake Charmer II (.410 bore)

Cap Gun (Caps, no damage, makes noise)

Mateba Model 6 Unica (.357 Magnum)

Ruger M77 (.270 Winchester)

Browning BAR (.270 Winchester)

Savage Axis (.243 Winchester)

Stoeger Coach (20 gauge)

Stevens Model 555 (.410 bore)

Savage Mark II (.22 LR)

Browning Buck Mark (.22 LR)

Taurus Tracker 627 (.357 Magnum/.38 Special)

BCM Mid16 Mod0 (5.56x45mm/.223 Remington)

M16A4 (5.56x45/.223 Remington)

Makarov IJ70  (.380 ACP)

PM93 RAK (9x18mm Makarov)

Mosin Nagant M/27 (7.62x53mmR/7.62x54mmR)

Tkiv-85 (7.62x53mmR/7.62x54mmR)

Winchester Model 1886 (.45-70 Government)

Springfield Model 1873 (.45-70 Government)

MR BFR (.45-70 Government)

S&W 500 (.500 S&W)

Ultimate 500 Single Action (.500 S&W)

COP .357 (.357 Magnum/.38 Special)

Winchester Model 21 Small Frame (20 gauge)

Winchester Model 21 Grand American (12 gauge)

KAC Stoner LMG (5.56x45mm)

VZ-2008 (7.62x39)

Winchester Model 1895 Russian (7.62x54mmR)

CZ-52 (7.62x25mm Tokarev)

GSG 522 (.22 LR)

Kel-Tec PMR (.22 Magnum)

NAA Sidewinder (.22 Magnum)

Marling XT-22 (.22 Magnum)

Henry Pump Octagon (.22 Magnum)

Beretta Tomcat (.32 ACP)

SIG P238 (.380 ACP)

Mk14 (7.62x51mm)

Henry Classic Lever Action (.22 LR)

MK-12 (5.56x45mm)

Rossi Ranch Hand (.45 Colt)

HK P7K2 (.32 ACP)

Savage Model 99 (.300 Savage)

Remington 722 (.300 Savage)

Remington Model 8 (.300 Savage)

M1941 (.30-06 Springfield)

K&M M17S (.223 Remington/5.56x45mm)

Mossberg 464 (.30-30 Winchester)

S&W M952 (.38 Special)
Remington Nylon 66 (.22 LR)

Fostech Origin (12 gauge)

 

For Version 1.35

M60 (7.62x51mm)

M107A1 (.50 BMG)

Scar-H (7.62x51mm)

Barrett M82 (.50 BMG)

Steyr AUG (5.56x45mm)

M40E5 (7.62x51mm)

M240 (7.62x51mm)

Mk48 (7.62x51mm)

Barrett M99 (.50 BMG)

IMI Tavor Tar-21 (5.56x45mm)

AK-74u (5.45x39mm)

Saiga-12k (12g)

Mossberg 930 SPX (12 gauge)

Mossberg 835 Ulti-Mag (12 gauge)

Maverick 88 (20 gauge)

Mossberg 500 (.410 bore)

H&R 1871 Handi-Rifle (.243 Winchester)

Winchester Model 100 (.243 Winchester)

Marlin 336C (.30-30 Winchester)

Mossberg MVP Scout (5.56x45mm/.223 Remington)

Weatherby Vanguard (.22-250)

Beretta 686 (20 gauge)

Browning Citori 725 (12 gauge)

Rossi Model 62 (.22 LR)

Ruger Single Six (.22 LR)

Taurus Model 608 (.357 Magnum/.38 Special)

H&K USP40 (.40 S&W)

H&K MP5/10 (10mm)

H&K UMP40 (.40 S&W)

Glock 23 (.40 S&W)

Beretta ARX 160 (7.62x39mm)

M3 Grease Gun (.45 ACP)

Chiappa Triple Threat (12g)

Chiappa Rhino 2" (.40 S&W)

DP-12 (12 gauge)

Stevens 555 (12 gauge)

Charlton Automatic Rifle (.303 British)

FN F2000 (5.56x45mm)

HK 21E (7.62x51mm)

MC51SD (7.62x51mm)

Ruger Mini-30 (7.62x39mm)

SIG 556xi Russian (7.62x39mm)

PSL (7.62x54mmR)

Savage Model 25 Walking Varminter (5.7x28mm)

PPS-43C (7.62x25mm Tokarev)

Dominion Arms P762 (7.62x25mm Tokarev)

