Jump to content

Mike280

Member
  • Posts

    112
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Mike280 got a reaction from sleepyheaddreams in To be able to look down from upper-floor windows   
    I didn't see this in the commonly suggested suggestions.  The title is pretty self-explanatory, but I'd like an option to walk up to a window and right-click "look below".  That way when you're taking a sheet rope down, you don't land on a pack of hungry Zeds that would have been easily noticed if you would have just popped your head out the window and looked down.  Just using the focus button can see out of a window, but not directly below you.  Considering how hard it is to shake Zeds off of you with the new animation, it would be a huge help and I can't see how this wouldn't be realistic from a game-play perspective.
  2. Like
    Mike280 got a reaction from grammarsalad in To be able to look down from upper-floor windows   
    I didn't see this in the commonly suggested suggestions.  The title is pretty self-explanatory, but I'd like an option to walk up to a window and right-click "look below".  That way when you're taking a sheet rope down, you don't land on a pack of hungry Zeds that would have been easily noticed if you would have just popped your head out the window and looked down.  Just using the focus button can see out of a window, but not directly below you.  Considering how hard it is to shake Zeds off of you with the new animation, it would be a huge help and I can't see how this wouldn't be realistic from a game-play perspective.
  3. Like
    Mike280 got a reaction from TehaGP in To be able to look down from upper-floor windows   
    I didn't see this in the commonly suggested suggestions.  The title is pretty self-explanatory, but I'd like an option to walk up to a window and right-click "look below".  That way when you're taking a sheet rope down, you don't land on a pack of hungry Zeds that would have been easily noticed if you would have just popped your head out the window and looked down.  Just using the focus button can see out of a window, but not directly below you.  Considering how hard it is to shake Zeds off of you with the new animation, it would be a huge help and I can't see how this wouldn't be realistic from a game-play perspective.
  4. Like
    Mike280 got a reaction from pixelzul in To be able to look down from upper-floor windows   
    I didn't see this in the commonly suggested suggestions.  The title is pretty self-explanatory, but I'd like an option to walk up to a window and right-click "look below".  That way when you're taking a sheet rope down, you don't land on a pack of hungry Zeds that would have been easily noticed if you would have just popped your head out the window and looked down.  Just using the focus button can see out of a window, but not directly below you.  Considering how hard it is to shake Zeds off of you with the new animation, it would be a huge help and I can't see how this wouldn't be realistic from a game-play perspective.
  5. Like
    Mike280 got a reaction from Damano in To be able to look down from upper-floor windows   
    I didn't see this in the commonly suggested suggestions.  The title is pretty self-explanatory, but I'd like an option to walk up to a window and right-click "look below".  That way when you're taking a sheet rope down, you don't land on a pack of hungry Zeds that would have been easily noticed if you would have just popped your head out the window and looked down.  Just using the focus button can see out of a window, but not directly below you.  Considering how hard it is to shake Zeds off of you with the new animation, it would be a huge help and I can't see how this wouldn't be realistic from a game-play perspective.
  6. Like
    Mike280 got a reaction from Sanctus in To be able to look down from upper-floor windows   
    I didn't see this in the commonly suggested suggestions.  The title is pretty self-explanatory, but I'd like an option to walk up to a window and right-click "look below".  That way when you're taking a sheet rope down, you don't land on a pack of hungry Zeds that would have been easily noticed if you would have just popped your head out the window and looked down.  Just using the focus button can see out of a window, but not directly below you.  Considering how hard it is to shake Zeds off of you with the new animation, it would be a huge help and I can't see how this wouldn't be realistic from a game-play perspective.
  7. Like
    Mike280 got a reaction from Pandorea in To be able to look down from upper-floor windows   
    I didn't see this in the commonly suggested suggestions.  The title is pretty self-explanatory, but I'd like an option to walk up to a window and right-click "look below".  That way when you're taking a sheet rope down, you don't land on a pack of hungry Zeds that would have been easily noticed if you would have just popped your head out the window and looked down.  Just using the focus button can see out of a window, but not directly below you.  Considering how hard it is to shake Zeds off of you with the new animation, it would be a huge help and I can't see how this wouldn't be realistic from a game-play perspective.
  8. Like
    Mike280 got a reaction from Krakaraja in To be able to look down from upper-floor windows   
