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tomtentp

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  1. Also the sound of the alarms is awesome!!! but maybe a little too loud (headphones 7.1), maybe drop it down 1db or 2db max Agreed. To achieve optimum legibility you need to get as high contrast between the text and the background as possible. Now since we are using other colors than the most optimal ones (black and white) simply outlining the text with black isn't enough since the text itself is close to black. Maybe adding a semi transparent backdrop behind the text or some kind of blur effect will do? http://graphicdesign.stackexchange.com/questions/29256/text-not-very-readable-on-different-image-backgrounds EDIT: Example on blurred backdrops: https://www.youtube.com/watch?v=D1P3ttk9rus
  2. This will be exploited to gain free exp and/or level up cooking skill by adding as many ingredients as possible and then throw away the food and repeat the process. Is this perhaps intended to simulate "experimenting" in the kitchen? I think a better system would be to award the player for successfully creating a "good" recipe. Maybe just count the boredom reduction into exp. Other then that, super duper awesome work, I love the sytem and you guys rock!
  3. What about physics for pushing a door to shut while zombies are pressing up from the other side? Imagine having to force a door to close while a zombie is trying to get in. Hard to make but would provide cinematic immersion!
  4. Just a couple of ideas. Searching Containers About respawning items. Maybe there could be some sort of finding mekanism. So that you have a chance to find something that the other players characters had overlooked by researching a container for a time penalty. I think it's unrealistic that the player can open a box or a fridge and in the matter of miliseconds get a detailed list of what is inside it. Instead there you could have a chance of finding stuff after it has been looted to allow some kind of chance to newcommers, but make it unworth it for the horders because they already have most of the stuff. This will of course only delay the effect as in the end it will take too long to search a container or alternativly you can't research containers too many times. Craftables without tools I think that things like the fact that you need a trowel to dig etc is the most crucial flaw to the "survive of the nature" system right now. And this will be fixed in future updates for sure. There will probably be possibilities to craft your own fishing rod out of raw materials etc. But I think the devs should take it a step further. To allow players to craft things without perfect tools, or tools at all, but with a great penalty. I'm thinking in the lines of scouts, being able to survive in the wilderness without ANYTHING AT ALL. Not just being able to survive without a fire axe and a shotgun. Flint and tinder, sharp metal pieces, stones. A desperate person should be able to use any kind of tools or even his bare hands if his/her life depends on it. Hobbies and starter items I like the idea and as we just got informed the devs already have it planned. I would like to add one thing thou. Maybe add starting kits depending on your former profession and hobbie. Maybe add a knuckle fist thing for the martial arts dude, a fishing rod for the fisherman etc etc... That would give the fresh player a head start from the beginning and let him/her choose which playstyle they want to play.
  5. I would like an option for "Select all". The equivalent for windows hotkey CTRL + A. If I want to move all my items except 3 items I press "Select all" and then deselect those items that I don't want to move. I know you can drag a selection box over the items but this is a wierd experience, first I need to find a spot that I can start dragging from which is hard due to all the "Grab One" "Grab All" context buttons etc. And if it's alot of items there is a significant time before I have traveled through all the objects and selected them all.
  6. When. It's. Ready. The next person to ask gets a formal warning. The next after that gets a suspension. Can't u make some kind of script that auto delete msg if the words "ETA" is used or the combination of "When" + "release" + "?" in the same sentance?
  7. I know I tend to get stuck watching it for minutes. Might have to remove it for productivity reasons.
  8. Just wanted to add a little info. You can set the 3rd coord if you want to spawn on a higher floor. 0 = ground floor. 1 = 2nd floor. 2 = 3rd floor etc... Example: SpawnPoint=10746,9413,1 These coordinates will make you spawn upstairs in the bedroom of Kate and Baldspots safehouse. Here: http://pzmap.crash-override.net/#0.5397779222221524,0.1904642797536318,393.68421052631584
  9. But there's this other suggestion of an "survivalist skill" wich was received pretty good afaik. This skill would play into this pretty well i think. So there woulnd't have to be a New "loot skill" created. http://theindiestone.com/forums/index.php/topic/6671-new-skill-survivor/ Every other skill I think is connected to one visible trait/action, but that one might be too overpowered: - panic - food/water - sleep - looting noise You mean the Survivalist skill? Well it depends on how good the buffs are. And also, I think it should be implemented as a passive buff (hiddern or not) rather than a skill. So everyone get the same "hardening" as thier character progresses. This will also add to the tragedy of losing your hard earned character at the event of death.
  10. This was in 25b also but I didn't want to post in the tracker because I wanted to make sure that was the case. I posted a bug on the tracker, please go here and confirm. http://theindiestone.com/forums/index.php?app=tracker&showissue=208 You should add this in the tracker, I don't fully understand the bug so I can't do it for you sry bro
  11. Lemmy - does it have anything outside of the changes you listed? Should I report issues that were marked as fixed but are still there? So... Is this version IWBUMS 25 v3 or IWBUMS 25c??? I'm confused
  12. Oh there's a welcome thread, Yello peps I'm a resident of the former viking reign of Sweden and got the PZ bug to the bone. Just started playing couple of days ago and I can't stop! I'm currently studying but I'm also making games on the side. I found this game from my little personal research on survival games as they have become violently popular over a very short period of time. This one caught my eye with it's dark, hardcore and non-gamey approach. A true gem! Right now I'm bug hunting the IWBUMS build trying to help get it to release in the best shape possible. Actually I waste more time debugging this game than I do on my own game, it's kind of like the "cleaning someone elses room" dilemma, it's just more fun
  13. It's a sweet idea but from a game-play perspective this sounds like a nightmare unless you want to convert the game into an adventure point and click game. I do think however that it would be a good idea to implement relationships within the NPC groups you encounter. For example a loving couple might make one group, and a whole family the other. Maybe the group of bandits consists of 2 brothers. Again, this will be hard to implement game play wise as it would require an advanced communication system and AI. So good idea but I think it's more for story telling games. It's simply to hard to get away with, especially for an optional sandbox thingy.
  14. I like the idea. But what about if you make sounds by actually bumping into stuff, rather than when moving stuff from loot window to inventory window. Like if you are a little hasty and rush up to a fridge and runs into the fridge which cause a thump sound. Or if you rush by a chair in 100km/h and it'll make a moving-chair-on-floor sound. This would cause you to be less of a marathon runner and more of a sneaky thief, which would be more like the case in reality I think. EDIT: I think this would make it more of a player skill rather than a dice roll. I don't like dice rolls. I think you would be very annoyed at your character if he, knowing that there is a mega huge das uber zombie horde outside the door, without you being able to control it, just "tips over a shelf". You would be like "COME ON CHARACTER PERSON THING...... REALLY???"
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