Weatherby Mark V (.300 Winchester Magnum)

AR-7 Survival Rifle (.22 LR)

Springfield M1A (7.62x51mm/.308 Winchester)

Calico M-100 (.22 LR)

Calico M-110 (.22 LR)

Savage A-17 (.17 HMR)

Ruger 77/17 (.17 HMR)

Taurus Tracker 17 (.17 HMR)

Henry Varmint Express (.17 HMR)

Beretta 21A Bobcat (.32 ACP)

Desert Tactical Arms MTI (.50 BMG)

AA-12 (12g)

HK P7M10 (.40 S&W)

Winchester 101 (12 gauge)

Beretta M1934 (.380 ACP)

Hellcat .380 (.380 ACP)

Colt Double Eagle (10mm Auto)

Colt Trooper (.22 LR)

Winchester 1895 (.303 British)

Ruger 77 (.44 Magnum)

Uberti 1860 Henry (.45 Colt)

Colt Thunderer (.41 LC)

Colt M1892 (.41 LC)

Colt M1889 (.41 LC)
Hi Standard HDM (.22 LR)

Colt New Service (.455 Webley)
Webley MKIV (.455 Webley)
Webley MKVI (.455 Webley)
Smith and Wesson Triple Lock (.455 Webley)
Webley-Fosbery Automatic Revolver (.455 Webley)

 

For Version 1.4

Karabiner 98k (7.92x57mm Mauser)

Zastava M76 (7.92x57mm Mauser)

Gewehr 43 (7.92x57mm Mauser)

MP-7 (4.6x30)

HK UCP (4.6x30mm)

USAS-12 (12g)

Pancor Jackhammer (12g)

Dragunov SVU (7.62x54R)

Makarov PM (9x18mm Makarov)

Stechkin APS (9x18mm Makarov)

Desert Tactical Arms Stealth Recon Scout (.300 Winchester Magnum)

Walther WA 2000 (.300 Winchester Magnum)

RPK-74 (5.45x39mm)

RPK (7.62x39mm)

AI AWM (.338 Lapua Magnum)

Sako TRG (.338 Lapua Magnum)

VSS Vintorez (9x39mm)

VSK-94 (9x39mm)

Sturmgewehr 44 (7.92x33mm Kurz)

Volkssturmgewehr 1-5 (7.92x33mm Kurz)

Winchester 1897 (12 gauge)

Ithaca 37 Deerslayer (12 gauge)

Mossberg 590A1 (12 gauge)

Remington 11-48 (.410 bore)

H&R Pardner (12 gauge)

Savage 111 LRH (.300 Winchester Magnum)

Mossberg MVP Patrol (.308 Winchester/7.62x51mm)

S&W M&P 15-22 (.22 LR)

High Standard Sentinel (.22 LR)

S&W M&P 40 (.40 S&W)

MG-42 (7.92x57mm Mauser)

Arsenal AF2011A1 (.45 ACP)

Arsenal SAM7K-01 AK Pistol (7.62x39mm)

VEPR Hunter (7.62x54mmR)

Hakim Rifle (7.92x57mm Mauser)

Big Horn Armory Model 89 (.500 S&W)

Springfield M6 Scout (.22 LR/.410 Bore)

Marlin 1895GBL (.45-70 Government)

Remington MSR (.338 Lapua Magnum)

Barrett MRAD (.338 Lapua Magnum)

Remington 1740 (12 gauge)

FAMARS ROMBO (12 gauge)

Colt Police Positive Special (.22 LR)

M50 Reising (.45 ACP)

M60 Reising (.45 ACP)

Sterling 7.62 (7.62x51mm)

Mossberg Brownie (.22 LR)

Citadel M1C (9x19mm)

Uberti Colt Lightning Pump (.45 Colt)

AAC Handi Rifle (.300 AAC Blackout)

AAC Model 7 (.300 AAC Blackout)

AK-12 (7.62x39mm)

Armalite M15-A4 (6.8 SPC)

Bushmaster .300 AAC (.300 AAC Blackout)

Caracal CH300 (.408 Chey Tac)

Chey Tac M300 Intervention (.408 Chey Tac)

Ruger Mini-14 Tactical (.300 AAC Blackout)

Ruger Mini-14 6.8 SPC (6.8 SPC)

 

 

Mods

For Later

Barrels Replacements

Carbon Fiber/Aluminum Parts

Silencers

Threaded Barrels - needed before silencers

Ironsight/Scope combos

.22 conversion kits

 

Here is a list of guns (or functions) I have had suggestions for and will not add at least for now:

Spoiler

RPG-7 - because explosives are OP, and I don't think there is a way of coding it at the moment.