    I didn't see this in the commonly suggested suggestions.  The title is pretty self-explanatory, but I'd like an option to walk up to a window and right-click "look below".  That way when you're taking a sheet rope down, you don't land on a pack of hungry Zeds that would have been easily noticed if you would have just popped your head out the window and looked down.  Just using the focus button can see out of a window, but not directly below you.  Considering how hard it is to shake Zeds off of you with the new animation, it would be a huge help and I can't see how this wouldn't be realistic from a game-play perspective.
  9. Like
    Mike280 got a reaction from numbersixthecat in To be able to look down from upper-floor windows   
    I didn't see this in the commonly suggested suggestions.  The title is pretty self-explanatory, but I'd like an option to walk up to a window and right-click "look below".  That way when you're taking a sheet rope down, you don't land on a pack of hungry Zeds that would have been easily noticed if you would have just popped your head out the window and looked down.  Just using the focus button can see out of a window, but not directly below you.  Considering how hard it is to shake Zeds off of you with the new animation, it would be a huge help and I can't see how this wouldn't be realistic from a game-play perspective.
  10. Like
    Mike280 got a reaction from crossed in To be able to look down from upper-floor windows   
    I didn't see this in the commonly suggested suggestions.  The title is pretty self-explanatory, but I'd like an option to walk up to a window and right-click "look below".  That way when you're taking a sheet rope down, you don't land on a pack of hungry Zeds that would have been easily noticed if you would have just popped your head out the window and looked down.  Just using the focus button can see out of a window, but not directly below you.  Considering how hard it is to shake Zeds off of you with the new animation, it would be a huge help and I can't see how this wouldn't be realistic from a game-play perspective.
  11. Like
    Mike280 got a reaction from Narrnika in To be able to look down from upper-floor windows   
    I didn't see this in the commonly suggested suggestions.  The title is pretty self-explanatory, but I'd like an option to walk up to a window and right-click "look below".  That way when you're taking a sheet rope down, you don't land on a pack of hungry Zeds that would have been easily noticed if you would have just popped your head out the window and looked down.  Just using the focus button can see out of a window, but not directly below you.  Considering how hard it is to shake Zeds off of you with the new animation, it would be a huge help and I can't see how this wouldn't be realistic from a game-play perspective.
  12. Like
    Mike280 reacted to Hydromancerx in Hydrocraft Mod   
    base game cardboard boxes are like crates while Hydrocraft boxes are like bags. So they don't really translate to each other. However you can set down them anywhere and use them from the floor like a crate.
  13. Like
    Mike280 got a reaction from EUDOXIO in Hydrocraft Mod   
    Hey Hydro, any chance of making cardboard boxes burnable?  I have piles and piles of them from all the crafting and looting I do, and the only way I have to get rid of them is to put them in a corpse inventory before I turn them into charcoal (VERY cool idea to get rid of corpses, BTW).  Is it possible to add a trait to them so they add burn time to a campfire, similar to what books do?   At least then, all those boxes can help me cook and purify water.  Thanks!
  14. Like
    Mike280 got a reaction from trombonaught in Hydrocraft Mod   
    Hey Hydro, any chance of making cardboard boxes burnable?  I have piles and piles of them from all the crafting and looting I do, and the only way I have to get rid of them is to put them in a corpse inventory before I turn them into charcoal (VERY cool idea to get rid of corpses, BTW).  Is it possible to add a trait to them so they add burn time to a campfire, similar to what books do?   At least then, all those boxes can help me cook and purify water.  Thanks!
  15. Like
    Mike280 reacted to Gordonfleaman in SPOILERS – Rosewood and March Ridge Community Discovery thread!   
    There is, in fact! And it is the largest they've created so far.
  16. Like
    Mike280 reacted to Batsphinx in SPOILERS – Rosewood and March Ridge Community Discovery thread!   
    I think we still need to do zombie number balancing and also create loot tables for new building-types, so don't make the run just for guns just yet  (Edit: tho police station would probz be fine)
  17. Like
    Mike280 reacted to Sick Boy in RELEASED: Build 35.26   
    So, I've noticed you can't upgrade walls if you're behind them when they are facing East and South. This is a bit of a problem when building 2nd floor walls. (I don't know if this was mentioned yet. I didn't read the other 5 pages of this post.)
  18. Like
    Mike280 got a reaction from Keshash in Water collection without carpentry   
    I'm very drunk right now, but I'd think when it's raining... there should be a "right click" option to just "open your mouth and look up" while it's raining.  Seems like a good way to drink water, since I just kinda did that just now and it worked....I think.  But I also have to pee too....
  19. Like
    Mike280 reacted to EnigmaGrey in Easy Corpse Handling   
    I'd love to have constructable pyres, rather than the campfire method.