M-14 DMR - I already have the upgraded sniper version the M21

Armalite AR-25 - too similar to the KAC SR-25

AWC G2 - Obscure gun with a production lot of less than 100

Cheytac Intervention - Expensive gun that uses and obscure caliber

HK CAWS - Has specialized linked ammunition

Reloading Press - Doesn't make sense given you can find a relatively infinite supply of ammo from zombies, you just need to kill them to get it.

Melee weapons - Trying to keep the scope of this mod relatively narrow

 

Current Mod To-Do list

Spoiler

To Dos

Fix Mosin reload type: 0% Complete

Rename .3030 box: 0% Complete

Pipe Rifles/Zipguns/Blackpowder: 0% Complete

Fix ammo dupe (TEqdW): 0% Complete

Fix bag ammo exploit: 0% Complete

Complete weapon attachment system overhaul: 0% complete

Deployable bi/tripod weapons: 0% Complete

Sound Overhaul: 30% Complete

Repair parts stripped from other guns: 0% Complete

Broken guns to repair: 0% Complete

Custom reload script to eliminate queued reload actions deleting ammo: 0%

Adjusted reload actions 0% Complete (opening and closing of revolver cylinders, opening double barrel shotguns, etc.)

Rare custom weapon system (trophy weapons) 0% Complete

Bayonets and gun melee (possibly with extra button?) 0% Complete

Multiple ammo types per caliber: 0% Complete

Multi-magazine per gun system: 0% Complete

Weapon Reliability (and jamming): 0% Complete

Overheating: 0% Complete - will be added only if I can find a way to implement without bogging down the game code

Wet ammo reliability: 0% Complete - currently not very plausible, but will keep looking into it

Renaming of guns: 0% Complete - Not verified as possible yet

 

Hall of Scholars and Gentlemen; Without whom, this mod would not be possible. (In no particular order)

Obvious Ollie - for helping with some scripting, creating the original poster, testing, being a constant companion in this process, reminding me that I have this project to finish, working on some models, AAAAAAAAAND doing some awesome free advertising for the mod.

PZ-NOOB - Testing, ideas and promotion of the mod! (Most awesome of all!)

Fluffe9911 - for being the Doge master and for being one of the wonderful promoters of the mod!

WolfeClaw - Providing his awesome gun models!

Jopo80 - Great ideas for weapons and new functions

Jab - For creating the ModelLoader which has made the mod compatible with other custom model mods ( and made my life immensely easier, no more having to edit the java every time I put in a new model)

Fuji - Helping with an incredible amount of coding, providing gun models , making an awesome new poster and an incredible mod page title picture!, and being the awesome person who figured out how to unlock custom models for guns! Also, for being generally awesome!

FLAKT - For providing more sound files for the mod.

nolanritchie - creating a full item list, see the link above

Khaos - Creating the wiki for ORGM, bug testing and possibly some models!

Eddy-baby - For bugtesting and helping with the streamlining of the mod

ExitiumRock - for breaking me through some coding walls and doing extensive (and helpful) testing.

Archadeas - EXTENSIVE testing, an insurmountable number of ideas and providing fixes for my stupid mistakes!

Reblar - Tracking down some coding errors and advocating for inclusion of my mod in his server.

the_fallguy - Constructive criticism that is leading to some fixes, and a hoard of good gun suggestions

turbotutone - Helping me through my contex menu issues.

Pravus - For making the RKF mod for which I drew inspiration, and learned how to do distributions from scouring his code.

Supporters on this thread - For sending good vibes and egging me on. Also good gun suggestions. Some examples:

carmakazi

956Texas

Tech-Com

Lamrett

KingKickass1552

 

Usage of my material

 

If you are so inspired by my mod, or things in my mod and you use some of my coding, or items, or whatever, please at least let me know and give some attribution... some of the coding I have done took a lot of trial and error. I am not going to say you can't use my material because: 1) I do not have the means to really enforce or prove it 2) If you can make a better mod than I, I would rather improve the overall community than force my mod to be the only one.

 

This hasn't happened yet, I am just going to get ahead of the ball here.

Edited by ORMtnMan

Share this post


Link to post
Share on other sites

Do something different than the other gun mods out there. Besides just adding your own idea of what weapons there should be in game add a new mechanism that is missing. Like realistic reloading for say. The ability to loot magazines, having to reload magazines and swap them would be pretty neat.

Just giving you something for you to set your mod apart since this genre has been pretty much been overdone. But its good practice for you to get into modding PZ.

Share this post


Link to post
Share on other sites

Do something different than the other gun mods out there. Besides just adding your own idea of what weapons there should be in game add a new mechanism that is missing. Like realistic reloading for say. The ability to loot magazines, having to reload magazines and swap them would be pretty neat.

Just giving you something for you to set your mod apart since this genre has been pretty much been overdone. But its good practice for you to get into modding PZ.

 

Good point, I was going to really balance the gun damage/accuracy to make it not OP.

 

A magazine system is an intention of mine, though I am goingto leave  the  option to use mags or not. The base game does this but the mag system does not work. The difficult thing I have yet to see if it is possible is coding in the use of speed loaders for revolvers while still alloying manual loading.

 

I agree the genre has been done, but RKF is too specific and limited in its gun selection, and the other ones have way to crazy/OP weapons. I don't want to have M249 SAWs, UZIs etc because they are either too OP or not readily available to civilians or Military/police in the US

Share this post


Link to post
Share on other sites

Red Ryder BB Gun

Could be used for practicing aim and pulling zombies quietly

 

Wow, that is actually an incredible idea...

Nice one, Bullwinkle.

 

Added a BB gun and BB pistol

Share this post


Link to post
Share on other sites

well, this seems interesting. i have been hoping NCrawler would come back and redo his Yet Another Weapons mod....but no sight of him for a while now.

 

you have a good selection of guns so far, just try not to make the list too big.

Share this post


Link to post
Share on other sites

well, this seems interesting. i have been hoping NCrawler would come back and redo his Yet Another Weapons mod....but no sight of him for a while now.

 

you have a good selection of guns so far, just try not to make the list too big.

 

I am hoping to at least limit it a bit by keeping all the ridiculous and rare (although incredibly cool) guns out of  the mod.

 

Maybe some more ww2 weapons, mp40, mp-44, ppsh, kar98k.... and a fal

 

I have the M1 Garand  in there but I hesitate to put many more of the WW2 weapons in the mod.

 

Not because they are not present and available here in the States, but because the ammunition that (most of) those guns use is not readily available...

 

Case an point:

7.92 Mauser, is not that common (Kar 98k)

7.62x25 (PPsh) not common (also the PPsh is not very common here, more so in Russia)

7.62x54 (SVT-40) Not commin in the US, moreso in Russia

.30 Carbine (few guns use this round, and those that do are rare themselves)

 

Granted I could be wrong about the availability of the above so correct me if I am wrong.

 

The others like the MP-40, Luger P08, Mauser, M1A1 Thompson I could plausibly add, though I don't know how prevalent those guns are... Especially the German ones.

 

Can you make a convincing arguement for any of the ones in particular? I am trying to keep it realistic... (not gun porn as this game is not the place for it)

Share this post


Link to post
Share on other sites

5.7 pistol and p-90 5.7 aswell :]

Super .38 colt commander

In real life i been wanting the el jefe version but i cant find it cheap :( or at least el matador version. But fak they expensive

Share this post


Link to post
Share on other sites

5.7 pistol and p-90 5.7 aswell :]

Super .38 colt commander

In real life i been wanting the el jefe version but i cant find it cheap :( or at least el matador version. But fak they expensive

 

Okay so the 5.7 is a military grade round but even there it is not commonly used. (and yes I know they make sporting versions, which are still not common)

 

The FN Five-seven is listed as used by the U.S. Secret Service, the Duluth Georgia PD and the Passaic County NJ Sheriff's office. For most of its time it was restricted to military/police use, only until about '04 was it sold to the public. As such it is fairly uncommon.

 

The FN P90 is actually used by a many gvt. agencies and several U.S. police departments, though none in Kentucky.  It is much more common than it's pistol counterpart. However, the availability is still fairly uncommon.

 

For those two I could see adding them in if you can make a case for their inclusion (aside from their obvious coolness).