    Build a pyre of wood, add corpses until full, light all at once.
  20. Like
    Mike280 reacted to Hydromancerx in Compost   
    You can do this already with mods.
  21. Like
    Mike280 got a reaction from The Good Noob in RELEASED: Build 33   
    OMG, loving the new update!  
     
    Started a new game:
    Looked around, all the window curtains were already closed (awesome!).  Picked up a radio ("hmm, never seen one of these before, what's it do?"), turned it on.  *Zombie crashes through window*.  Ran around like crazy trying to find a weapon.  Found a baseball bat (Hooray for sports that I dont play!).  Bashed in the head the zombie.   10/10, would turn on the radio again.
     
    Wandered around a bit and found another house.  Went in, and looked around.  Empty, *phew*, started going through the stuff in the house like Link in a pottery store.  Went to the kitchen for food, ate a dozen donuts in one sitting.  Opened up a drawer, SCORE, the guy that lived here was some kind of electrical engineer or something!  Grabed a backpack and took all the timers, remotes, electrical scrap and sensors.  10/10, would be a kleptomaniac again.
     
    Found another house ("What's this, boarded up? hmmm, oh well, I'll just go in").  I started to unbarricade the front door and at least 20 zombies leap out of the second floor window DIRECTLY ABOVE ME (I didn't have time to count, could have been more or less).  I push away a few as I try to scramble back in terror.  The house was apparently infested with them, and the barricades only seems to corral them in there after they took out whoever was in there.  It took me 20 minutes to thin out their numbers, and it seemed like they would never stop coming out of the house (or dropping down on me from above).   In the end, the house was pretty well stocked with food but the paydirt was the shotgun and 5 boxes of ammo (Poor guy, never got a chance to use it, the zeds got him while he was on the toilet....what a way to go).  15/10, would get ambused by 20 zombies falling on me from above again.
  22. Like
    Mike280 got a reaction from Jericoshost in Read books multiple times?   
    What if we could re-read books?  Right now, books disappear when you read them.  What if we could read a book again, but each time you read the book, your boredom moodle gets refilled less?  It would still reduce stress, but at a certain point you don't get a boredom moodle boost.  There's only so many times you can read Jurassic Park before it's really boring (but hey, then you just toss it in the fire to give you a few minutes of cooking or warmth!).
  23. Like
    Mike280 got a reaction from Kuren in Read books multiple times?   
    What if we could re-read books?  Right now, books disappear when you read them.  What if we could read a book again, but each time you read the book, your boredom moodle gets refilled less?  It would still reduce stress, but at a certain point you don't get a boredom moodle boost.  There's only so many times you can read Jurassic Park before it's really boring (but hey, then you just toss it in the fire to give you a few minutes of cooking or warmth!).
  24. Like
    Mike280 got a reaction from tomtentp in RELEASED: Build 33   
    OMG, loving the new update!  
     
    Started a new game:
    Looked around, all the window curtains were already closed (awesome!).  Picked up a radio ("hmm, never seen one of these before, what's it do?"), turned it on.  *Zombie crashes through window*.  Ran around like crazy trying to find a weapon.  Found a baseball bat (Hooray for sports that I dont play!).  Bashed in the head the zombie.   10/10, would turn on the radio again.
     
    Wandered around a bit and found another house.  Went in, and looked around.  Empty, *phew*, started going through the stuff in the house like Link in a pottery store.  Went to the kitchen for food, ate a dozen donuts in one sitting.  Opened up a drawer, SCORE, the guy that lived here was some kind of electrical engineer or something!  Grabed a backpack and took all the timers, remotes, electrical scrap and sensors.  10/10, would be a kleptomaniac again.
     
    Found another house ("What's this, boarded up? hmmm, oh well, I'll just go in").  I started to unbarricade the front door and at least 20 zombies leap out of the second floor window DIRECTLY ABOVE ME (I didn't have time to count, could have been more or less).  I push away a few as I try to scramble back in terror.  The house was apparently infested with them, and the barricades only seems to corral them in there after they took out whoever was in there.  It took me 20 minutes to thin out their numbers, and it seemed like they would never stop coming out of the house (or dropping down on me from above).   In the end, the house was pretty well stocked with food but the paydirt was the shotgun and 5 boxes of ammo (Poor guy, never got a chance to use it, the zeds got him while he was on the toilet....what a way to go).  15/10, would get ambused by 20 zombies falling on me from above again.
  25. Like
    Mike280 got a reaction from LeoIvanov in RELEASED: Build 33   
    OMG, loving the new update!  
     
    Started a new game:
    Looked around, all the window curtains were already closed (awesome!).  Picked up a radio ("hmm, never seen one of these before, what's it do?"), turned it on.  *Zombie crashes through window*.  Ran around like crazy trying to find a weapon.  Found a baseball bat (Hooray for sports that I dont play!).  Bashed in the head the zombie.   10/10, would turn on the radio again.
     
    Wandered around a bit and found another house.  Went in, and looked around.  Empty, *phew*, started going through the stuff in the house like Link in a pottery store.  Went to the kitchen for food, ate a dozen donuts in one sitting.  Opened up a drawer, SCORE, the guy that lived here was some kind of electrical engineer or something!  Grabed a backpack and took all the timers, remotes, electrical scrap and sensors.  10/10, would be a kleptomaniac again.
     
    Found another house ("What's this, boarded up? hmmm, oh well, I'll just go in").  I started to unbarricade the front door and at least 20 zombies leap out of the second floor window DIRECTLY ABOVE ME (I didn't have time to count, could have been more or less).  I push away a few as I try to scramble back in terror.  The house was apparently infested with them, and the barricades only seems to corral them in there after they took out whoever was in there.  It took me 20 minutes to thin out their numbers, and it seemed like they would never stop coming out of the house (or dropping down on me from above).   In the end, the house was pretty well stocked with food but the paydirt was the shotgun and 5 boxes of ammo (Poor guy, never got a chance to use it, the zeds got him while he was on the toilet....what a way to go).  15/10, would get ambused by 20 zombies falling on me from above again.
×
×
  • Create New...