 

As for the Super .38 Commander. The .38 Super round is not a hugely well known round. I would consider adding it if you could find another gun that uses the same round (as I say in the OP I don't want to add only 1 gun per ammo type) and give me some specs on them. (I realize that the .38 commander is a derivation of the 1911)

 

(I also realize I am a bit of a hypocrite for adding guns in the .454 and 10mm rounds leave me alone)

Share this post


Link to post
Share on other sites

5.7 handgun is sold in gunshows across Texas for public. Not to mention cabelas and most armory stores.

As for the 38 super theres several companies that clone the colt version.

Although both can be extremly rare, they are worth a shot having them. 38 super can be better than 45 for several reasons. It has stopping power, less kick and precision.

Share this post


Link to post
Share on other sites

5.7 handgun is sold in gunshows across Texas for public. Not to mention cabelas and most armory stores.

As for the 38 super theres several companies that clone the colt version.

Although both can be extremly rare, they are worth a shot having them. 38 super can be better than 45 for several reasons. It has stopping power, less kick and precision.

 

Really? I didn't know the Five-Seven was that prevalent. Also the P90 is used by the Houston PD so beware there lol.

 

Alright fair enough I'll put those in. Though the AP round of the 5.7 would not do a heck of a lot of damage to zombies...

 

As for the .38 Super if you can find me a non Colt Commander clone firearm that is relatively common I'll include it.

Share this post


Link to post
Share on other sites

Armor piercing (AP) round is made to penetrate metal plates on body armor, just imagine on a dead corpse lol... major damage.

The 5.7 aka cop killer has its nick name for a reason. Lol them guns are over flowing in Mexico; though they arw more common on the criminal side

Well the .38 super you can leave it out :( i cant think of any

If you include the 5.7 that be my handgun of choice to take down the undead, looters and anyone thats a threat

Just make it difficult to find :)

Share this post


Link to post
Share on other sites

But you think that AP is meant to penetrate and pierce through, zombies are more damaged by shredding from Hollow Points from my understanding.

 

Though reading up on the 5.7 round they do come in the HP variety...

 

This makes me want to see if I can jury-rig an ammo type system... but then we get into the issue of it being difficult to manage multiple ammo types for the same caliber...

 

*sigh* I was hoping you would try harder for the .38 super... you could have mentioned the Taurus 38S or the SIG P220 which was produced in .38 Super...Still, if you want me to leave it out...

Share this post


Link to post
Share on other sites

Added it please :)

 

Alright, done added Colt Commander 38S and the Taurus PT38S.

 

Any other comers?

 

Preferably with non-pistol recommendations (though applications still taken)

Share this post


Link to post
Share on other sites

Hk G-3 Rifle .308

FN FAL .308 (i think)

MP-7

 

 

Okay, on the MP-7 as much as I love that gun, its gonna have to be a no.

Here's why:

4.6mm round isthe only round used by this gun and the only other gun that uses it is the HK UCP. Both guns and the round are EXTREMELY rare and only for military use as far as I know. Even then very uncommonly.

 

I may make an expansion pack to this mod which would be more gun-porn-y but the intention to this mod is to expand the gun variety of the game in a realistic manner.

 

The FN FAL I would be willing to put in a Semi-Auto version only as they are not very common in the US as they are automatic firearms that were de-militarized (I.E. the upper recievers were destroyed to make them non-automatic) so the only versions in the US are semi-Auto ones (barring someone converting it, though I don't want 2 FN FALS)

 

Same goes for the HK G3, due to firearm import restrictions the Automatic version would not be available in the U.S. I would be willing to add the semi-auto version of it (the HK-91 if you really want it)

Share this post


Link to post
Share on other sites

It be awsome havibg them both man i vote fpr those two

Make them heavy though cause in real life they weight pretty heavy

 

Well I am doing all the weights in Kilos so the HK91'd be around 5.

 

and the FN FAL around 4.3

 

I'll put them in but the weight would make them more annoying to lug around compared to the AR-10.

 

EDIT: To make them more viable, I made them either longer range or have less recoil effect due to the weight. Basically I assumed the AR-10 was a shorter barreled one.

Share this post


Link to post
Share on other sites

Add an SA80 (5.56) or a L96A1 (.308(not to be confused with the L115A3 which is .338 lapua, which is super rare) and maybe a few air rifles like the BSA ultra multishot .22 like the red ryder but more powerful, could kill a zombie?

Share this post


Link to post
Share on other sites

Add a Franchi SPAS-12 Shotgun (12 Gauge) a Spas 12 is a shotgun made in Italia  and according to the Wikipedia only 1850 where shipped to the U.S and is mostly used for Military and Police Work.  

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...